m_boss2.h 6.9 KB

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  1. /*
  2. Copyright (C) 1997-2001 Id Software, Inc.
  3. This program is free software; you can redistribute it and/or
  4. modify it under the terms of the GNU General Public License
  5. as published by the Free Software Foundation; either version 2
  6. of the License, or (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  10. See the GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. // G:\quake2\baseq2\models/monsters/boss2
  16. // This file generated by ModelGen - Do NOT Modify
  17. #define FRAME_stand30 0
  18. #define FRAME_stand31 1
  19. #define FRAME_stand32 2
  20. #define FRAME_stand33 3
  21. #define FRAME_stand34 4
  22. #define FRAME_stand35 5
  23. #define FRAME_stand36 6
  24. #define FRAME_stand37 7
  25. #define FRAME_stand38 8
  26. #define FRAME_stand39 9
  27. #define FRAME_stand40 10
  28. #define FRAME_stand41 11
  29. #define FRAME_stand42 12
  30. #define FRAME_stand43 13
  31. #define FRAME_stand44 14
  32. #define FRAME_stand45 15
  33. #define FRAME_stand46 16
  34. #define FRAME_stand47 17
  35. #define FRAME_stand48 18
  36. #define FRAME_stand49 19
  37. #define FRAME_stand50 20
  38. #define FRAME_stand1 21
  39. #define FRAME_stand2 22
  40. #define FRAME_stand3 23
  41. #define FRAME_stand4 24
  42. #define FRAME_stand5 25
  43. #define FRAME_stand6 26
  44. #define FRAME_stand7 27
  45. #define FRAME_stand8 28
  46. #define FRAME_stand9 29
  47. #define FRAME_stand10 30
  48. #define FRAME_stand11 31
  49. #define FRAME_stand12 32
  50. #define FRAME_stand13 33
  51. #define FRAME_stand14 34
  52. #define FRAME_stand15 35
  53. #define FRAME_stand16 36
  54. #define FRAME_stand17 37
  55. #define FRAME_stand18 38
  56. #define FRAME_stand19 39
  57. #define FRAME_stand20 40
  58. #define FRAME_stand21 41
  59. #define FRAME_stand22 42
  60. #define FRAME_stand23 43
  61. #define FRAME_stand24 44
  62. #define FRAME_stand25 45
  63. #define FRAME_stand26 46
  64. #define FRAME_stand27 47
  65. #define FRAME_stand28 48
  66. #define FRAME_stand29 49
  67. #define FRAME_walk1 50
  68. #define FRAME_walk2 51
  69. #define FRAME_walk3 52
  70. #define FRAME_walk4 53
  71. #define FRAME_walk5 54
  72. #define FRAME_walk6 55
  73. #define FRAME_walk7 56
  74. #define FRAME_walk8 57
  75. #define FRAME_walk9 58
  76. #define FRAME_walk10 59
  77. #define FRAME_walk11 60
  78. #define FRAME_walk12 61
  79. #define FRAME_walk13 62
  80. #define FRAME_walk14 63
  81. #define FRAME_walk15 64
  82. #define FRAME_walk16 65
  83. #define FRAME_walk17 66
  84. #define FRAME_walk18 67
  85. #define FRAME_walk19 68
  86. #define FRAME_walk20 69
  87. #define FRAME_attack1 70
  88. #define FRAME_attack2 71
  89. #define FRAME_attack3 72
  90. #define FRAME_attack4 73
  91. #define FRAME_attack5 74
  92. #define FRAME_attack6 75
  93. #define FRAME_attack7 76
  94. #define FRAME_attack8 77
  95. #define FRAME_attack9 78
  96. #define FRAME_attack10 79
  97. #define FRAME_attack11 80
  98. #define FRAME_attack12 81
  99. #define FRAME_attack13 82
  100. #define FRAME_attack14 83
  101. #define FRAME_attack15 84
  102. #define FRAME_attack16 85
  103. #define FRAME_attack17 86
  104. #define FRAME_attack18 87
  105. #define FRAME_attack19 88
  106. #define FRAME_attack20 89
  107. #define FRAME_attack21 90
  108. #define FRAME_attack22 91
  109. #define FRAME_attack23 92
  110. #define FRAME_attack24 93
  111. #define FRAME_attack25 94
  112. #define FRAME_attack26 95
  113. #define FRAME_attack27 96
  114. #define FRAME_attack28 97
  115. #define FRAME_attack29 98
  116. #define FRAME_attack30 99
  117. #define FRAME_attack31 100
  118. #define FRAME_attack32 101
  119. #define FRAME_attack33 102
  120. #define FRAME_attack34 103
  121. #define FRAME_attack35 104
  122. #define FRAME_attack36 105
  123. #define FRAME_attack37 106
  124. #define FRAME_attack38 107
  125. #define FRAME_attack39 108
  126. #define FRAME_attack40 109
  127. #define FRAME_pain2 110
  128. #define FRAME_pain3 111
  129. #define FRAME_pain4 112
  130. #define FRAME_pain5 113
  131. #define FRAME_pain6 114
  132. #define FRAME_pain7 115
  133. #define FRAME_pain8 116
  134. #define FRAME_pain9 117
  135. #define FRAME_pain10 118
  136. #define FRAME_pain11 119
  137. #define FRAME_pain12 120
  138. #define FRAME_pain13 121
  139. #define FRAME_pain14 122
  140. #define FRAME_pain15 123
  141. #define FRAME_pain16 124
  142. #define FRAME_pain17 125
  143. #define FRAME_pain18 126
  144. #define FRAME_pain19 127
  145. #define FRAME_pain20 128
  146. #define FRAME_pain21 129
  147. #define FRAME_pain22 130
  148. #define FRAME_pain23 131
  149. #define FRAME_death2 132
  150. #define FRAME_death3 133
  151. #define FRAME_death4 134
  152. #define FRAME_death5 135
  153. #define FRAME_death6 136
  154. #define FRAME_death7 137
  155. #define FRAME_death8 138
  156. #define FRAME_death9 139
  157. #define FRAME_death10 140
  158. #define FRAME_death11 141
  159. #define FRAME_death12 142
  160. #define FRAME_death13 143
  161. #define FRAME_death14 144
  162. #define FRAME_death15 145
  163. #define FRAME_death16 146
  164. #define FRAME_death17 147
  165. #define FRAME_death18 148
  166. #define FRAME_death19 149
  167. #define FRAME_death20 150
  168. #define FRAME_death21 151
  169. #define FRAME_death22 152
  170. #define FRAME_death23 153
  171. #define FRAME_death24 154
  172. #define FRAME_death25 155
  173. #define FRAME_death26 156
  174. #define FRAME_death27 157
  175. #define FRAME_death28 158
  176. #define FRAME_death29 159
  177. #define FRAME_death30 160
  178. #define FRAME_death31 161
  179. #define FRAME_death32 162
  180. #define FRAME_death33 163
  181. #define FRAME_death34 164
  182. #define FRAME_death35 165
  183. #define FRAME_death36 166
  184. #define FRAME_death37 167
  185. #define FRAME_death38 168
  186. #define FRAME_death39 169
  187. #define FRAME_death40 170
  188. #define FRAME_death41 171
  189. #define FRAME_death42 172
  190. #define FRAME_death43 173
  191. #define FRAME_death44 174
  192. #define FRAME_death45 175
  193. #define FRAME_death46 176
  194. #define FRAME_death47 177
  195. #define FRAME_death48 178
  196. #define FRAME_death49 179
  197. #define FRAME_death50 180
  198. #define MODEL_SCALE 1.000000