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- /*
- Copyright (C) 2001-2006, William Joseph.
- All Rights Reserved.
- This file is part of GtkRadiant.
- GtkRadiant is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
- GtkRadiant is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with GtkRadiant; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- */
- #include "entity.h"
- #include "ifilter.h"
- #include "selectable.h"
- #include "namespace.h"
- #include "scenelib.h"
- #include "entitylib.h"
- #include "eclasslib.h"
- #include "pivot.h"
- #include "targetable.h"
- #include "uniquenames.h"
- #include "namekeys.h"
- #include "stream/stringstream.h"
- #include "filters.h"
- #include "miscmodel.h"
- #include "light.h"
- #include "group.h"
- #include "eclassmodel.h"
- #include "generic.h"
- #include "doom3group.h"
- EGameType g_gameType;
- inline scene::Node& entity_for_eclass(EntityClass* eclass)
- {
- if(classname_equal(eclass->name(), "misc_model")
- || classname_equal(eclass->name(), "misc_gamemodel")
- || classname_equal(eclass->name(), "model_static"))
- {
- return New_MiscModel(eclass);
- }
- else if(classname_equal(eclass->name(), "light")
- || classname_equal(eclass->name(), "lightJunior"))
- {
- return New_Light(eclass);
- }
- if(!eclass->fixedsize)
- {
- if(g_gameType == eGameTypeDoom3)
- {
- return New_Doom3Group(eclass);
- }
- else
- {
- return New_Group(eclass);
- }
- }
- else if(!string_empty(eclass->modelpath()))
- {
- return New_EclassModel(eclass);
- }
- else
- {
- return New_GenericEntity(eclass);
- }
- }
- void Entity_setName(Entity& entity, const char* name)
- {
- entity.setKeyValue("name", name);
- }
- typedef ReferenceCaller1<Entity, const char*, Entity_setName> EntitySetNameCaller;
- inline Namespaced* Node_getNamespaced(scene::Node& node)
- {
- return NodeTypeCast<Namespaced>::cast(node);
- }
- inline scene::Node& node_for_eclass(EntityClass* eclass)
- {
- scene::Node& node = entity_for_eclass(eclass);
- Node_getEntity(node)->setKeyValue("classname", eclass->name());
- if(g_gameType == eGameTypeDoom3
- && string_not_empty(eclass->name())
- && !string_equal(eclass->name(), "worldspawn")
- && !string_equal(eclass->name(), "UNKNOWN_CLASS"))
- {
- char buffer[1024];
- strcpy(buffer, eclass->name());
- strcat(buffer, "_1");
- GlobalNamespace().makeUnique(buffer, EntitySetNameCaller(*Node_getEntity(node)));
- }
- Namespaced* namespaced = Node_getNamespaced(node);
- if(namespaced != 0)
- {
- namespaced->setNamespace(GlobalNamespace());
- }
- return node;
- }
- EntityCreator::KeyValueChangedFunc EntityKeyValues::m_entityKeyValueChanged = 0;
- EntityCreator::KeyValueChangedFunc KeyValue::m_entityKeyValueChanged = 0;
- Counter* EntityKeyValues::m_counter = 0;
- bool g_showNames = true;
- bool g_showAngles = true;
- bool g_newLightDraw = true;
- bool g_lightRadii = false;
- class ConnectEntities
- {
- public:
- Entity* m_e1;
- Entity* m_e2;
- ConnectEntities(Entity* e1, Entity* e2) : m_e1(e1), m_e2(e2)
- {
- }
- void connect(const char* name)
- {
- m_e1->setKeyValue("target", name);
- m_e2->setKeyValue("targetname", name);
- }
- typedef MemberCaller1<ConnectEntities, const char*, &ConnectEntities::connect> ConnectCaller;
- };
- inline Entity* ScenePath_getEntity(const scene::Path& path)
- {
- Entity* entity = Node_getEntity(path.top());
- if(entity == 0)
- {
- entity = Node_getEntity(path.parent());
- }
- return entity;
- }
- class Quake3EntityCreator : public EntityCreator
- {
- public:
- scene::Node& createEntity(EntityClass* eclass)
- {
- return node_for_eclass(eclass);
- }
- void setKeyValueChangedFunc(KeyValueChangedFunc func)
- {
- EntityKeyValues::setKeyValueChangedFunc(func);
- }
- void setCounter(Counter* counter)
- {
- EntityKeyValues::setCounter(counter);
- }
- void connectEntities(const scene::Path& path, const scene::Path& targetPath)
- {
- Entity* e1 = ScenePath_getEntity(path);
- Entity* e2 = ScenePath_getEntity(targetPath);
- if(e1 == 0 || e2 == 0)
- {
- globalErrorStream() << "entityConnectSelected: both of the selected instances must be an entity\n";
- return;
- }
- if(e1 == e2)
- {
- globalErrorStream() << "entityConnectSelected: the selected instances must not both be from the same entity\n";
- return;
- }
- UndoableCommand undo("entityConnectSelected");
- if(g_gameType == eGameTypeDoom3)
- {
- StringOutputStream key(16);
- for(unsigned int i = 0; ; ++i)
- {
- key << "target";
- if(i != 0)
- {
- key << i;
- }
- const char* value = e1->getKeyValue(key.c_str());
- if(string_empty(value))
- {
- e1->setKeyValue(key.c_str(), e2->getKeyValue("name"));
- break;
- }
- key.clear();
- }
- }
- else
- {
- ConnectEntities connector(e1, e2);
- const char* value = e2->getKeyValue("targetname");
- if(string_empty(value))
- {
- value = e1->getKeyValue("target");
- }
- if(!string_empty(value))
- {
- connector.connect(value);
- }
- else
- {
- const char* type = e2->getKeyValue("classname");
- if(string_empty(type))
- {
- type = "t";
- }
- StringOutputStream key(64);
- key << type << "1";
- GlobalNamespace().makeUnique(key.c_str(), ConnectEntities::ConnectCaller(connector));
- }
- }
- SceneChangeNotify();
- }
- void setLightRadii(bool lightRadii)
- {
- g_lightRadii = lightRadii;
- }
- bool getLightRadii()
- {
- return g_lightRadii;
- }
- void setShowNames(bool showNames)
- {
- g_showNames = showNames;
- }
- bool getShowNames()
- {
- return g_showNames;
- }
- void setShowAngles(bool showAngles)
- {
- g_showAngles = showAngles;
- }
- bool getShowAngles()
- {
- return g_showAngles;
- }
- };
- Quake3EntityCreator g_Quake3EntityCreator;
- EntityCreator& GetEntityCreator()
- {
- return g_Quake3EntityCreator;
- }
- class filter_entity_classname : public EntityFilter
- {
- const char* m_classname;
- public:
- filter_entity_classname(const char* classname) : m_classname(classname)
- {
- }
- bool filter(const Entity& entity) const
- {
- return string_equal(entity.getKeyValue("classname"), m_classname);
- }
- };
- class filter_entity_classgroup : public EntityFilter
- {
- const char* m_classgroup;
- std::size_t m_length;
- public:
- filter_entity_classgroup(const char* classgroup) : m_classgroup(classgroup), m_length(string_length(m_classgroup))
- {
- }
- bool filter(const Entity& entity) const
- {
- return string_equal_n(entity.getKeyValue("classname"), m_classgroup, m_length);
- }
- };
- filter_entity_classname g_filter_entity_world("worldspawn");
- filter_entity_classname g_filter_entity_func_group("func_group");
- filter_entity_classname g_filter_entity_light("light");
- filter_entity_classname g_filter_entity_misc_model("misc_model");
- filter_entity_classgroup g_filter_entity_trigger("trigger_");
- filter_entity_classgroup g_filter_entity_path("path_");
- class filter_entity_doom3model : public EntityFilter
- {
- public:
- bool filter(const Entity& entity) const
- {
- return string_equal(entity.getKeyValue("classname"), "func_static")
- && !string_equal(entity.getKeyValue("model"), entity.getKeyValue("name"));
- }
- };
- filter_entity_doom3model g_filter_entity_doom3model;
- void Entity_InitFilters()
- {
- add_entity_filter(g_filter_entity_world, EXCLUDE_WORLD);
- add_entity_filter(g_filter_entity_func_group, EXCLUDE_WORLD);
- add_entity_filter(g_filter_entity_world, EXCLUDE_ENT, true);
- add_entity_filter(g_filter_entity_trigger, EXCLUDE_TRIGGERS);
- add_entity_filter(g_filter_entity_misc_model, EXCLUDE_MODELS);
- add_entity_filter(g_filter_entity_doom3model, EXCLUDE_MODELS);
- add_entity_filter(g_filter_entity_light, EXCLUDE_LIGHTS);
- add_entity_filter(g_filter_entity_path, EXCLUDE_PATHS);
- }
- #include "preferencesystem.h"
- void Entity_Construct(EGameType gameType)
- {
- g_gameType = gameType;
- if(g_gameType == eGameTypeDoom3)
- {
- g_targetable_nameKey = "name";
- Static<KeyIsName>::instance().m_keyIsName = keyIsNameDoom3;
- Static<KeyIsName>::instance().m_nameKey = "name";
- }
- else
- {
- Static<KeyIsName>::instance().m_keyIsName = keyIsNameQuake3;
- Static<KeyIsName>::instance().m_nameKey = "targetname";
- }
- GlobalPreferenceSystem().registerPreference("SI_ShowNames", BoolImportStringCaller(g_showNames), BoolExportStringCaller(g_showNames));
- GlobalPreferenceSystem().registerPreference("SI_ShowAngles", BoolImportStringCaller(g_showAngles), BoolExportStringCaller(g_showAngles));
- GlobalPreferenceSystem().registerPreference("NewLightStyle", BoolImportStringCaller(g_newLightDraw), BoolExportStringCaller(g_newLightDraw));
- GlobalPreferenceSystem().registerPreference("LightRadiuses", BoolImportStringCaller(g_lightRadii), BoolExportStringCaller(g_lightRadii));
- Entity_InitFilters();
- LightType lightType = LIGHTTYPE_DEFAULT;
- if(g_gameType == eGameTypeRTCW)
- {
- lightType = LIGHTTYPE_RTCW;
- }
- else if(g_gameType == eGameTypeDoom3)
- {
- lightType = LIGHTTYPE_DOOM3;
- }
- Light_Construct(lightType);
- MiscModel_construct();
- Doom3Group_construct();
- RenderablePivot::StaticShader::instance() = GlobalShaderCache().capture("$PIVOT");
- GlobalShaderCache().attachRenderable(StaticRenderableConnectionLines::instance());
- }
- void Entity_Destroy()
- {
- GlobalShaderCache().detachRenderable(StaticRenderableConnectionLines::instance());
- GlobalShaderCache().release("$PIVOT");
- Doom3Group_destroy();
- MiscModel_destroy();
- Light_Destroy();
- }
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