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- /*
- ===========================================================================
- Copyright (C) 1997-2006 Id Software, Inc.
- This file is part of Quake 2 Tools source code.
- Quake 2 Tools source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake 2 Tools source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Quake 2 Tools source code; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- // qdata.h
- #include <stdlib.h>
- #include <stdio.h>
- #include <math.h>
- #include <string.h>
- #include <sys/stat.h>
- #include "cmdlib.h"
- #include "scriplib.h"
- #include "mathlib.h"
- #include "trilib.h"
- #include "lbmlib.h"
- #include "threads.h"
- #include "l3dslib.h"
- #include "bspfile.h"
- void Cmd_Modelname (void);
- void Cmd_Base (void);
- void Cmd_Cd (void);
- void Cmd_Origin (void);
- void Cmd_ScaleUp (void);
- void Cmd_Frame (void);
- void Cmd_Modelname (void);
- void Cmd_Skin (void);
- void Cmd_Skinsize (void);
- void FinishModel (void);
- void Cmd_Inverse16Table( void );
- void Cmd_SpriteName (void);
- void Cmd_Load (void);
- void Cmd_SpriteFrame (void);
- void FinishSprite (void);
- void Cmd_Grab (void);
- void Cmd_Raw (void);
- void Cmd_Mip (void);
- void Cmd_Environment (void);
- void Cmd_Colormap (void);
- void Cmd_File (void);
- void Cmd_Dir (void);
- void Cmd_StartWad (void);
- void Cmd_EndWad (void);
- void Cmd_Mippal (void);
- void Cmd_Mipdir (void);
- void Cmd_Alphalight (void);
- void Cmd_Video (void);
- void RemapZero (byte *pixels, byte *palette, int width, int height);
- void ReleaseFile (char *filename);
- extern byte *byteimage, *lbmpalette;
- extern int byteimagewidth, byteimageheight;
- extern qboolean g_release; // don't grab, copy output data to new tree
- extern char g_releasedir[1024]; // c:\quake2\baseq2, etc
- extern qboolean g_archive; // don't grab, copy source data to new tree
- extern qboolean do3ds;
- extern char g_only[256]; // if set, only grab this cd
- extern qboolean g_skipmodel; // set true when a cd is not g_only
- extern char *trifileext;
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