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- /*
- ===========================================================================
- Copyright (C) 1997-2006 Id Software, Inc.
- This file is part of Quake 2 Tools source code.
- Quake 2 Tools source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake 2 Tools source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Quake 2 Tools source code; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #include "qdata.h"
- #define MAX_SPRFRAMES MAX_MD2SKINS
- dsprite_t sprite;
- dsprframe_t frames[MAX_SPRFRAMES];
- byte *byteimage, *lbmpalette;
- int byteimagewidth, byteimageheight;
- char spritename[1024];
- void FinishSprite (void);
- void Cmd_Spritename (void);
- /*
- ==============
- FinishSprite
- ==============
- */
- void FinishSprite (void)
- {
- FILE *spriteouthandle;
- int i, curframe;
- dsprite_t spritetemp;
- char savename[1024];
- if (sprite.numframes == 0)
- return;
- if (!strlen(spritename))
- Error ("Didn't name sprite file");
- sprintf (savename, "%s%s.sp2", gamedir, spritename);
- if (g_release)
- {
- char name[1024];
- sprintf (name, "%s.sp2", spritename);
- ReleaseFile (name);
- spritename[0] = 0; // clear for a new sprite
- sprite.numframes = 0;
- return;
- }
- printf ("saving in %s\n", savename);
- CreatePath (savename);
- spriteouthandle = SafeOpenWrite (savename);
- //
- // write out the sprite header
- //
- spritetemp.ident = LittleLong (IDSPRITEHEADER);
- spritetemp.version = LittleLong (SPRITE_VERSION);
- spritetemp.numframes = LittleLong (sprite.numframes);
- SafeWrite (spriteouthandle, &spritetemp, 12);
- //
- // write out the frames
- //
- curframe = 0;
- for (i=0 ; i<sprite.numframes ; i++)
- {
- frames[i].width = LittleLong(frames[i].width);
- frames[i].height = LittleLong(frames[i].height);
- frames[i].origin_x = LittleLong(frames[i].origin_x);
- frames[i].origin_y = LittleLong(frames[i].origin_y);
- }
- SafeWrite (spriteouthandle, frames, sizeof(frames[0])*sprite.numframes);
- fclose (spriteouthandle);
- spritename[0] = 0; // clear for a new sprite
- sprite.numframes = 0;
- }
- /*
- ===============
- Cmd_Load
- ===============
- */
- void Cmd_Load (void)
- {
- char *name;
- GetToken (false);
- if (g_release)
- return;
- name = ExpandPathAndArchive(token);
- // load the image
- printf ("loading %s\n", name);
- Load256Image (name, &byteimage, &lbmpalette,
- &byteimagewidth, &byteimageheight);
- RemapZero (byteimage, lbmpalette,
- byteimagewidth, byteimageheight);
- }
- /*
- ===============
- Cmd_SpriteFrame
- ===============
- */
- void Cmd_SpriteFrame (void)
- {
- int y,xl,yl,xh,yh,w,h;
- dsprframe_t *pframe;
- int ox, oy;
- byte *cropped;
- char savename[1024];
- GetToken (false);
- xl = atoi (token);
- GetToken (false);
- yl = atoi (token);
- GetToken (false);
- w = atoi (token);
- GetToken (false);
- h = atoi (token);
- // origin offset is optional
- if (TokenAvailable ())
- {
- GetToken (false);
- ox = atoi (token);
- GetToken (false);
- oy = atoi (token);
- }
- else
- {
- ox = w/2;
- oy = h/2;
- }
- if ((xl & 0x07) || (yl & 0x07) || (w & 0x07) || (h & 0x07))
- Error ("Sprite dimensions not multiples of 8\n");
- if ((w > 256) || (h > 256))
- Error ("Sprite has a dimension longer than 256");
- xh = xl+w;
- yh = yl+h;
- if (sprite.numframes >= MAX_SPRFRAMES)
- Error ("Too many frames; increase MAX_SPRFRAMES\n");
- pframe = &frames[sprite.numframes];
- pframe->width = w;
- pframe->height = h;
- pframe->origin_x = ox;
- pframe->origin_y = oy;
- sprintf (pframe->name, "%s_%i.pcx", spritename, sprite.numframes);
- sprintf (savename, "%s%s_%i.pcx", gamedir, spritename, sprite.numframes);
- sprite.numframes++;
- if (g_release)
- {
- ReleaseFile (pframe->name);
- return;
- }
- // crop it to the proper size
- cropped = malloc (w*h);
- for (y=0 ; y<h ; y++)
- {
- memcpy (cropped+y*w, byteimage+(y+yl)*byteimagewidth+xl, w);
- }
- // save off the new image
- printf ("saving %s\n", savename);
- CreatePath (savename);
- WritePCXfile (savename, cropped, w, h, lbmpalette);
- free (cropped);
- }
- /*
- ==============
- Cmd_SpriteName
- ==============
- */
- void Cmd_SpriteName (void)
- {
- if (sprite.numframes)
- FinishSprite ();
- GetToken (false);
- strcpy (spritename, token);
- memset (&sprite, 0, sizeof(sprite));
- memset (&frames, 0, sizeof(frames));
- }
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