traverselib.h 9.0 KB

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  1. /*
  2. Copyright (C) 2001-2006, William Joseph.
  3. All Rights Reserved.
  4. This file is part of GtkRadiant.
  5. GtkRadiant is free software; you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation; either version 2 of the License, or
  8. (at your option) any later version.
  9. GtkRadiant is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with GtkRadiant; if not, write to the Free Software
  15. Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  16. */
  17. #if !defined (INCLUDED_TRAVERSELIB_H)
  18. #define INCLUDED_TRAVERSELIB_H
  19. #include "debugging/debugging.h"
  20. #include "scenelib.h"
  21. #include "undolib.h"
  22. #include "container/container.h"
  23. #include <list>
  24. #include <vector>
  25. #include <algorithm>
  26. class TraversableObserverInsertOutputIterator
  27. {
  28. protected:
  29. scene::Traversable::Observer* m_observer;
  30. public:
  31. typedef std::output_iterator_tag iterator_category;
  32. typedef void difference_type;
  33. typedef void value_type;
  34. typedef void pointer;
  35. typedef void reference;
  36. TraversableObserverInsertOutputIterator(scene::Traversable::Observer* observer)
  37. : m_observer(observer)
  38. {
  39. }
  40. TraversableObserverInsertOutputIterator& operator=(const NodeReference& node)
  41. {
  42. m_observer->insert(node);
  43. return *this;
  44. }
  45. TraversableObserverInsertOutputIterator& operator*() { return *this; }
  46. TraversableObserverInsertOutputIterator& operator++() { return *this; }
  47. TraversableObserverInsertOutputIterator& operator++(int) { return *this; }
  48. };
  49. class TraversableObserverEraseOutputIterator
  50. {
  51. protected:
  52. scene::Traversable::Observer* m_observer;
  53. public:
  54. typedef std::output_iterator_tag iterator_category;
  55. typedef void difference_type;
  56. typedef void value_type;
  57. typedef void pointer;
  58. typedef void reference;
  59. TraversableObserverEraseOutputIterator(scene::Traversable::Observer* observer)
  60. : m_observer(observer)
  61. {
  62. }
  63. TraversableObserverEraseOutputIterator& operator=(const NodeReference& node)
  64. {
  65. m_observer->erase(node);
  66. return *this;
  67. }
  68. TraversableObserverEraseOutputIterator& operator*() { return *this; }
  69. TraversableObserverEraseOutputIterator& operator++() { return *this; }
  70. TraversableObserverEraseOutputIterator& operator++(int) { return *this; }
  71. };
  72. typedef UnsortedSet<NodeSmartReference> UnsortedNodeSet;
  73. /// \brief Calls \p observer->\c insert for each node that exists only in \p other and \p observer->\c erase for each node that exists only in \p self
  74. inline void nodeset_diff(const UnsortedNodeSet& self, const UnsortedNodeSet& other, scene::Traversable::Observer* observer)
  75. {
  76. std::vector<NodeReference> sorted(self.begin(), self.end());
  77. std::vector<NodeReference> other_sorted(other.begin(), other.end());
  78. std::sort(sorted.begin(), sorted.end());
  79. std::sort(other_sorted.begin(), other_sorted.end());
  80. std::set_difference(sorted.begin(), sorted.end(), other_sorted.begin(), other_sorted.end(), TraversableObserverEraseOutputIterator(observer));
  81. std::set_difference(other_sorted.begin(), other_sorted.end(), sorted.begin(), sorted.end(), TraversableObserverInsertOutputIterator(observer));
  82. }
  83. /// \brief A sequence of node references which notifies an observer of inserts and deletions, and uses the global undo system to provide undo for modifications.
  84. class TraversableNodeSet : public scene::Traversable
  85. {
  86. UnsortedNodeSet m_children;
  87. UndoableObject<TraversableNodeSet> m_undo;
  88. Observer* m_observer;
  89. void copy(const TraversableNodeSet& other)
  90. {
  91. m_children = other.m_children;
  92. }
  93. void notifyInsertAll()
  94. {
  95. if(m_observer)
  96. {
  97. for(UnsortedNodeSet::iterator i = m_children.begin(); i != m_children.end(); ++i)
  98. {
  99. m_observer->insert(*i);
  100. }
  101. }
  102. }
  103. void notifyEraseAll()
  104. {
  105. if(m_observer)
  106. {
  107. for(UnsortedNodeSet::iterator i = m_children.begin(); i != m_children.end(); ++i)
  108. {
  109. m_observer->erase(*i);
  110. }
  111. }
  112. }
  113. public:
  114. TraversableNodeSet()
  115. : m_undo(*this), m_observer(0)
  116. {
  117. }
  118. TraversableNodeSet(const TraversableNodeSet& other)
  119. : scene::Traversable(other), m_undo(*this), m_observer(0)
  120. {
  121. copy(other);
  122. notifyInsertAll();
  123. }
  124. ~TraversableNodeSet()
  125. {
  126. notifyEraseAll();
  127. }
  128. TraversableNodeSet& operator=(const TraversableNodeSet& other)
  129. {
  130. #if 1 // optimised change-tracking using diff algorithm
  131. if(m_observer)
  132. {
  133. nodeset_diff(m_children, other.m_children, m_observer);
  134. }
  135. copy(other);
  136. #else
  137. TraversableNodeSet tmp(other);
  138. tmp.swap(*this);
  139. #endif
  140. return *this;
  141. }
  142. void swap(TraversableNodeSet& other)
  143. {
  144. std::swap(m_children, other.m_children);
  145. std::swap(m_observer, other.m_observer);
  146. }
  147. void attach(Observer* observer)
  148. {
  149. ASSERT_MESSAGE(m_observer == 0, "TraversableNodeSet::attach: observer cannot be attached");
  150. m_observer = observer;
  151. notifyInsertAll();
  152. }
  153. void detach(Observer* observer)
  154. {
  155. ASSERT_MESSAGE(m_observer == observer, "TraversableNodeSet::detach: observer cannot be detached");
  156. notifyEraseAll();
  157. m_observer = 0;
  158. }
  159. /// \brief \copydoc scene::Traversable::insert()
  160. void insert(scene::Node& node)
  161. {
  162. ASSERT_MESSAGE(&node != 0, "TraversableNodeSet::insert: sanity check failed");
  163. m_undo.save();
  164. ASSERT_MESSAGE(m_children.find(NodeSmartReference(node)) == m_children.end(), "TraversableNodeSet::insert - element already exists");
  165. m_children.insert(NodeSmartReference(node));
  166. if(m_observer)
  167. {
  168. m_observer->insert(node);
  169. }
  170. }
  171. /// \brief \copydoc scene::Traversable::erase()
  172. void erase(scene::Node& node)
  173. {
  174. ASSERT_MESSAGE(&node != 0, "TraversableNodeSet::erase: sanity check failed");
  175. m_undo.save();
  176. ASSERT_MESSAGE(m_children.find(NodeSmartReference(node)) != m_children.end(), "TraversableNodeSet::erase - failed to find element");
  177. if(m_observer)
  178. {
  179. m_observer->erase(node);
  180. }
  181. m_children.erase(NodeSmartReference(node));
  182. }
  183. /// \brief \copydoc scene::Traversable::traverse()
  184. void traverse(const Walker& walker)
  185. {
  186. UnsortedNodeSet::iterator i = m_children.begin();
  187. while(i != m_children.end())
  188. {
  189. // post-increment the iterator
  190. Node_traverseSubgraph(*i++, walker);
  191. // the Walker can safely remove the current node from
  192. // this container without invalidating the iterator
  193. }
  194. }
  195. /// \brief \copydoc scene::Traversable::empty()
  196. bool empty() const
  197. {
  198. return m_children.empty();
  199. }
  200. void instanceAttach(MapFile* map)
  201. {
  202. m_undo.instanceAttach(map);
  203. }
  204. void instanceDetach(MapFile* map)
  205. {
  206. m_undo.instanceDetach(map);
  207. }
  208. };
  209. namespace std
  210. {
  211. /// \brief Swaps the values of \p self and \p other.
  212. /// Overloads std::swap.
  213. inline void swap(TraversableNodeSet& self, TraversableNodeSet& other)
  214. {
  215. self.swap(other);
  216. }
  217. }
  218. class TraversableNode : public scene::Traversable
  219. {
  220. public:
  221. TraversableNode() : m_node(0), m_observer(0)
  222. {
  223. }
  224. // traverse
  225. void attach(Observer* observer)
  226. {
  227. ASSERT_MESSAGE(m_observer == 0, "TraversableNode::attach - cannot attach observer");
  228. m_observer = observer;
  229. if(m_node != 0)
  230. {
  231. m_observer->insert(*m_node);
  232. }
  233. }
  234. void detach(Observer* observer)
  235. {
  236. ASSERT_MESSAGE(m_observer == observer, "TraversableNode::detach - cannot detach observer");
  237. if(m_node != 0)
  238. {
  239. m_observer->erase(*m_node);
  240. }
  241. m_observer = 0;
  242. }
  243. void insert(scene::Node& node)
  244. {
  245. ASSERT_MESSAGE(m_node == 0, "TraversableNode::insert - element already exists");
  246. m_node = &node;
  247. node.IncRef();
  248. if(m_observer != 0)
  249. {
  250. m_observer->insert(node);
  251. }
  252. }
  253. void erase(scene::Node& node)
  254. {
  255. ASSERT_MESSAGE(m_node == &node, "TraversableNode::erase - failed to find element");
  256. if(m_observer != 0)
  257. {
  258. m_observer->erase(node);
  259. }
  260. m_node = 0;
  261. node.DecRef();
  262. }
  263. void traverse(const scene::Traversable::Walker& walker)
  264. {
  265. if(m_node != 0)
  266. {
  267. Node_traverseSubgraph(*m_node, walker);
  268. }
  269. }
  270. bool empty() const
  271. {
  272. return m_node != 0;
  273. }
  274. scene::Node& get()
  275. {
  276. return *m_node;
  277. }
  278. private:
  279. scene::Node* m_node;
  280. Observer* m_observer;
  281. };
  282. class TraversableObserverInsert
  283. {
  284. scene::Node& node;
  285. public:
  286. TraversableObserverInsert(scene::Node& node) : node(node)
  287. {
  288. }
  289. void operator()(scene::Traversable::Observer& observer) const
  290. {
  291. observer.insert(node);
  292. }
  293. };
  294. class TraversableObserverErase
  295. {
  296. scene::Node& node;
  297. public:
  298. TraversableObserverErase(scene::Node& node) : node(node)
  299. {
  300. }
  301. void operator()(scene::Traversable::Observer& observer) const
  302. {
  303. observer.erase(node);
  304. }
  305. };
  306. class TraversableObserverPairRelay : public ReferencePair<scene::Traversable::Observer>, public scene::Traversable::Observer
  307. {
  308. public:
  309. void insert(scene::Node& node)
  310. {
  311. forEach(TraversableObserverInsert(node));
  312. }
  313. void erase(scene::Node& node)
  314. {
  315. forEach(TraversableObserverErase(node));
  316. }
  317. };
  318. #endif