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- /*
- ===========================================================================
- Copyright (C) 1997-2006 Id Software, Inc.
- This file is part of Quake 2 Tools source code.
- Quake 2 Tools source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake 2 Tools source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Quake 2 Tools source code; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #include "qdata.h"
- /*
- =============================================================================
- ALPHALIGHT GENERATION
- Find alphamap values that best match modulated lightmap values
- This isn't used anymore, but I'm keeping it around...
- =============================================================================
- */
- unsigned short alphamap[32*32*32];
- unsigned char inverse16to8table[65536];
- /*
- static int FindNearestColor( unsigned int color )
- {
- int i;
- int closest_so_far = 0;
- float closest_distance_so_far = 100000000;
- float d;
- float r[2], g[2], b[2];
- // incoming color is assumed to be in 0xRRGGBB format
- r[0] = ( color & 31 ) << 3;
- g[0] = ( ( color >> 5 ) & 63 ) << 2;
- b[0] = ( ( color >> 11 ) & 31 ) << 3;
- for ( i = 0; i < 256; i++ )
- {
- r[1] = ( d_8to24table[i] >> 0 ) & 0xFF;
- g[1] = ( d_8to24table[i] >> 8 ) & 0xFF;
- b[1] = ( d_8to24table[i] >> 16 ) & 0xFF;
- d = ( r[1] - r[0] ) * ( r[1] - r[0] ) +
- ( g[1] - g[0] ) * ( g[1] - g[0] ) +
- ( b[1] - b[0] ) * ( b[1] - b[0] );
- if ( d < closest_distance_so_far )
- {
- closest_distance_so_far = d;
- closest_so_far = i;
- }
- }
- return closest_so_far;
- }
- */
- extern byte BestColor( int, int, int, int, int );
- void Inverse16_BuildTable( void )
- {
- int i;
- /*
- ** create the 16-to-8 table
- */
- for ( i = 0; i < 65536; i++ )
- {
- int r = i & 31;
- int g = ( i >> 5 ) & 63;
- int b = ( i >> 11 ) & 31;
- r <<= 3;
- g <<= 2;
- b <<= 3;
- inverse16to8table[i] = BestColor( r, g, b, 0, 255 );
- }
- }
- void Alphalight_Thread (int i)
- {
- int j;
- float r, g, b;
- float mr, mg, mb, ma;
- float distortion, bestdistortion;
- float v;
- r = (i>>10) * (1.0/16);
- g = ((i>>5)&31) * (1.0/16);
- b = (i&31) * (1.0/16);
- bestdistortion = 999999;
- for (j=0 ; j<16*16*16*16 ; j++)
- {
- mr = (j>>12) * (1.0/16);
- mg = ((j>>8)&15) * (1.0/16);
- mb = ((j>>4)&15) * (1.0/16);
- ma = (j&15) * (1.0/16);
- v = r * 0.5 - (mr*ma + 0.5*(1.0-ma));
- distortion = v*v;
- v = g * 0.5 - (mg*ma + 0.5*(1.0-ma));
- distortion += v*v;
- v = b * 0.5 - (mb*ma + 0.5*(1.0-ma));
- distortion += v*v;
- distortion *= 1.0 + ma*4;
- if (distortion < bestdistortion)
- {
- bestdistortion = distortion;
- alphamap[i] = j;
- }
- }
- }
- void Cmd_Alphalight (void)
- {
- char savename[1024];
- GetToken (false);
- if (g_release)
- {
- ReleaseFile (token);
- return;
- }
- sprintf (savename, "%s%s", gamedir, token);
- printf ("Building alphalight table...\n");
- RunThreadsOnIndividual (32*32*32, true, Alphalight_Thread);
- SaveFile (savename, (byte *)alphamap, sizeof(alphamap));
- }
- void Cmd_Inverse16Table( void )
- {
- char savename[1024];
- if ( g_release )
- {
- sprintf (savename, "pics/16to8.dat");
- ReleaseFile( savename );
- return;
- }
- sprintf (savename, "%spics/16to8.dat", gamedir);
- printf ("Building inverse 16-to-8 table...\n");
- Inverse16_BuildTable();
- SaveFile( savename, (byte *) inverse16to8table, sizeof( inverse16to8table ) );
- }
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