123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102 |
- /*
- Copyright (C) 2001-2006, William Joseph.
- All Rights Reserved.
- This file is part of GtkRadiant.
- GtkRadiant is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
- GtkRadiant is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with GtkRadiant; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- */
- #if !defined(INCLUDED_ANGLE_H)
- #define INCLUDED_ANGLE_H
- #include "ientity.h"
- #include "math/quaternion.h"
- #include "generic/callback.h"
- #include "stringio.h"
- const float ANGLEKEY_IDENTITY = 0;
- inline void default_angle(float& angle)
- {
- angle = ANGLEKEY_IDENTITY;
- }
- inline void normalise_angle(float& angle)
- {
- angle = static_cast<float>(float_mod(angle, 360.0));
- }
- inline void read_angle(float& angle, const char* value)
- {
- if(!string_parse_float(value, angle))
- {
- angle = 0;
- }
- else
- {
- normalise_angle(angle);
- }
- }
- inline void write_angle(float angle, Entity* entity)
- {
- if(angle == 0)
- {
- entity->setKeyValue("angle", "");
- }
- else
- {
- char value[64];
- sprintf(value, "%g", angle);
- entity->setKeyValue("angle", value);
- }
- }
- class AngleKey
- {
- Callback m_angleChanged;
- public:
- float m_angle;
- AngleKey(const Callback& angleChanged)
- : m_angleChanged(angleChanged), m_angle(ANGLEKEY_IDENTITY)
- {
- }
- void angleChanged(const char* value)
- {
- read_angle(m_angle, value);
- m_angleChanged();
- }
- typedef MemberCaller1<AngleKey, const char*, &AngleKey::angleChanged> AngleChangedCaller;
- void write(Entity* entity) const
- {
- write_angle(m_angle, entity);
- }
- };
- inline float angle_rotated(float angle, const Quaternion& rotation)
- {
- return matrix4_get_rotation_euler_xyz_degrees(
- matrix4_multiplied_by_matrix4(
- matrix4_rotation_for_z_degrees(angle),
- matrix4_rotation_for_quaternion_quantised(rotation)
- )
- ).z();
- }
- #endif
|