eclassmodel.cpp 14 KB

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  1. /*
  2. Copyright (C) 2001-2006, William Joseph.
  3. All Rights Reserved.
  4. This file is part of GtkRadiant.
  5. GtkRadiant is free software; you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation; either version 2 of the License, or
  8. (at your option) any later version.
  9. GtkRadiant is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with GtkRadiant; if not, write to the Free Software
  15. Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  16. */
  17. ///\file
  18. ///\brief Represents any entity which has a fixed size specified in its entity-definition and displays a model (e.g. ammo_bfg).
  19. ///
  20. /// This entity displays the model specified in its entity-definition.
  21. /// The "origin" and "angle" keys directly control the entity's local-to-parent transform.
  22. /// The "rotation" key directly controls the entity's local-to-parent transform for Doom3 only.
  23. #include "eclassmodel.h"
  24. #include "cullable.h"
  25. #include "renderable.h"
  26. #include "editable.h"
  27. #include "selectionlib.h"
  28. #include "instancelib.h"
  29. #include "transformlib.h"
  30. #include "traverselib.h"
  31. #include "entitylib.h"
  32. #include "render.h"
  33. #include "eclasslib.h"
  34. #include "pivot.h"
  35. #include "targetable.h"
  36. #include "origin.h"
  37. #include "angle.h"
  38. #include "rotation.h"
  39. #include "model.h"
  40. #include "filters.h"
  41. #include "namedentity.h"
  42. #include "keyobservers.h"
  43. #include "namekeys.h"
  44. #include "modelskinkey.h"
  45. #include "entity.h"
  46. class EclassModel :
  47. public Snappable
  48. {
  49. MatrixTransform m_transform;
  50. EntityKeyValues m_entity;
  51. KeyObserverMap m_keyObservers;
  52. OriginKey m_originKey;
  53. Vector3 m_origin;
  54. AngleKey m_angleKey;
  55. float m_angle;
  56. RotationKey m_rotationKey;
  57. Float9 m_rotation;
  58. SingletonModel m_model;
  59. ClassnameFilter m_filter;
  60. NamedEntity m_named;
  61. NameKeys m_nameKeys;
  62. RenderablePivot m_renderOrigin;
  63. RenderableNamedEntity m_renderName;
  64. ModelSkinKey m_skin;
  65. Callback m_transformChanged;
  66. Callback m_evaluateTransform;
  67. void construct()
  68. {
  69. default_rotation(m_rotation);
  70. m_keyObservers.insert("classname", ClassnameFilter::ClassnameChangedCaller(m_filter));
  71. m_keyObservers.insert(Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller(m_named));
  72. if(g_gameType == eGameTypeDoom3)
  73. {
  74. m_keyObservers.insert("angle", RotationKey::AngleChangedCaller(m_rotationKey));
  75. m_keyObservers.insert("rotation", RotationKey::RotationChangedCaller(m_rotationKey));
  76. }
  77. else
  78. {
  79. m_keyObservers.insert("angle", AngleKey::AngleChangedCaller(m_angleKey));
  80. }
  81. m_keyObservers.insert("origin", OriginKey::OriginChangedCaller(m_originKey));
  82. }
  83. void updateTransform()
  84. {
  85. m_transform.localToParent() = g_matrix4_identity;
  86. matrix4_translate_by_vec3(m_transform.localToParent(), m_origin);
  87. if(g_gameType == eGameTypeDoom3)
  88. {
  89. matrix4_multiply_by_matrix4(m_transform.localToParent(), rotation_toMatrix(m_rotation));
  90. }
  91. else
  92. {
  93. matrix4_multiply_by_matrix4(m_transform.localToParent(), matrix4_rotation_for_z_degrees(m_angle));
  94. }
  95. m_transformChanged();
  96. }
  97. typedef MemberCaller<EclassModel, &EclassModel::updateTransform> UpdateTransformCaller;
  98. void originChanged()
  99. {
  100. m_origin = m_originKey.m_origin;
  101. updateTransform();
  102. }
  103. typedef MemberCaller<EclassModel, &EclassModel::originChanged> OriginChangedCaller;
  104. void angleChanged()
  105. {
  106. m_angle = m_angleKey.m_angle;
  107. updateTransform();
  108. }
  109. typedef MemberCaller<EclassModel, &EclassModel::angleChanged> AngleChangedCaller;
  110. void rotationChanged()
  111. {
  112. rotation_assign(m_rotation, m_rotationKey.m_rotation);
  113. updateTransform();
  114. }
  115. typedef MemberCaller<EclassModel, &EclassModel::rotationChanged> RotationChangedCaller;
  116. void skinChanged()
  117. {
  118. scene::Node* node = m_model.getNode();
  119. if(node != 0)
  120. {
  121. Node_modelSkinChanged(*node);
  122. }
  123. }
  124. typedef MemberCaller<EclassModel, &EclassModel::skinChanged> SkinChangedCaller;
  125. public:
  126. EclassModel(EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform) :
  127. m_entity(eclass),
  128. m_originKey(OriginChangedCaller(*this)),
  129. m_origin(ORIGINKEY_IDENTITY),
  130. m_angleKey(AngleChangedCaller(*this)),
  131. m_angle(ANGLEKEY_IDENTITY),
  132. m_rotationKey(RotationChangedCaller(*this)),
  133. m_filter(m_entity, node),
  134. m_named(m_entity),
  135. m_nameKeys(m_entity),
  136. m_renderName(m_named, g_vector3_identity),
  137. m_skin(SkinChangedCaller(*this)),
  138. m_transformChanged(transformChanged),
  139. m_evaluateTransform(evaluateTransform)
  140. {
  141. construct();
  142. }
  143. EclassModel(const EclassModel& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform) :
  144. m_entity(other.m_entity),
  145. m_originKey(OriginChangedCaller(*this)),
  146. m_origin(ORIGINKEY_IDENTITY),
  147. m_angleKey(AngleChangedCaller(*this)),
  148. m_angle(ANGLEKEY_IDENTITY),
  149. m_rotationKey(RotationChangedCaller(*this)),
  150. m_filter(m_entity, node),
  151. m_named(m_entity),
  152. m_nameKeys(m_entity),
  153. m_renderName(m_named, g_vector3_identity),
  154. m_skin(SkinChangedCaller(*this)),
  155. m_transformChanged(transformChanged),
  156. m_evaluateTransform(evaluateTransform)
  157. {
  158. construct();
  159. }
  160. InstanceCounter m_instanceCounter;
  161. void instanceAttach(const scene::Path& path)
  162. {
  163. if(++m_instanceCounter.m_count == 1)
  164. {
  165. m_filter.instanceAttach();
  166. m_entity.instanceAttach(path_find_mapfile(path.begin(), path.end()));
  167. m_entity.attach(m_keyObservers);
  168. m_model.modelChanged(m_entity.getEntityClass().modelpath());
  169. m_skin.skinChanged(m_entity.getEntityClass().skin());
  170. }
  171. }
  172. void instanceDetach(const scene::Path& path)
  173. {
  174. if(--m_instanceCounter.m_count == 0)
  175. {
  176. m_skin.skinChanged("");
  177. m_model.modelChanged("");
  178. m_entity.detach(m_keyObservers);
  179. m_entity.instanceDetach(path_find_mapfile(path.begin(), path.end()));
  180. m_filter.instanceDetach();
  181. }
  182. }
  183. EntityKeyValues& getEntity()
  184. {
  185. return m_entity;
  186. }
  187. const EntityKeyValues& getEntity() const
  188. {
  189. return m_entity;
  190. }
  191. scene::Traversable& getTraversable()
  192. {
  193. return m_model.getTraversable();
  194. }
  195. Namespaced& getNamespaced()
  196. {
  197. return m_nameKeys;
  198. }
  199. Nameable& getNameable()
  200. {
  201. return m_named;
  202. }
  203. TransformNode& getTransformNode()
  204. {
  205. return m_transform;
  206. }
  207. ModelSkin& getModelSkin()
  208. {
  209. return m_skin.get();
  210. }
  211. void attach(scene::Traversable::Observer* observer)
  212. {
  213. m_model.attach(observer);
  214. }
  215. void detach(scene::Traversable::Observer* observer)
  216. {
  217. m_model.detach(observer);
  218. }
  219. void renderSolid(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected) const
  220. {
  221. if(selected)
  222. {
  223. m_renderOrigin.render(renderer, volume, localToWorld);
  224. }
  225. renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
  226. }
  227. void renderWireframe(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected) const
  228. {
  229. renderSolid(renderer, volume, localToWorld, selected);
  230. if(g_showNames)
  231. {
  232. renderer.addRenderable(m_renderName, localToWorld);
  233. }
  234. }
  235. void translate(const Vector3& translation)
  236. {
  237. m_origin = origin_translated(m_origin, translation);
  238. }
  239. void rotate(const Quaternion& rotation)
  240. {
  241. if(g_gameType == eGameTypeDoom3)
  242. {
  243. rotation_rotate(m_rotation, rotation);
  244. }
  245. else
  246. {
  247. m_angle = angle_rotated(m_angle, rotation);
  248. }
  249. }
  250. void snapto(float snap)
  251. {
  252. m_originKey.m_origin = origin_snapped(m_originKey.m_origin, snap);
  253. m_originKey.write(&m_entity);
  254. }
  255. void revertTransform()
  256. {
  257. m_origin = m_originKey.m_origin;
  258. if(g_gameType == eGameTypeDoom3)
  259. {
  260. rotation_assign(m_rotation, m_rotationKey.m_rotation);
  261. }
  262. else
  263. {
  264. m_angle = m_angleKey.m_angle;
  265. }
  266. }
  267. void freezeTransform()
  268. {
  269. m_originKey.m_origin = m_origin;
  270. m_originKey.write(&m_entity);
  271. if(g_gameType == eGameTypeDoom3)
  272. {
  273. rotation_assign(m_rotationKey.m_rotation, m_rotation);
  274. m_rotationKey.write(&m_entity);
  275. }
  276. else
  277. {
  278. m_angleKey.m_angle = m_angle;
  279. m_angleKey.write(&m_entity);
  280. }
  281. }
  282. void transformChanged()
  283. {
  284. revertTransform();
  285. m_evaluateTransform();
  286. updateTransform();
  287. }
  288. typedef MemberCaller<EclassModel, &EclassModel::transformChanged> TransformChangedCaller;
  289. };
  290. class EclassModelInstance : public TargetableInstance, public TransformModifier, public Renderable
  291. {
  292. class TypeCasts
  293. {
  294. InstanceTypeCastTable m_casts;
  295. public:
  296. TypeCasts()
  297. {
  298. m_casts = TargetableInstance::StaticTypeCasts::instance().get();
  299. InstanceStaticCast<EclassModelInstance, Renderable>::install(m_casts);
  300. InstanceStaticCast<EclassModelInstance, Transformable>::install(m_casts);
  301. InstanceIdentityCast<EclassModelInstance>::install(m_casts);
  302. }
  303. InstanceTypeCastTable& get()
  304. {
  305. return m_casts;
  306. }
  307. };
  308. EclassModel& m_contained;
  309. public:
  310. typedef LazyStatic<TypeCasts> StaticTypeCasts;
  311. STRING_CONSTANT(Name, "EclassModelInstance");
  312. EclassModelInstance(const scene::Path& path, scene::Instance* parent, EclassModel& contained) :
  313. TargetableInstance(path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this),
  314. TransformModifier(EclassModel::TransformChangedCaller(contained), ApplyTransformCaller(*this)),
  315. m_contained(contained)
  316. {
  317. m_contained.instanceAttach(Instance::path());
  318. StaticRenderableConnectionLines::instance().attach(*this);
  319. }
  320. ~EclassModelInstance()
  321. {
  322. StaticRenderableConnectionLines::instance().detach(*this);
  323. m_contained.instanceDetach(Instance::path());
  324. }
  325. void renderSolid(Renderer& renderer, const VolumeTest& volume) const
  326. {
  327. m_contained.renderSolid(renderer, volume, Instance::localToWorld(), getSelectable().isSelected());
  328. }
  329. void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
  330. {
  331. m_contained.renderWireframe(renderer, volume, Instance::localToWorld(), getSelectable().isSelected());
  332. }
  333. void evaluateTransform()
  334. {
  335. if(getType() == TRANSFORM_PRIMITIVE)
  336. {
  337. m_contained.translate(getTranslation());
  338. m_contained.rotate(getRotation());
  339. }
  340. }
  341. void applyTransform()
  342. {
  343. m_contained.revertTransform();
  344. evaluateTransform();
  345. m_contained.freezeTransform();
  346. }
  347. typedef MemberCaller<EclassModelInstance, &EclassModelInstance::applyTransform> ApplyTransformCaller;
  348. };
  349. class EclassModelNode :
  350. public scene::Node::Symbiot,
  351. public scene::Instantiable,
  352. public scene::Cloneable,
  353. public scene::Traversable::Observer
  354. {
  355. class TypeCasts
  356. {
  357. NodeTypeCastTable m_casts;
  358. public:
  359. TypeCasts()
  360. {
  361. NodeStaticCast<EclassModelNode, scene::Instantiable>::install(m_casts);
  362. NodeStaticCast<EclassModelNode, scene::Cloneable>::install(m_casts);
  363. NodeContainedCast<EclassModelNode, scene::Traversable>::install(m_casts);
  364. NodeContainedCast<EclassModelNode, Snappable>::install(m_casts);
  365. NodeContainedCast<EclassModelNode, TransformNode>::install(m_casts);
  366. NodeContainedCast<EclassModelNode, Entity>::install(m_casts);
  367. NodeContainedCast<EclassModelNode, Nameable>::install(m_casts);
  368. NodeContainedCast<EclassModelNode, Namespaced>::install(m_casts);
  369. NodeContainedCast<EclassModelNode, ModelSkin>::install(m_casts);
  370. }
  371. NodeTypeCastTable& get()
  372. {
  373. return m_casts;
  374. }
  375. };
  376. scene::Node m_node;
  377. InstanceSet m_instances;
  378. EclassModel m_contained;
  379. void construct()
  380. {
  381. m_contained.attach(this);
  382. }
  383. void destroy()
  384. {
  385. m_contained.detach(this);
  386. }
  387. public:
  388. typedef LazyStatic<TypeCasts> StaticTypeCasts;
  389. scene::Traversable& get(NullType<scene::Traversable>)
  390. {
  391. return m_contained.getTraversable();
  392. }
  393. Snappable& get(NullType<Snappable>)
  394. {
  395. return m_contained;
  396. }
  397. TransformNode& get(NullType<TransformNode>)
  398. {
  399. return m_contained.getTransformNode();
  400. }
  401. Entity& get(NullType<Entity>)
  402. {
  403. return m_contained.getEntity();
  404. }
  405. Nameable& get(NullType<Nameable>)
  406. {
  407. return m_contained.getNameable();
  408. }
  409. Namespaced& get(NullType<Namespaced>)
  410. {
  411. return m_contained.getNamespaced();
  412. }
  413. ModelSkin& get(NullType<ModelSkin>)
  414. {
  415. return m_contained.getModelSkin();
  416. }
  417. EclassModelNode(EntityClass* eclass) :
  418. m_node(this, this, StaticTypeCasts::instance().get()),
  419. m_contained(eclass, m_node, InstanceSet::TransformChangedCaller(m_instances), InstanceSetEvaluateTransform<EclassModelInstance>::Caller(m_instances))
  420. {
  421. construct();
  422. }
  423. EclassModelNode(const EclassModelNode& other) :
  424. scene::Node::Symbiot(other),
  425. scene::Instantiable(other),
  426. scene::Cloneable(other),
  427. scene::Traversable::Observer(other),
  428. m_node(this, this, StaticTypeCasts::instance().get()),
  429. m_contained(other.m_contained, m_node, InstanceSet::TransformChangedCaller(m_instances), InstanceSetEvaluateTransform<EclassModelInstance>::Caller(m_instances))
  430. {
  431. construct();
  432. }
  433. ~EclassModelNode()
  434. {
  435. destroy();
  436. }
  437. void release()
  438. {
  439. delete this;
  440. }
  441. scene::Node& node()
  442. {
  443. return m_node;
  444. }
  445. void insert(scene::Node& child)
  446. {
  447. m_instances.insert(child);
  448. }
  449. void erase(scene::Node& child)
  450. {
  451. m_instances.erase(child);
  452. }
  453. scene::Node& clone() const
  454. {
  455. return (new EclassModelNode(*this))->node();
  456. }
  457. scene::Instance* create(const scene::Path& path, scene::Instance* parent)
  458. {
  459. return new EclassModelInstance(path, parent, m_contained);
  460. }
  461. void forEachInstance(const scene::Instantiable::Visitor& visitor)
  462. {
  463. m_instances.forEachInstance(visitor);
  464. }
  465. void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance)
  466. {
  467. m_instances.insert(observer, path, instance);
  468. }
  469. scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path)
  470. {
  471. return m_instances.erase(observer, path);
  472. }
  473. };
  474. scene::Node& New_EclassModel(EntityClass* eclass)
  475. {
  476. return (new EclassModelNode(eclass))->node();
  477. }