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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // G:\quake2\baseq2\models/monsters/boss2
- // This file generated by ModelGen - Do NOT Modify
- #define FRAME_stand30 0
- #define FRAME_stand31 1
- #define FRAME_stand32 2
- #define FRAME_stand33 3
- #define FRAME_stand34 4
- #define FRAME_stand35 5
- #define FRAME_stand36 6
- #define FRAME_stand37 7
- #define FRAME_stand38 8
- #define FRAME_stand39 9
- #define FRAME_stand40 10
- #define FRAME_stand41 11
- #define FRAME_stand42 12
- #define FRAME_stand43 13
- #define FRAME_stand44 14
- #define FRAME_stand45 15
- #define FRAME_stand46 16
- #define FRAME_stand47 17
- #define FRAME_stand48 18
- #define FRAME_stand49 19
- #define FRAME_stand50 20
- #define FRAME_stand1 21
- #define FRAME_stand2 22
- #define FRAME_stand3 23
- #define FRAME_stand4 24
- #define FRAME_stand5 25
- #define FRAME_stand6 26
- #define FRAME_stand7 27
- #define FRAME_stand8 28
- #define FRAME_stand9 29
- #define FRAME_stand10 30
- #define FRAME_stand11 31
- #define FRAME_stand12 32
- #define FRAME_stand13 33
- #define FRAME_stand14 34
- #define FRAME_stand15 35
- #define FRAME_stand16 36
- #define FRAME_stand17 37
- #define FRAME_stand18 38
- #define FRAME_stand19 39
- #define FRAME_stand20 40
- #define FRAME_stand21 41
- #define FRAME_stand22 42
- #define FRAME_stand23 43
- #define FRAME_stand24 44
- #define FRAME_stand25 45
- #define FRAME_stand26 46
- #define FRAME_stand27 47
- #define FRAME_stand28 48
- #define FRAME_stand29 49
- #define FRAME_walk1 50
- #define FRAME_walk2 51
- #define FRAME_walk3 52
- #define FRAME_walk4 53
- #define FRAME_walk5 54
- #define FRAME_walk6 55
- #define FRAME_walk7 56
- #define FRAME_walk8 57
- #define FRAME_walk9 58
- #define FRAME_walk10 59
- #define FRAME_walk11 60
- #define FRAME_walk12 61
- #define FRAME_walk13 62
- #define FRAME_walk14 63
- #define FRAME_walk15 64
- #define FRAME_walk16 65
- #define FRAME_walk17 66
- #define FRAME_walk18 67
- #define FRAME_walk19 68
- #define FRAME_walk20 69
- #define FRAME_attack1 70
- #define FRAME_attack2 71
- #define FRAME_attack3 72
- #define FRAME_attack4 73
- #define FRAME_attack5 74
- #define FRAME_attack6 75
- #define FRAME_attack7 76
- #define FRAME_attack8 77
- #define FRAME_attack9 78
- #define FRAME_attack10 79
- #define FRAME_attack11 80
- #define FRAME_attack12 81
- #define FRAME_attack13 82
- #define FRAME_attack14 83
- #define FRAME_attack15 84
- #define FRAME_attack16 85
- #define FRAME_attack17 86
- #define FRAME_attack18 87
- #define FRAME_attack19 88
- #define FRAME_attack20 89
- #define FRAME_attack21 90
- #define FRAME_attack22 91
- #define FRAME_attack23 92
- #define FRAME_attack24 93
- #define FRAME_attack25 94
- #define FRAME_attack26 95
- #define FRAME_attack27 96
- #define FRAME_attack28 97
- #define FRAME_attack29 98
- #define FRAME_attack30 99
- #define FRAME_attack31 100
- #define FRAME_attack32 101
- #define FRAME_attack33 102
- #define FRAME_attack34 103
- #define FRAME_attack35 104
- #define FRAME_attack36 105
- #define FRAME_attack37 106
- #define FRAME_attack38 107
- #define FRAME_attack39 108
- #define FRAME_attack40 109
- #define FRAME_pain2 110
- #define FRAME_pain3 111
- #define FRAME_pain4 112
- #define FRAME_pain5 113
- #define FRAME_pain6 114
- #define FRAME_pain7 115
- #define FRAME_pain8 116
- #define FRAME_pain9 117
- #define FRAME_pain10 118
- #define FRAME_pain11 119
- #define FRAME_pain12 120
- #define FRAME_pain13 121
- #define FRAME_pain14 122
- #define FRAME_pain15 123
- #define FRAME_pain16 124
- #define FRAME_pain17 125
- #define FRAME_pain18 126
- #define FRAME_pain19 127
- #define FRAME_pain20 128
- #define FRAME_pain21 129
- #define FRAME_pain22 130
- #define FRAME_pain23 131
- #define FRAME_death2 132
- #define FRAME_death3 133
- #define FRAME_death4 134
- #define FRAME_death5 135
- #define FRAME_death6 136
- #define FRAME_death7 137
- #define FRAME_death8 138
- #define FRAME_death9 139
- #define FRAME_death10 140
- #define FRAME_death11 141
- #define FRAME_death12 142
- #define FRAME_death13 143
- #define FRAME_death14 144
- #define FRAME_death15 145
- #define FRAME_death16 146
- #define FRAME_death17 147
- #define FRAME_death18 148
- #define FRAME_death19 149
- #define FRAME_death20 150
- #define FRAME_death21 151
- #define FRAME_death22 152
- #define FRAME_death23 153
- #define FRAME_death24 154
- #define FRAME_death25 155
- #define FRAME_death26 156
- #define FRAME_death27 157
- #define FRAME_death28 158
- #define FRAME_death29 159
- #define FRAME_death30 160
- #define FRAME_death31 161
- #define FRAME_death32 162
- #define FRAME_death33 163
- #define FRAME_death34 164
- #define FRAME_death35 165
- #define FRAME_death36 166
- #define FRAME_death37 167
- #define FRAME_death38 168
- #define FRAME_death39 169
- #define FRAME_death40 170
- #define FRAME_death41 171
- #define FRAME_death42 172
- #define FRAME_death43 173
- #define FRAME_death44 174
- #define FRAME_death45 175
- #define FRAME_death46 176
- #define FRAME_death47 177
- #define FRAME_death48 178
- #define FRAME_death49 179
- #define FRAME_death50 180
- #define MODEL_SCALE 1.000000
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