CHANGES 297 KB

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  1. This is the changelog for developers, != changelog for the end user
  2. that we distribute with the binaries. (see changelog)
  3. 11/02/2006
  4. SPoG
  5. - Added install.py script.
  6. - Updated COMPILING instructions.
  7. - Fixed transparency rendering on quake3 shaders.
  8. - Fixed hint/caulk filtering for Jedi Academy shaders.
  9. 04/02/2006
  10. SPoG
  11. - Added Radiant Manual shortcut to win32 installation.
  12. - Added 'use alternative texture projection' option to prefs.
  13. - Fixed caching bug causing import-map to not reload modified maps.
  14. - Added blended-decal rendering for doom3 and quake4.
  15. 30/01/2006
  16. SPoG
  17. - Added expand-selection-to-entities with default shortcut ctrl+alt+e.
  18. - Fixed crash in gtk file-chooser with some versions of GTK+.
  19. 29/01/2006
  20. SPoG
  21. - Changed create-group-entity to re-select brushes after creation.
  22. 26/01/2006
  23. SPoG
  24. - Changed far-clip-plane setting to increase exponentially with distance.
  25. - Fixed selected entities moving when drag-resizing brushes.
  26. - Changed patches to be selectable from the back in wireframe views.
  27. - Speed improvements for transform-selection code.
  28. 25/01/2006
  29. SPoG
  30. - Added default-texture-scale option to preferences.
  31. - Added default-grid-spacing option to preferences.
  32. 23/01/2006
  33. Shamus
  34. - Fixed editing of doom3/quake4 faces with negative texture scale factors.
  35. 22/01/2006
  36. SPoG
  37. - Fixed shortcut for toggle-far-clip.
  38. - Fixed broken link in 1.5 user docs.
  39. 10/01/2006
  40. SPoG
  41. - Changed script parser to ignore comments that start in the middle of tokens.
  42. - Added support for editor_int/editor_string keys in doom3 entity definitions.
  43. - Changed doom3/quake4 .mtr and .guide searching to look in subfolders.
  44. - Added experimental support for doom3/quake4 projected lights.
  45. 20/12/2005
  46. SPoG
  47. - Added support for quake4 .guide material templates.
  48. - Fixed GCC4 compile errors with anonymous enums.
  49. - Added light_radius and light_center GUI to doom3 entity inspector.
  50. 10/12/2005
  51. SPoG
  52. - Added support for loading and saving Quake4 map format.
  53. - Added support for built-in shader images such as _noFalloff.
  54. - Added experimental code to render projected lights.
  55. - Added support for loading quake4 entity definitions.
  56. - Fixed picomodel bug loading .lwo files with texture names >64 in length.
  57. 22/10/2005
  58. SPoG
  59. - Fixed minor memory leak in zip-archive reader.
  60. 21/10/2005
  61. SPoG
  62. - Fixed model rotation using free-rotation tool.
  63. - Fixed behaviour of angle/rotation keys for Doom3 entities.
  64. - Added entity angle-editing for entities that display a model.
  65. - Stopped size-info being drawn if selection has zero size.
  66. - Added support for 'angle' key on doom3 entities.
  67. 20/10/2005
  68. SPoG
  69. - Fixed minor one-time memory leak in build-shader-list.
  70. - Added functional free-scale tool.
  71. - Improved precision preservation for free-rotation and free-scale tools.
  72. - Fixed misc_model rotation using free-rotation tool.
  73. 09/10/2005
  74. SPoG
  75. - Added entity angle-editing using rotate-tool or rotation toolbar buttons.
  76. - Fixed start-on-primary-monitor (win32).
  77. - Fixed camera-view freelook when window is on secondary monitor (win32).
  78. 05/10/2005
  79. paxed
  80. - Added texture-lock toolbar button.
  81. SPoG
  82. - Added stack-trace output to all debug popup messages (win32).
  83. - Fixed vertex/edge selection behaviour on undoing brush edits.
  84. - Changed doom3 light centre rendering to use a point instead of a box.
  85. - Changed map and shader parsers to gracefully handle bad data.
  86. 24/09/2005
  87. SPoG
  88. - Fixed crash when importing a file after deleting the world entity.
  89. - Changed copy/paste/import to select world brushes instead of world entity.
  90. - Added win32-specific stack-trace logging support.
  91. 31/08/2005
  92. SPoG
  93. - Fixed clipper removing brushes on incorrect side of clip-plane when flipped.
  94. 21/08/2005
  95. SPoG
  96. - Optimised light-dragging.
  97. - Changed connect-entities to not break existing connections where possible.
  98. 24/07/2005
  99. SPoG
  100. - Fixed q3 entity definition for item_health_small.
  101. 02/07/2005
  102. SPoG
  103. - Fixed build menu becoming empty if editing of default menu is cancelled.
  104. 01/07/2005
  105. SPoG
  106. - Fixed snap-planes-to-integer preference not being saved.
  107. 26/06/2005
  108. SPoG
  109. - Changed doom3 light_radius box to draw flat-shaded translucent in camera view.
  110. - Fixed progress window not being shown when loading maps.
  111. - Refactored shortcut handling to make focussed widgets override global shortcuts.
  112. Allows using ctrl+c to copy console text, undo/redo without main-window focus.
  113. 23/06/2005
  114. SPoG
  115. - Fixed crash when handling assert/error before gtk_init.
  116. - Changed Help menu to display only the help menu relevant to the current game.
  117. 21/06/2005
  118. SPoG
  119. - Fixed double-maps-directory when using non-native file open dialog on win32.
  120. - Changed find/replace-textures window to update when selecting textures with MMB.
  121. - Fixed handling of non-UTF-8 wad-names in textures menu.
  122. 20/06/2005
  123. SPoG
  124. - Changed home-path prefix to be optional on linux/osx for q1/q2.
  125. - Changed OpenGL module to work correctly with GL_VERSION 2.0.0.
  126. - Fixed spawnflags in Enemy Territory entity definitions.
  127. - Added missing Enemy Territory entity types.
  128. 19/06/2005
  129. SPoG
  130. - Changed clipper-point selection/rendering to behave the same at all zoom levels.
  131. - Changed clipper-point selection to always pick the closest point to the cursor.
  132. - Fixed clipper colour not being updated until after restarting.
  133. - Fixed QE tool not deselecting edges when left-clicking on a vertex without shift.
  134. - Fixed grid rendering with grid settings other than 8-unit.
  135. - Fixed textures menu always behaving as if show-shaderlist-only is enabled.
  136. 18/06/2005
  137. SPoG
  138. - Added saving of camera render mode preference.
  139. - Changed default camera render mode to Textured for Doom3.
  140. - Changed default texture render mode to Trilinear.
  141. 17/06/2005
  142. SPoG
  143. - Ported Team Arena entity definitions to xml format.
  144. - Added xml q3 entity-definitions to win32 and linux setups.
  145. 14/06/2005
  146. SPoG
  147. - Fixed QE-tool component-drag selecting components of unselected brushes.
  148. 13/06/2005
  149. SPoG
  150. - Changed clipper mode and component-editing modes to be mutually exclusive.
  151. - Changed camera A/Z/D/C keys to obey "discrete movement" checkbox.
  152. - Added support for up/down movement in freelook mode.
  153. - Fixed clipper-tool-uses-caulk option.
  154. - Added prompt for engine path at startup if not found.
  155. 12/06/2005
  156. SPoG
  157. - Added entity-inspector GUI support for func_button/func_door direction attribute.
  158. - Added angle/model/sound GUI to entity-inspector for old-style entity-definitions.
  159. - Added clipper-plane rendering using stippled back-face-culled polygon.
  160. - Fixed entity-inspector failing to handle non-ascii characters in entity keys.
  161. 11/06/2005
  162. SPoG
  163. - Fixed entity-inspector window position changing while hidden.
  164. 09/06/2005
  165. SPoG
  166. - Fixed region-set-selected for model entities.
  167. 08/06/2005
  168. SPoG
  169. - Added option to enable or disable snapping brush planes to integer on map load/save.
  170. - Added 0.125 grid.
  171. - Changed grid rendering to always show major/minor grid colours whatever the zoom level.
  172. - Increased maximum zoom level for XY views.
  173. 06/06/2005
  174. SPoG
  175. - Added 'File > Refresh models' - reloads models that have changed outside Radiant.
  176. 05/06/2005
  177. SPoG
  178. - Fixed model files not being closed after being read.
  179. - Fixed build menu dialog not saving changes to build commands.
  180. - Changed build menu to save xml only if changed by user.
  181. - Fixed CSG-merge.
  182. - Reduced CSG-merge tolerance for misaligned brushes.
  183. Michael Kluskens
  184. - Updated STVEF default build menu to version 2 format.
  185. - Updated STVEF game configuration file and removed synapse.config.
  186. 02/04/2005
  187. SPoG
  188. - Changed HashTable insert/remove operations to not invalidate iterators.
  189. - Changed ReferenceCache realise/unrealise to take advantage of new HashTable behaviour.
  190. - Refactored containers to use std::swap.
  191. - Refactored bitfield.h.
  192. Tr3B
  193. - Fixed endianness for .lwo loading on linux.
  194. - Extended q3map2 mathlib functionality.
  195. 28/03/2005
  196. SPoG
  197. - Specialised filters list for doom3 entity/material types.
  198. - Added ASE-loader support for shader names specified as a bitmap absolute-path.
  199. - Fixed monitored-compile debug-feedback display.
  200. - Added TGA-loader support for vertical and horizontal flipping.
  201. - Enabled auto-generation of smooth normals for all LWO models.
  202. 27/03/2005
  203. Tr3B
  204. - Fixed map-xml module.
  205. - Added support for qer_trans keyword in doom3 materials.
  206. 08/03/2005
  207. SPoG
  208. - Added GUI updates during map load and engine-path/game-dir changes.
  209. - Fixed main window being hidden behind another application on closing a floating window.
  210. 07/03/2005
  211. SPoG
  212. - Fixed crash when selecting the root node in the entity-list window.
  213. - Fixed detail flag saving for quake3 map format.
  214. 06/03/2005
  215. SPoG
  216. - Optimised type-casts for scene-graph type system.
  217. - Disabled substitution of 'unspecified' for entity key values that match the default.
  218. - Refactored module-system api - added globalModuleServer().
  219. - Fixed rotation origin for doom3 func_static models.
  220. 05/03/2005
  221. SPoG
  222. - Added support for doom3 model-entity 'skin' key.
  223. - Added noshadows/nospecular/nodiffuse/falloff doom3 light keys to entity-inspector.
  224. 04/03/2005
  225. SPoG
  226. - Added camera move up/down one floor.
  227. - Added support for 'unspecified' contents/flags/value for Quake2 brush faces.
  228. 26/02/2005
  229. SPoG
  230. - Added auto-complete for shader attributes in entity inspector.
  231. - Added support for doom3-material heightmap to normalmap conversion.
  232. 22/02/2005
  233. SPoG
  234. - Fixed missing prefix attribute in quake game configuration file.
  235. - Added auto-completion for find/replace-textures texture-name entries.
  236. - Removed redundant buttons and options in find/replace-textures window.
  237. 21/02/2005
  238. SPoG
  239. - Added auto-completion for surface-inspector texture-name entry.
  240. 20/02/2005
  241. SPoG
  242. - Fixed failure to load shaders containing '.' such as Heretic II model skins.
  243. - Removed unused legacy cmdlib functions.
  244. - Added support for fractional repeat values to brush-fit-texture.
  245. 19/02/2005
  246. SPoG
  247. - Changed entity-connect-selected to use the parent entity of a selected brush.
  248. - Added q2map and bspc to installation packages.
  249. Jamie Wilkinson
  250. - Fixed path to q2map in quake2 build-menu.
  251. 13/02/2005
  252. SPoG
  253. - Fixed crash in 'Misc > Find Brush' when searching for a non-existent brush.
  254. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1059
  255. - Limited the maximum number of sides of a prefab brush-cone to 32.
  256. 11/02/2005
  257. SPoG
  258. - Changed display of angled box-entities to show un-rotated bounding boxes.
  259. 10/02/2005
  260. SPoG
  261. - Disabled rotation of light entities for games other than Doom 3.
  262. 09/02/2005
  263. David Constanzo
  264. - Fixed episode flag names on Quake item_sigil and func_episodegate entities.
  265. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1056
  266. - Added detailed description of Quake item_sigil and func_episodegate entities.
  267. SPoG
  268. - Fixed position of light-entity names.
  269. - Fixed q3map2 feedback xml streams containing non-UTF-8 text.
  270. - Optimised Locale<->UTF-8 text conversion.
  271. 08/02/2005
  272. SPoG
  273. - Fixed selecting a texture not resetting the current selected texture-projection.
  274. - Added handling of OpenGL drivers that don't implement all reported extensions.
  275. 07/02/2005
  276. SPoG
  277. - Added support for multi-byte UTF-8 characters in xml content (not markup).
  278. - Added UTF-8 support in entity-inspector, prefs dialog, recent-files menu, console.
  279. - Fixed potentially misaligned objects.
  280. 05/02/2005
  281. SPoG
  282. - Added rendering of entity names for non-group entities.
  283. - Removed context-dependent opengl calls before opengl context is created.
  284. 04/02/2005
  285. SPoG
  286. - Fixed crash when printing extended-ascii text in the console.
  287. - Added conversion of extended-ascii text to utf8 for gtk text-buffer widgets.
  288. 03/02/2005
  289. David Constanzo
  290. - Fixed typo in Quake entity-definitions.
  291. SPoG
  292. - Fixed undo of brush-set-structural and brush-make-structural.
  293. - Refactored image-loader module api.
  294. - Added full support for Quake II and Heretic II surface-flags in surface-inspector.
  295. - Fixed crash in patch-inspector for games other than doom3.
  296. 01/02/2005
  297. SPoG
  298. - Changed shader-list and entity-definition searching to also search base-dir.
  299. 29/01/2005
  300. SPoG
  301. - Fixed title of floating entities/console/textures window.
  302. - Fixed destruction of floating windows on shutdown.
  303. - Added shortcut handling when entity-inspector/texture-browser are active.
  304. David Constanzo
  305. - Fixed crash while auto-saving snapshots.
  306. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1049
  307. 28/01/2005
  308. SPoG
  309. - Added rendering of fixed S/T tesselation on doom3 patches.
  310. - Changed creation of doom3 func_static entities to prompt for a model.
  311. - Fixed zero-sized primitives being rendered for culled entity-connection-lines.
  312. 25/01/2005
  313. SPoG
  314. - Added support for setting fixed S/T tesselation on doom3 patches.
  315. - Changed patch inspector to be completely non-modal.
  316. 24/01/2005
  317. SPoG
  318. - Added support for rotating lights using the rotation tool.
  319. 23/01/2005
  320. SPoG
  321. - Fixed crash on startup with texture-subsets enabled.
  322. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1045
  323. - Added support for doom3 lights combined with brushes and patches.
  324. - Added support for doom3 light_origin on lights.
  325. - Added support for doom3 light_rotation and rotation key on lights.
  326. 22/01/2005
  327. SPoG
  328. - Fixed crash when accessing links from help menu.
  329. - Fixed broken links in help menu.
  330. - Added game-specific docs to win32 setup.
  331. - Changed q3 connect-entities to preserve existing targetname key.
  332. - Changed q3 connect-entities to generate targetname key based on target classname.
  333. 21/01/2005
  334. SPoG
  335. - Moved information in synapse.config into .game files.
  336. - Added api versioning for module-system.
  337. 20/01/2005
  338. SPoG
  339. - Fixed keys/values for brush entities not being editable unless parent is selected.
  340. - Fixed brush-entities not being deleted when the last child brush is deleted.
  341. - Fixed scenarios where worldspawn is not the first entity in the map.
  342. 19/01/2005
  343. SPoG
  344. - Fixed numerical instability in brush winding-generation.
  345. 16/01/2005
  346. SPoG
  347. - Added Jedi Academy support to linux installer.
  348. - Fixed main-window jumping to front during autosave.
  349. - Fixed saving of empty brushes.
  350. Jame Wilkinson
  351. - Fixed build errors when compiling for big-endian target.
  352. 15/01/2005
  353. SPoG
  354. - Fixed launching q3map2 from build-menu on linux/osx.
  355. - Added version checking of generated config files.
  356. - Fixed key-up events being missed while holding ctrl/shift/alt.
  357. - Fixed texture-compression support.
  358. Jago
  359. - Changed q1 trigger_relay and trigger_counter to be point entities.
  360. 11/01/2005
  361. SPoG
  362. - Changed brush-save to not write non-contributing faces.
  363. - Fixed rendering artifacts on outlines of selected box-entities.
  364. 10/01/2005
  365. SPoG
  366. - Added patch-cap-cylinder.
  367. 09/01/2005
  368. SPoG
  369. - Fixed texture-browser scroll-to-selected-texture.
  370. - Added brush face texture painting.
  371. 08/01/2005
  372. SPoG
  373. - Fixed ungroup-selected-entities.
  374. - Added 'Entity' menu.
  375. - Removed items unrelated to entity-creation from xy-window right-click menu.
  376. - Fixed minor memory leaks in core.
  377. - Removed code that ignores empty alpha-channel in tga loader.
  378. - Fixed memory leak in model module.
  379. - Fixed memory leaks in picomodel library: ase and lwo loaders.
  380. - Changed default tool to 'QE' tool.
  381. 04/01/2005
  382. SPoG
  383. - Changed start-on-primary-screen default to 'true' with multiple screens.
  384. - Added enter/escape as shortcuts for OK/Cancel buttons on modal dialogs.
  385. - Disabled mouse-chase scrolling in XY window when drag-selecting.
  386. - Fixed xlink I/O warnings on linux.
  387. - Removed light-creation 'intensity' dialog in doom3 config.
  388. - Changed the default vertical size of the shortcut-list window to 400.
  389. - Fixed patch-creation with zero-sized workzone.
  390. - Fixed crash when rendering doom3 light_radius box.
  391. 03/01/2005
  392. SPoG
  393. - Added arbfp1/arbvp1 vertex/fragment program lighting support.
  394. - Fixed colour-selection dialog not going away after OK/Cancel.
  395. - Fixed tangent/bitangent calculation on degenerate patches.
  396. - Added resizing of patches with QE tool.
  397. 02/01/2005
  398. SPoG
  399. - Added stippled hidden-line rendering for rotate/translate manipulators.
  400. - Refactored high-level camera/orthographic rendering functions.
  401. - Fixed failure to load models with back-slashes in path.
  402. - Improved peformance of doom3 lighting with large models.
  403. 01/01/2005
  404. SPoG
  405. - Changed entity renderering to draw connections for culled entities.
  406. - Fixed runtime errors on shutdown after cycling between lighting/textured.
  407. - Fixed 'Cancel' button in modal dialogs behaving like 'OK' button.
  408. - Changed 'clip' brush filtering to use shader parameters instead of names.
  409. - Added rendering of origin-point for selected model entities.
  410. - Fixed doom3 light-interaction updates for model entities.
  411. 31/12/2004
  412. SPoG
  413. - Removed menu-splitting functionality.
  414. - Refactored entity-class menu construction.
  415. - Replaced const_reference with ConstReference.
  416. - Renamed string_t to CopiedString.
  417. - Changed code using Str::Format and Str::operator+= to use StringOutputStream.
  418. - Refactored shortcut command parsing code.
  419. - Changed light entity rendering to show light_radius box only in doom3 config.
  420. - Added 2x overbrightening for doom3 lighting preview.
  421. 16/12/2004
  422. SPoG
  423. - Changed default doom3 light_radius to 300.
  424. - Fixed initial value of doom3 light_center.
  425. - Reduced frequency of gui updates during map load.
  426. 13/12/2004
  427. SPoG
  428. - Fixed crash in monitored-compile feedback dialog.
  429. 12/12/2004
  430. SPoG
  431. - Added visualisation of halflife texture-projection format.
  432. - Added texture-lock for halflife texture-projection format.
  433. - Changed brush-texture-lock default to enabled for doom3 and halflife.
  434. 11/12/2004
  435. SPoG
  436. - Refactored script-tokeniser.
  437. - Fixed doom3 lighting on ATI cards.
  438. - Added support for list attributes in entity definitions.
  439. - Added utf8-normalisation on text printed to console.
  440. - Fixed missing default_build_menu.xml in halflife game config.
  441. 10/12/2004
  442. SPoG
  443. - Fixed missing commas in entity-inspector comments.
  444. - Added support for default values in entity-definitions.
  445. 09/12/2004
  446. SPoG
  447. - Enabled doom3 realtime lighting preview.
  448. 05/12/2004
  449. SPoG
  450. - Fixed gcc compile warnings in patch.cpp.
  451. - Added q1 and q2 support to linux installer.
  452. 02/12/2004
  453. SPoG
  454. - Added highlighting of entity-list nodes that have selected descendants.
  455. 29/11/2004
  456. SPoG
  457. - Fixed xy-window failing to update after map-load.
  458. 28/11/2004
  459. SPoG
  460. - Fixed error on shutdown when game-select dialog is disabled.
  461. - Added surface/light-interaction debugging mode.
  462. - Added per-plane light-culling for brush faces.
  463. - Added support for bump shaders using 'blend' layer keyword.
  464. - Added support for light-shaders.
  465. - Fixed edge/border clamping on light-attenuation textures.
  466. - Added 'Lighting' camera render-mode for doom3 config.
  467. 25/11/2004
  468. SPoG
  469. - Fixed right-click-menu on linux.
  470. 13/11/2004
  471. SPoG
  472. - Changed light-entity to draw radii only when selected.
  473. 07/11/2004
  474. SPoG
  475. - Fixed shortcuts for creating n-sided brush-prisms.
  476. 19/10/2003
  477. SPoG
  478. - Fixed user-customisable shortcuts support.
  479. 16/10/2003
  480. SPoG
  481. - Added restore-main-window call when a modal-dialog dialog-box is shown.
  482. 13/10/2003
  483. Jamie Wilkinson
  484. - Fixed SConstruct cpu detection on Power Macintosh.
  485. - Added more verbose warning settings for gcc builds.
  486. SPoG
  487. - Changed buffered-text-input-stream API to not use magic EOF value.
  488. 06/10/2004
  489. Jamie Wilkinson
  490. - Fixed debug-break on non-x86 platforms.
  491. 05/10/2004
  492. SPoG
  493. - Fixed new doom3 entities not being given unique names.
  494. 02/10/2004
  495. SPoG
  496. - Fixed autosave causing the main-window to jump to the front.
  497. - Fixed window-title when changing view direction in floating-windows layout.
  498. - Added status information to wait dialogs.
  499. - Changed map-save to overwrite/refresh files modified/deleted outside radiant.
  500. - Changed component selection in QE tool to treat near-equal points as one.
  501. - Added texture browser window to View menu.
  502. - Changed white overlay in camera-window to draw hidden lines in 75% grey.
  503. - Reduced point-size for vertex/edge/face handles by 2/3.
  504. 25/09/2004
  505. SPoG
  506. - Added component-editing for curves on doom3 entities.
  507. - Added normalisation of translation for texture-lock on doom3 brushes.
  508. - Added update of surface inspector for texdef changes caused by texture-lock.
  509. - Changed floating-windows layout to centre all ortho views on center-xy-views.
  510. - Stopped autosave from saving unmodified maps after first-time load.
  511. Shamus
  512. - Textool improvements.
  513. 21/09/2004
  514. Michael Schlueter
  515. - Changed file-chooser dialogs to use GtkFileChooser.
  516. 20/09/2004
  517. SPoG
  518. - Added basic rendering for 'curve_CatmullRomSpline' on doom3 entities.
  519. 19/09/2004
  520. SPoG
  521. - Added basic rendering for 'curve_Nurbs' on doom3 entities.
  522. 18/09/2004
  523. SPoG
  524. - Added doom3 entity-definition editor_usage* key support.
  525. - Added doom3 entity-definition editor_* key info to entity-inspector comments.
  526. - Added specialised attribute-entry in entity-inspector for boolean attributes.
  527. - Fixed crash in find-brush when entering the index of a fixed-size entity.
  528. - Added support for rendering doom3 'targetN' -> 'name' entity connections.
  529. - Changed connect-entities to use 'targetN' and 'name' keys on doom3 entities.
  530. - Improved handling of brushes with near-duplicate planes.
  531. - Fixed crash in snap-to-grid on brushes with non-contributing faces.
  532. 17/09/2004
  533. Michael Schlueter
  534. - Fixed gcc build errors.
  535. SPoG
  536. - Fixed stability problems with doom3 brush-entities.
  537. 16/09/2004
  538. SPoG
  539. - Added automatic renaming of entity target/name keys for paste and import-map.
  540. 13/09/2004
  541. SPoG
  542. - Fixed rotation/mirror toolbar buttons using wrong axes in certain situations.
  543. - Fixed incorrect filter settings display in filters menu.
  544. - Added automatic renaming of entity target/name keys when cloned.
  545. - Fixed quake2 support.
  546. 12/09/2004
  547. SPoG
  548. - Added shortcut support for all menu commands and toolbar buttons.
  549. - Fixed patch shader-name saving for doom3 patches created by user.
  550. 10/09/2004
  551. SPoG
  552. - Fixed patch-cap-endcap and patch-cap-reverse-endcap.
  553. 09/09/2004
  554. SPoG
  555. - Fixed status-bar labels showing 'Label' at startup.
  556. - Fixed textures-menu grouping bug.
  557. - Fixed mirroring on brushes with doom3 plane-defs.
  558. 08/09/2004
  559. SPoG
  560. - Changed patch-cap-selected to prompt for cap type only once.
  561. - Fixed infinite-loop in patch-cap-selected.
  562. - Changed autosave to only save if the map has changed since the last autosave.
  563. - Changed "file exists, overwrite?" to go back to the file-chooser if 'no' is selected.
  564. 07/09/2004
  565. Michael Schlueter
  566. - Removed unused source files - qsysprintf, gtkfilesel.
  567. - Changed linux exectuable-path resolution to use '/proc/self/exe'.
  568. - Changed 'file exists, overwrite?' prompt to default to 'no'.
  569. 06/09/2004
  570. SPoG
  571. - Fixed crash when handling duplicate shader definitions.
  572. - Fixed crash on startup after changing game-type (sp/mp).
  573. - Changed compute-axis-base to be more stable in degenerate cases.
  574. Michael Schlueter
  575. - Cleaned up loki_path stuff.
  576. Shamus
  577. - Added textool rotation manipulator.
  578. 01/09/2004
  579. Michael Schlueter
  580. - Changed linux installer to copy *.game files from game-packs instead of generating them.
  581. 29/08/2004
  582. SPoG
  583. - Moved doom3 shader parsing into a separate function.
  584. - Fixed saving of visibility of yz-side and xz-front in floating-windows layout.
  585. - Added inheritance of doom3 entityDef 'editor_* *' keys.
  586. - Added support for doom3 entityDef 'editor_* *' keys other than 'editor_var'.
  587. - Changed entity-inspector attributes panel to be scrollable.
  588. - Changed shaders module to load *.mtr for doom3 instead of using shaderlist.
  589. - Improved doom3 material parsing.
  590. - Fixed crash loading maps containing patches with large numbers of control points.
  591. - Changed face-selection in camera view to use polygon test.
  592. - Changed face-selection-mode rendering in camera view to cull back-faces.
  593. - Changed shaders module to use diffusemap on doom3 shaders with no qer_editorimage.
  594. 28/08/2004
  595. SPoG
  596. - Fixed undefined-behaviour bug causing a crash with gcc optimisation.
  597. - Fixed opengl extension support on linux.
  598. - Added support for half-life .fgd entity-definitions.
  599. - Fixed loading of half-life maps with texture-names containing '{'.
  600. 26/08/2004
  601. SPoG
  602. - Updated win32 install to use gtk+-2.4.7 and gtk-wimp-0.6.2.
  603. - Removed 'unknown model type: ""' and 'Texture load failed: ""' errors.
  604. - Changed pivot-point calculation to use entity-origin for fixed-size entities.
  605. - Fixed errors drawing selection-rectangle in floating-windows layout.
  606. - Fixed shortcuts becoming disabled in floating-windows layout.
  607. - Removed snap-to-integer on entity angle/angles/scale keys.
  608. - Fixed dragging of doom3 brush-entities.
  609. Michael Schlueter
  610. - Fixed gcc compiler error and warnings.
  611. - linux installer fixes.
  612. 25/08/2004
  613. Michael Schlueter
  614. - Changed linux build system to copy '$GAME.game/*' for installer.
  615. - Changed linux installer to use 1.5's module set.
  616. - Removed optimisation from linux build to fix optimiser-related crash.
  617. - Added Doom3 support to linux installer.
  618. SPoG
  619. - Changed texdef export to not snap shift/rotate to integer.
  620. 17/08/2004
  621. SPoG
  622. - Fixed texture-browser height update bug.
  623. - Changed texture-browser to show only the texture-set selected from the menu.
  624. - Fixed bug loading quake maps.
  625. 16/08/2004
  626. SPoG
  627. - Fixed shortcuts for shift/rotate/scale-texture on patches.
  628. - Fixed patch-inspector rows/cols combos not being cleared between selections.
  629. - Changed entity/brush counts to use counters instead of polling every second.
  630. - Changed archivewad module to check lump types and ignore non-miptex files.
  631. - Added support for worldcraft/hammer half-life map format.
  632. 15/08/2004
  633. SPoG
  634. - Added doom3 md5mesh loader.
  635. - Added support for doom3 entityDef 'model' key.
  636. - Changed textures-menu to show/load only shaders in the form 'textures/<menu-item>/*'.
  637. - Fixed texture-browser height calculation bug.
  638. - Added support for doom3 entityDef 'editor_var *' key.
  639. - Fixed support for patchDef3 subdivision settings.
  640. 14/08/2004
  641. Chronos
  642. - Added doom3 light_radius and light_center rendering.
  643. SPoG
  644. - Disabled default-shaders for doom3.
  645. - Added one-click dragging of vertices/edges/faces on brushes and patches.
  646. - Fixed detail flag being lost on brush-clone or save-as.
  647. 12/08/2004
  648. SPoG
  649. - Fixed workzone being invalidated when a brush is deleted.
  650. - Fixed pivot updates when switching from translate-tool to rotate-tool.
  651. - Fixed crash in misc_model.
  652. - Changed file_dialog to show '*.*' when pattern is not specified.
  653. - Added undo support for patch-inspector XYZUV tweaking.
  654. - Removed 'Apply'/'Done' buttons from patch-inspector.
  655. 11/08/2004
  656. redfella
  657. - Converted RTCW entities.def to xml format.
  658. SPoG
  659. - Added support for "name" key for doom3 entities.
  660. 10/08/2004
  661. SPoG
  662. - Added support for loading text files from VFS archives.
  663. 09/08/2004
  664. SPoG
  665. - Changed .map writer to always use decimal notation for floats.
  666. - Added filtering of monster_clip/full_clip/player_clip.
  667. - Added support for inheritance in doom3 entity-definitions.
  668. - Fixed doom3 patchDef2 material-name import/export.
  669. 06/08/2004
  670. SPoG
  671. - Doom3 support:
  672. - Map load/save.
  673. - Materials parsing.
  674. - entityDef parsing.
  675. - Fixed brush-primitives texturing bug.
  676. - Added texture-lock for brush-primitives texturing on all transforms.
  677. - Added support for model/rotation/origin keys on func_ entities.
  678. - Added DDS image module.
  679. 03/08/2004
  680. SPoG
  681. - Fixed copy/paste copying all brushes of an entity when only one is selected.
  682. - Fixed discrete-camera-movement shortcuts becoming disabled after using freemove-camera.
  683. 27/07/2004
  684. Shallow
  685. - Converted ET entities.def to xml format.
  686. 26/07/2004
  687. SPoG
  688. - Fixed SI when not in face-selection mode.
  689. - Changed patch-create-prefab to use current workzone.
  690. - Changed engine attribute to be optional in game-description.
  691. 24/07/2004
  692. SPoG
  693. - Changed module server to support wildcard modules.
  694. - Cleaned up docs/developer, added README.
  695. - Removed old TODO.
  696. 23/07/2004
  697. Shamus
  698. - Initial version of textool.
  699. MindLink
  700. - Fixed const bug for vs.net 2005 compiler.
  701. 22/07/2004
  702. SPoG
  703. - Fixed copy/paste and export-selected failing to export stuff.
  704. 19/07/2004
  705. SPoG
  706. - Updated win32 setup scripts for q1 entity definitions.
  707. 18/07/2004
  708. SPoG
  709. - Updated win32 setup scripts.
  710. - Fixed bug loading 8-bit bmp with <256 palette entries.
  711. - Added support for loading textures from arbitrary locations.
  712. - Changed shaders module to load notex/shadernotex from bitmaps/ in .bmp format.
  713. - Fixed bugs in brush-primitives texdef code.
  714. 17/07/2004
  715. SPoG
  716. - Added STV:EF support to win32 installer.
  717. - Moved hardcoded game-specific configuration stuff into .game files.
  718. 16/07/2004
  719. SPoG
  720. - Fixed crash bug in brush edge/vertex/face selection.
  721. 15/07/2004
  722. SPoG
  723. - Moved .def files from <enginepath>/<basegame>/scripts/ to <radiantpath>/<gamefilename>/<game>/.
  724. - Changed entity inspector UI to be driven by entities xml.
  725. 14/07/2004
  726. SPoG
  727. - Fixed map load/save in brusb-primitives mode.
  728. - Added files required to run in brush-primitives mode.
  729. - Added support for changing engine-path while a map is loaded.
  730. 11/07/2004
  731. SPoG
  732. - Changed entity inspector to support custom UI for each entity-class.
  733. 10/07/2004
  734. SPoG
  735. - Added support for experimental xml version of .def format.
  736. - Rewrote token parser.
  737. - Rewrote .def parser.
  738. - Fixed failure to read show-workzone preference.
  739. - Refactored quake3 entities module.
  740. 03/07/2004
  741. SPoG
  742. - Changed QE-style Drag tool to move as well as resize.
  743. - Fixed shortcuts becoming disabled.
  744. - Fixed loading file types with upper-case extensions.
  745. 30/06/2004
  746. AcidDeath
  747. - Added support for plugin submenus.
  748. 27/06/2004
  749. SPoG
  750. - Added build-menu-command editing.
  751. - Fixed texture-object reshuffle caused by changing gamma.
  752. - Refactored vfs/shaders/renderstates/eclass/texturemenu unrealise/realise systems.
  753. 26/06/2004
  754. SPoG
  755. - Added printf-formatting support to output streams.
  756. - Added error/warning printing to xml parser.
  757. - Changed build-menu xml format to allow easier editing.
  758. - Added sample plugin.
  759. 25/06/2004
  760. SPoG
  761. - Changed paste and import-map to select pasted/imported entities and world brushes.
  762. 24/06/2004
  763. SPoG
  764. - Changed create-entity API to use eclass instead of classname.
  765. - Changed nodes with unknown entity types to use a group-entity if the node has children.
  766. 18/06/2004
  767. SPoG
  768. - Changed image-loaders interface to use a file object instead of VFS.
  769. - Changed model-loader interface to support in-place model reloading.
  770. - Changed picomodel-loader module to support configuration of suppported model types in synapse.config.
  771. - PicoModel: added support for loading models from an abstract input stream.
  772. 14/06/2004
  773. SPoG
  774. - Refactored texture browser.
  775. - Removed GLWindow.
  776. - Fixed mousewheel movement in camera window.
  777. 13/06/2004
  778. SPoG
  779. - Added load-entire-wad from textures menu in Quake/HL mode.
  780. - Fixed bug with writing negative integers to .map format.
  781. - Fixed texture-browser hide-unused to show only in-use shaders.
  782. - Fixed texture-browser scrollbar positioning and origin-clamping.
  783. - Fixed prompting to save unchanged new maps.
  784. - Changed unsaved-changes message box default to "Yes, save" instead of "OK, don't save".
  785. - Changed all message boxes to appear centrally.
  786. - Removed minimize/maximize buttons from all message boxes.
  787. 12/06/2004
  788. SPoG
  789. - Disabled shortcut keys during drags.
  790. - Fixed window updates for edge/vertex multi-selection.
  791. - Added apply/cancel on enter/escape for texture-browser filter entry.
  792. - Changed undo system to use explicit start/finish pair to specify undoable operations.
  793. - Changed undo system to print undoable command after command completion instead of before.
  794. - Added printing of movement parameters for translate/rotate manipulator drags.
  795. - Changed brush-subtract to not delete the selection after subtracting.
  796. - Fixed texture browser to not display textures if only in-use by nodes in the undo-queue.
  797. - Fixed another workzone-update performance issue causing area-selection to be slow.
  798. - Added code to brush build-B-Rep to handle duplicate edges.
  799. 10/06/2004
  800. SPoG
  801. - Added lazy evaluation of local->world transforms and world-space AABBs.
  802. - Added shortcut key for translate mode, default 'W'.
  803. - Added toolbar buttons for edge/face/vertex modes.
  804. - Changed Escape shortcut to deselect-components if components are selected.
  805. 02/06/2004
  806. SPoG
  807. - Fixed performance bug with workzone updates not being lazily evaluated.
  808. - Fixed brush edge-graph bug by removing degenerate winding edges.
  809. 01/06/2004
  810. SPoG
  811. - Added mode information to status bar.
  812. - Added console feedback describing undoable commands executed.
  813. - Fixed assertion failures on updating degenerate edge/vertex selections.
  814. - Fixed detail brushes turning structural when clipped.
  815. 31/05/2004
  816. SPoG
  817. - Added support for more than one edge/vertex selected per brush.
  818. 29/05/2004
  819. SPoG
  820. - Refactored groupdialog - decoupled notebook from console/textures/entity pages.
  821. - Fixed crash in patch tesselator.
  822. - Fixed floating windows startup crash.
  823. - Fixed null texture name for patches.
  824. 28/05/2004
  825. SPoG
  826. - Hide arrows on translate manipulator when obscured by square part.
  827. - Workaround for main window not being brought to front when a floating window is closed.
  828. - Fixed rendering of selected components of degenerate brush faces.
  829. - Fixed double typedef in picomodel.
  830. - Fixed bug in allocator stuff.
  831. - Fixed up clipper tool button state.
  832. - Added workzone updates when selection bounds change.
  833. - Fixed transient setting on floating inspector windows.
  834. 27/05/2004
  835. Tr3b
  836. - Fixed gcc build errors.
  837. SPoG
  838. - Fixed crash bug in game selection dialog.
  839. 26/05/2004
  840. SPoG
  841. - Cleaned up project settings.
  842. - Changed autosave/snapshots to only save modified maps.
  843. - Refactored build menu.
  844. 23/05/2004
  845. SPoG
  846. - Fixed minor picomodel ase loader smoothing-groups bug.
  847. 19/05/2004
  848. SPoG
  849. - Allocator system improvements, fixed warnings
  850. 18/05/2004
  851. SPoG
  852. - PicoModel: added support for per-vertex smoothing-group, used in generation of normals.
  853. - PicoModel ASE loader: added support for per-face 'MESH_SMOOTHING' id.
  854. - PicoModel: changed normal generation code to create smooth normals across texcoord/colour discontinuities.
  855. - Fixed cosmetic menu bug.
  856. - Fixed file handle leak in tga loader.
  857. - Added experimental allocator system.
  858. 15/05/2004
  859. Tr3b
  860. - Fixed gcc build errors.
  861. 11/05/2004
  862. SPoG
  863. - Fixed version.h custom build step on win32
  864. - Refactored preferences dialog to eliminate dependencies on other modules.
  865. - Redesigned preferences dialog ui layout.
  866. 06/05/2004
  867. SPoG
  868. - Refactored texture browser.
  869. 05/05/2004
  870. SPoG
  871. - Upgraded win32 gtk2 version to 2.4.1.
  872. - Migrated from GtkCombo to GtkComboBox.
  873. - Texture browser improvements.
  874. - Fixed malloc/free mismatch bug.
  875. 05/05/2004
  876. SPoG
  877. - Refactored surface inspector and texture browser.
  878. 02/05/2004
  879. Nurail
  880. - Added imageq2 module with support for quake2 and heretic2 texture formats: wal, m8, m32.
  881. 30/04/2004
  882. SPoG
  883. - Changed texture window not to auto-scroll when selecting faces.
  884. - Changed surface inspector to apply shader seperately from shift/scale/rotate.
  885. - Changed selected face tracking to use separate selection list.
  886. 26/04/2004
  887. SPoG
  888. - Added per-file change tracking - only modified (unsaved) files are saved by SaveMap().
  889. 18/04/2004
  890. SPoG
  891. - Fixed texture-increment-matches-grid.
  892. - Changed selecting a texture to only change the shader on the selected brushes.
  893. - Changed 'Axial' button in surface inspector to reset the texdef for selected brushes/faces.
  894. - Removed MAX_TEXTUREDIRS limit.
  895. 11/04/2004
  896. SPoG
  897. - OS library module added to wrap calls to rename/unlink/access/stat.
  898. - OpenGL-view selection tests constrained to current window.
  899. - Cleaned up OpenURL.
  900. - Added jk2 and sof2 support to win32 installer.
  901. 09/04/2004
  902. TTimo
  903. - update the OSX setup / .info generation code
  904. 08/04/2004
  905. SPoG
  906. - Added integer quantisation for brush edge/vertex drags to fix FP-drift on planes.
  907. TTimo
  908. - fix for scons 0.95
  909. - re-enable Python >= 2.1 version check
  910. - OSX 10.3: remove obsolete dlsym_auto_underscore (bug #920)
  911. - OSX: disable q2 tools build (broken thread code)
  912. 07/04/2004
  913. SPoG
  914. - Moved profile.cpp into a separate static library.
  915. 06/04/2004
  916. SPoG
  917. - Refactored preferences to be more modular.
  918. - Fixed preferences being corrupted if a crash occurs during preference saving.
  919. - Refactored window position saving.
  920. - Fixed bug in radio button creation in preferences dialog.
  921. 24/03/2004
  922. SPoG
  923. - Changed surface inspector to unfocus after pressing escape or return, to enable shortcuts.
  924. - Added refresh of surface inspector for shift/scale/rotate-texdef shortcuts.
  925. - Fixed bug causing some operations to be applied twice.
  926. 21/03/2004
  927. SPoG
  928. - Added depth-test and normalisation for translate-manipulator rendering.
  929. - Added basic clipper-preview rendering.
  930. 18/03/2004
  931. SPoG
  932. - Added maya-style arrow-heads to translate manipulator.
  933. - Changed square part of translate manipulator to be viewplane-oriented.
  934. - Changed square part of translate manipulator to take priority for selection.
  935. 15/03/2004
  936. SPoG
  937. - Added recalculation of pivot-point when grid size changes.
  938. - Changed win32 SHGetFolderPath to link with shfolder.lib instead of shell32.lib.
  939. - Fixed failure to recover brushes from an invalid state.
  940. 14/03/2004
  941. SPoG
  942. - Improved event handling to make manipulator-dragging smoother in complex scenes.
  943. - Refactored camera window camera-movement handling.
  944. 06/03/2004
  945. SPoG
  946. - Fixed vertex/edge undo failing to update selected-vertex position.
  947. 29/02/2004
  948. SPoG
  949. - Re-enabled next-xy-view in floating windows mode.
  950. - Reinstated light-radius rendering.
  951. - Added Wolfenstein support to win32 setup.
  952. 24/02/2004
  953. SPoG
  954. - Changed create-brush-prism to use correct dimension for prism radius.
  955. - Changed freelook selection to use window-centre position.
  956. 22/02/2004
  957. SPoG
  958. - Optimised undo for adding/removing scenegraph nodes.
  959. - Changed entity-list view to sort the tree by name.
  960. 18/02/2004
  961. SPoG
  962. - Moved default shaderlist to <AppPath>/<GameFileName>/<GameName>/default_shaderlist.txt
  963. - Moved user shaderlist to <AppData>/<Version>/<GameFileName>/<GameName>/shaderlist.txt
  964. 11/02/2004
  965. SPoG
  966. - Refactored clipboard copy/paste code to allow re-use.
  967. 10/02/2004
  968. SPoG
  969. - Fixed false-positive-intersection bug in CSG subtract algorithm.
  970. 07/02/2004
  971. SPoG
  972. - SceneGraph: Refactored per-instance functionality.
  973. - Fixed intermittent culling bug caused by bad bounding boxes.
  974. - Fixed missing ToggleCubicClip shortcut.
  975. - Removed modal buttons from Surface Inspector.
  976. - Changed Surface Inspector keys:
  977. - Escape: revert not-yet-committed values to previous state.
  978. - Enter: commit not-yet-committed values immediatly.
  979. - Changed Surface Inspector to update when selection changes.
  980. 31/01/2004
  981. SPoG
  982. - Cleaned up functional.h template usage with typedefs.
  983. - Fixed autosave path.
  984. - Added q1 component to installer.
  985. - Added radiant_manual component to installer.
  986. - Added q3-example-maps package to installer.
  987. 29/01/2004
  988. SPoG
  989. - Added error reporting for module system initialisation failure.
  990. - Added MSI package creation tools in setup/win32.
  991. note: requires MSI SDK binaries in http://zerowing.idsoftware.com/radiant-files/msi/msitools.zip
  992. - Added initial version of scripts to build basic win32 setup.
  993. 26/01/2004
  994. SPoG
  995. - Added storing EnginePath for each game in local.pref.
  996. - Added EnginePath editing to prefs dialog.
  997. - Added vfs shutdown/init when gamename changes.
  998. - Added vfs shutdown/init when enginepath changes.
  999. 25/01/2004
  1000. SPoG
  1001. - Fixed filtering updates.
  1002. - Moved default bsp menu to <AppPath>/<GameFileName>/default_build_menu.xml
  1003. - Moved user bsp menu to <AppData>/<Version>/<GameFileName>/build_menu.xml
  1004. - Moved synapse.config to <AppPath>/<GameFileName>/synapse.config
  1005. - Moved game-specific .xlink files to <AppPath>/<GameFileName>/*.xlink
  1006. 25/01/2004
  1007. SPoG
  1008. - Redesigned filter system:
  1009. - Filtered status updated when filterable attributes change.
  1010. - Supports per-brush-face filtering.
  1011. - Removed long-dead project-settings stuff:
  1012. - Moved gamemode and gamename storage into local.pref temporarily.
  1013. - Moved bsp commands over to a new format, disabled gui editing for now.
  1014. 20/01/2004
  1015. SPoG
  1016. - Changed win32 Application Data path lookup to use win32 API instead of getenv.
  1017. 14/01/2004
  1018. SPoG
  1019. - Fixed main menu mnemonics.
  1020. - Fixed crash on exit after viewing pointfile.
  1021. 13/01/2004
  1022. SPoG
  1023. - Fixed not always resetting
  1024. component-mode when selection is cleared.
  1025. 11/01/2004
  1026. Tr3B
  1027. - Added parse/write support for BrushDef3 and PatchDef3.
  1028. Requires editing synapse.config to enable.
  1029. SPoG
  1030. - Rearranged menus:
  1031. File = new/open/import/export
  1032. Edit = manipulate scene hierarchy and selection
  1033. View = toggle entityinspector/entitylist/surfaceinspector/camera/xy
  1034. edit camera/xy parameters
  1035. filters/hideshow/region
  1036. Modify = transform scene elements
  1037. Build = bsp menu
  1038. - Fixed Brush-Primitives support:
  1039. Requires editing synapse.config to enable.
  1040. Supports load/save of BP mapfiles, and editing BP texdefs in surface inspector
  1041. (Not yet possible to convert between formats).
  1042. 15/12/2003
  1043. SPoG
  1044. - Changed user-prefs to be stored in user-profile directory on win32.
  1045. 14/12/2003
  1046. SPoG
  1047. - Fixed entitylist window visibility tracking.
  1048. - Implemented find/replace-shader for patches.
  1049. - Changed get-texture-from-selected to update find/replace-shader dialog.
  1050. - Implemented reparent-selected for more than one selected node.
  1051. - Added checks to stop assignment of invalid texture names.
  1052. - Fixed uninitialised texture-compression setting.
  1053. - Fixed bsp menu.
  1054. ------- spog_branch merged to trunk
  1055. 10/12/2003
  1056. SPoG
  1057. - Ported imagehl module.
  1058. - Ported imagepng module.
  1059. 03/12/2003
  1060. SPoG
  1061. - Changed brush winding generation to use use double precision planes.
  1062. - Fixed tracking of modifier key state.
  1063. 29/11/2003
  1064. SPoG
  1065. - Replaced mathlib with c++ vector/matrix library.
  1066. - Added expression-templates for common vector/matrix operations.
  1067. 21/11/2003
  1068. SPoG
  1069. - Refactored component-selection stuff.
  1070. - Ported m4x4_t library to c++ Matrix4.
  1071. 16/11/2003
  1072. SPoG
  1073. - Changed shortcuts.ini to be written automatically.
  1074. - Moved more prefs into specific modules.
  1075. - Changed c++ NULL usage to 0 for maximum portability.
  1076. 11/11/2003
  1077. SPoG
  1078. - #include cleanup.
  1079. - Added debug output/assert for module initialisation.
  1080. 09/11/2003
  1081. SPoG
  1082. - Refactored status bar stuff.
  1083. - Refactored window updates to use closures.
  1084. - General cleanup and refactoring.
  1085. 08/11/2003
  1086. SPoG
  1087. - Increased priority of window redraw events.
  1088. - Ported model module to new module system.
  1089. 07/11/2003
  1090. SPoG
  1091. - Refactored window updates.
  1092. 05/11/2003
  1093. SPoG
  1094. - Changed menubar/toolbars to be non-detachable.
  1095. - Fixed empty-undos created when left-clicking in XY window.
  1096. - Refactored camera modelview/projection matrix updates.
  1097. - Moved application-specific code out of mainframe.cpp.
  1098. - Reinstated brush/entity count in statusbar.
  1099. 04/11/2003
  1100. SPoG
  1101. - Reinstated instant status-bar updates.
  1102. 30/10/2003
  1103. SPoG
  1104. - Fixed crosshair cursor in clipper mode.
  1105. 29/10/2003
  1106. SPoG
  1107. - Changed camera to maintain valid projection/modelview matrices.
  1108. - Moved manipulator-transform update from frustum class to selection system.
  1109. - Removed frame-rate dependency in 3d-window freelook.
  1110. 27/10/2003
  1111. SPoG
  1112. - Smoothed out xy-window mouse-chasing.
  1113. - Changed mouse-chasing to occur 16 pixels inside the window edges.
  1114. - Changed xy-window to maintain valid projection/modelview matrices.
  1115. - Fixed invalid workzone generated when deselecting with no selection.
  1116. 26/10/2003
  1117. SPoG
  1118. - Ported changes from trunk between rev 3818 and rev 4036.
  1119. 25/10/2003
  1120. SPoG
  1121. - Refactored xy-window mouse event handling.
  1122. 22/10/2003
  1123. SPoG
  1124. - Fixed freelook focus-out event.
  1125. - Changed selection mouse event handling to use modifiers on button-release.
  1126. 21/10/2003
  1127. SPoG
  1128. - Refactored all mouse event handling for camera window.
  1129. - Changed menus/toolbars/accelerators to use anonymous closures.
  1130. 20/10/2003
  1131. SPoG
  1132. - Fixed get-pointer-in-screen-coordinates on win32.
  1133. - Changed patch prefs to use preference-system module.
  1134. - Fixed selection of side-on faces.
  1135. - Changed brush rendering to avoid glPushClientAttrib - workaround for ATI driver issue.
  1136. 19/10/2003
  1137. SPoG
  1138. - Changed VFS directory initialisation to occur after module initialisation.
  1139. - Changed load-preferences to occur after module initialisation.
  1140. - Added preference-system module.
  1141. - Changed undo prefs to use preference-system module.
  1142. - Restored splash screen with non-intrusive behaviour.
  1143. - Cleaned up main-toolbar creation.
  1144. - Fixed floating windows behaviour when main window is minimised.
  1145. - Changed shader-list parsing to use new script tokeniser.
  1146. - Changed deprecated code using GtkPixmap to use GtkImage.
  1147. - Removed bitmap-loading from core.
  1148. - Removed pc-speaker beep on map-save.
  1149. 17/10/2003
  1150. SPoG
  1151. - Fixed crash when trying to undo on an empty undo queue.
  1152. - Refactored gtkdlgs, using helper functions to create common widgets.
  1153. - Changed Dialog class to use std::list for data.
  1154. 13/10/2003
  1155. SPoG
  1156. - Refactored entity inspector.
  1157. - Removed miscellaneous unused functions.
  1158. - Refactored qe3 header.
  1159. - Moved texture-window preferences into texwindow.cpp.
  1160. 12/10/2003
  1161. SPoG
  1162. - Moved layout-mode dependant code into main-frame creation.
  1163. - Replaced prefs system with new import/export system.
  1164. - Fixed gcc3.3 build errors.
  1165. 11/10/2003
  1166. SPoG
  1167. - Moved unnecessary methods from MainFrame into free functions.
  1168. - Removed unsupported toolbar buttons and menu items.
  1169. - Changed misc->gamma to not require restart.
  1170. - Fixed unmaximised window-size when loading main window maximised.
  1171. - Fixed saving of rotate increment preference.
  1172. 10/10/2003
  1173. SPoG
  1174. - Fixed keyboard shortcuts intercepting input to texture-subsets text-entry.
  1175. 09/10/2003
  1176. SPoG
  1177. - Fixed gcc3 build errors, compiled and tested on linux.
  1178. 08/10/2003
  1179. SPoG
  1180. - Fixed brush snap-to-grid creating huge coordinate values.
  1181. - Fixed minor bug in selection menu.
  1182. 07/10/2003
  1183. SPoG
  1184. - Cleaned up MainFrame.
  1185. - Added quantisation of plane pts when dragging.
  1186. - Fixed create-empty-brush bug.
  1187. 06/10/2003
  1188. SPoG
  1189. - Moved control of camera keyboard-accelerators into camera window module.
  1190. 05/10/2003
  1191. SPoG
  1192. - Separated keyboard-accelerators from menu items, using functors.
  1193. - Completed factoring out HandleCommand.
  1194. 04/10/2003
  1195. SPoG
  1196. - Changed 4-way-split mode to automatically reposition separators when window size changes.
  1197. - Fixed gtk error in floating-entity/textures/console window.
  1198. - Fixed position of console horizontal pane separator.
  1199. 03/10/2003
  1200. SPoG
  1201. - Work-in-progress factoring out HandleCommand.
  1202. 02/10/2003
  1203. SPoG
  1204. - Fixed pink icons on main window on win32.
  1205. - Replaced g_bIgnoreCommands with signal block/unblock.
  1206. - Refactored MainFrame startup.
  1207. 01/10/2003
  1208. SPoG
  1209. - Fixed entity-window redraw on selection change.
  1210. - Moved control over VFS init/shutdown to module system.
  1211. - Fixed failure to release translucency render-states.
  1212. - Added support for realise/unrealise of all opengl texture objects.
  1213. - Refactored startup/shutdown logic.
  1214. Changed quit commands to do nothing but call gtk_main_quit().
  1215. Added code after gtk_main() to destroy stuff.
  1216. - Changed 25ms timeout-handler to an idle-handler for window updates.
  1217. (reduces redraw-request response time on fast machines)
  1218. - Moved gl-shutdown control to glwidget.
  1219. Textures are realised/unrealised when the shared context is created/destroyed.
  1220. - Fixed lack of a valid gl context when unrealising gl textures.
  1221. 30/09/2003
  1222. SPoG
  1223. - Added support for translucent entity rendering.
  1224. 29/09/2003
  1225. SPoG
  1226. - Changed all global modules to use GlobalModule helper templates.
  1227. - Ported qgl.c to c++.
  1228. - Changed win32 project to dynamic-link with opengl32.lib.
  1229. 28/09/2003
  1230. SPoG
  1231. - Added new experimental xml preference import/export system.
  1232. - Refactored dialog base class:
  1233. Moved common dialog-element-creation code into helper functions.
  1234. Changed UpdateData to use per-element callback functions.
  1235. - Refactored preferences dialog.
  1236. 26/09/2003
  1237. SPoG
  1238. - Reversed winding order for circle primitives.
  1239. 25/09/2003
  1240. SPoG
  1241. - Fixed slow selection response in large maps.
  1242. 21/09/2003
  1243. SPoG
  1244. - Added sharing of global modules within a client.
  1245. - Added quake map module and wal image module.
  1246. - Ported mip image module and hlw image module.
  1247. - Cleaned up imagehl module.
  1248. - Fixed crash in pcx image module.
  1249. - Rewrote md3 model module.
  1250. - Ported mdl, md2 and mdc model modules.
  1251. - Added filtering of q1/q2 clip brushes.
  1252. - Added ati-crash-workaround rendering path.
  1253. - Upgraded to gtk+-2.2.4 on win32:
  1254. Fixed capslock affecting shortcut-keys.
  1255. - Upgraded to gtkglext-1.0.4 on win32.
  1256. - Fixed copy/paste.
  1257. - Added shortcut-key support to entity treeview.
  1258. 17/09/2003
  1259. SPoG
  1260. - Fixed failure to call vfsFreeFile on an empty buffer.
  1261. - Fixed calling convention for dlls in new module system.
  1262. - Changed map.cpp to support maps without a worldspawn entity.
  1263. - Fixed crash on attempting to clone a map root.
  1264. - Added filter-update calls after loading or cloning stuff.
  1265. - Fixed reference cache failing to save a file.
  1266. 16/09/2003
  1267. SPoG
  1268. - Refactored client-side module system code for direct module access.
  1269. - Changed shaders, vfs, model, brush, patch and entity module interfaces
  1270. to use abstract base class.
  1271. - Removed unused functions from shaders and vfs interfaces.
  1272. 15/09/2003
  1273. SPoG
  1274. - Removed synapse dependencies for win32 makefiles.
  1275. - Added find-first-module-of-type helper function.
  1276. 14/09/2003
  1277. SPoG
  1278. - Added new lightweight module system:
  1279. Initialises each module the first time it is requested.
  1280. Does not allow configurations with cyclic runtime dependencies.
  1281. Provides templates for simple type-safe client-side implementation.
  1282. Requires no client-side linkage.
  1283. - Split radiant API into multiple APIs:
  1284. core, textures, scenegraph, selection, renderstate, filters, filetypes.
  1285. - Ported radiant, core, mapq3, mapxml, md3model, entity, shaders, image,
  1286. vfspk3, archivewad, archivepak, archivezip to new module system.
  1287. 11/09/2003
  1288. SPoG
  1289. - Removed edge and vertex integer-snapping during selection.
  1290. 10/09/2003
  1291. SPoG
  1292. - Replaced map in referencecache.cpp with a hashtable.
  1293. - Changed ReferenceCache interface to take a path string,
  1294. which can be either absolute or relative.
  1295. 08/09/2003
  1296. SPoG
  1297. - Cleaned up qertypes.h - split into multiple files.
  1298. - Moved texdef stuff into itexdef.h.
  1299. - Fixed shutdown destruction order bug.
  1300. 07/09/2003
  1301. SPoG
  1302. - Refactored texwindow.cpp.
  1303. Moved texture management code into textures.cpp.
  1304. Added textures api.
  1305. Replaced globals from texwindow.h with accessor functions.
  1306. - Cleaned up shaders module.
  1307. Removed color-shader stuff.
  1308. Rewrote shader-activation logic to use textures API.
  1309. Removed appshaders API.
  1310. - Refactored shutdown logic.
  1311. Moved non-mainframe shutdown stuff into Radiant_Shutdown().
  1312. Added deferred render-state realisation.
  1313. - Fixed failure to create gl contexts in 16-bit mode for latest nvidia drivers.
  1314. - Changed hashtable template to use traits parameter
  1315. for case-insensitive hasher and keyequal functions.
  1316. - Removed unused functions from qerplugin API.
  1317. 02/09/2003
  1318. SPoG
  1319. - Refactored code to remove global-object accesses:
  1320. Passing global objects as parameters to functions.
  1321. - Refactored texwindow.
  1322. - Moved synapse server out of pluginmanager.
  1323. Changed pluginmanager to handle nothing but IPlugin stuff.
  1324. 01/09/2003
  1325. SPoG
  1326. - Refactored scenelib.h, split into multiple files.
  1327. - Refactored #includes related to scenelib.h.
  1328. - Refactored preferences for xywindow and camwindow.
  1329. - Refactored references to g_pParentWnd in xywindow and camwindow.
  1330. 30/08/2003
  1331. SPoG
  1332. - Ported changes from trunk since 17/08/2003.
  1333. - Ported all changes from bug800-spog_branch (vfs rewrite and q1 support).
  1334. 29/08/2003
  1335. SPoG
  1336. - Refactored component-selection stuff.
  1337. - Fixed selection-tracking bug in patches.
  1338. 28/08/2003
  1339. SPoG
  1340. - Added support for line-strips to Selectors.
  1341. - Fixed selection for entity treeview.
  1342. - Refactored external-resource loading.
  1343. 20/08/2003
  1344. SPoG
  1345. - Fixed snap-to-grid in edge and vertex modes.
  1346. - Added a default model to use when a model load fails.
  1347. 19/08/2003
  1348. SPoG
  1349. - Changed snap-to-grid to vastly reduce the possibility of creating an invalid plane.
  1350. 17/08/2003
  1351. SPoG
  1352. - Ported changes from trunk since 01/08/2003.
  1353. 12/08/2003
  1354. SPoG
  1355. - Changed entity key/value tracking to only track keys already added to the entity.
  1356. - Fixed bug causing undo system to track scene changes during a queue-flush operation.
  1357. 12/08/2003
  1358. SPoG
  1359. - Fixed bug in project settings bsp-commands display.
  1360. - Fixed empty undos being created by rotation buttons.
  1361. - Fixed rotation pivot for rotation buttons.
  1362. 09/08/2003
  1363. SPoG
  1364. - Added property svn:eol-style=native to all text files.
  1365. - Added property evn:eol-style=CRLF to all dsp and dsw files.
  1366. - Partially ported bobtoolz to use new spog_branch module APIs.
  1367. - Removed Sys_UpdateScene.
  1368. - Added Map_Name() for access to currentmap variable.
  1369. - Added initial drag-n-drop support for graph tree-model.
  1370. 01/08/2003
  1371. SPoG
  1372. - Fixed uninitialised refcount in entity key class.
  1373. - Fixed memory leak in shader parsing.
  1374. - Added reference-counting holder for worldspawn node.
  1375. - Moved string class and utilities into a new header in libs dir.
  1376. - Fixed external-file-resource cache to use case-insensitive name compare on win32.
  1377. - Fixed shaders to use case-insensitive name compare.
  1378. - Fixed shader module to display SHADER_NOT_FOUND when appropriate.
  1379. - Changed the default texture name to "NULL" instead of SHADER_NOT_FOUND.
  1380. - Changed move-into-entity to perform parent-selection-to-last-selected-node.
  1381. - Added a new implementation of GtkTreeModel operating directly on the scenegraph.
  1382. - Fixed disable-screen-updates to queue update requests instead of ignoring them.
  1383. - Merged from trunk (tag head-cvs2svn-2).
  1384. 22/07/2003
  1385. SPoG
  1386. - Changed scale/flip-selection to use the manipulator as a pivot point.
  1387. - Added OnShutdown callback for CSynapseClient, used in entity module.
  1388. - Fixed console updates when loading maps/models.
  1389. 20/07/2003
  1390. SPoG
  1391. - Added renderer support for qer_alphatest and qer_cull.
  1392. - Merged 'picomodule' module into 'model' module.
  1393. - Added rendering of area-selection rectangle.
  1394. 19/07/2003
  1395. SPoG
  1396. - Merged from trunk.
  1397. 18/07/2003
  1398. SPoG
  1399. - Disabled deleting classname key in entity inspector window.
  1400. - Cleaned up some stuff in selection system.
  1401. - Added basic versions of std::mem_fun and std::bind1st to function-object library.
  1402. 10/07/2003
  1403. SPoG
  1404. - Implemented connect-entities.
  1405. 09/07/2003
  1406. SPoG
  1407. - Completed local-space rotation manipulator.
  1408. - Fixed cloning objects within a misc_model subgraph.
  1409. - Fixed crash bug in loading certain models.
  1410. 06/07/2003
  1411. SPoG
  1412. - Added function-object library header, similar to boost::function.
  1413. - Changed undo system to improve performance.
  1414. - Refactored entity inspector implementation.
  1415. 22/06/2003
  1416. SPoG
  1417. - Refactored selection observing stuff.
  1418. - Changed shader parsing to use new tokeniser.
  1419. - Changed implementation of entities to use generic container.
  1420. - Refactored entity wrapper system.
  1421. - Fixed undo on delete/reset entity keys.
  1422. 21/06/2003
  1423. SPoG
  1424. - Added rendering of target/targetname connection lines.
  1425. - Moved entity and eclass stuff out of qertypes.h into ientity and ieclass.
  1426. - Refactored entity_t to hide it behind Entity interface.
  1427. - Removed global project settings entity.
  1428. - Cleaned up bsp-command editing in project settings dialog.
  1429. 17/06/2003
  1430. SPoG
  1431. - Fixed back-face-culling for selections by working in screen-space.
  1432. 16/06/2003
  1433. SPoG
  1434. - Added workaround for nvidia driver opengl vertex arrays bug.
  1435. 15/06/2003
  1436. SPoG
  1437. - Refactored Patch implementation.
  1438. - Refactored scene graph system to allow multiple graph instances.
  1439. 13/06/2003
  1440. SPoG
  1441. - Added snap-selected-components-to-grid for faces edges and vertices.
  1442. 11/06/2003
  1443. SPoG
  1444. - Improved normal-quantisation code.
  1445. 10/06/2003
  1446. SPoG
  1447. - Changed renderer vertex types to be struct instead of typedef'd array.
  1448. - Added experimental quantisation of normals.
  1449. 05/06/2003
  1450. SPoG
  1451. - Fixed intermittent crash in face-fit-texture.
  1452. - Changed patch rendering to display components only in vertex mode.
  1453. 02/06/2003
  1454. SPoG
  1455. - Added nameable interface for scene graph nodes.
  1456. - Fixed undo for set-detail and set-structural.
  1457. - Added rendering of arrow for angled entities.
  1458. 01/06/2003
  1459. SPoG
  1460. - Fixed handling of invalid planes during brush b-rep build.
  1461. - Refactored brush copy-construction/assignment.
  1462. - Fixed lack of rebuild after removing empty faces.
  1463. - Added lightjunior entity display.
  1464. - Fixed display of spawnflags/info for selected entity.
  1465. - Fixed update of entity window on setting spawnflags.
  1466. - Fixed botclip filtering.
  1467. - Fixed uninitialised alpha channel on jpg images by ignoring alpha.
  1468. 31/05/2003
  1469. SPoG
  1470. - Cleaned up undo calls in brush and patch implementation.
  1471. - Changed brush implementation to defer rebuilds until needed.
  1472. - Fixed undo for find/replace shader.
  1473. - Refactored brush implementation, removed empty-face list.
  1474. - Fixed crash on loading unrecognised entities containing brushes.
  1475. - Fixed crashes in renderer caused by state-stack underflow.
  1476. - Fixed handling of invalid and duplicate planes during brush editing.
  1477. - Fixed failure to save brush faces during save-as.
  1478. - Refactored brush data members.
  1479. 28/05/2003
  1480. SPoG
  1481. - Fixed crash on selecting stuff from entity list window.
  1482. 27/05/2003
  1483. SPoG
  1484. - Fixed window title after save-as.
  1485. 22/05/2003
  1486. SPoG
  1487. - Refactored selection system interface slightly.
  1488. - Removed old brushwrapper stuff.
  1489. - Fixed clipper-split-selection to keep both parts selected.
  1490. 21/05/2003
  1491. SPoG
  1492. - Added select-faces-by-shader.
  1493. - Fixed find/replace-shader.
  1494. 19/05/2003
  1495. SPoG
  1496. - Fixed rotation on misc_model.
  1497. 13/05/2003
  1498. SPoG
  1499. - Fixed lack of undo on create-n-sided-brush.
  1500. 29/04/2003
  1501. SPoG
  1502. - Fixed per-face find/replace and per-face nudge rotation.
  1503. 25/04/2003
  1504. SPoG
  1505. - Fixed find-brush.
  1506. - Changed rotation buttons to use perfect precision for 90-degree rotations.
  1507. 24/04/2003
  1508. SPoG
  1509. - Added find-dir-for-relative-filename and find-dir-for-absolute-filename to vfs.
  1510. - Changed resource manager to handle per-mod resources using vfs.
  1511. - Changed resource manager to allow resources with absolute paths.
  1512. - Fixed selection-test behaving like an ellipse instead of a rectangle.
  1513. 23/04/2003
  1514. SPoG
  1515. - Changed selection test to choose closest-to-cursor over closest-to-camera.
  1516. 22/04/2003
  1517. SPoG
  1518. - Fixed reference counting on shaders loaded from a texture directory.
  1519. - Fixed show-in-use and show-all shaders.
  1520. - Fixed undo for patch-set-shader.
  1521. - Changed shaders module to use STL map container instead of CShaderArray.
  1522. - Fixed SelectAllOfType for entities and patches.
  1523. - Cleaned up unused functions in shaders API.
  1524. - Decoupled selecting a texture in texture window from applying a texture to selection.
  1525. 21/04/2003
  1526. SPoG
  1527. - Fixed memory leaks in image loaders, texdef_t, csg subtract, picomodel module.
  1528. - Fixed uninitialised memory references in renderer, texdef_t, eclass loader, undo system.
  1529. - Refactored tga loader.
  1530. - Cleaned up image module, enabled pcx and bmp loaders.
  1531. 17/04/2003
  1532. SPoG
  1533. - Fixed shift-texture on selected brush faces.
  1534. - Changed brush b-rep algorithm to have higher tolerance for similar planes.
  1535. - Changed brush b-rep algorithm to always produce a valid connectivity graph.
  1536. - Added setting/getting shader for patches.
  1537. 16/04/2003
  1538. SPoG
  1539. - Fixed tracking of in-use shaders (though undo queue still keeps shader references).
  1540. - Changed brush faces to store state in undo-system cleanly.
  1541. - Fixed flush & reload shaders and sleep/wake.
  1542. - Ensured that shaders are never leaked.
  1543. - Fixed bool conversion warnings.
  1544. 15/04/2003
  1545. SPoG
  1546. - Added clamping of planepts on export to nearest 65536th of 1 unit.
  1547. - Changed m4x4 rotation functions to use double-precision for angles in radians.
  1548. - Changed m4x4 quaternion rotation to use double-precision internally.
  1549. - Changed float printing to use %g instead of %f (strips trailing zeros).
  1550. 13/04/2003
  1551. SPoG
  1552. - Fixed brush import failing to update bounding boxes.
  1553. 11/04/2003
  1554. SPoG
  1555. - Refactored Brush class into Brush, BrushInstance and BrushNode.
  1556. - Fixed various flaws stopping brush b-rep algorithm from being 100% reliable.
  1557. 02/04/2003
  1558. SPoG
  1559. - Changed manipulator to move to position of selected brush components.
  1560. 01/04/2003
  1561. SPoG
  1562. - Fixed xml parser failing to resolve predefined entities.
  1563. 31/03/2003
  1564. SPoG
  1565. - Fixed asserts in brush manipulation when creating invalid brushes.
  1566. - Removed automatic update of current texdef.
  1567. - Added Get Texture and Set Texture to textures menu.
  1568. 29/03/2003
  1569. SPoG
  1570. - Fixed array template failing to free zero-sized allocations.
  1571. - Changed clipper mode to behave as a component-editing-mode.
  1572. - Removed right-click-to-drop-clip-point - use X and leftclick instead.
  1573. 28/03/2003
  1574. SPoG
  1575. - Changed scene graph to sort objects in ascending order of creation time.
  1576. 27/03/2003
  1577. SPoG
  1578. - Fixed bug in clone-selection causing only first selected brush to be cloned.
  1579. - Optimised select-all for brush/patch components.
  1580. - Changed edge/face/vertex toggles to toggle correctly.
  1581. 26/03/2003
  1582. SPoG
  1583. - Removed win32/x dependencies from gl interface.
  1584. - Removed win32/glib dependencies from core interface.
  1585. - Replaced void* in gtk helper functions with forward-declared GtkWidget.
  1586. - Changed gtk helper functions to return enumerated values instead of win32 IDOK.
  1587. - Removed WINAPI macro for __stdcall from all interfaces.
  1588. - Removed unnecessary dependencies from core stdafx/qe3 header.
  1589. 25/03/2003
  1590. SPoG
  1591. - Changed class-level render states to be static for Brush and Patch.
  1592. - Refactored brush implementation - breaking it up into smaller parts.
  1593. - Added refcounted ptr template to track refcounts.
  1594. - Fixed refcount bug introduced by new clone-selection.
  1595. - Fixed warnings in brush implementation.
  1596. - Cleaned up plugin interface header inclusion.
  1597. 24/03/2003
  1598. SPoG
  1599. - Fixed crash on building unbounded brushes in release build.
  1600. - Changed assertion failures to be non-fatal in release build.
  1601. - Moved OS-specific gl headers into separate files.
  1602. - Moved app-shaders interface into a separate file.
  1603. - Cleaned up dependencies for brush implementation.
  1604. 23/03/2003
  1605. SPoG
  1606. - Added per-instance selection of patch vertices.
  1607. - Fixed per-instance vertex selection rendering on multiple instances.
  1608. - Refactored patch/brush render code.
  1609. - Changed manipulator transforms to convert to local space before applying.
  1610. - Fixed selection test for picomodule meshes.
  1611. - Fixed selection test winding order for triangles.
  1612. - Fixed update of window title on new-map and load-map.
  1613. - Changed selection to work with exactly side-on faces.
  1614. - Refactored instance implementation to reduce code bloat.
  1615. - Fixed map export always exporting root.
  1616. 21/03/2003
  1617. SPoG
  1618. - Fixed external resource tracking to preserve uppercase characters in names.
  1619. - Changed clone-selection to not use global copy/paste.
  1620. 20/03/2003
  1621. SPoG
  1622. - Changed map-save to save all saveable files that the map references.
  1623. 16/03/2003
  1624. SPoG
  1625. - Moved hashtable and hashfunc into libs.
  1626. - Cleaned up renderer interface and selection interface.
  1627. - Refactored frustum testing class.
  1628. 12/03/2003
  1629. SPoG
  1630. - Moved winding-specific stuff from brush obj to winding obj.
  1631. - Refactored filter subsystem to remove dependency on entity/brush/patch.
  1632. 07/03/2003
  1633. SPoG
  1634. - Fixed crash when clicking cancel from patch cap-dialog.
  1635. - Changed selection tests to ignore back-facing faces.
  1636. 05/03/2003
  1637. SPoG
  1638. - Fixed failure to release cloned scene graph nodes.
  1639. - Fixed selection manager failing to release render states.
  1640. - Fixed eclass system failing to release render states.
  1641. 04/03/2003
  1642. SPoG
  1643. - Fixed writing-past-end of vertex arrays in brush rendering.
  1644. - Fixed releasing data stored in undo system when deleting undoables.
  1645. - Fixed crash in misc_model when model fails to load.
  1646. - Fixed undo for clone/rotate/flip/nudge/set-texture operations.
  1647. - Cleaned up surface dialog.
  1648. 01/03/2003
  1649. SPoG
  1650. - Changed clipper split-selection to keep result selected.
  1651. - Cleaned up and finalised picomodule, adding to cvs.
  1652. 28/02/2003
  1653. SPoG
  1654. - Cleaned up entity list window.
  1655. - Fixed crash on freeing a map while entity list node is selected.
  1656. - Fixed crash on clone/copy of externally referenced brushes.
  1657. - Added multiple-selection support to entity list.
  1658. - Added updating entity list selection display on selection changes.
  1659. 26/02/2003
  1660. SPoG
  1661. - Added stl_warnings include.
  1662. - Fixed tracking of map-modified-since-last-saved.
  1663. 24/02/2003
  1664. SPoG
  1665. - Fixed missing map-release when map-load fails.
  1666. - Changed map-rename (save-as) to flush undo queue.
  1667. - Fixed bug in exporting selections.
  1668. 23/02/2003
  1669. SPoG
  1670. - Fixed redo on changing misc_model "model" key.
  1671. 22/02/2003
  1672. SPoG
  1673. - Changed undo interface to factor out global undo system.
  1674. 21/02/2003
  1675. SPoG
  1676. - Started cleaning up Map subsystem.
  1677. 20/02/2003
  1678. SPoG
  1679. - Added 'clone subgraph' feature to core, using direct xml import/export.
  1680. - Added 'save' feature to reference cache.
  1681. - Added scope timer object.
  1682. - Changed scene graph interface to allow setting scene root.
  1683. - Changed core to use reference cache to track current map.
  1684. - Removed mapmodel module.
  1685. - Fixed relative paths for loading maps as misc_model.
  1686. 19/02/2003
  1687. SPoG
  1688. - Changed model/map modules to register their file types on load.
  1689. - Added map module manager to support unlimited map loader modules.
  1690. 18/02/2003
  1691. SPoG
  1692. - Changed vertex buffer template to support resizing.
  1693. - Changed vertex buffer search algorithm to iterate instead of recurse.
  1694. 17/02/2003
  1695. SPoG
  1696. - Fixed sorting bug with render-states.
  1697. - Fixed colour state when disabling gl_color_array.
  1698. - Fixed unterminated loop in scenegraph traversal.
  1699. - Fixed freeing project entity twice on shutdown (infinite loop).
  1700. - Fixed failing to destroy the scene graph on exit (oops).
  1701. 07/02/2003
  1702. SPoG
  1703. - Added updating current texdef when a face is selected.
  1704. - Fixed crash when creating a brush with duplicate planes.
  1705. 06/02/2003
  1706. SPoG
  1707. - Fixed various issues with 'save region'.
  1708. - Changed default current texdef to use game-specific scale.
  1709. - Changed brush creation to use current texdef.
  1710. - Changed clipper to use current texdef.
  1711. - Fixed bug in selection counting for patch control points.
  1712. 05/02/2003
  1713. SPoG
  1714. - Fixed reversed solid-selection-outline preference.
  1715. - Finished factoring out face_t.
  1716. - Added script token writer interface for map export.
  1717. - Changed map export interface to use script token writer.
  1718. 04/02/2003
  1719. SPoG
  1720. - Added depth-buffer-write enable/disable feature to renderer.
  1721. - Changed Pointfile class to use renderer.
  1722. - Continued factoring out face_t.
  1723. 03/02/2003
  1724. SPoG
  1725. - Fixed temporary objects leaving dangling references in the undo system.
  1726. - Changed import-map to not modify existing selection.
  1727. 02/02/2003
  1728. SPoG
  1729. - Fixed frustum culling for transformed nodes.
  1730. - Fixed hide/filter/region to work independently.
  1731. - Added highlighting of selected brush faces in component mode.
  1732. - Fixed bug detecting thin area-selection if dragged down or left.
  1733. - Renamed brush_type to Brush.
  1734. - Renamed face_type to Face.
  1735. - Started factoring out face_t.
  1736. 01/02/2003
  1737. SPoG
  1738. - Improved edge and vertex manipulation.
  1739. - Removed unnecessary graph traversals for rendering/selection.
  1740. 31/01/2003
  1741. SPoG
  1742. - Merged changes since last merge from merge-1_2_10-post to spog_branch.
  1743. - Merged changes since last merge from HEAD to spog_branch.
  1744. - Tagged HEAD after merging as 'merge-spog_branch-post'.
  1745. - Added walker to merge sibling worldspawns.
  1746. - Merged changes to Construct for PPC from trunk.
  1747. - Fixed over-enthusiastic worldspawn merging.
  1748. - Fixed misc_model "angle" key setting pitch instead of yaw.
  1749. - Fixed entity set-key-value changing scene-graph topology.
  1750. 30/01/2003
  1751. SPoG
  1752. - Added subgraph traversal feature to scenegraph traversal.
  1753. 29/01/2003
  1754. SPoG
  1755. - Changed scene graph implementation to allow nested traversals.
  1756. 28/01/2003
  1757. SPoG
  1758. - Fixed angles key order for misc_model.
  1759. 27/01/2003
  1760. SPoG
  1761. - Fixed typo causing set-texture-of-selection to behave incorrectly.
  1762. 26/01/2003
  1763. SPoG
  1764. - Replaced all tabs with spaces in CHANGES.
  1765. - Fixed entity bounds updates for 'light'.
  1766. - Fixed code that doesn't conform to c++ standard as enforced by gcc.
  1767. 24/01/2003
  1768. SPoG
  1769. - Added missing file: icharstream.h.
  1770. - Fixed bug with synchronisation of brush-face instance data.
  1771. - Added .map format import/export interfaces.
  1772. - Removed last remnants of IBrush.
  1773. - Removed IPatch.
  1774. - Moved walkers defined in in mainframe.cpp to appropriate places.
  1775. 23/01/2003
  1776. SPoG
  1777. - Changed scenegraph traversals to use a compiled graph.
  1778. 20/01/2003
  1779. SPoG
  1780. - Changed selection interface to hide per-instance data.
  1781. - Added streaming tokeniser for .map format.
  1782. - Changed mapq3 module to use streaming tokeniser.
  1783. - Added xml stream interface for input and output.
  1784. - Added xml stream parser based on libxml2 SAX.
  1785. - Changed mapxml module to use xml stream input.
  1786. - Changed brush and patch to use xml stream input.
  1787. - Added xml stream writer.
  1788. - Changed mapxml module to use stream output.
  1789. - Changed brush and patch to use xml stream output.
  1790. 16/01/2003
  1791. SPoG
  1792. - Disabled pivot updates while selection is being manipulated.
  1793. - Changed pivot calculation to use instanced world-bounding-box.
  1794. - Fixed crash bug in PositionView.
  1795. 14/01/2003
  1796. SPoG
  1797. - Merged with branch merge-1_2_10-post at tag spog_merge_merge-1_2_10-post
  1798. - Removed 10k+ lines of unused #if 0 code.
  1799. - Removed unused declarations in qe3.h.
  1800. - Removed brush and face types from qertypes.h.
  1801. - Removed plugin API stuff dependant on brush type.
  1802. - Added per-instance selection for brush faces.
  1803. 08/01/2003
  1804. SPoG
  1805. - Added selection counters for primitive/component modes.
  1806. - Added face-drag mode (default shortcut key = F).
  1807. - Added face-centre-point rendering/selection/editing.
  1808. 07/01/2003
  1809. SPoG
  1810. - Changed selection to work per-instance.
  1811. 06/01/2003
  1812. SPoG
  1813. - Changed selector interface to allow per-entity selection tests.
  1814. 06/12/2002
  1815. SPoG
  1816. - Added selection-test and selector objects to clean up selection system.
  1817. - Unified key modifiers for selection in both primitive and component modes.
  1818. - Added mapmodel module to load .map and .xmap as misc_model.
  1819. 02/12/2002
  1820. SPoG
  1821. - Added debug rendering of a selection test.
  1822. - Fixed bugs in triangle/line clipper, making selection work properly.
  1823. - Refactored selection system interface.
  1824. - Added undo for texture nudge.
  1825. - Fixed minor render-state bug.
  1826. 29/11/2002
  1827. SPoG
  1828. - Optimised wireframe drawing of brushes with back-face culling.
  1829. - Optimised brush-winding generation.
  1830. - Changed winding generation to be more robust with large world extents.
  1831. - Fixed crashes with unbounded-face and degenerate-edge cases.
  1832. 20/11/2002
  1833. SPoG
  1834. - Completed rotation manipulator.
  1835. - Added translation manipulator for the default editing mode.
  1836. - Changed XY mouse-chaser speed to depend on distance mouse moved outside window.
  1837. 15/11/2002
  1838. SPoG
  1839. - Added initial version of maya-style manipulators - rotation manipulator.
  1840. 07/11/2002
  1841. SPoG
  1842. - Fixed false asserts in Brush ConstructPrefab.
  1843. - Undo system optimisation - uses binary-sorted container to speed up finding already-added objects.
  1844. - Fixed crash when transforming objects which don't support edit_interface.
  1845. - Fixed clone command to nudge the selection after cloning.
  1846. - Fixed clipper to remove brushes that are completely behind the clip plane.
  1847. 06/11/2002
  1848. SPoG
  1849. - Brushes: cleaned up per-face operations to use face visitor pattern.
  1850. - Fixed setting brush face texdef, with fully functioning undo on individual brush faces.
  1851. 04/11/2002
  1852. SPoG
  1853. - Refactored renderer to two objects, camera and XY renderer - XY uses entity shaders.
  1854. - Experimental pivot object.. work-in-progress.
  1855. - Modified scene-graph instance-caching to maintain multiple instances within nodes.
  1856. - Fixed undo bug, deleting a void* doesn't call the destructor.
  1857. - Rewrote filters system to work with scene graph system.
  1858. - Cleaned up quake entity module to provide same functionality as before.
  1859. - Refactored render-state cache to use generic hashtable and reference-cache templates.
  1860. 19/10/2002
  1861. SPoG - spog_branch - experimental - work-in-progress
  1862. - added scene graph library: defines interfaces, generic graph node types,
  1863. re-usable systems for traversals, traversal paths, node containers,
  1864. multiple-instance caching of world-space-transforms/bounding-volumes/visibility.
  1865. - added scene graph traversals to replace all traversals of 'active_brushes',
  1866. 'selected_brushes', 'filtered_brushes' and 'entities' linked-lists.
  1867. - added view module: view-volume-culling system acting on the scene graph,
  1868. uses scene heirarchy to minimise culling tests per frame.
  1869. - added opengl-state module: sorts opengl-state objects (shaders) to minimise
  1870. opengl state changes during rendering.
  1871. - added renderer module: culls objects outside the view volume,
  1872. gathers non-culled renderable objects from the scene graph,
  1873. keeps track of state during traversal, adds renderable objects to correct opengl-state.
  1874. - added selection module: sets view volume to the selection box/ray, culls
  1875. objects outside the view volume, gathers non-culled selectable objects
  1876. from the scene graph (entity/primitive/component),
  1877. selects gathered objects (select/toggle/cycle) or moves things if already-selected.
  1878. - added patch module: encapsulates a patch as a scene graph node,
  1879. optimised patch tesselation.
  1880. - added brush module: encapsulates a brush as a scene graph node,
  1881. adapts multiple-brush operations to use the scene graph.
  1882. - adapted entity module: encapsulates an entity as a scene graph node/subtree,
  1883. shares common code between different visualised entity types.
  1884. - adapted model module: encapsulates a model as a scene graph node/subtree.
  1885. - added undo module: completely new compact infinite-undo-system,
  1886. operates on undoable objects, uses minimal-state data to store objects,
  1887. uses refcounting to undo "deleted" objects.
  1888. TODO: cleanup: many simple things are still broken or not functioning in the right way..
  1889. see !\todo items in the code (not all are documented yet though).
  1890. Selection module probably needs refactoring some more - perhaps split off the move-already-selected stuff.
  1891. The dependencies are still pretty bad.. need to refactor stdafx.h/qertypes.h.
  1892. Some of the above modules are not really modules, they're static-linked to the core, but could easily be dynamic-linked.
  1893. The interfaces to brushes and entities still expose brush_t and entity_t for backwards-compatibility.
  1894. NOTE: some todos are #if 0 because their functionality is (or will be) replaced by the new systems.
  1895. ------ branch point - spog_branch
  1896. 30/08/2003
  1897. SPoG
  1898. - Ported changes from trunk.
  1899. 17/08/2003
  1900. SPoG
  1901. - Ported changes from trunk.
  1902. - Added quake pack to win32 setup scripts.
  1903. - Fixed crash in RunBsp.
  1904. 17/05/2003
  1905. SPoG
  1906. - Renamed stream interfaces with C and I prefix.
  1907. - Shoehorned bytestream into idatastream.
  1908. - Moved member classes out of IArchive, replaced with member typedefs.
  1909. - Renamed filesystem, path, dynamic string, file input stream with C and I prefix.
  1910. - Documented filesystem, path, dynamic string, file input stream.
  1911. - Cleaned up game-specific encapsulation classes a little.
  1912. 16/05/2003
  1913. TTimo
  1914. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=815
  1915. found out about string_t that slept through my reviews
  1916. Updated list of broken stuff on this branch:
  1917. - include/bytestream.h: remove this file, extend idatastream.h header
  1918. from the code conventions:
  1919. include/ directory:
  1920. This directory is holding the API header files for the synapse modules (plus a few build control and version related headers)
  1921. All headers that describe synapse APIs should start with an i: ishader.h igl.h
  1922. The few files in include/ that don't start with a lowercase i are specific files for build control and configuration.
  1923. Regular developement never creates non i-prefixed files in include/
  1924. the merge with IDataStream goes like this (note the corrected class names):
  1925. class IInputStream
  1926. class IOutputStream
  1927. class IDataStream : public IInputStream, IOutputStream
  1928. class ISeekableStream
  1929. class ISeekableInputStream : public IInputStream, public ISeekableStream
  1930. class ISeekableOutputStream : public IOutputStream, public ISeekableStream
  1931. typedef unsigned int size_type; goes away, use size_t
  1932. - include/iarchive.h
  1933. renamed VisitorFunc to IArchiveVisitor
  1934. move it out of IArchive class (keep it in iarchive.h though)
  1935. from code conventions:
  1936. Don't declare classes inside classes. Makes the code harder to read and isn't useful to anything.
  1937. - remove libs/bytestreamutils.h
  1938. put that functionality into the IStream stuff / idatastream.h stuff
  1939. anything you retrieve from an IStream should be endian-correct
  1940. - libs/filestream.h
  1941. I'd rather see a header without embedded code, and a .cpp file for it
  1942. - libs/fs_filesystem.h libs/fs_path.h
  1943. those totally lack documentation about what they are doing
  1944. same as above. way too much embedded code. makes things harder to maintain. implement in a .cpp
  1945. and as usual, name the classes correctly, C and I prefixes
  1946. - gamespecific_t: rename correctly to CGameSpecific
  1947. I like the idea of gathering all hardocded game-specific behaviours inside one same class.
  1948. But is it really the topic of bug800?
  1949. - gamespecific_executable_t: rename correctly to CGameSpecificExecutable
  1950. shouldn't this be merged with CGameSpecific?
  1951. 12/05/2003
  1952. SPoG
  1953. - Fixed win32 build error (win32 has no <dirent.h>).
  1954. - Added dir_good() check to handle failure of dir_open() in posix DIR wrapper.
  1955. - Renamed dynamic_string_t and path_t to DynamicString and UnixPath respectively.
  1956. - Removed unnecessary use of 'inline' and 'virtual' keywords in class definitions (bad habit).
  1957. - Documented archive interface.
  1958. 09/05/2003
  1959. TTimo
  1960. - some easy fixes to get it to startup on Linux
  1961. - tagging the current source as bug800-spog, preparing rollback
  1962. SPoG
  1963. - Added an implementation of IArchive to do OS filesystem access.
  1964. - Changed vfspk3 to use above implementation for OS filesystem access.
  1965. - Added const qualifiers to vfsGetFullPath and everything dependant on it.
  1966. - Changed vfsGetFileList to use "*" to indicate all-files instead of a NULL pointer.
  1967. - Extended IArchive interface to allow for extra filesystem functionality.
  1968. Added method to check if a file exists quickly.
  1969. Added method to traverse the filesystem with control on start-dir and depth of recursion.
  1970. - Defined implementation requirements for IArchive.
  1971. An archive contains a heirarchy of directories and files, and may contain empty directories.
  1972. An archive can be traversed in directory order.
  1973. Directories can be distinguished from files during a traversal.
  1974. Directory paths will always end with a separator.
  1975. File entries can be opened as an IArchiveFile.
  1976. IArchiveFile provides a simple non-seekable input stream which can only be read forwards.
  1977. Any number of files may be opened and read from an archive simultaneously.
  1978. An archive may be released while one or more files are still open, the files will remain valid until released.
  1979. - Changed archivepak, archivezip and archivewad to implement all IArchive requirements.
  1980. - Factored common code from archive implementations out into new lib/headers:
  1981. fs_filesystem.h: a templated filesystem container, with iterators and efficient traversal.
  1982. fs_path.h: a dynamic filesystem path object, with separator checking and efficient memory management.
  1983. ibytestream.h: abstract interfaces for input byte streams.
  1984. bytestream.h: utilities operating on abstract input byte streams.
  1985. filestream.h: a c++ wrapper for stdc FILE object, implementing a seekable input stream.
  1986. - Added a new pkzip-reader implementation, designed to be orthogonal to the compression library used.
  1987. - Added a zlib input stream object, which decompresses data from an abstract byte stream on the fly.
  1988. - Removed archivezip code copy/pasted/hacked from zlib and unzip.c, replaced by pkzip-reader and zlib input stream.
  1989. - Changed vfsLoadFile to return 0 for a zero-sized file, only returning -1 if it failed to load the file.
  1990. - Removed halflife-specific disabling of shader-loading, thereby allowing common-hydra.shader to work.
  1991. - Added archivezip, archivewad and archivepak to win32 setup scripts.
  1992. - Updated win32 setup scripts for halflife media.
  1993. - Updated cons scripts for archivezip, archivewad and archivepak.
  1994. - Added printing of warnings when vfs functions are given invalid input paths.
  1995. -------- branchpoint: "bug800-spog_branch"
  1996. 30/08/2003
  1997. SPoG
  1998. - Ported changes from trunk since branch point.
  1999. 11/08/2003
  2000. SPoG
  2001. - Split qe3.h up into multiple headers.
  2002. - Cleaned up use of win32 symbols:
  2003. WINAPI macro for module functions removed.
  2004. GUID for module interfaces replaced by string.
  2005. boolean replaced by bool.
  2006. MB_OK etc gui defines replaced by enumerations.
  2007. - Removed plugin stuff deprecated by synapse from qerplugin.h.
  2008. - Cleaned up use of glib symbols:
  2009. guint32, gdouble, gboolean typedefs removed from non-glib-dependent code.
  2010. TRUE/FALSE replaced by c++ bool true/false.
  2011. - Removed all "extern" function declarations.
  2012. - Removed dependency on MainFrame from preferences.h.
  2013. - Moved synapse server and pluginmanager instances to pluginmanager.cpp.
  2014. - Split pluginmanager.cpp into three parts:
  2015. Radiant's synapse client stuff in plugin.cpp.
  2016. Implementation of brush/entity/patch-handles stuff in pluginapi.cpp.
  2017. Synapse server init/shutdown in pluginmanager.cpp.
  2018. - Added forward-declarations to avoid including other headers.
  2019. - Replaced CString usage with Str;
  2020. - Removed unused brush-scripts stuff.
  2021. - Cleaned up patch-vertex-area-selection logic.
  2022. - Removed very old code chunks that were commented or #if 0.
  2023. - Replaced project-entity with a dedicated key/value string map.
  2024. ---- branch point - spog-cleanup
  2025. 06/12/2003
  2026. SCDS_ReyalP
  2027. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=930
  2028. shortcuts to change texture window scale
  2029. 02/12/2003
  2030. SCDS_ReyalP
  2031. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=913
  2032. fix for single monitor window positioning save
  2033. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=924
  2034. fixes to CenterXYView shortcut, correctly bound to Shift+Control+Tab now
  2035. TTimo
  2036. - add a 'q3map2' command line to win32_install.py, factorize and remove win32_install_q3map2.py
  2037. -- linux 1.3.14 test build 1
  2038. 29/11/2003
  2039. TTimo
  2040. - heretic2 has no q2map. linux setup tries to install and breaks
  2041. removed faulty setup line
  2042. - cleaned more Linux setup fuckage caused by q2/her2
  2043. a tip: rm -rf build install before building and testing a new setup
  2044. 28/11/2003
  2045. ydnar
  2046. - full SCC purge of the vs.net project files (for real this time)
  2047. - added seperate Q3Map2 build targets
  2048. - added seperate Q3Map2 post-build Python script
  2049. - _skybox entity support
  2050. - _skybox and _decal in entities.def (Q3)
  2051. -- win32 1.3.14 test build 1
  2052. 28/11/2003
  2053. djbob
  2054. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=899
  2055. bobtoolz update (icon functionality is in menu too)
  2056. djbob & TTimo
  2057. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=842
  2058. migration of the win32 build system to vs.net/VC7
  2059. new libxml and libpng packages are required:
  2060. http://zerowing.idsoftware.com/libxml/
  2061. http://zerowing.idsoftware.com/libpng/
  2062. updated win32_install.py for new names and paths
  2063. TTimo
  2064. - assraped the vcproj with sed to remove Scc entries
  2065. SCDS_ReyalP
  2066. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=88
  2067. 2D background image plugin
  2068. TTimo
  2069. - putting together win32 setup updates for 1.3.14
  2070. msvcr70.dll goes in core directory
  2071. bkgrnd2d plugin content
  2072. changed file paths (libxml/libpng)
  2073. .xlink for new JA content
  2074. 27/11/2003
  2075. TTimo
  2076. - using a central scons.signatures file for checksums
  2077. - version bump to 1.3.14
  2078. - a libxml-related build bug in qe3.cpp on Debian sid
  2079. - it looks like Sid no longer has inflate_mask exported from /usr/lib/libz.so
  2080. switched the mask to be defined in our source
  2081. this may be a problem on other distros, and on holy box (Woody)
  2082. SCDS_ReyalP
  2083. - bug 921 and 922, Z floating window fixes
  2084. - bug 926, hullcaulk, hintskip, subtlehint
  2085. EvilTypeGuy
  2086. - bug 505 - select all faces with a given texture
  2087. 19/11/2003
  2088. ydnar
  2089. - clipper tool plane points default to 1st selected patch mesh
  2090. 17/11/2003
  2091. TTimo
  2092. - upgraded server to subversion 0.33
  2093. -- released 1.3.13
  2094. 10/11/2003
  2095. SCDS_reyalP
  2096. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=917
  2097. floating windows startup crash
  2098. 09/11/2003
  2099. TTimo
  2100. - fix M4_GAME_ET ( OSX setup )
  2101. AstroCreep
  2102. - cleaned up JA shader scripts
  2103. 01/11/2003
  2104. ydnar
  2105. - Merged ASE submaterial/subobject code from BirdDawg
  2106. - Made Q2/Heretic2 tools not use precompiled headers to eliminate Win32 compilation errors
  2107. - Added glColor4ubv() support to the GL function table
  2108. - Changed PicoModel rendering to use glColor4ubv() instead of 4 divides and pass-by-value glColor4f()
  2109. - Fixed bug 900 by setting alpha to 255 explicitly in image module, rather than 3 input components,
  2110. which was borking Q3Map2 jpeg loading, and thus compiles
  2111. 24/10/2003
  2112. TTimo
  2113. - bump to 1.3.13
  2114. Anders
  2115. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
  2116. new osx patch, fixes strip bug in setup. merging setup patches to a single file
  2117. SCDS_reyalP
  2118. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=900
  2119. Some jpegs get garbaged alpha channel
  2120. 22/10/2003
  2121. -- merge https://zerowing.idsoftware.com:666/radiant/GtkRadiant/branches/Release-1.3.12/
  2122. 19/10/2003
  2123. TTimo
  2124. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
  2125. scons BUILD=info to generate a tarball and it's .info
  2126. 18/10/2003
  2127. Spog
  2128. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=888
  2129. patch for 16 bit RGBA support in glwidget
  2130. -- released 1.3.12 Linux
  2131. 14/10/2003
  2132. TTimo
  2133. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=879
  2134. fixed hellish dlclose issue only occuring with holy builds
  2135. -- released 1.3.12 win32
  2136. -- end merge
  2137. Arnout
  2138. - added epsilon testing to hashtable compares to eliminate almost-identical vertices
  2139. - pico surfaces now use the normals from LWO vertices
  2140. 21/10/2003
  2141. Arnout
  2142. - added hashtable for faster vertex matching during LWO surface generation
  2143. - model rendering now uses DrawElements and will use vertex colours in wireframe/flats shade mode
  2144. 20/10/2003
  2145. Arnout
  2146. - added LWO support to picomodel.
  2147. shader names are derived from surface name
  2148. only geometry from layer 0 is used
  2149. - added support for 'vertical flipped' TGAs
  2150. 19/10/2003
  2151. Arnout
  2152. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=893
  2153. fixed starton primary monitor
  2154. fixed mouse pointer setting on win32 to properly translate gdk's offset coordinate system in windows' one
  2155. -- released 1.3.12 win32
  2156. 11/10/2003
  2157. Spog
  2158. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=865
  2159. fix texture subsets
  2160. TTimo
  2161. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=889
  2162. misc update, missing JA system textures
  2163. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=824
  2164. fixed .pref file trashing
  2165. Nurail
  2166. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=881
  2167. BSP monitoring disabled by default in Q2
  2168. 09/10/2003
  2169. TTimo
  2170. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=883
  2171. more JA pack: shaders and mapextras.pk3 textures
  2172. - fix Q2 win32_install.py to put the tools at the right spot
  2173. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=878
  2174. correctly support PNG images with an alpha channel
  2175. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=885
  2176. fix console to refresh during a texture directory load
  2177. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=739
  2178. fix weird Shift + Control + Z causing a Redo in non-floating window mode
  2179. 07/10/2003
  2180. Nurail & TTimo
  2181. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
  2182. Q2 tools, added -fs_basepath. Need corresponding setup and .proj updates
  2183. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=875
  2184. fixed broken surface properties in Q2 surface plugin
  2185. TTimo
  2186. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
  2187. more fixes, build paths in scons, take out INSTALL config on command line (not functional + not need)
  2188. added Q2 tools back to Linux setup
  2189. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
  2190. using "*" as the shaders minor in surface plugin
  2191. - updated makeself copy to the latest from icculus.org cvs
  2192. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=574
  2193. sprite plugins, tweak to make it functional for all games
  2194. - updated Q2 tools .dsp
  2195. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=876
  2196. more Jedi Academy setup work and content
  2197. moving imagepng.dll module to the core, as now both Sof2 and JA need it
  2198. sample maps reorg, new siege_hoth_sample.map
  2199. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=874
  2200. a lot more models - using a dynamic File Group in IS to cope with that
  2201. - Q2 IS setup fix, was not properly putting stuff in baseq2/
  2202. IS setup: tweak to Q2 tools stuff
  2203. 06/10/2003
  2204. TTimo
  2205. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
  2206. Q2 setup needs to be cleaned up and unified between win32 and Linux
  2207. using INSTALL_Q2 and TOOLS_Q2 in SCons script to install the Q2 tools
  2208. fixed the setup build dependencies to reference the Q2 tools targets
  2209. moved the Q2 specific modules imagewad and vfspak to q2/modules
  2210. 05/10/2003
  2211. TTimo
  2212. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=871
  2213. updating the gtk2 version to 2.2.4
  2214. adding an SVN module with the Gtk2 developer package: checkout gtk2-win32
  2215. updating IS to the new files
  2216. sed'ing the .dsp to replace src-gtk2 by gtk2-win32
  2217. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=609
  2218. Q2 tools: comment out dupe strupr on win32
  2219. update IS setup to missing Q2 stuff ( vfspak and tools )
  2220. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=866
  2221. Fixed Camera inspector window not refreshing. Was a missing top level gtk_widget_show call
  2222. 03/10/2003
  2223. Nurail
  2224. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=609
  2225. quake2 tools build scripts
  2226. Linux setup updates - Q2 game pack in Linux setup
  2227. TTimo
  2228. - scan through all URL links in game.xlink to update them
  2229. - added JA links (Raven and MapCenter forums)
  2230. 30/09/2003
  2231. TTimo
  2232. - update all synapse.config, win32 .dsw and install_win32.py for new surface module
  2233. - Jedi Academy and Quake II game packs in IS setups
  2234. - hardcoded hacks in editor core for JA, copied over from JKII
  2235. - bug #867, disable sleep by default
  2236. - q3map2 bug fix
  2237. Nurail
  2238. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=862
  2239. Q2's 'no patch' stuff
  2240. 29/09/2003
  2241. TTimo
  2242. - OSX: fixup setup.xml.in
  2243. -- merge bug856 back into trunk
  2244. 16/09/2003
  2245. Nurail
  2246. - new patch + win32 stuff for surface module
  2247. TTimo
  2248. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=804
  2249. refactored the XML synapse.config handling:
  2250. better detection of invalid XML file
  2251. less code, factorized to CSynapseClient::ConfigXML
  2252. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=828
  2253. fixing bobtoolz 'shaders' major loading issues
  2254. added '*' minor. to be used with lots of caution. only if the given major will have a single API such as 'shaders'
  2255. also, map module was missing a VFS entry in non-HL configs. that's bad karma, using a minor "*" instead
  2256. NOTE: on a lot of modules we could be using a '*' entry instead of having lines in synapse.config
  2257. - took out obsolete md3model
  2258. 15/09/2003
  2259. Nurail
  2260. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856
  2261. quake2 surface module
  2262. 07/09/2003
  2263. Nurail & TTimo
  2264. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856
  2265. a surface inspector module to customize per-game API
  2266. removing DO_SURFACEPLUGIN define (enabled implicitely)
  2267. removing bSurfacePropertiesPlugin (true implicitely)
  2268. remove SI_SetActiveInRadiant, it's always on by default
  2269. why was USE_UNDOTABLE_DEFINE taken out? - put back in
  2270. removed DBG_PLUGIN define and related code, that stuff is from way back and no longer relevant
  2271. cleanup QERApp_FreeShaders in shader module from DO_SURFACEPLUGIN stuff
  2272. the WINAPI stuff in interfaces is not needed, that's an old remnant. Cleaned up
  2273. -- end merge bug856 back into trunk
  2274. 19/09/2003
  2275. Justin Blur
  2276. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=785
  2277. fix ~/.radiant permission bug
  2278. Nurail & TTimo
  2279. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=849
  2280. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=851
  2281. win32 updates for the new modules and install_win32.py
  2282. 16/09/2003
  2283. Nurail & Hydra
  2284. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=848
  2285. q2 map format minor
  2286. 08/09/2003
  2287. Tr3B
  2288. - imagepng.so / PNG format support in Linux
  2289. NOTE: atm no official supported Linux game by GtkR uses this
  2290. 07/09/2003
  2291. Nurail
  2292. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=851
  2293. imagewal.so module / wal image format
  2294. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=840
  2295. md2 support in picomodel
  2296. 06/09/2003
  2297. Nurail & TTimo
  2298. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=848
  2299. renaming mapq3.so to map.so
  2300. added hooks for Q2 map format load/save to single map module (minor mapq2)
  2301. Nurail
  2302. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=849
  2303. vfspak port to synapse and updates
  2304. 04/09/2003
  2305. SPoG
  2306. - Fixed crash in RunBsp caused by passing an invalid pointer to printf.
  2307. - Changed console to wrap long lines instead of using horizontal scrollbar.
  2308. 30/08/2003
  2309. Anders & TTimo
  2310. - OSX setup, new patch to make scons SETUP=1 produce a .run
  2311. - don't put bspc Linux binary in the setup
  2312. 30/08/2003
  2313. Anders & TTimo
  2314. - OSX setup, new patch to make scons SETUP=1 produce a .run
  2315. - don't put bspc Linux binary in the setup
  2316. 26/08/2003
  2317. Anders
  2318. - more scons OSX, start on setup stuff
  2319. 25/08/2003
  2320. TTimo
  2321. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=855
  2322. make 'move into worldspawn' work again
  2323. Anders Gudmundson & TTimo
  2324. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
  2325. OSX scons build system
  2326. 24/08/2003
  2327. ydnar
  2328. - Removed "test.cpp" from radiant.dsp (merge artifact?)
  2329. - Added ddslib to radiant.dsw
  2330. - Correctly set lib deps for q3map2.dsp for ddslib
  2331. - [bug 852] Increased buffers from 260 bytes on Win32 to 4096 bytes
  2332. TTimo
  2333. - bump to ver 1.3.12
  2334. - EnsurePythonVersion broke in 0.91 (commented out)
  2335. David Hogue
  2336. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=844
  2337. q3data Linux. q3data can read .ase and turn them into .md3
  2338. 23/08/2003
  2339. ydnar
  2340. - Added ddslib to repository, based on nvidia sample code, cleaned up a bit
  2341. straight C, loads DXT1, DXT3 and DXT5 format DDS textures.
  2342. 22/08/2003
  2343. TTimo
  2344. - https://zerowing.idsoftware.com:666/viewsvn/
  2345. - Arnout's commit email script - try #2
  2346. the commit script doesn't handle viewsvn root remaps (radiant instead of radiant.svn)
  2347. adding a prefix to the report
  2348. 04/08/2003
  2349. TTimo
  2350. - conversion from CVS to Subversion:
  2351. repository convert completed (with revml)
  2352. module repositories glued together in a single one
  2353. hooking email commit scripts and backup scripts
  2354. - Python >= 2.1 required instead of 2.2
  2355. 01/08/2003
  2356. SPoG
  2357. - Changed gl widget to request maximum available depth buffer precision.
  2358. - Changed all uses of deprecated GtkCList and GtkCTree to use GtkTreeView/Model.
  2359. - Fixed directory handle leakage in synapse module search.
  2360. - Fixed dir_dialog always returning NULL for Textures -> Load Directory.
  2361. 23/07/2003
  2362. SPoG
  2363. - Ported focus_out_event handlers in gensurf to gtk2 signals system.
  2364. - Fixed failure to load models for entities other than misc_model.
  2365. - Fixed crash in model module shutdown caused by mismatched resource capture/release.
  2366. 22/07/2003
  2367. TTimo
  2368. - fix q3map2 .dsp for correct glib-2.0 includes (common/vfs.c)
  2369. - camera plugin installs to core now (RTCW and ET)
  2370. - fixups to the merged setup stuff
  2371. - patched cvsreport to provide explicit diff for some files #2
  2372. - fix to work with scons 0.90 / added LIBPREFIX ('lib') where needed
  2373. https://sourceforge.net/tracker/?func=detail&atid=398971&aid=766975&group_id=30337
  2374. SPoG
  2375. - Fixed crash in cmdlib ExtractFileBase when source filename is an empty string.
  2376. 20/07/2003
  2377. TTimo
  2378. - SCons scripts for the ported plugins: bobtoolz, camera, prtview, gensurf
  2379. - ET Linux setup script + new plugins
  2380. - q3map2.x86 is installed and wrapped through a q3map2 script (libstdc++ LD_LIBRARY_PATH)
  2381. - update ChangeLog and credits
  2382. - put back the GTKRAD_DIR in .fgl
  2383. 19/07/2003
  2384. SPoG
  2385. - Tagged trunk before merge as bug537-merge-3.
  2386. - Tagged branch port_gtk2_20030307 as gtk2-merge-final.
  2387. - Merged changes since tag bug537-merge-2 into trunk.
  2388. - Removed gtk dependency from plugin toolbar interface.
  2389. - Ported prtview, bobtoolz and gensurf to gtk2.
  2390. 18/07/2003
  2391. Anders Gud
  2392. - OSX build fix
  2393. 16/07/2003
  2394. TTimo
  2395. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=814
  2396. merging ET support code into to trunk
  2397. - cvsreport 0.3.0 - http://www.nongnu.org/cvsreport/
  2398. rolling out this ver since old cvsreport setup broke
  2399. - fixup to build on Linux (including fixing plugin builds)
  2400. -- release-1_3_8-ET
  2401. 02/07/2003
  2402. TTimo
  2403. - new setup build, with patches and updates from SD
  2404. - local fixing of bobtoolz dependency against libcmd, and itoolbar.h gtk header bustage
  2405. 19/06/2003
  2406. TTimo
  2407. - missing plugins. add them to .dsw for default build, add them to IS setup:
  2408. camera, gensurf, bobtoolz, prtview
  2409. - fixup bobtoolz code for VC6. for(int i=0 causing duplicate definition errors
  2410. - removed pk3man from IS (we no longer distribute/maintain it)
  2411. TODO: cvs remove the IS files for it
  2412. - re-enabled plugins in build by default, disabled curry and textool
  2413. TODO: following error when bring up About box of bobtoolz:
  2414. BobToolz::ERROR->Failed To Load Exclusion List: C:\Program Files\GtkRadiant-ET-1.3\plugins\bobtoolz.dllbt\bt-el2.txt
  2415. 18/06/2003
  2416. TTimo
  2417. - add ET game pack. from Arnout's full dump of editor source + game pack data
  2418. trunk tagged at ET-tag for this
  2419. - Dlg_SdAskCorePath:
  2420. szDir = "C:\\Program Files\\GtkRadiant-ET-1.<<RADIANT_MAJOR>>";
  2421. 09/06/2003
  2422. ydnar
  2423. - Added Q3Map2 keys/entities to Quake 3 entities.def
  2424. - Removed obsolete vlight keys from Quake 3 entities.def
  2425. - Added MD5 functionality to mathlib, from:
  2426. http://sourceforge.net/projects/libmd5-rfc/
  2427. ------- merged changes since tag bug537-merge-2 from branch port_gtk2_20030307 to trunk
  2428. TTimo
  2429. - try checkin on branch see if cvsreport 0.3.0 will verbose it
  2430. 08/07/2003
  2431. SPoG
  2432. - Fixed recent-files list for file names containing underscores.
  2433. 07/07/2003
  2434. SPoG
  2435. - Fixed crash and file-type bugs in gtk file-dialog.
  2436. TTimo
  2437. - converted the setup code from perl to python
  2438. - added copy over of libgcc_s and libstdc++, and LD_LIBRARY_PATH in the wrapper script
  2439. 06/07/2003
  2440. SPoG
  2441. - Changed console popup menu to include cut/copy/paste as well as clear.
  2442. 05/07/2003
  2443. SPoG
  2444. - Fixed the way surface-inspector dialog responds to escape key.
  2445. 04/07/2003
  2446. TTimo
  2447. - linux building / SCons
  2448. 0.90 is broken, use 0.14 for now. added version check
  2449. adding scons SETUP=1 option to spawn setup build
  2450. enable back vfswad in scons
  2451. TODO: grab Conscript-setup, convert it to python in build_setup function
  2452. 02/07/2003
  2453. TTimo
  2454. - building a win32 setup, using -gtk2 suffix (game packs in Radiant-1.3-gtk2 and core in GtkRadiant-1.3-gtk2)
  2455. SPoG
  2456. - Ported vfswad to gtk2.
  2457. - Fixed memory leak in vfspk3 directory search.
  2458. - Added vfswad to win32_install.py.
  2459. 09/06/2003
  2460. TTimo
  2461. - tagging setup/ as gtk2_setup_rollback
  2462. rolling back trunk setup code to the branch to build an experimental release
  2463. - merge trunk to branch:
  2464. -- tagged HEAD with bug537-merge-2
  2465. -- merge HEAD between bug537 and bug537-merge-2 into the branch --
  2466. 31/05/2003
  2467. TTimo
  2468. - grab back vfswad code that I forgot in bug 800 rollback
  2469. - add prtview back to the project, fix it to build (#817)
  2470. 27/05/2003
  2471. djbob
  2472. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=817
  2473. prtview fixes, upgrade to synapse
  2474. -- release-1_3_8
  2475. -- end merge HEAD between bug537 and bug537-merge-2 into the branch --
  2476. - freshly merged in vfswad is broken
  2477. - freshly merged in prtview is broken
  2478. - q3radiant.dsp -> GtkRadiant.dsp, outputs GtkRadiant.exe
  2479. - removed vc5 dsps
  2480. SPoG
  2481. - Updated win32 setup stuff to use gtk2 dlls.
  2482. - Modified setup.pl to run correctly (tested on cygwin perl 5.6).
  2483. 08/06/2003
  2484. TTimo
  2485. - Linux:
  2486. check gcc 3.x, better ldd check
  2487. add gcc version to about message
  2488. kill old cons stuff
  2489. - added q3map2.x86 scons build
  2490. - header conflict libs/cmdlib.h tools/quake3/common/cmdlib.h
  2491. grepped through q3map2 source to change #include "cmdlib.h" to common/cmdlib.h
  2492. - killed more cons files remnants
  2493. SPoG
  2494. - Improved error reporting for win32 setup system.
  2495. - Fixed errors reported when running setup scripts.
  2496. - Fixed scale of xor selection rectangle in XY window.
  2497. 07/06/2003
  2498. SPoG
  2499. - Fixed X Window System error when entering freelook on *nix.
  2500. 06/06/2003
  2501. SPoG
  2502. - Fixed copy/paste on *nix.
  2503. - Changed copy/paste on *nix to use GtkClipboard api.
  2504. - Changed copy/paste on win32 to be non-window-specific.
  2505. - Further cleaned up MainFrame::Create.
  2506. - Changed freelook to use gdk_window_get_origin instead of gdk_window_get_root_origin to place the cursor.
  2507. 05/06/2003
  2508. SPoG
  2509. - Fixed grey statusbar in 4-way-split mode.
  2510. - Redirected gtk messages before creating main window.
  2511. - Removed unused XYFriend hack from camwindow.
  2512. 04/06/2003
  2513. TTimo
  2514. - win32_install.py settings loaded/saved from site.conf
  2515. 02/06/2003
  2516. TTimo
  2517. - fixed python running with no output. Make sure VC6 finds native Python before any cygwin Python
  2518. look at the Directories settings in Tools > Options to either kill the c:\cygwin\bin path, or have Python path first
  2519. - renamed dupe files to avoid header collision and general confusion between entity and model
  2520. - added win32_install.py to perform post-build install (need to load the configuration paths from a non-cvs stored site.conf file)
  2521. 01/06/2003
  2522. TTimo
  2523. - bind gen.dsp to makeversion.py
  2524. - added a run_python.bat to check for python presence and execute
  2525. 27/05/2003
  2526. TTimo
  2527. - write makeversion.py module - hook it up to SCons build - cleaner, easier to use
  2528. - comment out vfswad build lines. source is still not in tree (bug 800 aftermath I think)
  2529. 18/05/2003
  2530. SPoG
  2531. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
  2532. Changed Sys_FPrintf_VA to immediately process console events during map load.
  2533. Changed startup to create main window after QE_Init().
  2534. Fixed loading last map on startup.
  2535. Fixed crash on exit.
  2536. Fixed colour dialog.
  2537. TTimo
  2538. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
  2539. have to delay merging back to trunk.
  2540. have a behaviour problem between debug and release builds.
  2541. while debug is fine, release is screwed (see bug item)
  2542. -- tagged HEAD with bug537
  2543. -- merge HEAD between merge-gtk2-20030413 and bug537 into the branch -----
  2544. 11/05/2003
  2545. Dan Olofson & TTimo
  2546. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=812
  2547. workaround for ATI drivers bug (polygon backfaces)
  2548. use Preferences > 2D Display/rendering > ATI cards with broken drivers
  2549. Riant
  2550. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=806
  2551. updated synapse.config for SoF2 png
  2552. TTimo
  2553. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=805
  2554. dir_dialog is broken - is only used in prefab path prompt
  2555. -- release-1_3_7
  2556. 14/04/2003
  2557. TTimo
  2558. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=801
  2559. moved "ignoring sprite for entity.." to be a _DEBUG only thing
  2560. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=802
  2561. fixed models not drawing on win32. was a setup bug
  2562. - OSX setup build updates - added dependency against libpng3-shlibs
  2563. - added openurl.sh to open urls on *nix (with setup updates)
  2564. Riant
  2565. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=803
  2566. RTCW - default_project.proj in setup
  2567. 13/04/2003
  2568. Michael Schlueter & EvilTypeGuy
  2569. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=684
  2570. imagepng building under Linux
  2571. Riant & TTimo
  2572. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=797
  2573. fixed texture compression support
  2574. TTimo
  2575. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=799
  2576. regen project file from template on version upgrade
  2577. updated all default_project.proj to have "version" "1"
  2578. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=798
  2579. missing modules/bitmaps/model_reload_entity.bmp from Linux setup
  2580. -- end merge HEAD between merge-gtk2-20030413 and bug537 into the branch -----
  2581. 17/05/2003
  2582. TTimo
  2583. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
  2584. http://www.qeradiant.com/wikifaq/index.php?Gtk2%20build%20notes
  2585. went through the new dll dependencies, listed required files preparing for a single zip package
  2586. updated all the project files to rely on src-gtk2/
  2587. 13/04/2003
  2588. SPoG
  2589. - Tagged HEAD with 'merge-gtk2-20030413' and merged HEAD --> port_gtk2_20030307.
  2590. 12/04/2003
  2591. SPoG
  2592. - Added gtk-2.x libraries to win32 setup.
  2593. - Changed win32 setup to use 'dynamic' file-groups, making it possible to add files without
  2594. modifying installshield scripts.
  2595. - Modified win32/setup.pl to copy setup data to dynamic file-group directories.
  2596. 30/03/2003
  2597. TTimo
  2598. - added scons scripts. the scons engine is included in the tree. you just need to have python
  2599. have ldd -r safe check on .so
  2600. TODO:
  2601. - make sure it's gcc3
  2602. - check OSX
  2603. - add q3map2 build
  2604. 29/03/2003
  2605. TTimo
  2606. - tracked and fixed the startup bomb on Debian sid:
  2607. `pkg-config gtk+-2.0 --libs`
  2608. -Wl,--export-dynamic -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgdk_pixbuf-2.0 -lm -lpangoxft-1.0 -lpangox-1.0 -lpango-1.0 -lgobject-2.0 -lgmodule-2.0 -ldl -lglib-2.0
  2609. http://www.gnu.org/manual/ld-2.9.1/html_chapter/ld_2.html#SEC3
  2610. --export-dynamic
  2611. When creating a dynamically linked executable, add all symbols to the dynamic symbol table.
  2612. The dynamic symbol table is the set of symbols which are visible from dynamic objects at run time.
  2613. If you do not use this option, the dynamic symbol table will normally contain only those symbols
  2614. which are referenced by some dynamic object mentioned in the link. If you use dlopen to load
  2615. a dynamic object which needs to refer back to the symbols defined by the program, rather than
  2616. some other dynamic object, then you will probably need to use this option when linking the program
  2617. itself.
  2618. this causes symbol confusion, shaders.so's g_ShaderTable suddenly resolves to the core's g_ShaderTable
  2619. one is a 'shaders' API, the other an 'appshaders' .. everything gets badly mixed up
  2620. added a check in the cons script, using `pkg-config gtk+-2.0 --libs-only-L` `pkg-config gtk+-2.0 --libs-only-l`
  2621. (same for gtkglext)
  2622. 28/03/2003
  2623. TTimo
  2624. - propagate jpeg compile fix from bug750 branch
  2625. - use PKG_CONFIG_PATH when building radiant/ (alternate gtkglext-1.0)
  2626. - on OSX, you need gtk+2-dev package, and pkgconfig, atk1
  2627. build gtkglext from source http://gtkglext.sourceforge.net
  2628. 17/03/2003
  2629. TTimo
  2630. - updated the build system to glib2/gtk2/gtkglext
  2631. atm it compiles and starts on my dev box (Debian Sid)
  2632. but doesn't reach end of initialization, hangs on
  2633. q = (qtexture_t*)g_hash_table_lookup (g_ShadersTable.m_pfnQTexmap (), stdName);
  2634. in shaders.cpp QERApp_Try_Texture_ForName
  2635. need to have the gtk2 dev packages, and libgtkglext1-dev
  2636. 12/03/2003
  2637. SPoG
  2638. - Replaced alpha-blended area-selection rect with XOR rect.
  2639. - Fixed YX/XZ/YZ toggle in floating windows layout.
  2640. - Cleaned up xor rectangle code.
  2641. 11/03/2003
  2642. SPoG
  2643. - Fixed console scroll-to-last-text-inserted.
  2644. - Fixed console error/warning colours.
  2645. - Refactored or removed WIN32-specific gtk-related stuff.
  2646. - Removed win32 SetCapture/ReleaseCapture on GLWindow.
  2647. - Removed win32 gtk_main_iteration calls in glwindow mousemoved.
  2648. - Cleaned up start-on-primary-monitor stuff.
  2649. - Changed main window to use standard save/load window position/size.
  2650. - Replaced deprecated gtk_widget_set_uposition with gtk_window_move.
  2651. - Removed win32/X gl functions from igl.
  2652. - TODO: replace/remove deprecated gtk_widget_usize.
  2653. 10/03/2003
  2654. SPoG
  2655. - Changed fonts in win32 rc file to 8pt tahoma.
  2656. - Fixed flat-grey gui in Regular layout mode.
  2657. - Changed main-window save/restore maximized to use gtk API.
  2658. - Fixed button_press_event handling on console/entity/entitylist windows.
  2659. 09/03/2003
  2660. SPoG
  2661. - Fixed crash on shutdown after changing floating-z-window preference.
  2662. - Removed win32_realize_floating hack.
  2663. - Refactored MainFrame::Create to make it more readable.
  2664. - Fixed key_press_event handlers for entity/surface/patch dialogs.
  2665. - Fixed delete_event handlers for dialogs derived from Dialog class.
  2666. 08/03/2003
  2667. SPoG
  2668. - Fixed viewport for entity window comment text.
  2669. - Fixed x-shrinking for entity window comment text.
  2670. - Fixed menu underscore shortcut hack in MRU list.
  2671. - Changed groupdialog to connect switch_page signal after creating all pages.
  2672. - Changed gl widget to use gtkglext/pango to create fonts.
  2673. - Cleaned up gtkglext glwidget implementation.
  2674. - Reduced border size on toolbar widgets.
  2675. - Replaced font with font_name in win32 rc file.
  2676. - Added viewports for all scrolled text boxes.
  2677. - Fixed entities/textures/console window title update when page is changed.
  2678. - Fixed floating windows not being transient to main window (don't want them on taskbar).
  2679. 07/03/2003
  2680. SPoG
  2681. - Created a new branch for the port to gtk 2.x.
  2682. - Fixed menu underscore shortcuts to use gtk_label_new_with_mnemonic.
  2683. - Fixed global keyboard shortcuts by using mainframe_keypress.
  2684. - Fixed use of deprecated gtk_color_selection_get_color.
  2685. - Removed use of deprecated gtk_paned_set_gutter_size.
  2686. - Replaced deprecated gtk_widget_draw with gtk_widget_queue_draw.
  2687. - Replaced deprecated gtk_object_get/set_data with g_object_get/set_data.
  2688. - Replaced deprecated gdk functions with 2.x equivalents.
  2689. ----- branch port_gtk2_20030307 ------
  2690. 13/04/2003
  2691. Michael Schlueter & EvilTypeGuy
  2692. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=684
  2693. imagepng building under Linux
  2694. Riant & TTimo
  2695. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=797
  2696. broken texture compression support
  2697. 31/01/2003
  2698. SPoG
  2699. - bug #752 - Construct fix for ppc, patch applied.
  2700. 26/01/2003
  2701. TTimo
  2702. - bug #750 - revamp of the setup stuff on Linux
  2703. (under way, see bug for progress - feel free to help!)
  2704. - reworked the cons scripts, setup is hooked in to cons now
  2705. also, added gcc version select on command line, using Cons_gcc.pm utility
  2706. 22/01/2003
  2707. TTimo
  2708. - merged merge-1_2_10-post back to trunk
  2709. ===============================================================
  2710. -- merging release-1_2_9 -> merge-post-1_2_10 into trunk
  2711. trunk before merge is tagged pre-merge-1_2_10
  2712. ===============================================================
  2713. 22/01/2003
  2714. TTimo
  2715. - finished up the TODO items, turned into bug items or dropped them. branch is ready to move back in to trunk
  2716. 18/01/2003
  2717. TTimo
  2718. - fixed ID_SELECTION_MERGE
  2719. 17/01/2003
  2720. TTimo
  2721. - fixups
  2722. FlushReloadSelectedToolbarButton -> CFlushReloadSelected
  2723. incorrect naming: RadiantToolbarModuleManager -> CRadiantToolbarModuleManager
  2724. ToolbarButton -> IToolbarButton, and C* implementations
  2725. http://www.qeradiant.com/wikifaq/admin.php?Code%20Conventions
  2726. 14/01/2003
  2727. ydnar
  2728. - Minor Cons fix for OS X (bug 729)
  2729. 13/01/2003
  2730. ydnar
  2731. - GtkRadiant now builds on OS X, Linux, and Win32 out of the same tree
  2732. - OSX build uses gtkfileselect-linux now, as the Darwin version was broken/old
  2733. fixme: change this to use OS X open dialog box or something?
  2734. - Minor fixes to a few files to fix gcc warnings
  2735. - Model module now builds on OS X and Linux, using Synapse properly
  2736. - PicoModel change to invert T coordinate on ASE models
  2737. - Q3Map2 change to export ASE models with T coordinate flipped
  2738. - Misc Q3Map2 changes
  2739. 09/01/2003
  2740. ydnar
  2741. - Updated Construct with Darwin/OS X ld flags for 4MB stack size
  2742. - Misc Q3Map2 updates (2.3.35-dev)
  2743. 05/01/2003
  2744. ydnar
  2745. - "angles" key now properly ordered, to work with current mathlib
  2746. (also changed in Q3Map2)
  2747. 31/12/2002
  2748. ydnar
  2749. - PicoModel: Minor fix to MDC loader (naming/define)
  2750. - Q3Map2: 2.3.34-pre-1 updates
  2751. - MapXML dsp unix->dos newlines
  2752. 29/12/2002
  2753. SPoG
  2754. - Merged q3map2-texturing prefs key.
  2755. - Merged vfs check for gamemode project key.
  2756. 27/12/2002
  2757. TTimo
  2758. - fix GetTickCount stuff
  2759. - added q3map2 cons script
  2760. - fixed Linux build
  2761. 23/12/2002
  2762. SPoG
  2763. - Added model cache API, moved model cache implementation from entity module to core.
  2764. - Added file-type registry API, replaced core file-type manager with registry.
  2765. - Changed model module to register supported file types with core registry.
  2766. - Removed or #ifdef'd non-functional code from model module.
  2767. - Added support for misc_gamemodel and model_static to entity module.
  2768. - Cleaned up entity module's on-epair-changed API.
  2769. - Moved light-entity-specific code to a seperate file in entity module.
  2770. - Cleaned up file dialog interface - specify file-type-lists with a string.
  2771. 22/12/2002
  2772. SPoG
  2773. - Ported camera plugin to synapse, adding support for camera and ui APIs.
  2774. 20/12/2002
  2775. SPoG
  2776. - Fixed default prefs setting for selected-brushes-camera, gridmajor-alt and gridminor-alt.
  2777. - Merged CEntityEclassModel::Draw in entity module.
  2778. - Ported imagepng module to synapse.
  2779. - Fixed warning for CamDragMultiSelect preference bool used as int.
  2780. 19/12/2002
  2781. SPoG
  2782. - Fixed white-textures bug caused by texture compression preferences.
  2783. - Ported light-radius rendering to 1.3 entity module.
  2784. 18/12/2002
  2785. SPoG
  2786. - Merged win32 project files, with the exception of camera plugin.
  2787. - Ported model module to synapse API.
  2788. - Redesigned toolbar API to remove gtk-dependency from toolbar plugins.
  2789. - Refactored window-position preference save/load.
  2790. 17/12/2002
  2791. TTimo
  2792. - kick doxygen generation for branch merge-1_2_10-post
  2793. 15/12/2002
  2794. TTimo
  2795. - having the linux version compile and start again. took out numerous elements while merging, built a list of TODO stuff
  2796. the main thing to do being to bring the win32 build back up too, then to go through TODO list and fix stuff
  2797. until the win32 version runs too, I check this in to a seperate branch merge-1_2_10-post
  2798. - There is quite a massive update in mainframe.cpp switch case for all events.
  2799. Looks like it's just a reordering of stuff, but it looks bad in the diffs.
  2800. - added m_MapReg pattern
  2801. - At some point, I'm thinking that forcing correct TAB/SPACE conversion on the server end would be a good thing to have.
  2802. Nazisticly forcing the formatting sounds like the only viable solution.
  2803. 11/12/2002
  2804. RR2DO2
  2805. - #418, mdc load and display (RTCW)
  2806. - #597, CenterCamera shortcut
  2807. Use Ctrl+Shift+TAB to center the views onto the current camera location
  2808. - #714, bitmap loading fixes and speedups
  2809. - #715, fixed Alt+Shift cycle/drill select to work with brush-based entities
  2810. EvilTypeGuy
  2811. - #718, fix compilation warnings
  2812. Riant
  2813. - #707, fixed HM mode in STV:EF
  2814. 10/12/2002
  2815. EvilTypeGuy
  2816. - Fix gcc3 compilation warning
  2817. EvilTypeGuy and X-Man
  2818. - Fix OpenURL so browser launching works on XDarwin (Mac) systems.
  2819. 8/12/2002
  2820. RR2DO2
  2821. - #710, AssignSound pattern
  2822. - #711, SoF2 model_static drawing
  2823. - #713, sync 2d and 3d rendering of models
  2824. - #238, apply 0..1 T range when Fitting a patch (instead of 0..-1 previously)
  2825. - #633, Add ability to change default color in 3D window Misc > Colors > Camera background
  2826. ydnar
  2827. - Q3Map 2.3.33 (see changes.q3map2.txt)
  2828. - Quake 3 + TA common.shader updates (q3map_terrain, hint)
  2829. 3/12/2002
  2830. TTimo
  2831. - merging Stable-1_2-Apple into Stable-1_2
  2832. - why INSTALL.TXT? re-used INSTALL, updated to point to wiki
  2833. - why the -machinedump test against i386-redhat-linux? removed
  2834. - using $is_darwin flag instead of $gcc_machine tests in the build scripts:
  2835. gotta leave some room for a Linux ppc build, and darwin x86
  2836. exporting it for use in sub scripts
  2837. - the addition of ccache support broke some Apple SConstruct patches to $ENV{PATH}, fixing
  2838. merged version is compiling fine on Debian Sid
  2839. checking in on a branch, need to validate win32 build and OSX build before applying in Stable-1_2
  2840. -- release-1_2_11
  2841. 30/11/2002
  2842. TTimo
  2843. - added seaw0lf to credits
  2844. - ydnar's changelog.q3map2, added to global.xlink and Linux setup
  2845. - 1.2.11 version tag
  2846. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=699
  2847. updated IS setup for q3map_terrain keyword
  2848. also fixed details in STVEF media
  2849. Arnout
  2850. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=569
  2851. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=698
  2852. fixed drill select, Ctrl bug in vertex mode, and updated changelog.txt
  2853. 29/11/2002
  2854. TTimo
  2855. - 1.2.11-rc1
  2856. - update changelog credits links for release
  2857. - update linux setup, putting EULA and new README instructions
  2858. 28/11/2002
  2859. ydnar
  2860. - Removed redundant 'p' from "developers"
  2861. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637 - fixed
  2862. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=694 - fixed
  2863. - Updated to Q3Map 2.3.32
  2864. - Added epsilon to texture plane choose code to eliminate numerical
  2865. inconsistencies on brush faces slanted at 45 degree angles (bug 637)
  2866. - Fixed bug in lightmap export after lighting when map contains 0 BSP lightmaps
  2867. - Adjusted some light tracing constants to fix certain brush/patch seam shadows
  2868. - Tinkered with skylight code again
  2869. - Fixed bug where lightgrid would be black if level was compiled with -nogrid
  2870. - Fixed -approx code to work in floating-point space, using _minlight
  2871. - Fixed bug where vertex light code was using invalid pvs data to create
  2872. light list for surface, leading to incorrect vertex lighting
  2873. - Fixed related bug in anti-light-leak code that was causing brush faces to go
  2874. black (bug 694)
  2875. - New: _minlight sets _minvertexlight and (new) _mingridlight automatically
  2876. - New: _mingridlight key to set minimum grid lighting
  2877. TTimo
  2878. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637
  2879. added preference setting in Preferences > BSP monitoring
  2880. added an item on the wiki
  2881. 27/11/2002
  2882. TTimo
  2883. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
  2884. picomodel-based model.dll module (new model.dll, removed md3module.dll)
  2885. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=664
  2886. media/setup updates for q3map2 support
  2887. added modified quakev3.qe4, bumped internal version to 4 for all games
  2888. SOF2 and JKII were forcing BSP monitoring off because of sof2map, now only printing a warning
  2889. added -rename to SOF2 BSP phase
  2890. Q3 & RTCW new templates are working
  2891. haven't tested the STVEF & SOF2 versions
  2892. updated IS setup scripts to make sure quakev3.qe4 is updated in nightly release
  2893. (not needed on Linux, we will be doing a full release)
  2894. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
  2895. updated win32 setup to provide right model.dll stuff
  2896. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=621
  2897. typo was causing memory error
  2898. RR2DO2 & TTimo
  2899. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
  2900. more model fixes, fixed the Linux build to build model.so
  2901. added search path to modules/ for bitmaps
  2902. model reload, patch and bitmap
  2903. 26/11/2002
  2904. RR2DO2
  2905. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=569
  2906. area select - Alt+Shift for area select (complete tall)
  2907. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=621
  2908. broken undo creating ghost undo entities (and trashes memory)
  2909. partly fixes the issue, it's a memory error still
  2910. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=659
  2911. updates to RTCW camera plugin - works in 4 view mode
  2912. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
  2913. more fixes to plugin API
  2914. TTimo
  2915. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638
  2916. libpng in the core DLLs instead of SoF2 (for q3map2 dependencies)
  2917. putting q3map2 binary with the Core Binaries
  2918. 25/11/2002
  2919. TTimo
  2920. - added ccache support to cons build system - http://ccache.samba.org/
  2921. 21/11/2002
  2922. ydnar
  2923. - minor bugfix to PicoModel ASE material loader
  2924. - Q3Map2 updated to 2.3.31 (Splash Damage)
  2925. - Stitching the edges of lightmaps on patches that wrap around (cyls and cones)
  2926. so the seam is no longer visible
  2927. - The -patchmeta switch works better now, the patches are still stored in the
  2928. BSP for collision, but are pre-tesselated into nonplanar meta surfaces for
  2929. more efficient rendering
  2930. - Better, more uniform lightmap sample position finding on patch meshes
  2931. - Moved q3map_tcMod and q3map_alphaMod processing to the final phase
  2932. - New: q3map_skylight AMOUNT ITERATIONS to replace surfacelight on sky surfaces
  2933. for much faster and more uniform sky illumination
  2934. - Fixed bug in PicoModel ASE material parsing code
  2935. - Fixed a few seam/lightmap precision/projection errors
  2936. - Increased MAX_SHADER FILES to 1024 and fixed overrun error when more than that
  2937. number of shaders was listed in shaderlist.txt
  2938. - Increased a few compiler maximums for larger maps
  2939. - New: -np N switch on BSP phase, works like -shadeangle, in that it forces all
  2940. planar shaders to be nonplanar with the shading angle specified
  2941. - New: -nohint switch on BSP phase, omits hint brushes from compile for testing
  2942. - New: -debugaxis switch on light mode. Colors lightmaps based on their lightmap
  2943. axis (which direction the lightmap was projected on)
  2944. - New: -debugorigin switch on light mode. Colors lightmaps based on the luxel
  2945. origin relative to the raw lightmap's bounding box
  2946. - New: -debugcluster switch on light mode. Colors lightmaps based on the pvs
  2947. cluster the luxel falls into
  2948. - New: -convert switch to convert BSP to ASE file (experimental)
  2949. - New: q3map_lightmapmergable directive to allow terrain to be mapped onto a
  2950. single lightmap page for seamless terrain shadows
  2951. 18/11/2002
  2952. TTimo
  2953. - fixed pk3man build system to work with new cons layout
  2954. - fixing linux setup system to work with new cons layout
  2955. Linux 1.2.11 will be a full setup, much easier that way
  2956. - update makeself to the latest (and best) version
  2957. - add q3map2 to Linux setup. goes in core (g_strAppPath)
  2958. NOTE: has a dynamic dependency to libpng
  2959. - pk3man still has issues with the zlib code that's been thrown in it
  2960. unresolved which I don't have time to look at
  2961. since we plan to drop pk3man in 1.3, dropping it now is just as good
  2962. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=644
  2963. detect GOTY install from registry and use it as default path
  2964. 13/11/2002
  2965. TTimo
  2966. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639
  2967. reworked to have the UI in game settings dialog
  2968. (this is strictly win32 thing, if that broke Linux build, then fix the typos)
  2969. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=630
  2970. mouse AngleSpeed setting was getting clobbered. fixed and upped the max values
  2971. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=623
  2972. applied a fix, rolls back the values when the compression formats are not supported
  2973. fix ain't very clean, if we have to deal with extensions some more, we need to deal with the settings persistance better
  2974. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=624
  2975. updated the setup code for town_*.shader (both in full setup and update)
  2976. updated files in WolfPack
  2977. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=672
  2978. using a QE4_VERSION define, added a message if there's a project template with wrong version
  2979. 12/11/2002
  2980. TTimo
  2981. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=671
  2982. guard junk.txt path between " "
  2983. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
  2984. fix to CommitBrushHandleToEntity stuff
  2985. RR2DO2
  2986. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=660
  2987. previously you could select patch control points when patch selected + vertex edit (V) in 2D view. Works in camera view now
  2988. 12/11/2002
  2989. TTimo
  2990. - nudging zerowing to trigger Stable-1_2-Apple doxygen generation
  2991. http://zerowing.idsoftware.com/doxygen/
  2992. 11/11/2002
  2993. TTimo
  2994. - http://ttimo.net/web/anjuta
  2995. modified the .prj to work with the cons patches (linked dirs)
  2996. still way experimental
  2997. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
  2998. fixing linking for radiant.x86
  2999. 10/11/2002
  3000. RR2DO2
  3001. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=669
  3002. patch inspector bug - fixed
  3003. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
  3004. fucked up change in the plugin API caused breakage of several plugins
  3005. still have to fix bobtoolz http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=665
  3006. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=661
  3007. Undolevels not set properly
  3008. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=660
  3009. drag selection to the camwindow for patches in controlpoint edit mode
  3010. (not sure about the actual shortcuts, Ctrl+Alt on my current Linux setup)
  3011. TTimo
  3012. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=657
  3013. mark map modified on editing entity keys
  3014. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
  3015. added the correct link and ldflags statements to have static linking everywhere
  3016. didn't check gcc 3 build, check correct static on Debian Sid and holy box
  3017. has a $staticstdcxx in Construct to toggle On/Off if needed
  3018. 09/11/2002
  3019. TTimo
  3020. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
  3021. reworking the cons building. support for gcc2 and gcc3
  3022. cons -- gcc=<gcc-name>
  3023. read gcc version and configure accordingly
  3024. changed _NO_STLPORT to Q_NO_STLPORT
  3025. independant BASE_CFLAGS and BASE_CXXFLAGS
  3026. correcting usage of CC/CXX for c/cpp source and linking
  3027. fixed missing -lz in vfspk3.so
  3028. changed the way we build curry.so, works from the GtkRadiant tree now
  3029. (NOTE: gcc 3.2 build of curry.so spews quite a few warnings)
  3030. tweaked the way we do -fno-rtti -fno-exception
  3031. 04/11/2002
  3032. TTimo
  3033. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638
  3034. .qe4 version 4, udpated q3's .qe4 template, update setup to put q3map2 in the right place
  3035. bumped version to 1.2.11-test for test setups
  3036. 03/11/2002
  3037. ydnar
  3038. - fixed bug in jpeg loading code (4 components instead of 3 for RGB images, mh)
  3039. - updated PicoModel to 0.8.8 and Q3Map2 sundry fixes (2.3.29):
  3040. - Merged with latest CVS, fixed minor issues with matrix order
  3041. - Fixed minor Sys_FPrintf/Sys_Printf substitution typo in Q3Map2
  3042. - Expanded debug colors to 12 for debugging surface meshes
  3043. - PicoModel: fixed ASE loader to support > 1 texture coordinate per-vertex,
  3044. so more models supported correctly, also loading vertex normals
  3045. - PicoModel: md3 shader names are now cleaned. Suffixes (such as .tga or .jpg)
  3046. are stripped, and \ path separators are changed to /
  3047. - New: Add :q3map to the end of any shader name, and it will be interpreted as
  3048. the named shader minus :q3map. Example:
  3049. textures/shaderlab/concrete:q3map -> textures/shaderlab/concrete
  3050. One potential use is the -approx feature to collapse lightmapped surfaces
  3051. into vertexlit surfaces, saving lightmap space/memory
  3052. - New: q3map_clipModel -- does what you think it does, sort of. This code ix
  3053. really experimental, and should *only* be used on large models such as terrain
  3054. (not small decorative models). This code will be evolving. Note: the shader's
  3055. surfaceparms are inherited by the magic clip brush, so if you have nonsolid
  3056. in your model's shader that uses q3map_clipModel, then the brush will also
  3057. be nonsolid
  3058. 03/11/2002
  3059. TTimo
  3060. - cleaning up some cons stuff, checking that the setup building process is still good on Linux
  3061. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
  3062. updated Linux setup to put the bitmap
  3063. 02/11/2002
  3064. ydnar
  3065. - PicoModel: replaced stricmp with _pico_stricmp
  3066. 02/11/2002
  3067. ydnar
  3068. - PicoModel: added obj.c and ms3d.c, removed wfobj.c
  3069. 02/11/2002
  3070. ydnar - seaw0lf
  3071. - Updated Q3Map2 to 2.3.29 sources
  3072. 2.3.29
  3073. - Merged with latest CVS, fixed minor issues with matrix order
  3074. 2.3.28
  3075. - Bug 654 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=654):
  3076. Fixed problem where brush faces, drawsurfaces, and surfaceparms weren't living
  3077. together in perfect harmony (terrain surfaceparms now inherited by brushes)
  3078. - Nodraw fog works now, albeit when you're underneath, surfaces above don't get
  3079. fogged properly. Could be good for foggy water where you want the above-water
  3080. portions to only be occluded by the water surface
  3081. - Bug 656 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=656):
  3082. Number of lightgrid points displayed (byte size is currently out of proportion
  3083. due to internal storage format) when Q3Map is called with the -info switch
  3084. - Fixed wack surface merging bug where code would attempt to merge triangles not
  3085. adjacent to the current set, causing bad lightmap projections on nonplanar
  3086. surfaces
  3087. - Fixed tiny 1-character bug in 2d lightmap texture allocator where adjacent
  3088. luxels were being checked for occlusion rather than the actual source luxel
  3089. 2.3.27
  3090. - Fixed minor bug in scriplib bugfix where the last character in a file wasn't
  3091. being read.
  3092. - Fixed bug where 0-area or bogus triangles were causing crash in MapRawLightmap
  3093. if they used a shader with a normalmap (thanks ShadowSpawn)
  3094. - Fixed bug where lightmaps were getting hosed levelwide on a prerelease version
  3095. of 2.3.27
  3096. - Fixed bug where lightmaps were getting knackered on models and certain patches
  3097. - Merged latest PicoModel version from seaw0lf, adding support for ASE and WF OBJ
  3098. models (preliminary)
  3099. - Increased MAX_MAP_PLANES to 0x40000 (~256k)
  3100. 2.3.26
  3101. - Now using GtkRadiant's libpng and zlib config (linked as DLLs)
  3102. - Fixed bug in script parser where repeat calls to GetToken() were causing
  3103. memory corruption
  3104. - Fixed SOF2 -rename bug
  3105. - When using -game sof2 or -game jk2, the -flares argument is implied
  3106. - Added -noflares argument to disable the above behavior
  3107. - Added support for flares on entities. Use one of the following keys:
  3108. "_flare" "1" -- use default flare (different for each game)
  3109. "_flareshader" "path/to/flareshader" -- use a specific flare shader
  3110. Note: This only matters in SOF2/JK2 now. Make a light targetted (a spotlight)
  3111. to get it to aim the correct direction, otherwise it defaults to pointing
  3112. downward. You cannot have omnidirectional flares
  3113. - Lightgrid size is automatically increased to accomodate large maps. The
  3114. MAX_MAP_LIGHTGRID error will never happen again
  3115. - Update PicoModel to 0.8.7 sources
  3116. - ASE support
  3117. - Alias|Wavefront OBJ support
  3118. - <modelname>.remap shader remapping suport
  3119. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=655
  3120. handle grayscale jpegs gracefully
  3121. - mathlib: fixed VectorClear(), got rid of braces
  3122. - scriplib: fixed double-free memory corruption bug
  3123. - radiant: added new color scheme to emulate Lightwave/Maya/3DS Max
  3124. 02/11/2002
  3125. TTimo
  3126. - too many issues with build system reading system's libjpeg.h instead of libs/libjpeg.h
  3127. renamed libs/libjpeg.h to libs/radiant_libjpeg.h, updated sources
  3128. 29/10/2002
  3129. TTimo
  3130. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639
  3131. running from a network share - saving prefs per-user
  3132. 27/10/2002
  3133. TTimo
  3134. - merged in some more m4x4 code for q3map2
  3135. - fixed unresolved code in picomodel (strlwr / strnicmp)
  3136. - reworked the tools building to build both q3map and q3map2 without trouble
  3137. 25/10/2002
  3138. ydnar
  3139. - q3map2 and picomodel source, initial checkin to Stable-1_2 branch (does not compile yet, tweaking to be done)
  3140. 23/10/2002
  3141. TTimo
  3142. - camera.dll goes into $(RTCWRADIANTDIR)/plugins instead of $(RTCWRADIANTDIR)/modules
  3143. fixed up camera compile (exports)
  3144. added camera bitmap (plugin toolbar)
  3145. 21/10/2002
  3146. TTimo
  3147. - quickfix to the build (typo)
  3148. - changed dynamic linking on Linux to look for libGL.so.1 by default
  3149. fixes "all textures are blank" Linux bug with NVidia cards
  3150. (you still have to have a working NVidia GL installation though, xlibmesa-dev on Debian screws things up)
  3151. - checked in modified q3 .qe4 with q3map2 menu (see bug #638)
  3152. 09/10/2002
  3153. TTimo
  3154. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
  3155. reworked the plugin toolbar to rely on interface instead of straight exports
  3156. cleaned up the botclip monsterclip Brush_Draw filtering, added proper selection filtering (Brush_Ray)
  3157. merged bug-622 back into Stable-1_2, bug-622 branch is dead now
  3158. 06/09/2002
  3159. James Monroe - RR2DO2 - TTimo
  3160. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=619
  3161. light globes, applying patch by RR2DO2 built from the initial light globe code
  3162. - note to self: indent -kr -nut -st -ts2 -i2
  3163. RR2DO2 - TTimo
  3164. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
  3165. massive patch update from SD's GtkRadiant
  3166. - camera plugin: new bitmap
  3167. fixed Linux install path for camera plugin to wolf/plugins
  3168. - fixed various warnings in camera build gcc / Linux
  3169. - fixed pref crash if plugin toolbar disabled
  3170. - fixed Gtk-WARNING on bad cast in AddPlugInToolbarItem
  3171. - renamed the new select to 'Use paint-select in camera view:' in prefs
  3172. (camera paint-select, should be our default name for this)
  3173. NEW: you can 'paint select' in the camera view: 'camera paint-select'
  3174. press shift and move the mouse over the camera view to paint over brushes you want to select
  3175. configurable in prefs to enable / use Shift key, or use 'classic mode' ctrl+alt
  3176. NEW: light radius drawing
  3177. Added in-editor light envelope drawing. Outer circle is max envelope,
  3178. inner fullbright radius. Optional classic mode emulates the similar drawing
  3179. from Rituals and Ravens tools (not q3map correct, easier for the level designer
  3180. to understand/legacy).
  3181. NOTE: 'angles' is q3map2 only
  3182. NOTE: could manipulate angles directly from the views (2d and 3d with some handles)
  3183. NOTE TO SELF:
  3184. <TTimo> hey guys .. just a quick question if you don't mind .. I'm trying to track a Gtk-WARNING .. is there a way to make those apps cause a break to track them easily ?
  3185. <andersca> just run your app with --g-fatal-warnings
  3186. TODO: add new bitmap to win32 & linux setups
  3187. TODO: don't use exports for the plugin toolbar, use entry functions
  3188. do something like CPlugIn::InitBSPFrontendPlugin
  3189. TODO: botclip is broken with the new Brush_Ray code
  3190. initial ChangeLog for the patch:
  3191. 28-09-2002
  3192. Arnout <rr2do2@splashdamage.com>
  3193. + Added 'angles' support for models (misc_model/misc_gamemodel).
  3194. + Prevented pivot drawing of model from scaling and rotating.
  3195. + Cleaned up the dropdown boxes in the preferences a bit (all use
  3196. tables now, so not multiline).
  3197. + Added 'Classic Key Setup' option to camera paint select configuration, this
  3198. drag-selects with ctrl+alt instead of shift.
  3199. + Changed XYWnd::PositionView to position on the center of the
  3200. selection, not on the mins.
  3201. 27-09-2002
  3202. Arnout <rr2do2@splashdamage.com>
  3203. + Added in-editor light envelope drawing. Outer circle is max envelope,
  3204. inner fullbright radius. Optional classic mode emulates the similar drawing
  3205. from Rituals and Ravens tools (not q3map correct, easier for the level designer
  3206. to understand/legacy).
  3207. 26-09-2002
  3208. Arnout <rr2do2@splashdamage.com>
  3209. + Upped MAX_TEXTUREDIRS to 256 (from 128).
  3210. 25-09-2002
  3211. Arnout <rr2do2@splashdamage.com>
  3212. + Fixed patches not being drawn in XY window with colour of parent
  3213. entity.
  3214. + Made paste to camera snap destination spot snap to grid.
  3215. 18-09-2002
  3216. Arnout <rr2do2@splashdamage.com>
  3217. + Changed Select_Reselect to be much faster.
  3218. 12-09-2002
  3219. Arnout <rr2do2@splashdamage.com>
  3220. + Fixed curve point drag-selection area not showing properly in XY
  3221. views.
  3222. + Fixed size info breaking over 9999.9 units.
  3223. + Fixed AllocateSelectedPatchHandles not setting patchesmode to
  3224. ESelectedPatches.
  3225. + Changed the horizontal and vertical tc shift spin control to have a
  3226. limit of 8192.
  3227. + Moved SPoG's implementation of redisperse cols to a seperate function
  3228. and reinstated the old code.
  3229. + Added 'Paste to Camera', shortcut Alt+V, which pastes the contents of
  3230. the clipboard to the current camera origin.
  3231. + Added centerview functionality to 4 window mode. Ctrl+tab will focus
  3232. on the selection, or if non existant, on the camera.
  3233. 11-09-2002
  3234. Arnout <rr2do2@splashdamage.com>
  3235. + Made sure settings set in savedinfo.bin get initialized to their
  3236. proper defaults.
  3237. + Added botclip filter (filters *botclip* and *monsterclip*).
  3238. 10-09-2002
  3239. Arnout <rr2do2@splashdamage.com>
  3240. + Removed .reg from normal map saving, can only save as region
  3241. using 'Save region'.
  3242. + Added outline style cycling (j) cycle between z buffered outlines and
  3243. selected colour rendering.
  3244. + Added colour dialog to pick the colour of selected surfaces in the
  3245. camwindow.
  3246. + Third coordinate for clip points now gets set to the center of the
  3247. selection.
  3248. + Changed arbitrary rotation dialog to accept negative angles as well.
  3249. + Changed texture alignment dialog to accept values up to 2 decimal
  3250. points.
  3251. + Fixed entity inspector to say 'Textures:' in the window title.
  3252. NOTE: still broke in floating window mode
  3253. + Changed entity inspector so that tab doesn't clear the epair value
  3254. field anymore, so it retains the value while jumping to it.
  3255. + Disabling camera paint-select now returns selection behaviour for groups to
  3256. the old behaviour as well (shift+click selects whole group).
  3257. + Changed load_plugin_bitmap to load bitmaps from g_strAppPath if
  3258. g_strGameToolsPath fails.
  3259. + Added plugin toolbar and api.
  3260. + Fixed m_pfnCommitBrushHandleToEntity, wasn't creating brushes
  3261. properly (well, not at all really).
  3262. Older changes:
  3263. Arnout <rr2do2@splashdamage.com>
  3264. + Added misc_gamemodel drawing.
  3265. + Ported camera paint-select over from 1.3.
  3266. + Fixed statusbar display of text (removed a bunch of \n's).
  3267. + Added area selection in 3d view for patches.
  3268. 30/09/2002
  3269. TTimo
  3270. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556
  3271. quickfix crash bug
  3272. 27/09/2002
  3273. TTimo
  3274. - more CORERADIANTDIR cleanup (q3data)
  3275. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=602
  3276. added cascading to the entity submenu (doesn't cascade the main menu, only the sub ones, NPC_* for instance)
  3277. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556
  3278. with clip and caulk filtered out, won't be selected anymore in camera view (i.e. selecting invisible faces)
  3279. added SF_CAMERA to the flags in the selection process
  3280. cleanup up various ugly syntaxes in the selection code:
  3281. don't ever do if (flags == SF_SINGLEFACE) on a bitmask and assert that the other flags will always be NULL
  3282. don't do arithmetic on bitmasks:
  3283. if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)
  3284. return Test_Ray (origin, dir, flags - SF_ENTITIES_FIRST);
  3285. is WRONG
  3286. using flags & ~SF_ENTITIES_FIRST is the appropriate way
  3287. 23/09/2002
  3288. Riant
  3289. - new IS scripts to go with recent media updates
  3290. Riant & TTimo
  3291. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=615
  3292. reworked the fix to use "caulk_shader" in .game
  3293. updated IS .rul script to generate special values for Sof2 and JKII
  3294. 21/09/2002
  3295. Riant
  3296. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=595
  3297. more texture compression, dialog and settings
  3298. Michael Schlueter
  3299. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=592
  3300. fixes to the Linux build system, exclusive q3 or wolf working now
  3301. 22/08/2002
  3302. EvilTypeGuy
  3303. - Fix @*$&)@)$$ memory leak of my own doing, yes it's really been in there this long.
  3304. This should help memory usage drastically, especially when flushing & reloading
  3305. the same sets of textures, GtkRadiant's memory usage no longer becomes heinous.
  3306. 14/08/2002
  3307. EvilTypeGuy
  3308. - Fix build on some linux boxen by including qertypes.h for proper boolean type declaration
  3309. -- release-1_2_10
  3310. 16/08/2002
  3311. TTimo
  3312. - STVEF media update finalized (some .def)
  3313. - 1_2 Core Update for shader manual update
  3314. - in JKII, typo with nar_shader? replaced by nar_shaddar, with proper support in update too
  3315. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
  3316. Q3/TA media update with cleaned up shaders
  3317. - validated the update content by a diff between 1.2.9 + 1.2.10-update and 1.2.10 full
  3318. - added a DO_NIGHTLY_BOOL to setup.rul AND a warning during setup about update content for games that are not installed
  3319. - built 1.2.10-sof2, SoF2 full install
  3320. 15/08/2002
  3321. Michael Schlueter
  3322. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=590
  3323. added the option to build a Linux setup with the debug binaries
  3324. TTimo
  3325. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
  3326. cleaned up shaders, done nightly setup update on Linux
  3327. updated Linux nightly for 1.2 to use /usr/local/games/GtkRadiant-1.2 as default base
  3328. - using version 1.2.10-update. Full Sof2 setup will be 1.2.10-sof2
  3329. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=426
  3330. don't straffe when using Ctrl+Shift(+Alt)
  3331. - camera.so RTCW plugin in Linux setup
  3332. - quickfix to non-initialized var in camera code
  3333. - awfull piece of work that had been completely left out, nightly elements for JK2 and STVEF
  3334. added JKII media update and STVEF media update (for the DIR_GAME elements)
  3335. JKII nightly is finalized
  3336. 14/08/2002
  3337. TTimo
  3338. - fixed a missing file
  3339. - Linux build quickfix
  3340. - fixed silly rendering bug
  3341. - added pref to force texture compression off (hey why would you do that??)
  3342. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=466
  3343. fixed MAX_POINTS_ON_WINDING overflow in q3map (and relevant code to handle in radiant)
  3344. 13/08/2002
  3345. TTimo
  3346. - cleared up notexture (dead code)
  3347. - cleaned up QERApp_LoadTextureRGBA gamma table init
  3348. - having a shot at 1.3 texture compression
  3349. sees the extension, binds the texture with the currect setting
  3350. but rendering is fucked .. someone explain?
  3351. 08/7/2002
  3352. TTimo
  3353. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=586
  3354. search and destroy Q3Radiant -> Radiant
  3355. 07/7/2002
  3356. SCDS_reyalP
  3357. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
  3358. wolf_entities.def update
  3359. riant
  3360. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=548
  3361. STV:EF updates
  3362. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
  3363. SOF2 updates
  3364. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=584
  3365. JKII updates
  3366. 06/7/2002
  3367. Riant
  3368. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
  3369. Sof2 patches and IS setup
  3370. TTimo
  3371. - game pack prompt asking about STVEF, fixed
  3372. - mp_examples was leaked and non lighted, fixed
  3373. - imagepng.dll goes into Sof2 install / modules, and not in DIR_CORE
  3374. - libpng12.dll needs installed only with Sof2 pack (added 'SOF2 Pogram DLL')
  3375. default texture scale is 0.125
  3376. TTimo
  3377. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=582
  3378. nomipmap -> nomipmaps in shader manual
  3379. - removed libs/pak, this was still being linked in to Radiant, but not used at all
  3380. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=580
  3381. .PK3 are recognized along .pk3 files (strcmp ->strcasecmp)
  3382. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
  3383. added the RTCW camera plugin to IS setup
  3384. Michael Schlueter
  3385. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=581
  3386. GL warning fix
  3387. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=567
  3388. GL font display fixes (mostly Linux)
  3389. applied the changes with some tweaking
  3390. 31/6/2002
  3391. TTimo
  3392. - compiling the camera plugin on Linux:
  3393. move the GUID and other misc compatibility definitions to include/misc_def.h
  3394. GetTickCount being used in camera.so, this is from radiant/missing.cpp (unresolved)
  3395. -> use QGetTickCount instead (in main function table)
  3396. 30/6/2002
  3397. TTimo
  3398. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
  3399. cleaned the .shader from 'light 1' statements
  3400. updated the IS script for the updated .shader
  3401. 17/6/2002
  3402. TTimo
  3403. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
  3404. Sof2 support, PNG format
  3405. wrote imagepng module, dynamic dependencies to zlib and libpng
  3406. changes in the core:
  3407. some hardcoded to "sof2.game" for png interface loading and extensions
  3408. in GetTextureExtension, killed outdated support for texture plugins
  3409. if ! "sof2.game", png is not loaded, support disabled
  3410. http://zerowing.idsoftware.com/libpng/
  3411. correctly configured for VC build (post build steps and dependencies)
  3412. is required on win32 to build imagepng
  3413. - added m_pfnGetGameFileName to the main function table (was needed for png stuff)
  3414. - cleaned up the QERApp_LoadTextureRGBA path
  3415. using (unsigned char* pPixels, int nWidth, int nHeight)
  3416. cleaning up internal access path
  3417. RR2DO2
  3418. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
  3419. camera plugin for RTCW
  3420. TTimo: wrote the .dsp, post build steps etc.
  3421. IMPORTANT: you need to have RTCWRADIANTDIR env variable pointing to the RTCW Radiant files
  3422. (default C:\Program Files\Return To Castle Wolfenstein\Radiant)
  3423. 12/6/2002
  3424. RR2DO2
  3425. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=299
  3426. MP/SP pk3 filtering in VFS
  3427. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
  3428. .camera support: splines library, camera plugin
  3429. TTimo: portability fixups, cons build, guarding pragma, __cdecl BOOL
  3430. virtual functions but non-virtual destructor
  3431. declaration with no type
  3432. int idCameraFOV::start - control reaches end of non-void, making it void
  3433. enumeration not handled in switch
  3434. no _MAX_PATH, the portable one is PATH_MAX
  3435. implicit declaration of int _fullpath
  3436. for(int i = 0; ..
  3437. struct _IO_FILE has no member named '_bufsiz'
  3438. stricmp -> Q_stricmp
  3439. attempt at implementation in .h file (InitIglToQgl)
  3440. camera stuff still vastly broken (particularly on Linux), need to check in because of new fixes incoming
  3441. djbob
  3442. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=17
  3443. quick fix to spawnflags getting corrupted when multiple entities selected
  3444. (doesn't completely solve the problems we have with spawnflags yet though)
  3445. ===============================================================
  3446. END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
  3447. ===============================================================
  3448. 12/12/2002
  3449. Hydra
  3450. - #197, HL support update
  3451. 11/12/2002
  3452. TTimo
  3453. - added cmdlib dependency to mapq3.so (fixes unresolved)
  3454. 25/10/2002
  3455. Hydra
  3456. - vfsGetFullPath() can now (optionally) search PK3/WAD files
  3457. - Half-life map loading is now un-borked (my original patch worked
  3458. but some conditional code in the patch was incorrectly applied.
  3459. That, coupled with the missing vfsFileExists and vfsFindFile replacements)
  3460. - A patch to imagehl/lbmlib.cpp/LoadIDSP() was missed out, causing all sprite
  3461. models to be reverse-rendered (due to an inverted alphamask)
  3462. - Renamed HydraToolz to HydraToolz-HL as it's half-life specific
  3463. changed project files and renamed all appropriate files and directories
  3464. (for the merge, just delete contrib/hydratoolz and apply the diff)
  3465. - Comments on previous notes:
  3466. - TODO: need to rationalize where the modules are placed and identify HL specific modules
  3467. (this affects the build system / post build step too)
  3468. imagehl and spritemodel are halflife specific and can be placed in
  3469. either $coreradiantdir/modules or $hlradiantdir/modules
  3470. I've updated the .dsp files so that they are copied to $coreradiantdir/modules
  3471. spritemodel can actually be used for other engines, not just HL so it makes sense
  3472. to keep it in $coreradiantdir/modules
  3473. hydratoolz is a half-life specific plugin and must go in $hlradiantdir/modules as it
  3474. is NOT to be used for any other engines. I've also updated the "about text" to
  3475. reflect this.
  3476. 14/08/2002
  3477. EvilTypeGuy
  3478. - fix build process for textool plugin on some Linux boxen by including qertypes.h
  3479. 11/06/2002
  3480. TTimo
  3481. - spritemodels in build system
  3482. - applying HL setup patch (att 270, bug 197)
  3483. - the templating went one filename seperator too far, causing all *.fgl to be modified ..
  3484. fixed so that we only have the relevant changes
  3485. - modules added to main Executable Files, TODO for later will need to identify what is HL specific
  3486. - .game generation: don't want enginename yet, gamename is ok
  3487. - updated HL .game generation for eclass_singleload and no_patch
  3488. - update hydratoolz location in setup
  3489. - update maphl in synapse.config
  3490. 07/06/2002
  3491. TTimo
  3492. - realized that \func doesn't work in doxygen, should be \fn (updated everywhere)
  3493. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
  3494. applying the HL patch (see original list of changes below)
  3495. - ugly eclass API changes
  3496. eclassfgd/plugin.cpp.rej, eclass API changes involved, a bunch of .rej
  3497. SupportsMultiple tries to send configuration information from the eclass format file module to the eclass manager
  3498. dropping it, using a proper configuration node instead (eclass_singleload)
  3499. - added "no_patch" prop to disable patch support
  3500. the patch toolbar prompts are only present in prefs if there is patch support
  3501. otherwise everything is force-disabled
  3502. - PFN_VFSFINDFILE PFN_VFSFILEEXISTS:
  3503. one of the problems we have is that the 'manager' code and file format code are in the same module
  3504. (i.e. vfspk3 / vfswad: two formats, but the manager part is pretty much the same)
  3505. vfsFindFile(relative filename):
  3506. this worked by searching through the list of loaded pk3/wad files for the file
  3507. then trying to search through the search directories
  3508. - wasn't properly documented about what it does / how is the search performed
  3509. - not consistent with existing code, duplicate of vfsGetFullPath for the most part
  3510. can't be added to the VFS API as-is, it would confuse the interface
  3511. - usage of vfsFindFile in the code doesn't justify the way it proceeds for search
  3512. foxing it, replacing by calls to vfsGetFullPath
  3513. vfsFileExists(relative filename):
  3514. returns wether a file exist, can be flagged to search in pk3/wad or straight filesystem
  3515. - this is a duplicate / particular case of vfsGetFileCount
  3516. foxing it too, we need to extend and update vfsGetFileCount instead
  3517. - mapq3: the changes completely fucked q3 map parsing
  3518. need reorganization. same module provides parsing for all .map based formats
  3519. we use wrappers around the actual calls and globals in the module to select formats
  3520. MAPVERSION_Q2 and MAPVERSION_Q1 don't need to be there yet, they are not supported
  3521. MAPVERSION_HL means WC >= 2.2
  3522. (when introduced, MAPVERSION_Q2 would be Q2 or qer+hl plugin (same))
  3523. MAPVERSION_HL uses "maphl" minor name (instead of mapq2)
  3524. cleaned up the Q3 read/write code that got broken
  3525. cleaned up various commenting/hack that deal with Q2!=HL format .. we'll see about Q2 when we actually do it
  3526. bad cut and paste from cmdlib code, using actual dependency to cmdlib instead (see below for some cmdlib updates)
  3527. - took out all SafeRead SafeWrite code from cmdlib, removed annoying cmdlib dependency to Error function
  3528. all file access go through VFS module, the cmdlib 07/06/2002 15:47file code was way old
  3529. - radiant/points.cpp pointfile code changes (that's used only for non-monitored compiling now)
  3530. - applied patch 267 (hydratoolz fixes)
  3531. - commented out some bworldcraft flagged stuff in mapq3/parse.cpp
  3532. - updated the .dsw .dsp to compile and copy HL stuff
  3533. - TODO: need to rationalize where the modules are placed and identify HL specific modules
  3534. - TODO: seems to be a synapse crash when unloading plugins (hydratools)
  3535. (looks like I didn't look at the plugin unload code yet actually)
  3536. - TODO: make sure HL setup puts eclass_singleload="1" and no_patch="1"
  3537. - TODO: WATCHBSP_KEY and TEXTURE_KEY hardcoded for HL need cleanup
  3538. - TODO: imagehl duplicates some image functionality
  3539. imagehl is supposed to be only for HL-specific image formats
  3540. it 'adds' the required formats to the stuff that image makes available for everyone already
  3541. - TODO: HL doesn't have a BSP menu!
  3542. - TODO: rename mapq3/ into map/, the map module handles all .map formats
  3543. - TODO: it's likely that we only need a vfs/ module instead of vfspk3/ and vfspak/
  3544. think about it, see if we really act on this (or do we need to abstract the manager and some file format modules)
  3545. - TODO: HL synapse.config needs to use maphl
  3546. - TODO: wtf is enginename="quake2" in hl.game
  3547. - TODO: I don't have a sample HL map to play with, so I didn't test the changes against
  3548. 05/06/2002
  3549. TTimo
  3550. - fixups to make 1.3 start (Q3 mode)
  3551. - turned off C++ exception support in the modules/plugins, as we don't use it
  3552. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543
  3553. exit properly if missing chunks in synapse.config, don't crash
  3554. Hydra
  3555. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=558
  3556. fix for version check in release build
  3557. ======================================================================================
  3558. -- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
  3559. HL support patch
  3560. ======================================================================================
  3561. 04/6/2002
  3562. Hydra
  3563. - Patched in some CVS changes and fixed a little issue with the
  3564. new entity file loader code.
  3565. 28/5/2002
  3566. Hydra
  3567. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=544
  3568. Selected Entity Bounding Box obscured by brushes fix.
  3569. - Moved the "wad" keypair creation code from the Map module into
  3570. a new plugin called HydraToolz, this means that wad keypair is
  3571. done manually by the user, as in fact it should be. (as the
  3572. order of the wads is actually important).
  3573. - Fixed a problem with the wads in the wad list being re-ordered.
  3574. 27/5/2002
  3575. Hydra
  3576. - Created an inital implementation of a sprite model plugin.
  3577. According to the powers that be, it seems creating a model
  3578. plugin is hackish.
  3579. It works ok, but there is no way to attach models (sprites if you will)
  3580. to non-fixedsize entities (like func_bombtarget)
  3581. Also, I can't get the alpha map stuff right so I had to invert the alpha
  3582. mask in the spr loader so that 0xff = not drawn pixel.
  3583. 17/5/2002
  3584. Hydra
  3585. - "Wad" keypairs are now used when loading a map and speeds up map loading
  3586. significantly. This sorts out quite a few issues that could otherwise occur.
  3587. - Map loader now uses textures from wads listed in the the "wad" keypair first.
  3588. - Added a texture name mapping cache system to the .map loader
  3589. this significantly improves load times of maps that don't store texture
  3590. names along with paths (e.g. "mytexture" not "mytextures/mytexture".)
  3591. - Added vfsFileExists() to the vfs table (for above) and added it to
  3592. vfspk3 and vfswad
  3593. - Map loading and saving times are printed to the console.
  3594. - Wad file names from the "wad" key pair are logged to the console when
  3595. a map is loaded
  3596. - The user is informed if the textures loaded were not found in the
  3597. wad files in the "wad" keypair.
  3598. - The user is informed if the textures was not found in any wad file at all
  3599. (Q2/HL only, the shader module still gives you similar information for other
  3600. games when a shader activation fails)
  3601. 8/5/2002
  3602. Hydra
  3603. - Added basic support in mapq3 for reading maps saved by Worldcraft 2.2+
  3604. in .map format (It uses [ ]'s round some of the texture co-ordinates)
  3605. TODO: do we need to be able to save a map in this format too ?
  3606. - Added support for loading ZHLT style point files (*.lin)
  3607. - Added wad filename information when loading textures.
  3608. (This helps take the ambiguity out of which wad files textures come from,
  3609. so that we can correctly setup the worldspawn "wads" e-pair manually.)
  3610. Note: This will be removed when the "wads" worldspawn key is built by radiant.
  3611. - added vfsFindFile() to vfs table.
  3612. - VFSWAD: vfsLoadFile() no longer ignores paths when loading textures
  3613. (this was by design, but the design has changed for the better)
  3614. - When loading a Quake2 map file, vfsFindFile() is used to find the actual path of
  3615. the shader/texture being loaded.
  3616. This fixes all the weird issues that crop up when we were able to use non
  3617. wad-relative texture names (<shader>) and wad-relative(<wadname>/<shader>).
  3618. (such as having an image loaded twice in memory.)
  3619. We also now get the correct shader name in the suface inspector too.
  3620. Note: not sure if this code should stay in the map parser, or wether it should
  3621. be moved to where shaders are first initialised.
  3622. Note: maybe this needs to be when a halflife map is loaded, not specifically a
  3623. quake2 map file.
  3624. - added EClass_SupportsMultiple to the EClass loader API.
  3625. Note: this is poop. FGD files can be additive but radiant makes it so they can't be.
  3626. This function would not be needed if the eclass loader itself took care of the init,
  3627. rather then the manager taking care of the init. Also note that if the loader were
  3628. to take care of the init then FGD files *CAN* be additive, as it's not down to the
  3629. format of the FGD files. However, it'll do for the moment because all the supplied
  3630. FGD files that come with halflife and it's mods are meant to be used one at a time.
  3631. - removed support for having an additional (not external) eclass loader.
  3632. Just ifdef'd for now, grep for USEADDITIONALECLASSLOADER.
  3633. We never mix entity definition formats and synapse.config allows us to just have the
  3634. right one and also there is no mechanism for setting g_bHaveEClassExt anymore.
  3635. - Texture subset on by default for halflife.
  3636. - default texture scale is now set to 1 instead of 0.5 for halflife.
  3637. (needs to be 1 for q1/q2 too)
  3638. - patch toolbar disabled by default for halflife and it's also disabled
  3639. in the preferences so it can't be turned back on)
  3640. (needs to be 1 for q1/q2 too)
  3641. - bsp monitoring disabled by default for halflife
  3642. - When you drop a light entity the epair "_light" is used instead of "light" (halflife specific)
  3643. - removed -fs_game additions to the map compiler commands; ZHLT doesn't support it.
  3644. - saving of contents/flags/values in q2 format maps disabled (ZHLT doesn't like em !#?!)
  3645. TODO: re-enable for Q2 (but not halflife) format maps when we can
  3646. can figure out what game/engine combo we're using from within a module
  3647. - configured mapq3 to have dynamic VFS API too
  3648. - Added halflife shaderlist.txt parsing back in, it's actually useful
  3649. afterall (for editor shaders).
  3650. ======================================================================================
  3651. -- end HL support patch
  3652. ======================================================================================
  3653. 01/06/2002
  3654. TTimo
  3655. - merging 1.2.7 -> 1.2.9 changes into 1.3, merge notes:
  3656. - the win32 .dsp are a bit different, using the $(CORERADIANTDIR) post build commands now
  3657. - merged in the JKII/STVEF hardcoded chunks, should probably check that everything is still fine on that end
  3658. was setting the "dir" epair in project files intead of "gamename" like all other games?
  3659. (which should really be "fs_game" anyway, I wonder who decided to call it "gamename")
  3660. - rebuilt a setup. we have a problem with RADIANT_MAJOR RADIANT_MINOR it seems
  3661. TODO: setup needs to use GtkRadiant-1.<MAJOR> as basename in start menu, and base for installation
  3662. C:\Program Files\GtkRadiant-1.3 and C:\quake3\Radiant-1.3 etc. for the game packs
  3663. TODO: add HL setup chunks!
  3664. ===============================================================
  3665. -- merging release-1_2_7 -> release-1_2_9 into 1.3
  3666. ===============================================================
  3667. 28/5/2002
  3668. TTimo
  3669. - final fixes for Linux 1.2.9 setup
  3670. 27/5/2002
  3671. TTimo
  3672. - bug 521, q3 entities.def trigger_hurt fix
  3673. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=542
  3674. default texture scale is configured in .game
  3675. defaults to 0.5 (q3/wolf) if nothing specified, under the prop "default_scale"
  3676. removed the item from the prefs dialog too
  3677. updated the nightly setup to put the proper param in JKII .game
  3678. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=509
  3679. changing texture window scale changes selected brushes texture
  3680. re-selecting the previous texture can be done, but is a bit tedious to write
  3681. made sure we deselect before re-init of the tex window view
  3682. - fixed linux setup code bug. won't be any update, only a full release on linux
  3683. 26/5/2002
  3684. TTimo
  3685. - parallel cons working at last! was a problem with the targets list ('Default' command)
  3686. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=515
  3687. using the eclass extents for the box if model can't be found
  3688. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=435
  3689. changed the submenu cascading params to avoid the overlap (we fit less stuff now obviously)
  3690. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
  3691. that sigchld handler is only used on Linux to report the run times
  3692. since we are rewriting the whole BSP code stuff, we can drop this for now
  3693. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=538
  3694. removed that prompt and display
  3695. - we build radiant.x86 in cons scripts, updated the setup code
  3696. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
  3697. updated the setup script to install new wolf_entities.def
  3698. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=302
  3699. added q3map2 URL to global.xlink, updated Linux setup
  3700. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=465
  3701. printing q3map version info through the net stream
  3702. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=539
  3703. fixed various media, some related code, and Linux setup
  3704. - fixed watchbsp.cpp "jk2.game", was breaking game spawn for wolf (needed else if)
  3705. SCDS_reyalP
  3706. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=504
  3707. fixed bobtoolz vis viewer to work with RTCW (BSP version)
  3708. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
  3709. update of the Wolf entities file
  3710. 25/5/2002
  3711. TTimo
  3712. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=164
  3713. corruption on exit, tried to look some more. Cleaned up some source, need looking at Gtk code closer
  3714. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=536
  3715. cleaned up SHADER_NOT_FOUND SHADER_NOTEX internals some more
  3716. added a clean error exit in case this happens, fixed a crash that would happen anyway (Patch_LODMatchAll)
  3717. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394
  3718. cleanup/sanitize of the pattern filtering code, it was ugly. did some doxygen documentation
  3719. fixed part of the print XY code, more broken stuff showed up, dropping it
  3720. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
  3721. region compiling was indeed fucked, spog b0rkage
  3722. fixed so that it works again
  3723. denying compile with camera out of the region
  3724. reworked SelectBrush to deal with regioning and select the right brushes
  3725. 24/5/2002
  3726. TTimo
  3727. - Linux build fix
  3728. 23/5/2002
  3729. Riant & TTimo
  3730. - STVEF patch and setup scripts
  3731. TTimo
  3732. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=516
  3733. moved error handling code to it's own file radiant/error.cpp
  3734. compiled with UNICODE define (that's why I had to isolate), and process the error string
  3735. so that Gtk can print it (that's only relevant to win32)
  3736. 22/5/2002
  3737. TTimo
  3738. - quickfix, cleanup of the console verbosity
  3739. 11/5/2002
  3740. TTimo
  3741. - final IS script updates for JKII game pack, version 1.2.8-jk2
  3742. - fixed a bad karma #ifdef _DEBUG chunk in Texture_NextPos (causing crash of release build)
  3743. - added web url support in .xlink files (strstr on http://)
  3744. 10/5/2002
  3745. TTimo
  3746. - cleaned the build step copy from $(QUAKE3RADIANTDIR) to $(CORERADIANTDIR)
  3747. - system shaders auto-load: display 'system' in the prefs
  3748. - force BSP monitoring off in jk2 mode
  3749. - cleaned up web update check, added HL (3) and Jedi Knight II (number 4) (on the web database too)
  3750. - updated IS setup script for mapextras.pk3
  3751. Riant
  3752. - system shaders auto-load in prefs
  3753. Raven
  3754. - mapextras.pk3 as replacement for system.pk3 (system editor textures)
  3755. 8/5/2002
  3756. Riant
  3757. - game pack and patches for JKII support
  3758. TTimo
  3759. - .game additions to specify .shader path (shaderlist and shader scripts)
  3760. NOTE: if we ever use q3map for JKII compiles, that would need to be propagated
  3761. - reworked the shaderlist to list all the included shaders
  3762. - built a system.pk3 pack for textures/system/ and textures/radiant/ (misses a few pieces still)
  3763. - MP / SP mapping mode toggle, SP ignores mp_*.def MP ignores sp_*.def
  3764. - fs_basepath does not get added during BSP command expansion for JKII mode
  3765. - more verbose on script location and junk.txt location when monitored compile is disabled
  3766. (the BSP compilation WANTS to be rewritten, it's getting VERY URGENT)
  3767. - JKII game back IS setup lands
  3768. 7/5/2002
  3769. TTimo
  3770. - using radiant.x86 as Linux target (instead of radiant, didn't fit with the setup procedure)
  3771. - bumped version tag
  3772. - TODO: bug #453 code needs backported from 1.3
  3773. 6/5/2002
  3774. TTimo
  3775. - fixed typo in plugins/mapq3/write.cpp Map_Write
  3776. g_count_entities = 0; instead of g_count_brushes
  3777. - more fixes which showed up while merging this with 1.3
  3778. -- release-1_2_7 ----------- tagged and Stable-1_2 merging into trunk
  3779. 02/5/2002
  3780. Gef
  3781. - added filtering on unselect for newly created brushes/entities (bugzilla: #374)
  3782. SPoG
  3783. - added undo for pasted/cloned brushes
  3784. ============================================================
  3785. -- end release-1_2_7 -> release-1_2_9 merge
  3786. ============================================================
  3787. 15/05/2002
  3788. TTimo
  3789. - rewrote the ref count code cleanly, added some elements to design and todo
  3790. - wrote the core shutdown code of synapse, 1.3 exits cleanly without crashing (well, in most cases it seems)
  3791. 10/05/2002
  3792. TTimo
  3793. - began writing proper unloading and shutdown of synapse (see libs/synapse/docs/unload.txt)
  3794. design doc started, non active modules are unloaded after startup
  3795. need win32 implementation of ReleaseSO
  3796. - quickfix on win32 (ReleaseSO)
  3797. 07/05/2002
  3798. SPoG
  3799. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=512
  3800. - cleaned up strHomeMaps and strFSBasePath stuff
  3801. prompts for maps, models, sounds etc are fs_game-dependant
  3802. ===========================================================================
  3803. -- merging Stable-1_2 between Stable-1_2-tag and release_1_2_7 into trunk
  3804. merge ChangeLog
  3805. =============================================================================
  3806. 07/05/2002
  3807. - using RADIANT_MAJOR_VERSION and RADIANT_MINOR_VERSION for the version info, this was conflicting with synapse
  3808. - m_strHomeMaps
  3809. http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/include/qertypes.h.diff?r1=1.27&r2=1.28&only_with_tag=MAIN
  3810. http://zerowing.idsoftware.com/archives/gtkradiant/2002-February/002170.html
  3811. posted on the ML, bringing it back in from 1.2
  3812. setup scripts:
  3813. easily merged, as the 1.3 scripts have not been touched mostly
  3814. qe3.cpp conflict:
  3815. 1.2 tweaks stuff in the QE_*Project* functions
  3816. 1.3 has them mostly commented out
  3817. applying manually where relevant
  3818. the project settings stuff is very different, and the changes can't be applied as is
  3819. given the fixes I had to do in 1.2, I'd expect the current 1.3 version to be fairly broken
  3820. a complete kill and rewrite of the prefs/project stuff might be our option anyway
  3821. http://zerowing.idsoftware.com/archives/gtkradiant/2002-May/003038.html
  3822. qe3.cpp QE_InitVFS conflict:
  3823. 1.3 has some changes when creating the files in a new userprefix (ex. ~/.q3a/baseq3/scripts /maps /maps/prefabs etc.)
  3824. merged by hand, probably needs to be checked
  3825. qe3.cpp OpenDialog SaveAsDialog conflict:
  3826. commented out in 1.3, getting rid of it completely
  3827. preferences.cpp conflict:
  3828. 1.2 adds CUSTOMSHADEREDITOR_KEY pref
  3829. 1.3 uses a completely different syntax for prefs
  3830. preferences.cpp conflict:
  3831. prefab path pref changes conflict with 1.3 pref syntax
  3832. applying changes manually to 1.3 codebase
  3833. pmesh.cpp conflict:
  3834. 1.2 adds pref to group / not group patch thickening
  3835. 1.3 changes the way we manipulate entities around that code
  3836. merged manually, would be worth checking that the thicken pref works
  3837. pluginmanager.cpp conflicts: synapse completely changes that part
  3838. on relevant 1.2 thing is the removal of pfnRadiant_Free
  3839. map.cpp Map_ImportEntities conflict
  3840. 1.3 has bug 453 map conversion promt that was not backported to 1.2 (caused merge to conflict a bit)
  3841. usin 1.3 code and checking 1.2 changes manually
  3842. using radiant.x86 as Linux target (instead of radiant, didn't fit with the setup procedure)
  3843. 06/05/2002
  3844. not merging in .dsw .dsp
  3845. an eclass.cpp fixed moved to eclass_def.cpp
  3846. mainframe.cpp is always a bitch to merge, sent several mail comments to list about conflicts that arose
  3847. MainFrame::OnFileSaveas needed some updates that were not in the diff (correct default prompt)
  3848. (same for MainFrame::OnFileSaveregion)
  3849. MainFrame::OnFileNewproject conflicts a bit, changes have been made in 1.2 and 1.3
  3850. changes in 1.2 seem more crucial, using the 1.2 version, and patched the 1.3 manually over it
  3851. (might need to be checked, bug #506)
  3852. TODO: need to check for parasite g_free that I added back from the file dialog
  3853. propagated ChangeLog from Stable-1_2
  3854. =============================================================================
  3855. 02/5/2002
  3856. Gef
  3857. - added filtering on unselect for newly created brushes/entities (bugzilla: #374)
  3858. SPoG
  3859. - added undo for pasted/cloned brushes
  3860. TTimo
  3861. - shift+left click to open shader editor no longer selects the texture on the way
  3862. (this was unstable, pCurrentShader could become NULL somehow)
  3863. - editpad bindings were completely broken
  3864. attempts to make it work again failed
  3865. taking it out
  3866. changed the prefs, on win32 you select between internal shader editor or win32 .shader binding
  3867. we have lost the ability to jump to a given line, if someone has a good solution for line jumping, let me know
  3868. - one more fix to the MAJOR / MINOR safe checks stuff
  3869. - bug #500: oooogly, I removed a line which I should not have :)
  3870. 01/5/2002
  3871. TTimo
  3872. - "Save selected.." load/save in fs_game sensitive directory too
  3873. - removed a bunch of unused/broken project settings items
  3874. removed most of them actually .. project settings are .. ahem
  3875. - added an optional 'go to url' button in gtk_MessageBox
  3876. 30/4/2002
  3877. Gef
  3878. - fixed lod drawing of selected patches when patches are filtered
  3879. 29/4/2002
  3880. TTimo
  3881. - bugzilla #467
  3882. make patch inspector deny space textures
  3883. make mapq3 write code drop space textures
  3884. - bugzilla #132
  3885. removed remotebasepath and texturepath
  3886. rewrote the Textures > Load Directory (which was kinda relying on texturepath)
  3887. - bugzilla #355
  3888. uploading editpad zip to qeradiant.com misc/ in files section, replacing the win32 message about editpad
  3889. added editpad quote in qer.com totd
  3890. - fixing the map load/save dialogs to work correctly with mod settings on win32 (was done on Linux and still broken on win32)
  3891. 26/4/2002
  3892. Gef
  3893. - fixed patches losing their shader if outside region when calling flush/reload
  3894. (bugzilla: #492)
  3895. - blocked textures with spaces from loading in Texture_ShowDirectory with a warning
  3896. (bugzilla: #467)
  3897. - fixed a dud shader (liquids.shader -> textures/liquids/ripplewater2_back) didn't have
  3898. the textures/liquids prefix
  3899. 25/4/2002
  3900. Gef
  3901. - fixed a broken image link in the shader manual (bugzilla: #486)
  3902. - changed prtview to use ~/.radiant/<version>/prtview.ini instead of
  3903. ~/.q3a/radiant/prtview.ini on linux
  3904. - fixed prtview loading/saving config (bugzilla: #424)
  3905. TTimo
  3906. - removed QERApp_RadiantFree from the function table
  3907. we can malloc and free across modules configured correctly for the CRT (Common Runtime DLLs)
  3908. cleaned up related broken malloc / free strategy in the plugins (vfsLoadFile uglyness)
  3909. - added main build date and version to curry / pk3man / prtview
  3910. 23/4/2002
  3911. SmallPileOfGibs
  3912. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=229
  3913. flush and reload was affecting texturing of selected brushes
  3914. TTimo
  3915. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=489
  3916. File > Check for update menu item, jumps to the website and checks for update
  3917. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
  3918. win32 part, RADIANT_MAJOR RADIANT_MINOR written out by setup
  3919. - more stuff on File > New Project and common mod setup issues (not finished yet)
  3920. 22/4/2002
  3921. TTimo
  3922. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
  3923. reworking a bit the installer stuff
  3924. wrote the version checking
  3925. needs testing on win32 (RADIANT_MAJOR and RADIANT_MINOR are required in the install now)
  3926. 21/4/2002
  3927. TTimo
  3928. - trying more seriously to get a new nightly out
  3929. updating the ChangeLog for current 1.2.7 from this file
  3930. cleanups, browsing through the bugs to close/update/fix
  3931. - http://zerowing.idsoftware.com/bugzilla/showattachment.cgi?attach_id=197
  3932. I kinda fixed that myself already, going through the diff and applying the missing stuff
  3933. creating the prefabs/ dir in QE_InitVFS
  3934. - added a line about the games dialog / auto-select at startup in the dialog frame
  3935. 15/4/2002
  3936. TTimo
  3937. - cleaning some old commented out map load code
  3938. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=477
  3939. on Linux:
  3940. - strHomeMaps was init without taking care of m_strFSGame
  3941. - SaveAsDialog was not using strHomeMaps
  3942. NOTE: should strHomeMaps be spcific to Linux, or we will do better if we unify
  3943. need similar checks on win32
  3944. 13/4/2002
  3945. TTimo
  3946. - kicking the source to generate new doxygen on zerowing
  3947. 09/4/2002
  3948. Gef
  3949. - setting the sel_mode accordingly when (i)nverting selection, verts were being drawn when
  3950. they shouldn't have been
  3951. 05/4/2002
  3952. Gef
  3953. - fix File/New Project for mods so it doesn't fail if the dir exists (bugzilla: #459)
  3954. - add Linux-isms for New Projects & read/write permissions...
  3955. note: for a total conversion, basepath needs to be manually set
  3956. - prevent opening multiple internal shader editor dialogs
  3957. - added preference for using a custom shader editor
  3958. - set horizontal scrollbar to be automatic instead of never for entity keyval list (bugzilla: #4)
  3959. - added a call to Select_Reselect() in XYWnd->OnViewEntity() to make sure its modifying the
  3960. current selection (bugzilla: #436)
  3961. - fixed entity dialog passing events through to main window (bugzilla: #454) return values
  3962. were backwards
  3963. - patching in the .pfb extension adding stuff (bugzilla: #259)
  3964. - fixed thickened patches not being grouped (bugzilla: #226). this was supposed to be happening
  3965. anyway, the entity create code was called before the patches were selected
  3966. 02/4/2002
  3967. EvilTypeGuy
  3968. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=457
  3969. add entity #X and brush #X comments back to saved .map files
  3970. 24/3/2002
  3971. Hydra & TTimo
  3972. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=444
  3973. only show empty alpha channel warning if the tga texture is actually 32 bit
  3974. (24 bit would always have empty alpha, the warning was useless in this case)
  3975. 19/3/2002
  3976. Gef
  3977. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=217
  3978. - Set show value to true for angle and movement velocity sliders in preferences
  3979. - Increased the maximum value of angle velocity from 6 to 100
  3980. 18/3/2002
  3981. SPoG
  3982. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=419
  3983. fixed File->Save with region active acts the same as File->SaveRegion for ents
  3984. end merge
  3985. =============================================================================
  3986. 16/4/2002
  3987. SPoG
  3988. - fixed MDC_XYZ_SCALE value
  3989. 12/4/2002
  3990. SPoG
  3991. - fixed win32 compile error - vc6 being nitpicky
  3992. - fixed refcount init on CSynapseAPIManager
  3993. - cleaned up md3model win32 project file
  3994. 9/4/2002
  3995. Gef
  3996. - added nudging for selected brush and patch vertices (bugzilla: #240)
  3997. - added selected brush vertex highlighting
  3998. - sorted all the ID_'s in HandleCommand alphabetically to make it easier to track things down
  3999. - setting the sel_mode accordingly when (i)nverting selection, verts were being drawn when
  4000. they shouldn't have been
  4001. 5/4/2002
  4002. EvilTypeGuy & djbob
  4003. - patched in djbob's grid minor/major color settings for gridsize < 1
  4004. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=24
  4005. 1/4/2002
  4006. TTimo
  4007. - configured md3model to have dynamic VFS API too
  4008. - cleaned up texwindow.cpp texture extension loop
  4009. - updated current HL media with hl's synapse.config
  4010. http://zerowing.idsoftware.com/stuff/HL-media-0401.zip
  4011. - checking in new synapse.config for Q3/RTCW
  4012. - fixed win32 project files, removed hltoggle.h
  4013. - bumped version to 1.3.3
  4014. 31/3/2002
  4015. TTimo
  4016. - XML runtime configuration of synapse
  4017. uses a synapse.config in the gametools path, we can add a line in the .game to specify the file later on
  4018. - various cleanups and removal of dead code
  4019. - Linux build system: sanitized CFLAGS, libxml, STLPort and glib include path all in the toplevel Construct file
  4020. - removed the 'cons -- halflife' option, the binaries are unified again
  4021. - cleaned up image loading
  4022. 29/3/2002
  4023. TTimo
  4024. - patching in Hydra's code for Half-Life, builds and runs on Linux, need to quickfix on win32 now
  4025. - build system on Linux: some things are still hardcoded into the core, you need a different core
  4026. for Q3/RTCW or HL for now. do ./cons -- halflife to build HL mode (build trees are seperate)
  4027. - there is no media / install procedure yet, but a zip with what you may need for install is available:
  4028. http://zerowing.idsoftware.com/stuff/HL-media-0329.zip
  4029. - cvs added all the new files
  4030. - patched various things from the patches, don't have a precise list
  4031. cleaned up the interface requests, isolated HL specific between TMP_HALFLIFE defines
  4032. removed 'tga' from imagehl, two modules providing the same API has unexpected results
  4033. TODO: the image loading is the main problem right now. We should not have any place that scans the
  4034. extensions, this is done internally to the image load manager? texwindow.cpp does enumeration of the
  4035. minors too .. but that may be legal in this case.
  4036. TODO: synapse config at runtime through XML (rather big piece)
  4037. - fixing build on win32
  4038. bad coding practices: 'for (GSList *choicelst = ..'
  4039. added a quick hack include/hltoggle.h for easy switch q3/rtcw or hl compile
  4040. (remaining hardcoded stuff is temporary)
  4041. 28/3/2002
  4042. Gef
  4043. - added linux pthreads support to tools
  4044. - removed old terrain.c and lightv.c from q3map2 Conscript
  4045. 27/3/2002
  4046. Gef
  4047. - updated cons for q3map 2
  4048. - minor q3map2 fixes for linux compile errors/warnings
  4049. - minor warning fix in map.cpp
  4050. SPoG
  4051. - changed entity_addtolist to add entities to end of list instead of beginning
  4052. - added eclass_forname to eclassmanager interface
  4053. - fixed setting eclass before model-update for entities loaded from map
  4054. - fixed setting bounding box for models after model-update
  4055. ydnar - q3map2
  4056. - fixed crash on -connect and other gremlins related to argument processing
  4057. - removed flag that prevented Castle's maps from compiling
  4058. 27/3/2002
  4059. Hydra
  4060. Important Changes:
  4061. - Added VFSWAD modules for extracting textures from WAD files.
  4062. - Added ImageHL for loading textures contained in WAD files
  4063. - Updated shaders source code so that you can produce ShadersHL.dll
  4064. (single minor using #ifdefs)
  4065. - MapQ3 source updated so that it can load and save q2 format maps
  4066. provides a multiple minors.
  4067. - Added EClassFGD for loading FGD definition files
  4068. (I documented this code quite well, if you're interested...)
  4069. - Added support for iconsprite() settings in the FGD loader, we set
  4070. eclass_t->skinpath with the name of the sprite
  4071. TODO: write a sprite model plugin.
  4072. Fixes:
  4073. - Fixed incorrect line numbers being reported when script files had // comments in them
  4074. - Removed EClass_Create from the EClass manager _EClassManagerTable
  4075. - Replaced all occurences of "textures/radiant/notex" in shaders.cpp with a define.
  4076. - Fixed a crash in shaders.cpp when there was no default texture.
  4077. - Fixed a possible issue with g_bCancel_Map_LoadFile
  4078. - Added a crash fix for uninitialised patchMesh_t->pSymbiot
  4079. Core Changes Required for HalfLife Support:
  4080. - Set MAX_FLAGS to 16 to support Halflife's extra spawnflags, adjusted
  4081. entity inspector to display the new spawnflags, updated FGD loader
  4082. to load them correctly (previously it only loaded the ones with values <8)
  4083. (Done without breaking the old Q2 code that was commented out)
  4084. - Added GetTokenExtra to the _ScripLibTable
  4085. - Kludged texwindow.cpp to allow loading extension other than "tga" and "jpg"
  4086. TODO: ttimo, we need something in synapse to help with this.
  4087. - Plugin manager requests different API's depending on .game file used.
  4088. TODO: this needs to be done on a PER GAME basis, not PER .GAME FILE.
  4089. - Shaderlist.txt is not parsed on startup if hl.game is used.
  4090. TODO: this needs to be done on a PER ENGINE basis, not PER GAME.
  4091. Cosmetic Changes:
  4092. - Changed MAPQ3's minor_name from "map" to "mapq3" (also adds "mapq2" as a minor)
  4093. - Changed XMAP's minor_name from "xmap" to "mapxml"
  4094. - Changed VFS's minor_name from "quake3" to "pk3", more inline with VFSWAD now.
  4095. - Changed file/Load to file/Import on the menus
  4096. - When a shader (Q3/HL) is not found a message is displayed in the console
  4097. (only once for each shader that is not found). This is so the user can
  4098. quickly get a list of missing textures/shaders.
  4099. 26/3/2002
  4100. ydnar
  4101. - initial q3map 2.0 source import
  4102. new tools/quake3/q3map2 directory
  4103. common/qfiles.h and common/surfaceflags.h modified
  4104. affects q3map 1.x too, bumped MAX_MAP_BRUSHSIDES to 0x40000
  4105. will need to write the build scripts and compile on Linux too
  4106. SPoG
  4107. - Re-added dialog prompting user to convert/change-mode/abort when map BP mode
  4108. conflicts with project settings
  4109. - large entity/models update
  4110. +++ include/ientity.h 25 Mar 2002 11:37:54 -0000
  4111. entity module
  4112. - interface cleanup
  4113. - common #defines for easy transition
  4114. +++ include/igl.h 25 Mar 2002 11:37:55 -0000
  4115. opengl module
  4116. - Vertex Arrays support
  4117. +++ include/imodel.h 25 Mar 2002 11:37:57 -0000
  4118. model module
  4119. - interface cleanup
  4120. +++ libs/mathlib.h 25 Mar 2002 11:37:59 -0000
  4121. vector macros - cleanup
  4122. m4x4
  4123. - documentation of matrix layout
  4124. - interface for utility functions for axis-angle and quaternion rotations
  4125. - interface for new utilities for specifically transforming points/normals
  4126. aabb
  4127. - interface for faster aabb-ray test without finding intersection point
  4128. - interface for utility to calculate an aabb to contain a transformed aabb
  4129. +++ libs/mathlib/bbox.c 25 Mar 2002 11:38:01 -0000
  4130. - cleanup of use of qboolean
  4131. - implementation of fast aabb-ray-test
  4132. - implementation of aabb-for-transformed-aabb
  4133. +++ libs/mathlib/m4x4.c 25 Mar 2002 11:38:02 -0000
  4134. - implementation of utility for rotation matrix from axis-angle/quaternion
  4135. - cleanup of implementation of matrix multiplication functions (optimise for in-order array traversal)
  4136. - implementation of new utilities for specifically transforming points/normals
  4137. +++ libs/mathlib/ray.c 25 Mar 2002 11:38:02 -0000
  4138. - replace use of m4x4_transform_vec3 with new point/normal specific utils
  4139. +++ plugins/mapq3/plugin.cpp 25 Mar 2002 11:38:06 -0000
  4140. - rename g_EntityTable using #define in ientity.h
  4141. +++ plugins/mapq3/plugin.h 25 Mar 2002 11:38:06 -0000
  4142. - rename g_EntityTable using #define in ientity.h
  4143. +++ plugins/mapxml/xmlparse.cpp 25 Mar 2002 11:38:06 -0000
  4144. - buffer-safe dtd path construction (without using string class, in case of unknown bugs)
  4145. +++ plugins/md3model/Conscript 25 Mar 2002 11:38:06 -0000
  4146. - remove entity-module files from md3model conscript
  4147. +++ plugins/md3model/md3model.cpp 25 Mar 2002 11:38:07 -0000
  4148. - implementation of generic quake-style-model class CModel
  4149. - implementation of CModel-derived md3/mdc classes
  4150. +++ plugins/md3model/md3model.dsp 25 Mar 2002 11:38:08 -0000
  4151. - remove entity-module files from md3model dsp
  4152. +++ plugins/md3model/md3model.h 25 Mar 2002 11:38:08 -0000
  4153. - interface for generic quake-style-model class CModel
  4154. - interface for CModel-derived md3/mdc classes
  4155. +++ plugins/md3model/md3surface.cpp 25 Mar 2002 11:38:09 -0000
  4156. - implementation of generic quake-style-model class CSurface
  4157. - implementation of CSurface-derived md3/md2/mdl/mdc classes
  4158. +++ plugins/md3model/md3surface.h 25 Mar 2002 11:38:09 -0000
  4159. - interface for generic quake-style-model class CSurface
  4160. - interface for CSurface-derived md3/md2/mdl/mdc classes
  4161. +++ plugins/md3model/plugin.cpp 25 Mar 2002 11:38:10 -0000
  4162. - provide support to synapse for loading md3/mdc/mdl/md2 models, and mdl images
  4163. +++ plugins/md3model/plugin.h 25 Mar 2002 11:38:10 -0000
  4164. - interface for loading md3/mdc/mdl/md2 models, and mdl images
  4165. +++ radiant/brush.cpp 25 Mar 2002 11:38:18 -0000
  4166. - #ifdef remove Group/Brush-Patch-Epair related stuff
  4167. - const correctness for ValueForKey interface const change
  4168. - add bounding-box update for models in Brush_Build
  4169. - remove old brush parsing/writing stuff
  4170. - remove old eclass-model loading/displaying stuff
  4171. - enable vertex arrays on light drawing
  4172. - moved brush is-selected? utility to brush.cpp
  4173. +++ radiant/brush.h 25 Mar 2002 11:38:18 -0000
  4174. - comment out interface for old brush parse/write stuff
  4175. - comment out interface for brush epair stuff
  4176. +++ radiant/brush_primit.cpp 25 Mar 2002 11:38:20 -0000
  4177. - remove old brush-primitives parsing/writing stuff
  4178. +++ radiant/camwindow.cpp 25 Mar 2002 11:38:23 -0000
  4179. - moved brush-bbox update for models to brush.cpp:Brush_Build
  4180. - bugfix for material colour setting when drawing models
  4181. +++ radiant/eclass.cpp 25 Mar 2002 11:38:24 -0000
  4182. - removed old eclass-model checking/loading stuff
  4183. - added const checking for Eclass_ForName interface
  4184. +++ radiant/entity.cpp 25 Mar 2002 11:38:26 -0000
  4185. - REMOVE THIS FILE
  4186. +++ radiant/entity.h 25 Mar 2002 11:38:26 -0000
  4187. - REMOVE THIS FILE
  4188. +++ radiant/groupdialog.cpp 25 Mar 2002 11:38:29 -0000
  4189. - change entity creation to not use Entity_Create (function was removed)
  4190. - commented groups stuff
  4191. +++ radiant/gtkdlgs.cpp 25 Mar 2002 11:38:36 -0000
  4192. - const correctness for ValueForKey
  4193. +++ radiant/gtkmisc.cpp 25 Mar 2002 11:38:39 -0000
  4194. - added filetype patterns for mdc/mdl/md2
  4195. +++ radiant/main.cpp 25 Mar 2002 11:38:41 -0000
  4196. - const correctness fixes
  4197. +++ radiant/mainframe.cpp 25 Mar 2002 11:38:59 -0000
  4198. - change selection -> merge entity and selection -> separate from entity to go through mainframe class
  4199. - implementation of mainframe functions for selection -> merge entity and selection -> separate from entity
  4200. - made entity grouping and detail/structural settings undoable
  4201. - commented out old groups stuff
  4202. +++ radiant/mainframe.h 25 Mar 2002 11:39:01 -0000
  4203. - interface for mainframe functions for selection -> merge entity and selection -> separate from entity
  4204. +++ radiant/map.cpp 25 Mar 2002 11:39:04 -0000
  4205. - const correctness fixes
  4206. +++ radiant/pluginmanager.cpp 25 Mar 2002 11:39:08 -0000
  4207. - removed model table
  4208. - stopped requesting model table from synapse
  4209. - request undo table from synapse
  4210. - commented out support for IEpairs stuff - NOTE: to be integrated with entity module
  4211. - fill interface table for opengl vertex array support
  4212. - fill interface table for undo
  4213. +++ radiant/pmesh.cpp 25 Mar 2002 11:39:18 -0000
  4214. - cleanup patch cap and patch thicken to create entities using entity module interface (without Entity_Create)
  4215. - removed old patch parse/write stuff
  4216. - #ifdef'd out patch epair/groups stuff
  4217. +++ radiant/qe3.cpp 25 Mar 2002 11:39:21 -0000
  4218. - const fixes
  4219. - buffer-safe dtd path construction (without using string class, in case of unknown bugs)
  4220. +++ radiant/qe3.h 25 Mar 2002 11:39:24 -0000
  4221. - don't include entity.h, include ientity.h and forward-declare entity-table instead
  4222. - include imodel.h but don't forward declare model-table
  4223. - include iundo.h and forward-declare undo table
  4224. - comment out interface to old patch parse/write stuff
  4225. - comment out interface to old brush parse/write stuff
  4226. - comment out iepairs header include.. NOTE: to be integrated with entity module/interface
  4227. - include eclass interface (we don't have an eclass.h)
  4228. - declare interface for CreateEntityFromName (generic useful func)
  4229. - declare target/targetname utils interface (we don't have a targetname.h)
  4230. +++ radiant/select.cpp 25 Mar 2002 11:39:27 -0000
  4231. - cleanup implementation of entity selection-grouping/ungrouping utlities
  4232. +++ radiant/select.h 25 Mar 2002 11:39:27 -0000
  4233. - cleanup interface for entity selection-grouping/ungrouping utlities
  4234. +++ radiant/undo.cpp 25 Mar 2002 11:39:29 -0000
  4235. - removed workaround for wierd entity_clone behaviour (changed in entity module)
  4236. - avoid using Entity_FreeEpairs (not exposed by entity module)
  4237. +++ radiant/xywindow.cpp 25 Mar 2002 11:39:35 -0000
  4238. - const fixes
  4239. - cleanup implementation of CreateEntityFromName to be a usful generic utiliy function
  4240. - enable vertex arrays in XY_Draw
  4241. - enable undo for right-click dropping entities in XY window
  4242. TTimo
  4243. - various fixes to make the above compile on Linux, checkin to cvs
  4244. - fixing some win32 build stuff
  4245. Hydra
  4246. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=434
  4247. fixed setSpecialLoad in .def code
  4248. 19/3/2002
  4249. Gef
  4250. - Modified the fix for LoadImage to be more consistent with other code
  4251. - Applied Hydra's fix for empty alpha channel warnings & cleaned up indentations (tabs) in lbmlib.cpp
  4252. also added output of the tga type when a tga file fails to load
  4253. - Reverted my over complex fix (read; mess) for strtok_r to use strtok instead of manual tokenising
  4254. 17/3/2002
  4255. Gef
  4256. - Fixed LoadImage API list not being incremented while trying to find image minors, result was
  4257. infinite loop when loading images that weren't of the first type (tga)
  4258. - Fixed cloning giving dtd errors. mapxml/xmlparse.cpp:ParseXMLStream() was using
  4259. g_FuncTable.m_pfnGetQERPath() as the dtds path... disabled validation until spog can check
  4260. that my fix is the right solution
  4261. - Added simple formatting to xmap file output so that each node has a new line for readability
  4262. 13/3/2002
  4263. TTimo
  4264. - introduced API List managers
  4265. we deal with two types of APIManager now, the ones that matching all minors for a given major
  4266. and the ones that require a fixed list of minors
  4267. - converted the image loaders to go through a API list manager
  4268. - fixed various things in synapse (introduced more bugs?)
  4269. - fixed plugins, realized it was still broken
  4270. 12/3/2002
  4271. Hydra & TTimo
  4272. - EClass_Create in the EClass manager _EClassManagerTable
  4273. - removed InitFromText from _EClassTable
  4274. 8/3/2002
  4275. TTimo
  4276. - some commented out code cleanups
  4277. - added eclassfgd/ fgd.so module skeleton
  4278. loaded up in radiant core as an optional entity format
  4279. added eclass manager code to deal with the new format if present
  4280. this still loads .def, the actual .fgd code needs to be written now
  4281. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=433
  4282. added a g_strDTDPath global
  4283. disabled DTD validation, broken on win32
  4284. - Str copy constructor (const Str &) working correctly with a __strDup
  4285. 7/3/2002
  4286. TTimo
  4287. - added verbosity in file accesses for CXMLPropertyBag
  4288. - more fixes to project lookup
  4289. - dropping dtds/ prefix, this is installation dependent
  4290. - removed ipluginentities.h, the plugin entities stuff was disabled long time ago already
  4291. - cleaned up some old commented out stuff
  4292. - proof of concept synapse builtin module: new class CSynapseClientBuiltin allows to have
  4293. modules builtin to the application (i.e. statically linked)
  4294. adding
  4295. include/ieclass.h (eclass loader API)
  4296. radiant/eclass_def.cpp (.def class loader, builtin)
  4297. radiant/eclass_def.h (.def loade, API public to the core)
  4298. NOTE: radiant/eclass_def.cpp needs to be added to the win32 projects
  4299. - quickfix to project file loading ("/scripts/")
  4300. - introduced an EClass manager, hooked up the .def builtin module through it
  4301. (not yet possible to push new entity format modules, but .def reading is already fully synapsed)
  4302. 6/3/2002
  4303. Gef
  4304. - Fixed a segfault when getting mUserPathPrefix in CGameDescription::CGameDescription()
  4305. - added preferences check for fixing target/name collisions
  4306. - fixed a logical error on my part, where setting g_qeglobals.m_strHomeGame in
  4307. CGameDescription constructor results in a value from the last file parsed. Moved it
  4308. to a more appropriate location, where it gets a value from the selected .game file.
  4309. SPoG
  4310. - changed g_strGameToolsPath to g_strAppPath in GetQERPath API
  4311. - fixed mapq3.dtd
  4312. - enabled DTD validation of xmap files
  4313. - added mapq3.dtd to setup scripts (not tested)
  4314. TTimo
  4315. - added OnActivated() to synapse clients, override to put some init code
  4316. - fixing default project path lookup and user project increment (again)
  4317. - fix to linux setup, no trailing slash in basegame items
  4318. (wolf.game and q3.game)
  4319. - removed old plugin/modules code, leaving only the synapse implementation
  4320. recoded image loading and Map_Import/Map_Export
  4321. still some temporary solutions and cleanup work to be done
  4322. removed plugin.cpp from the tree / build system
  4323. 5/3/2002
  4324. SPoG
  4325. - TODO: add default project for wolf to WolfPack CVS module
  4326. - changed xml project file load to search for DTD "dtds/project.dtd" under radiant path
  4327. - fixed crash in mapq3 on trying to read uninitialised token ptr
  4328. - changed .map to be default map format for now
  4329. - changed runbsp to not hardcode -fs_basepath
  4330. - added -fs_basepath to quake3 default project
  4331. - added project.dtd to setup scripts and swapped quakev2.qe4 for default_project.proj (not tested)
  4332. 4/3/2002
  4333. TTimo
  4334. - merged synapse2 branch back into trunk, checked Linux and win32 builds ok
  4335. - updated the .dsp to work with new libxml2 2.4.16
  4336. - fixed broken enginepath guessing, and broken project path rotation / saving
  4337. 28/2/2002
  4338. Gef
  4339. - Added extra checks for target/targetname collisions
  4340. - Find Brush dialog title correction (bugzilla #393)
  4341. 26/2/2002
  4342. Gef
  4343. - Added Entity_Connect() to entity.cpp to avoid duplicating code
  4344. - Fixed target/targetname collisions - entities being cross-linked when copied
  4345. Bugzilla #385 : http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=385
  4346. 16/2/2002
  4347. Gef
  4348. - cleaned up the kyro gl_point workaround stuff
  4349. - taught ClipPoint's (clips & path points) how to draw themselves
  4350. 8/2/2002
  4351. Gef
  4352. - Added mapxml.so to linux setup
  4353. - strip debug symbols option in setup
  4354. - removed g_qeglobals.m_strHomeMaps, writing it to project instead
  4355. fixes a bunch of re-broken path issues. Also uses fs_game now.
  4356. - Minor grid colour in QER Black & Green theme
  4357. - Save window's pos/size for all view types in MainFrame::OnDestroy
  4358. --------------------------- on branch synapse2
  4359. 4/3/2002
  4360. - modules don't show up in plugins menu, added a dump in console before entering interactive mode
  4361. - added compile time def for synapse verbosity
  4362. 3/3/2002
  4363. - finished converting all the modules to synapse, disabled old ResolveInterface call
  4364. 24/2/2002
  4365. - hooked TexTool into Radiant plugin menu through synapse
  4366. - added iplugin.h which I had forgotten earlier
  4367. - ported synapse code to compile and run on win32
  4368. 19/2/2002
  4369. - SYN_REQUIRE_ANY / multiple API manager code
  4370. can load multiple interfaces based on a matching pattern
  4371. converted TexTool to load that way
  4372. 18/2/2002
  4373. - added iplugin.h with basic interface for plugins
  4374. 13/2/2002
  4375. - synapse on modules currently disabled,
  4376. the basics of the code are working fine, need to look at multiple interfaces matches before going further
  4377. - started converting shaders, requires conversion of a lot more others
  4378. - image converted to synapse
  4379. - no longer using GUID in synapse, all done through *_MAJOR strings
  4380. HOWTO: convert a module to synapse:
  4381. configure it to link against synapse static lib
  4382. (+include path to STLPort required)
  4383. add #include "synapse.h" to the plugin header
  4384. declare the : public CSynapseClient in plugin header
  4385. implement it (listing provides and requires, implement the request code)
  4386. 12/2/2002
  4387. - vfspk3 converted to synapse
  4388. 11/2/2002
  4389. TODO: get rid of all WINAPI crap
  4390. - debugged the API dependencies solver to actually work
  4391. - added newer cons at the head of the tree
  4392. 10/2/2002
  4393. TTimo
  4394. - added the basic code for solving API dependencies and requesting the various tables
  4395. - more diagnostic printing code fixes
  4396. - version checkings
  4397. - some more design work (libs/synapse/doc)
  4398. 9/2/2002
  4399. TTimo
  4400. - some changes to the files layout, cleanup of the diagnostics printing
  4401. (stuff's mostly broken right now)
  4402. - reworked the complete Sys_Printf stuff to rely on va_list implementation
  4403. - include/isynapse.h declared useless and foxed without mercy
  4404. - added include/irefcount.h
  4405. 8/2/2002
  4406. TTimo
  4407. - adding an experimental Anjuta project file to play around with
  4408. 7/2/2002
  4409. TTimo
  4410. - various fixes to build on linux, listed a bunch of current issues
  4411. - fixing terrademo.map to remove broken mapobj~1 -> mapobjects
  4412. -- synapse2 branch --
  4413. - propagate the code from old synapse branch to a new branch out of 1.3 tree
  4414. (builds and runs on linux, that's about it for now)
  4415. --------------------------- end branch synapse2
  4416. 7/2/2002
  4417. djbob
  4418. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=354
  4419. moved all the preferences code to XML
  4420. 6/2/2002
  4421. SPoG
  4422. - checked all paths conform to: unix dir separators + trailing separator
  4423. - changed file dialogs for load/save of maps to default to "mapspath"
  4424. - removed OpenDialog and SaveAsDialog, use file_dialog instead
  4425. - removed FileSystem paths stored in QEGlobals_t.. replaced by CGameDescription
  4426. - removed dependence on EnginePath from preferences, replaced by CGameDescription
  4427. - removed hardcoded g_get_home_dir calls for file dialogs
  4428. - added validation of project settings entry paths before they are set
  4429. 5/2/2002
  4430. EvilTypeGuy
  4431. - moved filters.cpp related function declarations to filters.h
  4432. and added #include "filters.h" to brush.cpp, csg.cpp, main.cpp,
  4433. mainframe.cpp, map.cpp, select.cpp as not all files include
  4434. qe3.h and qe3.h is a rather monolithic header this seems to be
  4435. a cleaner solution per SPoG's suggestion...Fixes compilation.
  4436. Gef
  4437. - contrib/plugins BOOL cleanup (uses qboolean now) fixes X header conflict
  4438. - cons update for mapxml
  4439. - SaveAsDialog() changed to match path's used in OpenDialog()
  4440. - removed radiant/xy.h - moved contents to qe3.h (FilterBrush declaration)
  4441. 4/2/2002
  4442. SPoG
  4443. - changed QE_LoadProject and QE_SaveProject to load/save xml project file format
  4444. - changed request dialog for project files to loop until a valid file is found
  4445. - fixed memleaks in CGameDescription constructor for xmlGetProp
  4446. - added converting gametoolspath unix format when parsed from game file
  4447. - fixed m4x4 lib to use column-major order (more compatible with opengl)
  4448. - added divergence parameter to ray-point intersection test
  4449. (now easier to select distant points in perspective views)
  4450. - cleaned up modelview/projection matrix manipulations in 2d/3d view
  4451. - cleaned up map modules / interface source files a bit
  4452. - added ability to specify map module version when importing/exporting map
  4453. - cleaned up file dialog code, returned filename is static and in unix format
  4454. - save-as dialogs force a file extension depending on filetype selected
  4455. - added filetype manager to support registering custom file types
  4456. - fixed loading and cleaning engine path from radiant.ini correctly
  4457. 3/2/2002
  4458. EvilTypeGuy
  4459. - fixed win32 compilation (userpathprefix is Linux specific)
  4460. ETG & Powzer
  4461. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=308
  4462. added preference to allow 'paint drag-select' brushes/faces in 3d camera view
  4463. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=389
  4464. added preference to strafe camera foward/back in 3d view while freelook is active
  4465. ETG & RR2DO2
  4466. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=388
  4467. patch adds ability to strafe up/down/left right while freelook is active
  4468. 1/2/2002
  4469. TTimo
  4470. - bumped to 1.3.1-nightly
  4471. -- 1.2 stable branch branched here
  4472. Gef & TTimo
  4473. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=372
  4474. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=376
  4475. appplied the patch, corrected the mapspath expansion stuff
  4476. TTimo
  4477. - linux nightly setup code
  4478. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=384
  4479. hacked a corrective action in the nightly setup
  4480. SPoG
  4481. - fixed creating region brushes that fill the entire grid for Save Region
  4482. 31/1/2002
  4483. Micheal Schlueter
  4484. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=375
  4485. syntax fix to q3map path_init.c
  4486. Gef
  4487. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
  4488. patch 185 == 186
  4489. tweaking to config stuff in linux setup
  4490. patch 187
  4491. Ensures the games directory exists before trying to create a file there
  4492. patch 177
  4493. Adds *.cf files & uses them. I think I have all the files in the right places now... maybe
  4494. (some additional fixes on top by me)
  4495. ETG
  4496. quick fix to shader prefs load
  4497. 29/1/2002
  4498. EvilTypeGuy
  4499. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=345
  4500. more detachable menus fixes
  4501. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=334
  4502. fixes 'load shaders at startup' preference
  4503. SPoG
  4504. - fixed misc_model "modelscale" and "modelscale_vec" support
  4505. TTimo
  4506. - upgraded setup scripts to support nightly build
  4507. - last minute fix to the modelscale and modelscale_vec code (md3 module)
  4508. ydnar
  4509. q3map 1.2.4-y2
  4510. New features:
  4511. - -nopatchfix argument. This disables lightmap patch fixes and makes a map suitable for lighting with -vlight.
  4512. - Degenerate patches are treated like broken brushes. They are ignored, warned about, and selected in Radiant if you ran with the -connect option (or from the BSP menu). This was what was causing the "0 valued axis" error some people were experiencing.
  4513. New entity keys:
  4514. - "_lightmapscale" key for brush entities (worldspawn, func_*). This lets a mapper scale the lightmap samplesize per-entity. For large constructions, 2.0 or 3.0 is a fine value, and keeps BSP size down and compile times low. For those areas you want to have high-detail shadows, make a func_group and use a value of 0.25 or so. It will scale the samplesize value for the surface's shader (default 16) or the -samplesize argument.
  4515. - "modelscale" and "modelscale_vec" keys for misc_models (1.0 = default). This was for proper RTCW support and is available for Quake 3 maps as well. Lets you scale up map models in the world, getting around the MD3 size limitation. The next build of GtkRadiant has SPoG's code to support this in-editor so you can see what effect a scale has.
  4516. - Flare surfaces are now supressed from the BSP. They serve no purpose other than add to the vert & surfacecount in a BSP. These surfaces were created silently when a shader has "light 1" or "q3map_flareshader X." Use the new -flares switch when BSPing your map to have them emitted.
  4517. Changes:
  4518. - GtkRadiant 1.2.4-nightly version increment.
  4519. - Full WolfSDK style lighting enabled with -game wolf, including lightJuniors. This includes linear lights by default (no angle attenuation) and support for the additional RTCW "fade" and "angle" keys, and spawnflag changes, including q3map_nondynamic on light entities. This may require maps being constructed for RTCW with the current toolset to change their light entities. Sorry. :) Note, Wolf-style lighting only works with -light, and not -vlight.
  4520. - Vertex light stitching now uses a near-ambient light check for dark vertexes as opposed to lower-than-average fixups. This preserves some shadow detail better while getting the buried verts lit properly. Comments encouraged.
  4521. - Surfaces' samplesize are now stored in the BSP. This change makes BSPs generated from this version incompatible with all other q3maps. The upside is that -samplesize N is no longer necessary on the -light or -vlight stage. This feature is necessary to support the "_lightmapscale" key.
  4522. - Additional PVS optimizations in lighting.
  4523. Fixes:
  4524. - Will compile for RTCW properly (1.2.1-y12 didn't).
  4525. - No more sparklies where fog meets brush faces. They're split properly now.
  4526. - Crash bug in vlight fixed.
  4527. - Vertex light fixups/stitching is considerably faster.
  4528. - Vertex light fixups ONLY stitch faces with lightmaps. For pointlight surfaces you're on your own.
  4529. - Better snapping logic when merging nearly-coincident vertexes on complex brush windings.
  4530. - Bug where the .prt file had some bogus or nearly-borked portals. They're cleaned up like everything else now.
  4531. - A few stupid bugs in path initialization. Should work better. Also includes TTimo's fixes to my code so it would work properly on Linux.
  4532. - RR2DO2's PCX loading patch for alphamaps. This bug was manifesting itself in the form of offset or incorrect samples being used on terrain entities.
  4533. - A ton of other minor little fixes here and there.
  4534. 28/1/2002
  4535. TTimo
  4536. - win32 fixes
  4537. - 1.2.4-nightly
  4538. djbob
  4539. - EClass_ForName fix if malformed name
  4540. ---- 1.2.3 linux released
  4541. TTimo
  4542. - fixed BSP version depending on game mode in q3map
  4543. (home dir guessing is still fucked, have to fix before release)
  4544. - fixed q3map init_path.c home path bug on init
  4545. Gef
  4546. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=369
  4547. more fixes to texture paths in gensurf
  4548. 27/1/2002
  4549. TTimo
  4550. - switching to v3 project file, forcing reload of template if non-v3
  4551. need to distribute quakev3.qe4 in setups now (done for linux setup, will have to in win32)
  4552. - renamed Main to main in q3map init paths
  4553. - fixes the ~/. inits and init order in q3map
  4554. - added m_pfnPathForPluginName to the main function table, returns the directory a plugin is running from
  4555. used in bobtoolz / curry / pk3man to find various files
  4556. see also todo: http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=368
  4557. - some fixes to textures loading paths in curry
  4558. - linux setup copying correct content for curry (pk3 in wolf media) and bobtoolz (bt/ in plugins/)
  4559. - building 1.2.2 setups
  4560. Gef
  4561. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=362
  4562. gensurf fix
  4563. djbob
  4564. - bobtoolz update
  4565. Hydra
  4566. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=361
  4567. fixes a bug with the texture menu loading, now we see the non-shaderlist directories too
  4568. 26/1/2002
  4569. Gef - Michael Schlueter - TTimo
  4570. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
  4571. applied several patches (to setup code and to the setup scripts)
  4572. modified makesdk.pl to update with more content
  4573. added an "enginepath" attribute to the game file, reworked the handling in editor
  4574. TTimo
  4575. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=347
  4576. took out the refresh command from the plugin menu
  4577. - more linux fixes:
  4578. bringing all the plugins to compile again on linux
  4579. polishing the setup code (all the right files in the right places)
  4580. - for linux release, bumping ver to 1.2.2
  4581. win32 will have a 1.2.3-nightly after that
  4582. - added correct init of ~/.q3a or ~/.wolf
  4583. *nix systems have a 'prefix' attribute in the .game file to specify
  4584. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=359
  4585. identified the mod compiling problems
  4586. applying back the old fs_basepath fs_game code to the BSP generation
  4587. ydnar- TTimo
  4588. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=351
  4589. cleaner path init code
  4590. it doesn't init for ~/.q3a and ~/.wolf paths yet
  4591. 25/1/2002
  4592. SPoG
  4593. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=352
  4594. using the wrong matrix stack for XY_Draw caused stack overflow error
  4595. - texture_mode was set to an invalid enum in wireframe/flatshade mode
  4596. - changed plugin API to expect gamedir-relative texturenames
  4597. - fixed gensurf to create faces/patches with gamedir-relative textures
  4598. 24/1/2002
  4599. SPoG
  4600. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=322
  4601. added modelscale key check to misc_model entity in md3/entity module
  4602. added angle key check to eclassmodel class in md3/entity module
  4603. fixed bugs in BP writing and reading in map module
  4604. TTimo (commited as SPoG)
  4605. - fixing permissions on cvsreport and doxygen stuff, upgraded dot
  4606. 23/1/2002
  4607. SPoG
  4608. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=336
  4609. plugin API bugfix - fixes textures on stuff created by plugins
  4610. ---- 1.2.1 was released here
  4611. 22/1/2002
  4612. Gef
  4613. - linux build fixes
  4614. SCDS_reyalP
  4615. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=325
  4616. wrong file packaged in setup
  4617. RR2DO2
  4618. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=327
  4619. fix to PCX loading
  4620. SPoG
  4621. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=298
  4622. cut & paste bugfix
  4623. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=332
  4624. update origin key on entities
  4625. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=333
  4626. made fixedsize entities not scalable
  4627. 21/1/2002
  4628. TTimo
  4629. - scanning in g_strAppPath/modules/ and plugins/ prior to g_strGameToolsPath
  4630. using the main path to put general plugins and modules
  4631. - fixed bobtoolz bug, init of epairs table was relying on wrong params
  4632. - fixed curry to compile again on 1.2
  4633. - fixed pk3man to compile again on 1.2
  4634. - updated IS setup:
  4635. installing the plugins with the core
  4636. installing the common modules in the core
  4637. - Compiling manual, more IS stuff, .xlink etc.
  4638. RR2DO2
  4639. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=315
  4640. patches for improved multimonitor support (with some associated pref items)
  4641. ydnar
  4642. - more q3map: http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=324
  4643. - radiosity fixes (proper handling of ambient light)
  4644. - polygonoffset fixes
  4645. - lightmaps on patches work better (normal calcs adjusted, planar patches are
  4646. box projected like brush sides)
  4647. - double vfs init in bsp stage removed (this needs to be tested on Linux)
  4648. - lighting is faster again
  4649. - a couple crash bugs resolved
  4650. - other tasty nibbles
  4651. 20/1/2002
  4652. EvilTypeGuy
  4653. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=313
  4654. detachable menus set as preference (in layout)
  4655. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=255
  4656. path prompt
  4657. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=307
  4658. patch dialog names
  4659. ETG & RR2DO2
  4660. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=306
  4661. fix 'Natural' texturing crash
  4662. ETG & TTimo
  4663. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=291
  4664. found out the problem, Wolf SP spawn works now
  4665. TTimo
  4666. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=144
  4667. fixed more problems with model loading vfsExtractRelativePath
  4668. prolly broke the linux build, just a matter of putting a bunch of #idfdef
  4669. - fixed an additionnal .pid lock situation, cleaning the global prefs on game .pid lock
  4670. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=301
  4671. fixed md3 tris test selection bug
  4672. djbob
  4673. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=219
  4674. fixed bobtoolz for 1.2
  4675. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=318
  4676. filter structural
  4677. RR2DO2
  4678. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=305
  4679. filter in viewmenu for lightgrid brushes (ydnar's q3map)
  4680. fixes image lib loading bugs
  4681. Hydra
  4682. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=298
  4683. copy/clone deselects the copied stuff
  4684. added a pref to deselect or not, and to nudge pasted stuff or not
  4685. 19/1/2002
  4686. djbob
  4687. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=311
  4688. IEpair wrapper to access project entity from plugins
  4689. RR2DO2
  4690. - missing IncRef in CShaderArray::AddSingle
  4691. TTimo
  4692. - game.xlink files in gametools path, is scanned to build items in the Help menu
  4693. (and the associated code)
  4694. 18/1/2002
  4695. Gef / Michael Schlueter / TTimo
  4696. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
  4697. patches 133 and 138 applied, new setup code
  4698. 14/1/2002
  4699. TTimo
  4700. - adding djbob write access for bobtoolz
  4701. 13/1/2002
  4702. ydnar
  4703. - q3map code updates 1.2.1-y8
  4704. new lightgrid surface flag feature
  4705. lightgrid shader and editor image for Wolf and Q3/TA: in the common .pk3 and in all common.shader
  4706. cvs remove setup/data/baseq3/common-q3r.pk3 (unused, we use common-spog.pk3)
  4707. TTimo
  4708. - updating setup to use mapq3 module instead of map (both Wolf and Q3 game packs)
  4709. (also checked the lightgrid option)
  4710. - fixed setup.pl bug for template gen from WorkDir/
  4711. - correct spawning between SP and MP mapping mode
  4712. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=297
  4713. .pid check, console logging and prefs cleanup
  4714. Wolfen
  4715. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=294
  4716. checked in updates to the manual links page and setup instructions
  4717. (i.e. new prefs dialog)
  4718. 12/1/2002
  4719. Gef & Michael Schlueter
  4720. - bugs #295 and #279, new patches applied
  4721. EvilTypeGuy & djbob
  4722. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=220
  4723. patch selection crash
  4724. EvilTypeGuy
  4725. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=260
  4726. Dense and Very Dense Cylinders have wrong number of rows
  4727. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=292
  4728. latching patch toolbar settings
  4729. TTimo
  4730. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=144
  4731. win32 long/short pathname bugs reappearing, switching back to short paths for project settings
  4732. - removed obsolete radiant/vfs.cpp radiant/vfs.h
  4733. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=291
  4734. using new .qe4 for Wolf, fixed stuff editor side (long path names and engine spawn)
  4735. SCDS_reyalP
  4736. - http://zerowing.idsoftware.com/bugzilla/showattachment.cgi?attach_id=118
  4737. realloc bug in terrain
  4738. 11/1/2002
  4739. SPoG
  4740. - unpatched bug #239, unintended duplication of brushes, patch #96
  4741. Note: bug #239 now unresolved
  4742. EvilTypeGuy
  4743. - bug #295 fixes for compile under Linux
  4744. 10/1/2002
  4745. SPoG
  4746. - fixed CEntityEclassModel referencing eclass after eclass has been deleted
  4747. SPoG - map-module branch
  4748. - new map module, provides current functionality, using new map interface
  4749. - cleaned up merging/creating of entity array used by map module
  4750. - implemented MemStream::printf(const char,...) - can't print strings larger than 1024 currently
  4751. - changed copy/paste to use the map module, via abstraction of FileStream/MemStream as DataStream
  4752. - fixed Save Region and Save Selected
  4753. - new xml map module "mapxml"
  4754. - cleaned up map.cpp
  4755. 6/1/2002
  4756. TTimo
  4757. - removed m_bPak from pref dialogs (it was dead code)
  4758. 5/1/2002
  4759. RR2DO2
  4760. - q3map terrain blending fix for >5 layers
  4761. EvilTypeGuy
  4762. - fs_homepath patch on linux
  4763. Gef
  4764. - bug #279, linux setup, patch #102
  4765. - bug #239, unintended duplication of brushes, patch #96
  4766. TTimo
  4767. - added Wolf specific project settings dialog:
  4768. correct fs_game selection and combo names
  4769. added multiplayer / single player mapping mode selection
  4770. 4/1/2002
  4771. TTimo
  4772. - adding -game wolf switch to q3map (-game quake3 works too, but it's the default anyway)
  4773. using different bsp version and different fs_basegame on wolf
  4774. - updated the setup/win32/setup.pl script to generate from a config file instead of hardcoded
  4775. (added corresponding q3.cf wolf.cf and all.cf config files)
  4776. - added a default Start Menu shortcut name (RR2DO2 special)
  4777. - diffing against Id's internal SOS source and merging in new stuff:
  4778. - bumped MAX_SURFACE_INFO to 4096 in shaders.c
  4779. - new terrain code (Jim Dose)
  4780. ParseTerrain() addition in terrain.c
  4781. Creates a mapDrawSurface_t from the terrain text
  4782. - VL_SurfaceRadiosity and VL_SurfaceRadiosity
  4783. MrElusive's vlight radiosity code
  4784. - speedups to vis.c and visflow.c (MrElusive)
  4785. 3/1/2002
  4786. TTimo
  4787. - merge gameselect branch back into trunk
  4788. the IS setup scripts have been updated for the new paths layout
  4789. developement environment needs to be updated to copy binaries to the right places for debug
  4790. it is recommended to run a 1.2.1 setup on win32 prior to compile and install debug bins
  4791. - updated the setup to be more templated for inclusion/non inclusion of game packs on demand
  4792. - propagating recent fixes to Alpha into the trunk
  4793. based on diffing between Merge-1_1_1 and Merge-1_1_2:
  4794. =====================================================================
  4795. 13/11/2001
  4796. djbob
  4797. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=244
  4798. reverted again the shader manual and tcMod docs
  4799. TTimo
  4800. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=214
  4801. patched aselib.c, was calling strstr badly (relative path extraction)
  4802. 12/11/2001
  4803. djbob
  4804. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=241
  4805. applied patch, will release in next nightly
  4806. Spog
  4807. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=254
  4808. patch for safe_malloc
  4809. TTimo
  4810. - fixing STLPort config checks and XML config (CHAR -> xmlChar)
  4811. - added safe_malloc_info and safe_malloc in the common/ dir
  4812. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=179
  4813. added XML stream version checking between Radiant and q3map
  4814. ========================================================================
  4815. also, manual merge of docs/manual and setup media
  4816. this merge work is related to bug #280 too:
  4817. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=280
  4818. ydnar
  4819. - new q3map, radiosity and bug fixes, code merged in with the trunk version
  4820. (TODO: add more detailed changes log)
  4821. EvilTypeGuy
  4822. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=274
  4823. broken auto caulking fix
  4824. EvilTypeGyu & LordHavoc
  4825. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=207
  4826. (two new files, project settings updated)
  4827. 2/1/2002
  4828. TTimo - branch gameselect
  4829. - copying over the linux setup binaries (setup, uninstall, setup.gtk)
  4830. from Alpha branch. Those have the ability to prompt destination path
  4831. per component.
  4832. Gef - branch gameselect
  4833. - patch 101 for bug 279
  4834. .game files generation by the setup, makesdk.sh and postinstall.sh fixups
  4835. 1/1/2002
  4836. Gef - branch gameselect
  4837. - linux source fix http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
  4838. (we use PATH_MAX as the cross platform define instead of MAX_PATH which only works on win32)
  4839. TTimo - branch gameselect
  4840. - cleanup and homogeneisation of the paths for prefs storage
  4841. m_global_rc_path:
  4842. win32: g_strAppPath
  4843. linux: ~/.radiant/<version>/
  4844. m_rc_path:
  4845. win32: g_strGameToolsPath
  4846. linux: ~/.radiant/<version>/<gamename>
  4847. so that global.pref goes in ~/.radiant/<version>/global.pref
  4848. and radiant.ini ~/.radiant/<version>/<gamename>/radiant.ini
  4849. 27/12/2001
  4850. TTimo - branch gameselect
  4851. - global prefs file (global.pref), XML based in core directory
  4852. stores game selection setting
  4853. stores autoload setting
  4854. - dropping 'gameid' from .game file, gonna use a 'gamefile' in global prefs instead
  4855. (and the .game file name .. thks Gef)
  4856. - TODO: radiant.log stuff in global prefs?
  4857. 21/12/2001
  4858. TTimo - branch gameselect
  4859. - more Wolf setup tweaking for an experimental build release:
  4860. quakev2.qe4 project template file
  4861. using a 'gameid' attribute in the game file to select hardcoded features in the editor binary
  4862. 'basegame' node for lookup of the default project file
  4863. 'engine' node for engine path
  4864. - added experimental Wolf game pack to IS
  4865. - added setup/win32/HOWTO with extensive information about the procedure to
  4866. add new game packs
  4867. - reading the 'name' attribute in the game node for game selection dialog
  4868. - TODO: pid files to make safe startup?
  4869. The .pid stuff should be happening after game selection, since it covers game-specific
  4870. preference settings.
  4871. - TODO: console logging pref should be a global pref, goes with game autoload?
  4872. 17/12/2001
  4873. TTimo - branch gameselect
  4874. - updating the setup script for experimental 1.2.0 setup:
  4875. merged some of the docs back into trunk (Radiant manual, some TA docs)
  4876. will need to perform a complete diffing between Alpha and trunk about docs/manual at some point
  4877. merged bitmaps from Alpha too
  4878. added the Q3 modules (image, map, md3model, shaders, vfspk3) to Q3 game pack in setup
  4879. generating per-game config file q3.game in OnMoved (IS setup)
  4880. will need equivalent with linux setup of course
  4881. various other generic fixes to the setup code
  4882. - multiple games support, list of changes, and TODO:
  4883. NOTE: this is on a 'gameselect' branch for now
  4884. Doxygen documentation should be at http://zerowing.idsoftware.com/doxygen
  4885. for this branch too.
  4886. The installation procedure has changed. The win32 installer is partly ready, linux installer
  4887. will need to be modified too. The editor binary and the Gtk DLLs are installed in a common
  4888. location, i.e. 'C:\Program Files\GtkRadiant' typically. The game specific binaries and modules
  4889. go in the same location as usual, for instance 'C:\Program Files\Quake III Arena\GtkRadiant\'
  4890. (and also 'C:\Program Files\Quake III Arena\GtkRadiant\modules' 'C:\<..>\plugins')
  4891. The environment variables used by the build system (VC6 project files) have been adapted:
  4892. $(QUAKE3RADIANTDIR) is still used
  4893. $(CORERADIANTDIR) is used for the main editor location
  4894. When editor starts, it looks for games/*.game under g_strAppPath and prompts the user for a game
  4895. Once game is selected, parameters are used for regular startup.
  4896. You need to write your own q3.game for now, it will be generated by the setup procedure
  4897. my C:\Program Files\GtkRadiant\games\q3.game looks like that:
  4898. <?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
  4899. <!-- Q3 game definition file -->
  4900. <!-- those are generated -->
  4901. <game
  4902. name="Quake III Arena / Quake III: Team Arena and modifications"
  4903. gametools="c:/quake3/Radiant/"
  4904. />
  4905. given that, the editor does a complete startup, and the basics are here for multiple games
  4906. - precise changes:
  4907. g_strToolsPath renamed to g_strGameToolsPath
  4908. most of former g_strAppPath uses g_strGameToolsPath
  4909. the name change was also meant for homogeneity with DIR_GAMETOOLS_* variables we use in the setups
  4910. g_strAppPath still used, points to the main installation path
  4911. added the game selection code in CPrefsDlg::Init
  4912. using several classes and a dialog box, parsing XML files
  4913. - TODO:
  4914. the console 'Radiant.log' doesn't catch the game selection stuff as it is now
  4915. initialize it to the main install, without the game setting
  4916. (console logging is a debugging tool anyway, no reason it should go to the proper game folder
  4917. each time)
  4918. the 'preferences reset/cleanup' code is probably broken, specially when used with the .pid checking
  4919. since we check for .pid even before we know where the GameTools path is
  4920. on linux, we need to sanitize the ~/.q3a dir usage. Switch to ~/.radiant, use the version tag
  4921. to maintain things independant, and use the game name to isolate per-game settings?
  4922. ~/.radiant/1.2.0-nightly/quake3/radiant.ini (.pid, .log)
  4923. ~/.radiant/1.2.0-nightly/wolf/..
  4924. also, when looking for those files (.ini mostly), win32 stores them in a main installation, and
  4925. linux has them in ~/.radiant/.. (which is the read/write area). This should be homogenized?
  4926. Maybe by adding a 'Main' to the readonly path and a new variable with 'RW', pointing to 'Main' on
  4927. win32 and to ~/.radiant on linux
  4928. 11/12/2001
  4929. TTimo
  4930. - replaced setup/win32/setup.sh by setup/win32/setup.pl
  4931. same functionality level + abiliy to generate back a template from a work version
  4932. - major rework on the IS scripts, basics of multiple games support installer
  4933. clean seperation between editor core and game pack
  4934. design doc and analysis of custom setup generation, setup script UI requierements
  4935. see setup/win32/TODO for more details
  4936. 10/12/2001
  4937. TTimo
  4938. - new generation of InstallShield setup
  4939. using a template/ directory instead of a .zip file
  4940. requires rewrite of the processing script
  4941. allows easier maintenance of the IS script
  4942. 23/11/2001
  4943. TTimo
  4944. - yet another update to cvsreport script,
  4945. catch the branch and forward the info to user commands too
  4946. able to build doxygen for several branches selectively now:
  4947. http://zerowing.idsoftware.com/doxygen
  4948. 22/11/2001
  4949. TTimo
  4950. - new cvsreport script, should send explicit diff of the CHANGES file now
  4951. 03/12/2001
  4952. TTimo - md3-module branch
  4953. - validated the fixes and the build on linux, ready to merge in trunk
  4954. SPoG - md3-module branch
  4955. - changed function naming conventions in mathlib for m4x4, ray, bbox, to be consistent
  4956. - fixed bug in m4x4_invert
  4957. 29/11/2001
  4958. TTimo - md3-module branch
  4959. - flagged all new mathlib functions that need a name change or an argument order change
  4960. also added various \todo to point out inconsistencies
  4961. 28/11/2001
  4962. TTimo - md3-module branch
  4963. - updated linux build
  4964. - fixed CEntityMiscModel and CEntityEclassModel destructors
  4965. (any destructor should be virtual)
  4966. 27/11/2001
  4967. Spog - md3-module branch
  4968. - stopped texturewindow showing shaders without the "textures/" path
  4969. - made md3 module functionally identical to current radiant md3 code
  4970. 22/11/2001
  4971. TTimo - md3-module branch
  4972. - fixes to the core for linux build
  4973. - model.so module builds on linux
  4974. - added plugins/md3model/doc/md3-design.txt
  4975. - several doxy-friendly \todo chunks about the module model
  4976. Spog - md3-module branch
  4977. - fixed aabb_add_aabb() algorithm wasn't very reliable
  4978. - added VectorMid, VectorNegative and CrossProduct macros to mathlib
  4979. - added bbox_intersect_plane()
  4980. 21/11/2001
  4981. Spog & TTimo - md3-module branch
  4982. - initial code from Spog following a preparatory design work
  4983. merging in as new 'md3-module' branch
  4984. geomlib code merged into mathlib
  4985. some reorganisation of the source layout and cleanup (more stuff in imodel.h, less in qertypes.h)
  4986. Spog
  4987. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=261
  4988. fix applied
  4989. 20/23/11/2001
  4990. TTimo
  4991. - yet another update to cvsreport script,
  4992. catch the branch and forward the info to user commands too
  4993. able to build doxygen for several branches selectively now:
  4994. http://zerowing.idsoftware.com/doxygen
  4995. 22/11/2001
  4996. TTimo
  4997. - new cvsreport script, should send explicit diff of the CHANGES file now
  4998. 11/2001
  4999. Spog
  5000. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=253
  5001. additional fixes
  5002. TTimo
  5003. - renamed tools/quake3/common/threads.h to qthreads.h
  5004. avoids a collision with system headers
  5005. 19/11/2001
  5006. Spog
  5007. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=251
  5008. Fixed "Move into worldspawn" deleting entities with only one brush
  5009. Fixed Brush_Move using texture lock on fixedsize entity brushes
  5010. Fixed Textures > Texture Lock > Rotations toggle checkbox
  5011. 16/11/2001
  5012. Gef
  5013. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=247
  5014. applied patch 77, using a notebook layout for preferences dialog
  5015. also patched in some preferences saving that had been forgotten
  5016. (such as invert mouse in freelook)
  5017. Spog
  5018. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=253
  5019. patch 84 + additional modifs, bug still open
  5020. 15/11/2001
  5021. Spog
  5022. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=252
  5023. rewritten rendering pipeline for cam window - fixes some hacks, improves speed,
  5024. makes rendering modes more consistent with each other
  5025. 07/11/2001
  5026. TTimo
  5027. - more IMAP interface, adding a blind data void *pData to entity_t
  5028. more info about it and why it's done is in map.cpp, should be a small base for next additions to the editor
  5029. 31/10/2001
  5030. TTimo
  5031. - using IDataStream in map module, moved back some of the module code into the trunk
  5032. 30/10/2001
  5033. Gef
  5034. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=245
  5035. applied patch 76
  5036. TTimo
  5037. - renaming istream.h to idatastream.h, this had nasty conflicts with OS includes
  5038. already had to IStream -> IDataStream some time ago anyway
  5039. 27/10/2001
  5040. TTimo
  5041. - updated cvsreport, testing new ver
  5042. - added a static version of texdef (no memory alloc on the texture name)
  5043. unused for now, was just experimental
  5044. Gef
  5045. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=245
  5046. applied patch 75
  5047. 26/01/2001
  5048. TTimo
  5049. - various updates:
  5050. new GtkSDK precompiled binaries
  5051. updated libxml2 package (to 2.4.3)
  5052. updated STLPort (to 4.5)
  5053. now compiling with STLPort and threading (since we are using threading throughout the app)
  5054. - exposing the data stream API to the modules, renamed some stuff on the way
  5055. need to update the map module to use it now
  5056. - cleanup on qtexture_t definition
  5057. guarding and disabling chunks of the surface plugin code behind DO_SURFACEPLUGIN
  5058. (see earlier patch on plugin entities)
  5059. 25/01/2001
  5060. Hydra
  5061. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=202
  5062. applied patch commenting out plugin entities code
  5063. might come back in 1.2 under another implementation
  5064. the code is still there, only commented out for now
  5065. 17/01/2001
  5066. TTimo
  5067. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=93
  5068. checking in doxygen content, setting up generation on zerowing
  5069. auto generation on zerowing upon a commit:
  5070. http://zerowing.idsoftware.com/doxygen
  5071. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=231
  5072. checked in the patch
  5073. - switching to a new cvs commit script
  5074. 14/10/2001
  5075. TTimo
  5076. - libs/mathlib library
  5077. unifies mathlib code squattered all over the tree
  5078. mainly a merge of tools math code and radiant/mathlib.cpp
  5079. C implementation, using an extern "C" construct for use from C++
  5080. need to check on linux, win32 builds ok
  5081. extracted qboolean code into libs/bytebool.h on the way
  5082. 11/10/2001
  5083. TTimo
  5084. merged TmpMerge-1_1_1 branch back in the trunk, the update process from Alpha 1.1.1 is done
  5085. TTimo - branch TmpMerge-1_1_1
  5086. looking through all remaining .rej files and applying the failed patches accordingly
  5087. bobtoolz is broken, but it's not due to the merge
  5088. the plugin API is different and some things need updated
  5089. (disabled bobtoolz build in contrib/Construct for now)
  5090. same for gensurf
  5091. same for prtview
  5092. same for textool
  5093. setup: replaced the existing stuff with 1.1.1 code
  5094. fixed various things for win32 build, checked correct CRT lib config
  5095. 10/10/2001
  5096. TTimo - branch TmpMerge-1_1_1
  5097. building modules, going through all the .rej
  5098. merging radiant/missing.h and modules/shaders/missing.h into a single one, moving to libs/
  5099. exposing BuildShaderList PreloadShaders in _QERAppShadersTable
  5100. have to review all the remaining .rej to finalize the merge now
  5101. 04/10/2001
  5102. TTimo - branch TmpMerge-1_1_1
  5103. using this branch as temporary location for merge process
  5104. copied over new binary files. mostly .dsp (prolly broken)
  5105. and setup/linux/setup.data stuff
  5106. 25/08/2001
  5107. TTimo
  5108. map module successfully loaded and saved q3dm1, the saved file was then loaded back into 1.1-TA without problems
  5109. rebuilt and checked on win32
  5110. merged IMap back in trunk, fixed some memory conflicts on win32
  5111. Took me a lot more time than I would have liked to, but there's a script tied to the CVS server now, which will post on this list a diff of the docs/developer/CHANGES file whenever it gets updated. This will probably be very handy for me since I'll only have to put update information in the CHANGES file instead of having to post on the list too.
  5112. The script is likely to be a bit laggy, or miss some features (for instance I'd like to extract the branch name .. anyone know how I can get the branch name (Alpha/IMap/HEAD) from the version number?
  5113. PS: I can email this script to anyone who would like to have a look
  5114. 22/08/2001
  5115. TTimo
  5116. did more work on map module, one big chunk of work left: the core should broadcast interface requests to plugins
  5117. when it doesn't know how to do it by itself..
  5118. Gef
  5119. new doxygen patch, generates output from core (libs/ include/ and radiant/)
  5120. 21/08/2001
  5121. TTimo
  5122. removed Makefile, use cons damnit!
  5123. 18/08/2001
  5124. Gef
  5125. automated documentation via doxygen, new scripts and content
  5126. 18/08/2001
  5127. EvilTypeGuy
  5128. patch for CHAR to xmlChar conversion (xml2 consistency)
  5129. 09/08/2001
  5130. TTimo
  5131. the map module starts to look like something, cleaned up the interface stuff
  5132. started moving the actual code out in the module and removing it from the core
  5133. lots of issues raised on the way, some structures to export, and the macro scheme to access API functions more easily
  5134. it compiles right now, but won't run because it's missing a lot of things .. the process simply happens to be "under way"
  5135. 04/08/2001
  5136. TTimo
  5137. patched more path code, to look for stuff in "bitmaps/" and "modules/" instead of "tools/bitmaps" and "tools/modules"
  5138. modified the Construct files accordingly
  5139. merged in radiant/ishaders.cpp diff into plugins/shaders/shaders.cpp (PreloadShaders)
  5140. merged in radiant/lbmlib.cpp diff into plugins/images/lbmlib.cpp (Sys_FPrintf)
  5141. checked the .rej and patched a few remaining things
  5142. NOTE
  5143. the diffs are space/tab sensisitive, and we used the "beautify source" a bunch of times, so it's a bit fucked now
  5144. next time, generate the diffs not space sensitive..
  5145. TODO
  5146. map loading is fucked, "textures/" prefix issue?
  5147. 27/07/2001
  5148. TTimo
  5149. merging recent changes from Alpha branch into the Trunk
  5150. this could not be done with a regular cvs merge because we already did a cvs merge of Alpha into trunk some time ago
  5151. manually built a diff between the current Alpha (now tagged Merge-1_1-TA_1-nightly)
  5152. and the Alpha we had right after the former cvs merge: -r Alpha -D 2000-05-28
  5153. binary files ignored in the diff, only going for source stuff
  5154. built with diff -Nru Reference/ Current/
  5155. then patch -p1 < patchfile
  5156. next, started rebuilding:
  5157. big manual updates were in vfs.cpp and texwindow.cpp
  5158. cleaned up some VFS stuff .. it had an absurd QERAppFileSystem / QERPlugFileSystem scheme
  5159. TODO:
  5160. the ISSetup has not been copied over from Alpha
  5161. OK check the Construct files
  5162. OK radiant/ishaders.cpp no longer exists .. apply the patch on the shader module
  5163. OK radiant/lbmlib.cpp no longer exists .. in the image code?
  5164. OK look at the *.rej files
  5165. 03/10/2001
  5166. TTimo
  5167. - adding a pref to select patches by BBox, fixes
  5168. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=212
  5169. 02/10/2001
  5170. TTimo
  5171. - reverting Spog patch 67 to bug #209, starting from scratch
  5172. applied again, with HasModel returning NULL safe checks
  5173. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=211
  5174. fixed overlays drawing (XY and Cam)
  5175. 01/10/2001
  5176. TTimo
  5177. - building and distributing q3data (.ase -> .md3 conversion utility)
  5178. updated q3data to show main GtkRadiant version information and build date
  5179. - generating a new GUID per-setup
  5180. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=206
  5181. Gef
  5182. - updated credits.html and links.htm, look much better
  5183. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=200
  5184. - update Z-checker view on camera up and down
  5185. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=199
  5186. Spog
  5187. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=209
  5188. Fixed QERApp_ReloadShaders.. PreloadShaders needs a BuildShaderList call
  5189. Fixed Flush & Reload Shaders for md3 models
  5190. 25/09/2001
  5191. Gef / djbob
  5192. - several patches to the key handling code, for linux specific issues and sticky keys
  5193. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=191
  5194. TTimo
  5195. - fixing q3map bug, not processing the argv correctly
  5196. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=192
  5197. - fixed ToggleCubicClip shortcut Ctrl+\ (win32 Gtk source patch)
  5198. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=15
  5199. 18/09/2001
  5200. RR2DO2
  5201. - discreet movement for camera (prefs setting)
  5202. fixes texture window bug
  5203. latching view layout changes until restart
  5204. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
  5205. djbob
  5206. - added back "view > show > show angles" in view filters
  5207. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=188
  5208. 15/09/2001
  5209. G_Dewan
  5210. - fixed problems with q3map when not using -connect
  5211. SPoG
  5212. - fixed q3map texture projection for brushes belonging to entities with local origin
  5213. - added SafeOpenRead() check, terminating map->bsp stage if .map file cannot be read
  5214. 13/09/2001
  5215. RR2DO2
  5216. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=181
  5217. fixing key handling bug (key pressed with repetition was not properly catched)
  5218. TTimo
  5219. - added new Radiant manual elements (GtkRad section) to the win32 full setup
  5220. - reverting version to nightly, going back to nightly / RC delayed
  5221. - patched linux setup, now prompting for component path only if at least
  5222. one of the options is checked. Still need to handle Cancel in dialog though.
  5223. 12/09/2001
  5224. TTimo
  5225. - more fixes to linux script, copy plugins right now
  5226. 10/09/2001
  5227. TTimo
  5228. - patched contrib plugins, using seperate build scheme
  5229. - fixed textool issues, compiles again
  5230. 09/09/2001
  5231. TTimo
  5232. - sub-menu cascading
  5233. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=178
  5234. - udpated the Q3Radiant manual with some new GtkRadiant stuff
  5235. - updated the FAQ with 1.1.1 known issues
  5236. Gef
  5237. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=174
  5238. applied all the patches
  5239. 07/09/2001
  5240. SPoG
  5241. - fixed qer_editorimages outside "textures/" being ignored
  5242. - stopped q3map_lightimage being used to set shader image dimensions
  5243. - changed bsp menu to remove "bsp_", changed menu text in default .qe4
  5244. - fixed patch LOD update - now always occurs on both cam/xy draw
  5245. djbob
  5246. - dynamic DEpair class strings in bobtoolz
  5247. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=171
  5248. - decrease VESF verbosity
  5249. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=169
  5250. TTimo
  5251. - fixed Gtk keyboard bug Ctrl + [ and ]
  5252. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=15
  5253. 06/09/2001
  5254. TTimo
  5255. - merged FullSetup branch into the trunk, we have basic functionality
  5256. for a full linux setup (components prompting for path)
  5257. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=158
  5258. Gef
  5259. - CapDialog source cleanup patch (got rid of the namespace)
  5260. RR2DO2
  5261. - more camera fixes, wheel mouse and texture drag drop
  5262. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
  5263. - additionnal patch to optimize camera refreshes
  5264. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
  5265. djbob
  5266. - remember last key/pair in entity dialog for easy "apply again"
  5267. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=18
  5268. - re-enabled texture name edit on PI
  5269. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=18
  5270. 04/09/2001
  5271. djbob
  5272. - left pane on status bar
  5273. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=166
  5274. RR2DO2
  5275. - cam window cursor fix
  5276. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
  5277. TTimo (FullSetup branch)
  5278. patched setupdb and setup to allow for path prompt in install
  5279. modified the setup script scheme to go towards a solution similar to what
  5280. we do under win32 (build a full and nightly build)
  5281. the binaries in setup.data/ (setup and setup.gtk) still need to be updated
  5282. with proper binaries built from setup and setupdb cvs source
  5283. 03/09/2001
  5284. TTimo
  5285. - wheel mouse in texture window on win32 (with a pref setting for increment)
  5286. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=160
  5287. - not saving prefs while exit on sleep
  5288. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=157
  5289. - fixed select all of type (changed behaviour to something that makes more sense?)
  5290. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=79
  5291. Gef
  5292. - final tweaks to wheel mouse scrolling (locks texwin scrolling and scrollbar update)
  5293. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=160
  5294. - prevent multiple color selection dialog for light entity
  5295. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=165
  5296. djbob & TTimo
  5297. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=137
  5298. window positions
  5299. applied patch to store SI and PI positions
  5300. storing entity info and map info positions
  5301. reworked the overall position load/save scheme
  5302. added an enum for the view style, makes things more readable
  5303. 02/09/2001
  5304. TTimo
  5305. - added/cleanup ToggleFreeMode to camwindow.cpp .. stopped working on cam stuff since RR2DO2 has another patch in preparation
  5306. Gef
  5307. - patched Conscript to accept 'cons -- release' on the command line to performa a release build
  5308. djbob
  5309. - added patch splitting to bobtoolz
  5310. - fix to patch control points bug in camera
  5311. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=159
  5312. - handling of NWUV errors in q3map
  5313. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=147
  5314. RR2DO2
  5315. - new patch for camera control
  5316. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
  5317. 01/09/2001
  5318. SPoG
  5319. - Fixed .wal texture support, searches for .wal extension if .tga and .jpg fail
  5320. NOTE: requires a "pics/colormap.pcx" file to obtain a palette from
  5321. - Added variable default texture scale in preferences (ini key: TextureDefaultScale)
  5322. 01/09/2001
  5323. djbob
  5324. - fixed surface inspector "fit" bug
  5325. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=161
  5326. - single face deselection on a selected brush
  5327. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=153
  5328. 31/08/2001
  5329. TTimo
  5330. - Moved *.def files to scripts/ in win32 setup
  5331. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=116
  5332. - Applied patch for background position on widgets (win32)
  5333. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=108
  5334. - Checked C runtime lib configs
  5335. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=135
  5336. - updating docs (add to CVS, update setups etc.)
  5337. added TA teams manual to the full setup
  5338. uploaded on web site
  5339. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=97
  5340. - changed versioning to 1.1.1-nightly, next release will be 1.1.1
  5341. (the -TA part was removed, since we now support ALL mods)
  5342. - removed AFX_MANAGE_STATE calls, this is old MFC related code for win32
  5343. - moved texdef_t::name to private, added const char * GetName()
  5344. (doesn't fix explosion on exit for win32 debug builds though)
  5345. - fixed DoTextEdit / EditPad b0rkage (due to recent Q_Exec changes)
  5346. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=134
  5347. - added targetShaderName documentation to shader manual
  5348. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=102
  5349. - added "notta" and "notq3a" documentation to the TA Mapping manual
  5350. - fixed entities.def on shootable doors and buttons
  5351. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=101
  5352. djbob
  5353. - added MAX_POINT_ON_WINDING error handling
  5354. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=129
  5355. - bobtoolz update
  5356. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=123
  5357. RR2DO2
  5358. - noclip-type camera movement
  5359. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
  5360. 30/08/2001
  5361. TTimo
  5362. - Fixed CHANGES commit script bug
  5363. - Fixed -onlyents bug in q3map / origin brushes
  5364. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=92
  5365. - added mouse wheel to the texture window
  5366. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=81
  5367. SPoG
  5368. - Fixed texture rotation not updating correctly on patches
  5369. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=136
  5370. - Fixed long delay on toggling cubic clip by removing call to Map_BuildBrushData()
  5371. - Added note in entities.def for default worldspawn _color value
  5372. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=105
  5373. - Added IncRef and DecRef to Patch_FindReplaceTexture()
  5374. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=95
  5375. - Fixed misc_model updating on changing model key or with invalid model
  5376. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=138
  5377. 30/08/2001
  5378. SPoG
  5379. - Added negative vertical scale on SET and FIT in patch/surface inspector
  5380. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=65
  5381. 27/08/2001
  5382. Gef
  5383. - running makeversion.sh from Conscript
  5384. - a bunch of patches to cleanup compile warnings on linux
  5385. - added VectorSnap on float grid
  5386. - IWindowListener modified to pass float values for X Y in click messages
  5387. TTimo
  5388. - fixed crash when adding a misc_model if Gtk dialog is on
  5389. djbob
  5390. - md3 filtering for misc_model dialog
  5391. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=76
  5392. 26/08/2001
  5393. Gef
  5394. fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=152
  5395. Kyro II GL drivers bug
  5396. fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=150
  5397. using a scrolling textbox for GL extensions in the about list
  5398. fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=150
  5399. func_group toggle in cap dialog
  5400. TTimo
  5401. fixed running BSP commands on linux
  5402. fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=133
  5403. VFS init on linux
  5404. around 15/08/2001
  5405. TTimo
  5406. quakecon fixes: switched to long filenames in project and misc_model dialogs,
  5407. removed all occurences of win32 conversion to old 8.3 filenames
  5408. NOTE: this might raise some bugs and issues, but it's the way to go for the future,
  5409. already fixes more issues than it creates
  5410. 03/08/2001
  5411. djbob
  5412. fixed Radiant hijacks win32 copy/paste
  5413. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=36
  5414. --- merged Alpha into Trunk, see Merge-1_1-TA-nightly tag
  5415. 25/07/2001
  5416. TTimo
  5417. fixed project dialog to behave right
  5418. proper .def scanning
  5419. fixed shader loading with VFS and mod stuff
  5420. added a local to texwindow.cpp GSList *l_shaderfiles
  5421. holds the names of the active .shader files
  5422. modified q3map to read "fs_basepath" and "fs_game"
  5423. TODO:
  5424. .def files in the media need to move to <fs_game>/scripts/
  5425. rename entities-TA.def to entities-ta.def
  5426. 24/07/2001
  5427. TTimo
  5428. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=116
  5429. updated cmdlib's Q_Exec to be more widely used through Radiant (during watchbsp.cpp cleanup)
  5430. patching in MarsMattel's code for mod support, and started fixing:
  5431. added m_strFSBasePath m_strFSMain m_strFSGame to g_qeglobals to match Q3's filesystem
  5432. reworked the project file dialog
  5433. changed the way we load and initialize eclass and shaders to work with mod code
  5434. updated VFS initialisation code, cleaner and better console output
  5435. the "game" key in the project file is no longer relevant, only "dir" is
  5436. (if "dir" is not present, then no mod support, vanilla Q3)
  5437. changed the loading of the .def files to scan in scripts/, you might need to move your entites.def to use
  5438. TODO:
  5439. cleanup .. (search where "basepath" is used for instance)
  5440. using fs_game when calling q3map
  5441. fixing project dialog to behave right
  5442. shader loading using VFS functions (seems to work again but I'm not sure)
  5443. win32 ver. might be slightly broken
  5444. .def scanning, don't scan ALL .def
  5445. 23/07/2001
  5446. TTimo
  5447. added version and build info to the log file + current timestamp
  5448. 22/07/2001
  5449. SPoG
  5450. fixed selection of misc_model when viewed as a bounding box
  5451. 20/07/2001
  5452. TTimo
  5453. cons script for q3map building
  5454. added general GtkRadiant versioning (version.h) to q3map
  5455. nightly setup on linux:
  5456. using the right install path (with GtkRadiant's version name)
  5457. cleaned up options to only the stuff relevant to nightly
  5458. fixed Radiant and core binaries path in setup
  5459. added some template processing of setup.xml (similar to what is being done on win32)
  5460. 19/07/2001
  5461. TTimo
  5462. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=112
  5463. applied ^Fishman's path
  5464. inclusion of version.h and aboutmsg.h moved to qe3.h
  5465. changed base path location process (in most cases it will prompt)
  5466. fixed the path construction to initialize according to the new layout
  5467. 16/07/2001
  5468. TTimo
  5469. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=115
  5470. fixed wake up crash on linux
  5471. 12/07/2001
  5472. TTimo
  5473. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=117
  5474. fixed
  5475. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=120
  5476. fixed installer bug on win98, was a problem with cygwin config
  5477. 11/07/2001
  5478. TTimo
  5479. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=64
  5480. cleanup and fixed
  5481. 06/07/2001
  5482. TTimo
  5483. - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=100
  5484. can't locate the "textures: in use" problem, has been fixed already?
  5485. now selecting the right entity in the list, had to go around an inifinite recursion problem
  5486. (i.e. selection message in the entity class list causes UpdateSel recursion)
  5487. 04/07/2001
  5488. TTimo
  5489. - added botclip to missionpack/common.shader
  5490. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=114
  5491. 01/07/2001
  5492. TTimo
  5493. - backported cons scripts to Alpha branch. Type 'cons' at the head to build
  5494. regular makefiles should soon be outdated..
  5495. 30/06/2001
  5496. TTimo
  5497. - updated the IS script (Gtk changes and and BACK problem)
  5498. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=68
  5499. - bunch of fixed to make it build on win32 against new STLPort
  5500. http://zerowing.idsoftware.com/STLPort/
  5501. using an STLPort configured locally in GtkRadiant (with stl_config.h, new file)
  5502. 29/06/2001
  5503. TTimo
  5504. - fixed GDI leak affecting text widgets, specially the console and the entity inspector
  5505. 18/06/2001
  5506. TTimo
  5507. - more win32 project file cleanup, removing libs/libxml2 from the tree
  5508. - importing back "gtkr_list.h" from 1.2, made Alpha branch STLport compliant too
  5509. http://www.qeradiant.com/faq/fom-serve/cache/174.html
  5510. 30/05/2001
  5511. TTimo
  5512. - added libxml2 as an external dependency. libxml2 should be installed as a seperate
  5513. directory on win32. dynamic linking now instead of static previously.
  5514. - cleaned up q3map win32 project file, removed opengl dependency
  5515. (the drawflag command line is inoperant now .. I don't think it was used anyway?)
  5516. 26/07/2001
  5517. TTimo
  5518. - checking in Gef's doxygen files
  5519. 14/06/2001
  5520. TTimo
  5521. - added .dsp for map module on win32
  5522. - fixed several issues with module loading, stability of the debug and release builds
  5523. http://www.qeradiant.com/faq/index.cgi?file=197
  5524. 12/06/2001
  5525. TTimo
  5526. - got rid of of SysMsg thing, using SysPrintf and SysFPrintf now
  5527. - got rid of InfoMsg functions (can't remember what it was)
  5528. - changed the m_pfnError in the plugin API to match Radiant's (void)(char *, ...)
  5529. - changed Warning to Sys_Warning, as #define to Sys_FPrintf(SYS_WRN,
  5530. 11/06/2001
  5531. TTimo
  5532. - new map module, in plugins/map, required for execution (linux Makefiles written, win32 needs to be)
  5533. this is using the imap.h interface
  5534. - added Sys_ functions to the main table (Sys_BeginWait Sys_EndWait)
  5535. - got rid of AFX_MANAGE_STATE macros .. those are crappy MFC remnants
  5536. - reverted Spog's changes to the console logging switches to their original behaviour
  5537. - removed m_fVersion from the func table .. we use the size of the table to do the checks
  5538. XMLmap merge from 31/11/2000:
  5539. - started moving the map loading code into a module
  5540. 08/06/2001
  5541. TTimo
  5542. - updates to the plugin loading code, verbose a bit more, and more interesting information
  5543. 05/06/2001
  5544. TTimo
  5545. - some fixes to vfspk3 string code, using the proper str implementation
  5546. http://www.qeradiant.com/faq/index.cgi?file=175
  5547. - added and tweaked various cons build files, Radiant 1.2 core and required Q3 modules are building now
  5548. - fixes to image module
  5549. 04/06/2001
  5550. TTimo
  5551. - started using cons for the linux (*NIX) build system
  5552. see http://www.dsmit.com/cons/
  5553. SPoG
  5554. - Fixed drawing too much coordinate text in XY window
  5555. - Changed grid line drawing in XY window to be more consistent
  5556. - Fixed clipper-tool-uses-caulk to only apply common/caulk to solid opaque brushes
  5557. (shaders.dll now parses some new surfaceparms)
  5558. - Changed shader parsing to pass over layer information in shaders,
  5559. rather than parsing and ignoring it all
  5560. - Changed misc_model selection to ignore back-facing triangles
  5561. - Added axes to show the grid origin in XY window
  5562. - Changed misc_model rendering and selection to minimise the number of extra
  5563. transformation calculations
  5564. - Fixed texture directory listing to allocate and free memory correctly using vfs
  5565. - Added qglDeleteTextures() to plugin GL API - fixes crash
  5566. - Fixed image.dll to correctly allocate and free memory for jpgs
  5567. - Moved modules to /modules from /plugins, updated win32 project files.
  5568. (linux/mac makefiles will need to be updated)
  5569. - Changed console logging toggle in main() to automatically disable logging after any successful startup
  5570. - Changed console logging to only activate when a Release build finds a .pid file
  5571. - Changed "found .pid" and "logging console output" messageboxes to give a clearer message
  5572. - Added vfsFreeFile - which is kinda redundant if we use g_free and g_malloc for everything
  5573. 31/05/2001
  5574. TTimo
  5575. - cleanup of the win32 project file and C++ options.\
  5576. Turned off exception handling, changed some code generation options and fixed
  5577. some threaded/non-threaded linking problems
  5578. - STL in GtkRadiant or a plugin must now use STLPort
  5579. a custom configured version of STLPort is available at http://zerowing.idsoftware.com/STLPort
  5580. still need to write some guidelines about it
  5581. bascially, we are using STL: iostreams disabled, no namespace, no threading, no exceptions
  5582. 30/05/2001
  5583. TTimo
  5584. - removed libxml2 from tree, use a seperate libxml2/ directory next to GtkRadiant/ for win32
  5585. libxml2 will be distributed seperately as an archive based on official release (same as win32 Gtk SDK)
  5586. (check on zerowing for the latest archive)
  5587. libxml2 is now used as dynamic shared object on win32, makes sense since many module will rely on it
  5588. - cleaned q3map, removed GL dependencies
  5589. - updated Debug and Release builds on win32, it compiles and runs now
  5590. 28/05/2001
  5591. Spog
  5592. - moved vfsExtractRelativePath and vfsGetFullPath to vfs.cpp in vfspk3,
  5593. added vfsExtractRelativePath and vfsGetFullPath to IFileSystem. Copied BuildShortPathName() from qe3.cpp to vfs.cpp as a Temp fix.
  5594. - Changed Error() calls in bmp.cpp as a Temp fix, they relied on definition of Error in qe3.cpp. Should probably use Error() from cmdlib instead.
  5595. - Fixed unresolved external in jpgload.obj - merged bufsize argument into jpeg_stdio_src from Alpha branch... assuming Alpha is the newer version.
  5596. - Changed GtkWidget* to void* in image.cpp.. this could be cleaned up more.. i only did enough to make it compile.
  5597. - Added jpeg.cpp to msvc project for image.dll.. changed declaraction of LoadJPG() in image.cpp to an extern... is this correct?
  5598. - TODO: update vfs.cpp, vfspak.cpp and vfs.h in plugins/vfspak
  5599. - fixed unresolved external load_pixmap() - merged load_pixmap declaration from Alpha branch into gtkmisc.cpp
  5600. - moved vfsBasePromptPath() to qe3.cpp as a Temp fix - not currently required in vfs module, but it will be in future.
  5601. - two calls to free() in texwindow.cpp freeing memory allocated by vfs module, causing debug assert errors - changed them to g_free()
  5602. - TODO: Delete vfs.cpp and vfs.h from /radiant
  5603. TTimo
  5604. - additional fixes after Spog's merge (linux version), removed messaging.cpp messaging.h (name changed to ui.h ui.cpp)
  5605. updated linux makefile accordingly
  5606. - merge of Alpha version into trunk (massive amount of changes and merges, not detailed)
  5607. 25/05/2001
  5608. TTimo (Alpha branch)
  5609. - merged the recent MacOS branch back into Alpha
  5610. this makes a potential source codebase for a MacOS release
  5611. 24/05/2001
  5612. TTimo (Alpha branch)
  5613. - patching Spog's recent changes to fix linux build
  5614. using DBL_MAX and FLT_MAX from <limits.h> for float and double max
  5615. 23/05/2001
  5616. TTimo (Alpha branch)
  5617. - testing Spog's write access
  5618. SPoG (Alpha branch)
  5619. - Added variable LOD for PatchMeshes based on curvature
  5620. - Added LOD-matching to eliminate gaps between patches with mismatched LOD
  5621. - Fixed texture shift/scale on LOD'd PatchMeshes
  5622. - Added opengl lighting (three infinite light sources)
  5623. - Added dynamically calculating vertex normals for PatchMeshes, for gl lighting
  5624. - Added decoding/transforming md3 vertex normals for gl lighting
  5625. - Changed camera drawing routine to minimise gl state changes
  5626. - Removed Patch_InsertDelete() - not functional
  5627. - Added CV lattice to selected patches
  5628. - Added Per-polygon patch selection
  5629. - Added Per-polygon misc_model selection
  5630. - Changed default "patch subdivisions" to 4
  5631. - Rewrote camwindow drawing to only change opengl state within the camwnd's member functions
  5632. fixes all rendering modes to be more consistent, speeds up rendering
  5633. --------- GtkRadiant 1.1-TA win32 and linux release ----------
  5634. 13/05/2001
  5635. Spog (patched in TTimo) (Alpha branch)
  5636. - Fixed "Fix entity-target/targetname collisions" to use next available tN if tN, else use next available name_N
  5637. - Changed patch point selection to pick already-selected points in preference over non-selected
  5638. - Changed RemoveCols and RemoveRows to not extrapolate unless a col/row is selected
  5639. 11/05/2001
  5640. TTimo (Alpha branch)
  5641. - final fix pass to the generated version and about message tags
  5642. - improved texture adjustment code (shift+arrows shortcuts)
  5643. texture adjustment commands now affect the texture relatively to their current orientation
  5644. they will move along their texture axis, and not along world axis
  5645. the texture adjustment commands are now interpreted to be more intuitive:
  5646. Radiant will match the up/down/right/left translation messages to the face that is affected
  5647. depending on the way the camera is looking at the face, the right move commands will be used
  5648. changes start in Select_ShiftTexture, using new ShiftTextureRelative_Camera
  5649. ShiftTextureRelative_Camera uses several new functions:
  5650. // get the two relative texture axes for the current texturing
  5651. BrushPrimit_GetRelativeAxes(f, vecS, vecT);
  5652. MatchViewAxes does the matching between up/down/left/right commands and world directions:
  5653. // vec defines a direction in geometric space and P an origin point
  5654. // the user is interacting from the camera view
  5655. // (for example with texture adjustment shortcuts)
  5656. // and intuitively if he hits left / right / up / down
  5657. // what happens in geometric space should match the left/right/up/down move in camera space
  5658. // axis = 0: vec is along left/right
  5659. // axis = 1: vec is along up/down
  5660. // sgn = +1: same directions
  5661. // sgn = -1: opposite directions
  5662. // Implementation:
  5663. // typical use case is giving a face center and a normalized vector
  5664. // 1) compute start and endpoint, project them in camera view, get the direction
  5665. // depending on the situation, we might bump into precision issues with that
  5666. // 2) possible to compute the projected direction independently?
  5667. // this solution would be better but right now I don't see how to do it..
  5668. void CamWnd::MatchViewAxes(const vec3_t P, const vec3_t vec, int &axis, float &sgn)
  5669. // shift a texture (texture adjustments) along it's current texture axes
  5670. // x and y are geometric values, which we must compute as ST increments
  5671. // this depends on the texture size and the pixel/texel ratio
  5672. void ShiftTextureRelative_BrushPrimit( face_t *f, float x, float y)
  5673. those functions are using various new utility functions:
  5674. // GL matrix product
  5675. void GLMatMul(vec_t M[4][4], vec_t A[4], vec_t B[4]);
  5676. // project a 3D point onto the camera space
  5677. // we use the GL viewing matrixes
  5678. // this is the implementation of a glu function (I realized that afterwards): gluProject
  5679. void CamWnd::ProjectCamera(const vec3_t A, vec_t B[2])
  5680. - UI abstraction layer (interfaces for Gtk MFC and Q3 UI)
  5681. 09/05/2001
  5682. Maj (Alpha branch)
  5683. - new splash screen
  5684. Spog (patched in by TTimo) (Alpha branch)
  5685. patcing in changes:
  5686. - moving void VectorSnap(vec3_t point, int snap); to mathlib
  5687. - NOTE: STL dependency removed .. leaving this comment
  5688. this will rely on M$ implementation of STL on win32 and the libstdc++ for linux
  5689. it should work fine for basic stuff
  5690. but M$ implementation doesn't follow the standards when it comes to advanced stuff
  5691. it is probably better to leave the STL header in local files and not go towards including it directly from qe3.h
  5692. Spog's Changelog:
  5693. rushing this a bit.. make sure you check it doesn't remove anything you
  5694. changed. This only contains changes within /radiant .. i'm pretty sure I didn't
  5695. change anything else, but i'll check again. Patch below.
  5696. Fixed ctrl+G SnapToGrid, now never creates degenerate face-planes
  5697. Fixed setting an origin for multiple brushes to use origin point of fixedsize
  5698. entities
  5699. Fixed mirroring and rotation of fixedsize entities including misc_model
  5700. Fixed undo/redo on multiple entities to link brushes to entities correctly
  5701. Fixed "view > entities as.." menu to display correct default setting
  5702. Fixed "view > entities as.." toolbar button to show menu
  5703. Changed selection-area of edge/vertex control handles to stay constant when
  5704. zoomed
  5705. Fixed undo on ctrl+G SnapToGrid
  5706. Fixed Selection Invert to set bSelected correctly on patches
  5707. Fixed XY-window Z selection origin to be g_MaxWorldCoord
  5708. Changed RotateIcon to draw same size at all zoom levels
  5709. Fixed origin drift on saving misc_model with null md3Class
  5710. Fixed creation of cap for 'Bevel' type patches
  5711. Fixed inverted cap being created for 'Endcap' type patches
  5712. Fixed inverting patches on mirror operations
  5713. Added snap-selected-to-grid affects only the patch points selected
  5714. Cleaned up Select_ApplyMatrix and Select_SnapToGrid
  5715. Added drawing of brush planepts in debug build
  5716. Fixed texture quality slider adjustment
  5717. Removed redundant menu items curve > cap > inverted bevel/inverted endcap
  5718. Fixed texture scrolling not working when scrollbar is disabled
  5719. Fixed textures with odd dimensions being skewed with texture quality less than
  5720. max
  5721. Changed Patch Inspector Horizontal/Vertical increment to use pixel values
  5722. (default 8)
  5723. Changed Patch Inspector Horizontal increment to subtract from S values but not
  5724. T values
  5725. Changed Patch Inspector Stretch spinner to do something useful
  5726. Changed Patch Inspector Stretch default amount to 0.5
  5727. Changed Arbitrary Rotation dialog to reset rotation spinner values to 0 on Apply
  5728. !! stops output in console window !! - Added sending q3map output
  5729. to /temp/junk.txt to bsp commands, in win32 only
  5730. Fixed Patch_Naturalize to calculate T values backwards, correcting texture
  5731. vertical flip
  5732. Changed patch row/column Insert/Remove to interpolate/extrapolate from existing
  5733. curves
  5734. Fixed point selection on patches when new points are added
  5735. Fixed redundant edge/vertex handles being created for patch brushes and
  5736. fixedsize brushes
  5737. Fixed refusal to activate brush vertex-drag mode if any patches are selected
  5738. Partly fixed Undo picking up patch point drags when no points are selected
  5739. Fixed behaviour of vertex selection on patches
  5740. Fixed patch point colours in textured mode in cam window
  5741. Changed patch point selection to update selection pool on each selection click
  5742. 06/05/2001
  5743. TTimo (Alpha branch)
  5744. - more setup script changes, will rely on version information
  5745. various other fixes in the script file
  5746. 02/05/2001
  5747. TTimo (Alpha branch)
  5748. - added makeversion.sh to the root, will generate version and date files before compilation
  5749. version.h and date.h
  5750. - cleanup and fixes to the linux setup scripts
  5751. Spog (CVS add and config by TTimo) (Alpha branch)
  5752. - win32 setup script, run setup/setup.sh from cygwin to create a working directory for the setup <STILL EXPERIMENTAL>
  5753. 01/05/2001
  5754. TTimo (Alpha branch)
  5755. - fixes to linux version from previous set of patches
  5756. 19/04/2001
  5757. Hydra (patched in TTimo) (Alpha branch)
  5758. http://fenris.lokigames.com/show_bug.cgi?id=3458 :
  5759. - *.pfb filter
  5760. SpoG (patched in TTimo) (Alpha branch)
  5761. - updated setup data: entities.def common.shader(Q3) and common-spog.pk3
  5762. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=25 :
  5763. - Patches: Curve > matrix > redisperse > rows/columns
  5764. I changed this function to treat a patch as multiple 3by3 sections when doing
  5765. redispersal of control points. The effect is that green patch points are never
  5766. moved. I also removed the call to Patch_Naturalize, so the texture coordinates
  5767. are not changed (user can hit ctrl+n to naturalize afterwards if desired).
  5768. - rewrote the patch_captexture function to be more reliable
  5769. - Fixed YZ view drawing and selection being mirrored on plane X=0
  5770. - Fixed X and Z rotation direction to be clockwise as shown on the toolbar button
  5771. icons
  5772. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=8 :
  5773. - Fixed: Removed orientation-switching hack to fix 2pt-clip orientation problems,
  5774. originally stemming from ass-backwards representation of grid axes. Fixed
  5775. clipper to generate 3rd clip point correctly for each axis instead.
  5776. - Fixed: Stopped clipper-caulker from NOT applying caulk if the first face of a
  5777. brush was "common/caulk".
  5778. TTimo (Alpha branch)
  5779. - removed some unused code in the Gtk file dialog, hopefully stabilizing it
  5780. 02/04/2001
  5781. TTimo (Alpha branch)
  5782. - changed the regular/BP conversion prompt
  5783. 01/04/2001
  5784. Spog (patched in by TTimo) (Alpha branch)
  5785. - Fixed view > show coordinates now affects Z window
  5786. - Fixed minimum/maximum world coordinates now -65536/65536
  5787. - Fixed view > show blocks now only draws vertical lines if not XY view
  5788. - Added variable blocksize (gtkr only displays 1024 < blocksize < 65536)
  5789. - Changed XY/Z window grid drawing to use floats internally
  5790. - Fixed broken XY window grid drawing for higher zoom levels
  5791. - Changed camera and Z-checker icons to stay the same size when zoom level changes
  5792. 24/03/2001
  5793. Spog (patched in by TTimo) (Alpha branch)
  5794. - added filters.cpp to the VC6 Makefile. Linux build needs updating
  5795. - Changed Filter system to use brush-flags updated only on actions that affect filtering
  5796. - Changed Filter system to allow further extension and future customisation
  5797. - Changed show/hide to use brush filter flags
  5798. - Changed Find/Replace textures to only rebuild brushes that changed.
  5799. - Changed View > Filter menu shortcuts and behaviour
  5800. - Fixed various minor spelling errors
  5801. TTimo (Alpha branch)
  5802. - Fixed the 'Clean' command in preferences, used to remove only Radiant.ini and not SavedInfo.bin
  5803. 06/03/2001
  5804. TTimo (Alpha branch)
  5805. - better parse error information: added the line number of the error in (hopefully) all cases
  5806. 30/02/2001
  5807. TTimo (Alpha branch)
  5808. - texture locking in BP mode for axis flipping and axis rotation (toolbar buttons) (Id bugfix request)
  5809. - fixed undo in BP mode
  5810. - MatchToken error message in q3map improved with the script name
  5811. 27/02/2001
  5812. TTimo (Alpha branch)
  5813. - switched linux makefiles to xml2-config instead of xml-config
  5814. latest version of libxml2 is using xml2-config instead of xml-config now
  5815. 26/02/2001
  5816. TTimo (Alpha branch)
  5817. - fixed a loki_initpath misbehaviour, was overriding the path to the binary with RADIANT_DATA if defined
  5818. 21/02/2001
  5819. - Added setup data and a script to build linux setups to the cvs
  5820. TTimo (Alpha branch)
  5821. - various printf -> Sys_Printf
  5822. - added vslick/ directory for Visual Slickedit 6.0 on win32 <- THIS IDE RULES
  5823. 20/02/2001
  5824. - Removed "Show Paths" option, already in the filter menu
  5825. 19/02/2001
  5826. - Fixed the Enter key handling on the surface inspector (suggested by Spog)
  5827. - Fixed skewed textures with lower texture quality
  5828. - Changed the order the include directories are searched under Linux
  5829. 15/02/2001
  5830. - Moved the Show Cluster Portals option to the Filter menu
  5831. - Fixed the rotate and scale toolbar buttons being incorrectly checked
  5832. - Fixed arbitrary rotation bug (#3073)
  5833. 14/02/2001
  5834. - Fixed CreateFont memory leak on glwidget
  5835. 12/02/2001
  5836. TTimo (Alpha branch)
  5837. - fixed save as prefab stuff (right dialog name and overwrite prompt)
  5838. 10/02/2001
  5839. TTimo (Alpha branch)
  5840. - was crashing on win32 boxes where HOME env var was not defined (loading bookmarks)
  5841. 09/02/2001
  5842. TTimo (Alpha branch)
  5843. - change some code in the file dialog to use g_malloc g_free instead of new
  5844. for win32 file dialog and malloc for Gtk file dialog. (all of this trying to get rid of
  5845. some of the crashes)
  5846. 07/02/2001
  5847. - Fixed Load command initial path
  5848. - Fixed some toolbar buttons not being correctly initialized
  5849. -----------?
  5850. 06/02/2001
  5851. (Alpha branch)
  5852. - Fixed pk3man file dialog errors
  5853. - New RC uploaded
  5854. - Changed conflicting shortcuts: FilterModels = Shift+M, FilterTriggers = Ctrl+Shift+T
  5855. TTimo (Alpha branch)
  5856. - fix to hide/show, still selecting hidden brushes
  5857. 05/02/2001
  5858. (Alpha branch)
  5859. - Fixed compile errors (use stat, not _stat)
  5860. - Removed --nofonts option
  5861. 04/02/2001
  5862. TTimo (Alpha branch)
  5863. - fenris #2866, added a pref to turn on/off name conflicts resolution, rewrote the whole algorithm
  5864. - fenris #2823, fixed patch and brush dragging in 0.25 0.5 grids (it's an ugly hack btw)
  5865. - fixed the black squares at end of line in Gtk text boxes
  5866. RR2DO2 (Alpha branch)
  5867. - fix to the "entitypath" fixup in QE_CheckProject. might not compile on linux yet (use of _stat?)
  5868. 03/02/2001
  5869. TTimo (Alpha branch)
  5870. - fenris #2867, limiting the amount of "spawnflags" "0" appearing in entities. This bug has work left to do,
  5871. there are some oddities in the entity inspector behavior described.
  5872. 02/02/2001
  5873. (Alpha branch)
  5874. - Fixed sleep mode not restoring windows correctly
  5875. - Fixed some minimize/restore issues on floating views mode
  5876. TTimo (Alpha branch)
  5877. - fixed more gtkfilesel stuff. pattern filtering works for both Gtk dialogs
  5878. and win32 native. Also checked on linux that it compiles. Renamed gtkfilesel.h
  5879. to gtkfilesel-linux.h for consistency.
  5880. 31/01/2001
  5881. (Alpha branch)
  5882. - New file selection widget with filtering, masks and all other shit we need
  5883. TTimo (Alpha branch)
  5884. - changed some gtkfilesel API and fixed some bugs on pattern filtering, need to reboot on linux and fix some more
  5885. 30/01/2001
  5886. (Alpha branch)
  5887. - Added an option to keep the Z and XY views on the same window in floating views mode
  5888. - Did some cleanup
  5889. TTimo (Alpha branch)
  5890. - removed the 3 layers in terrain entities limitation, increase version tag to patchlevel 3
  5891. sent for testing to AstroCreep, bug is still there
  5892. - fixed one more thing with RC file (get it in the right dir)
  5893. - worked on file dialog and pattern filtering, still issues left
  5894. 29/01/2001
  5895. Jonas (patched in by TTimo) (Alpha branch)
  5896. - Using RC file to tweak the font size on win32, looks much nicer now!
  5897. - Fixed fenris #2773: esc key behaviour when group window has focus / dependant on view modes
  5898. 28/01/2001
  5899. TTimo (Alpha branch)
  5900. - Finished fenris #2810 (Snap T to grid), it was a bitch
  5901. - Fixed fenris #2769: raise the brush max size (it was already big, now it's just not sane)
  5902. - Fixed fenris #2965: eclass (entities) loading code broken, needs to be checked on linux build before closing
  5903. 27/01/2001
  5904. TTimo (Alpha branch)
  5905. - Fixed vertex edit prefs broken
  5906. - more fixes in Gtk libs
  5907. - Fixed clipping + brush primitives bug (#2644)
  5908. - Fixed clip caulk related issues (#2912)
  5909. - Added Snap T to grid back (#2810) <- still need to test and validate it, I'm too tired tonight
  5910. 25/01/2001
  5911. TTimo (Alpha branch)
  5912. - New Gtk file selection dialog seems stabilized, built a Gtk SDK for the new Gtk libs.
  5913. 24/01/2001
  5914. (Alpha branch)
  5915. - Fixed elapsed time displayed by q3map
  5916. - Fixed Radiant loading some TGA files upside down
  5917. TTimo (Alpha branch)
  5918. - more work done on the file selector. Added a win32 pref to select between regular win32 file dialog and Gtk one.
  5919. The advanced file selector is still not stabilized on win32. I am thinking about letting go and sticking to the regular one.
  5920. 23/01/2001
  5921. (Alpha branch)
  5922. - Fixed q3map not finding md3 files under missionpack/
  5923. - Prompt to save changes when choosing a recent file
  5924. - Fixed window title when choosing File/Load Map
  5925. - Don't show hidden brushes in the Z window
  5926. 22/01/2001
  5927. (Alpha branch)
  5928. - More File Dialog fixes
  5929. 21/01/2001
  5930. TTimo (Alpha branch)
  5931. - version first version of the advanced file selector on win32
  5932. seems to work nicely, but crashes when you actually load something .. needs debugging!
  5933. leo (Alpha branch)
  5934. - Set correct initial directory for the File/Load command
  5935. 17/01/2001
  5936. (Alpha branch)
  5937. - Fixed q3map is crash if a .shader file is referenced in shaderlist and not found
  5938. TTimo (Alpha branch)
  5939. - fixed some license headers on gtkfilesel.c, started looking into porting gtkfilesel.c to win32
  5940. 16/01/2001
  5941. raistlin
  5942. - the tree is opened whoooo!
  5943. TTimo (Alpha branch)
  5944. - replaced the old Id header by the newer version (BIG update, to trunk and Alpha)
  5945. - switched str.h to BSP
  5946. - added LGPL license to the sample dll
  5947. 15/01/2001
  5948. (Alpha branch)
  5949. - Added camera window toggle option to all views mode
  5950. TTimo
  5951. for trunk and Alpha:
  5952. - renamed TOOL_SOURCE_EULA to LICENSE_ID
  5953. - renamed CONTRIBUTOR to CONTRIBUTOR_AGREEMENT
  5954. - added CONTRIBUTORS and LICENSE
  5955. 14/01/2001
  5956. (Alpha branch)
  5957. - plugin SDK is back in setup/ moved the sample dll to be in plugins/, need to rewrite the SDK scripts
  5958. - built a lightweight plugin SDK with cygwin makefile for the sample plugin
  5959. 12/01/2001
  5960. (Alpha branch)
  5961. - Set map modified flag when deleting a brush
  5962. - Minimize all windows when the main window is minimized in floating views mode
  5963. 11/01/2001
  5964. (Alpha branch)
  5965. - Cleaned up the View/Show submenu
  5966. - Fixed texture menu splitting
  5967. - Fixed major grid lines on 128 and 256 grids
  5968. - Load only a single .def file if specified in the project settings
  5969. - Fixed q3map Makefile
  5970. TTimo
  5971. (Alpha branch)
  5972. - Removed plugins/shaders from Alpha branch
  5973. - got rid of common2/ and code, moved qfiles.h and surfaceflags.h into common/
  5974. - put the licensing headers in all source files (forgot some? byte me)
  5975. 10/01/2001
  5976. leo (Alpha branch)
  5977. - Added new filter system based on FAKK2 Radiant
  5978. TTimo
  5979. - fixed whatever could be fixed to make it compile with the new directory layout
  5980. (Alpha branch)
  5981. - project files update
  5982. 09/01/2001
  5983. (Alpha branch)
  5984. - Added undo for patch redisperse rows and patch redisperse cols commands
  5985. - Fixed Show Z Outline menu item
  5986. 30/11/2000
  5987. TTimo
  5988. - removed content flags and value from qtexture_t, these have moved to the IShader
  5989. (NOTE: qtexture_t != texdef_t, texdef_t still using flags value and content)
  5990. - Rewrote the linux plugins Makefiles
  5991. 29/11/2000
  5992. - Improved the way modules are loaded
  5993. - Added new parameter to QERPlug_RequestInterface
  5994. - finished VC6 project files conversion for new directory structure
  5995. - fixed shader blending on terrain maps bug
  5996. 08/01/2001
  5997. - Updated Makefiles for the new directory structure
  5998. - Fixed View/Show/Entities menu not being checked correctly
  5999. - Fixed "Invert Selection" command selecting hidden brushes
  6000. - Fixed "Select All of Type" command not working correctly after the Enitity Window is closed
  6001. - Fixed grid being drawn even when it's the same color of the background
  6002. - Fixed "Toggle Size Paint" not turning off
  6003. 05/01/2001
  6004. - Fixed autosave interval being calculated wrong
  6005. - Fixed autosave path under Linux
  6006. - Fixed q3map crash when trying to load missing pcx files
  6007. - Fixed q3map not finding .bmp files for the terrain alpha map
  6008. 04/01/2001
  6009. - Fixed GL stack underflow when loading a misc_model
  6010. 03/01/2001
  6011. - Fixed patches remaining half-selected after "Region set selected" (#2748)
  6012. - Fixed Surface Inspector spin buttons rate (#2776)
  6013. - Fixed some shortcuts not appearing on menu items (#2786)
  6014. ================================================================================
  6015. 1.1-TA beta
  6016. ================================================================================
  6017. 02/01/2001
  6018. - Fixed memory problem if a file without extension is entered in the file save dialog.
  6019. - Fixed double slashes "//" on filenames when saving a map
  6020. - Fixed pk3man plugin not finding the toolbar bitmaps
  6021. - Fixed double clicks being considered 2 mouse clicks
  6022. RR2DO2 (applied by TTimo)
  6023. - Clusterportal filtering ('View > Show > Show clusterportal' toggle)
  6024. 01/01/2001
  6025. TTimo
  6026. - updated Web/ with new stuff, web site ready for release
  6027. - fixed a crash with multiple edge dragging on win32 (was caused by compiler optimizations,
  6028. this one was a major pain)
  6029. 31/12/2000
  6030. - fixed the file open/save dialogs initial directory
  6031. RR2DO2 (applied by TTimo)
  6032. - bug fix in the terrain loading speedup
  6033. TTimo
  6034. - tried to lookup the Z window minimum width problem, added #define DBG_WINDOWPOS code to investigate
  6035. 30/12/2000
  6036. RR2DO2 (applied by TTimo)
  6037. - fix to CSG Merge in the menu drop down (menu was there, command not hooked)
  6038. - some message formatting fixes
  6039. TTimo
  6040. - rudimentary pattern matching in file selection, affects the plugin API too
  6041. - fixed silly bug in the "clipper uses caulk" code
  6042. - major speedup to the loading code on terrain entities
  6043. (in mpterra2, from 113s to 4s for the main terrain entity)
  6044. - patched back the file open/save dialogs initial directory to override in TA mode
  6045. - fixed Patch output crash in the plugin API
  6046. - fixed BP conversion in the brush output of the plugin API
  6047. minkey (applied by TTimo)
  6048. - fix to the m_pfnLoadFile code to use VFS
  6049. 29/12/2000
  6050. - Remember main window position in floating views mode
  6051. - Fixed wake up when running the engine in floating views mode under win32
  6052. TTimo
  6053. - various fixes and debug hooks for PJ bug reports
  6054. 28/12/2000
  6055. - Fixed VFS initialization order
  6056. - Removed texture menu splitting option from preferences (now it's automatic)
  6057. TTimo
  6058. - built an initial setup, updated the changelog file for 1.1-TA-beta
  6059. 27/12/2000
  6060. - Fixed Q3Map output window being too wide on some errors
  6061. - Added VFS to q3map
  6062. TTimo
  6063. - replace a printf in q3map by Sys_Printf (!), which is what should actually be used
  6064. - added a set of functions to vfs to help with file dialogs, building relative files etc.
  6065. - reworked the file dialogs so they default in the right location (open/save as/md3 loading/sound loading)
  6066. - fixed shader editor to work with the right path
  6067. 26/12/2000
  6068. TTimo
  6069. - put the converted HTML manuals (Radiant, shaders and model) in the tree (and the win32 setup)
  6070. - added the new Terrain and Team Arena mapping manuals (added to the setups too)
  6071. leo
  6072. - Copy and paste across different instances of Radiant
  6073. - Fixed wait cursor when copying
  6074. - Print engine command line to the console
  6075. - Fix glib warnings when running the engine
  6076. - Fixed shader files being loaded twice
  6077. - Texture menu now automatically breaks when it reaches the maximum screen height
  6078. 24/12/2000
  6079. - Fixed q3map to compile with the new LoadJPGBuf parameter
  6080. TTimo
  6081. - added TA paths to the BSP commands and running engine
  6082. - fixed a bug if running with monitoring disabled (generating the .bat was borked)
  6083. - changed the -moddir implementation to a global switch in q3map (same as -connect)
  6084. - moddirparam as a global variable in cmdlib, added a TA_HACK in there
  6085. - changed the SetQDirFromPath to stick to "baseq3/" when using -moddir
  6086. TODO: check standalone files
  6087. 23/12/2000
  6088. TTimo
  6089. - fixed some sleep/wake code (crashes and wakeup problems on models)
  6090. - vfsInitDirectory for TA directory (needs to be checked on linux)
  6091. - changed my mind on entities.def, if TA is enabled, load entities-TA.def on top of regular entities.def
  6092. mickey (applied by TTimo)
  6093. - some memory overrun fixes
  6094. 22/12/2000
  6095. - Fixed plugin Makefiles to not use private/
  6096. RR2DO2 (applied by leo)
  6097. - Fixed SetTallBrush undo
  6098. - Added bug report link to help menu
  6099. 21/12/2000
  6100. - Daily Linux compilation fixes
  6101. - Fixed q3map to read .pk3 files from the directory set by -moddir
  6102. - Fixed vfs not listing all files correctly
  6103. - Fixed libjpeg crashing on some jpeg files
  6104. - Load .def files depending on the current game
  6105. 20/12/2000
  6106. - Applied Mickey's patch to fix win32 window position save/load.
  6107. - removed missing _msize call
  6108. TTimo
  6109. - cleaned up more g_malloc g_free problems, cleaned a INPUT_BUF_SIZE problem in jpeglib
  6110. 19/12/2000
  6111. - More manual updates
  6112. - Fixed bugs comparing file extensions
  6113. - Added VFS to the Alpha branch
  6114. TTimo
  6115. - moved game selection to the project settings
  6116. - got leo's vfs fixes, started changing the memory allocation scheme to glib
  6117. - moved 'free' calls to g_free with a #define in cmdlib, Radiant seems to run nicely again
  6118. - removed calls to _msize .. those were causing heap debug assertion failures
  6119. - upped more stuff
  6120. 18/12/2000
  6121. - Added popup menus with the list of active textures to the find texture dialog
  6122. - Fixed some menu checkbuttons
  6123. - Changed max number of shader files parsed by q3map to 128
  6124. - Updated manual images
  6125. 17/12/2000
  6126. - Fixed bug with the texture window scrollbar range
  6127. Mickey (patched in by TTimo)
  6128. - fix to the floating windows mode, don't send windows to the desktop when raising something else (#2659)
  6129. TTimo
  6130. - finalized the merge and move into worldspawn commands by adding the undo stuff
  6131. - fixed the clamping problems when flipping or mirroring patches
  6132. - added 0.5 and 0.25 grids
  6133. - added undo to Select_CompleteTall Select_PartialTall and Select_Inside
  6134. - added on-the-fly conversion between regular brush coordinates and brush primitives texturing in the plugin API
  6135. 15/12/2000
  6136. - Fixed crash on Shift-A (Select all of type)
  6137. - Save the state of the toolbar buttons
  6138. - Remember the state of the Show Patch Bounding Box button
  6139. - Double clicking on an entity on the Entity View tree selects the entity
  6140. - Sort the list columns of the map info dialog
  6141. - Fixed a bug that would allow multiple Entity View dialogs
  6142. Mickey (patched in by TTimo)
  6143. - saving position and size of the entity window between runs and during usage
  6144. TTimo
  6145. - two new commands in the drop down menu:
  6146. "move into worldspawn" will move selected brushes to worldspawn and eventually delete entities which end up with no brushes
  6147. "merge brushes" will merge brushes into an entity (from worldspawn or from another entity)
  6148. - added cleaned HTML version of the editor manual in the tree
  6149. 14/12/2000
  6150. - When pressing a letter key in the entity window list, scroll to the entity starting with the key pressed
  6151. - Fixed backspace not working on the texture subset entry
  6152. - Added version check when loading savedinfo.bin
  6153. TTimo
  6154. - started implementing Select_Merge and Select_Seperate for workflow improvement on terrain maps
  6155. 13/12/2000
  6156. - Finished GtkGenSurf
  6157. RR2DO2 (merged in by TTimo)
  6158. - patch to q3map, added option -custinfoparams for custom surface flags (still need documentation)
  6159. TTimo
  6160. - zoom out and grid drawing taylored to the world size
  6161. 12/12/2000
  6162. TTimo
  6163. - quick win32 update to gensurf
  6164. - fixed #2610 (MAX_NETMESSAGE) .. needed a consistent rewrite of the way we parse the stream
  6165. 11/12/2000
  6166. - Fixed linux compiler errors from recent changes
  6167. Not fixed today but I forgot to add those to the Alpha changelog
  6168. - Fixed multiple Map Info dialogs bug
  6169. - Fixed texture window not scrolling to the top when a new directory is loaded
  6170. - Fixed GL Windows grab pointer bug
  6171. - Fixed crash after map compilation if the map leaked
  6172. - Fixed q3map crash if MAX_SHADER_FILES is reached
  6173. 28/11/2000
  6174. - Fixed sleep mode restoring hidden windows (win32)
  6175. - Fixed find/replace textures dialog layout and keep it always on top of the main window
  6176. - Replaced malloc/free calls with g_malloc/g_free to avoid the win32 limitation
  6177. 27/11/2000
  6178. - Removed glu.h dependencies
  6179. - Added new file selection dialog
  6180. - Removed g_PrefsDlg.m_bDisableAlphaChannel (always FALSE)
  6181. - Added shortcuts for sleep and simple patch mesh
  6182. - Fixed crash after sleep mode (no GL context current)
  6183. 24/11/2000
  6184. - Rewrote the jpeg functions of the image plugin
  6185. - Replaced some MFC classes with glib
  6186. - More shader plugin fixes
  6187. - Fixed bug with select all entities command
  6188. TTimo
  6189. - fixed q3map to handle the new LoadJPGBuff length parameter
  6190. 22/11/2000
  6191. - Fixed crash in Error() if there's no current GL context
  6192. - Fixes to the shaders plugin
  6193. TTimo
  6194. - created VC6 project file for image module
  6195. - modified the m_pfnError in qerplugin.h to use (char *, ...) construct
  6196. 21/11/2000
  6197. - Ensured that the plugins are loaded in the correct order
  6198. - Added Sys_FPrintf and Sys_Printf to the plugin interfaces
  6199. - Some VC++ fixes
  6200. TTimo
  6201. - more fixes to the world size
  6202. - modified moduleentry_t so it compiles on win32. need to update the code in all modules probably
  6203. - other minor fixes and updates to get everything building on win32
  6204. 20/11/2000
  6205. - Moved image loading code to a plugin
  6206. - Fixed some bugs in the shader plugin
  6207. - Now using glGenTextures to set texture ids
  6208. 19/11/2000
  6209. TTimo
  6210. - shader code removed from Radiant core, relies on shader module
  6211. - added ctrl-alt-LBUTTON = multiple brush select without selecting whole entities (from TA update)
  6212. - added an XML testing proggy in DevDocs/
  6213. 18/11/2000
  6214. TTimo
  6215. - shader module is compiling
  6216. - reworked the way we deal with required interfaces,
  6217. automated the interface request process and added code to check the required modules have been found
  6218. 17/11/2000
  6219. - Q1 VFS plugin
  6220. - Changes to the VFS API to detect the format supported by a plugin
  6221. - Added checks to PluginManager to load the correct VFS plugin
  6222. TTimo
  6223. - made a mess with XML MAX_NETMESSAGE error, still not fixed
  6224. - merged q3map 1.0r (TA update from Id) into the tree - important files modified: surfaceflags.h qfiles.h
  6225. 08/12/2000
  6226. TTimo (shit I'm 24 now)
  6227. - added gtk gensurf, VC6 project files are up to date, linux Makefile not checked
  6228. - fix some WINAPI stuff on above code
  6229. - add idata.h for raw access to editor data
  6230. - new _QERAppShaderTable for shader module -> editor functions
  6231. - added new entries in various tables (GL, parser etc.)
  6232. - shader module is well under way
  6233. 16/11/2000
  6234. - Added a color selection dialog function to the plugin API
  6235. - Added profile read/write functions to the plugin API
  6236. TTimo
  6237. - MAX_NETMESSAGE bug: patched q3map so it sends in several messages if the problem occurs
  6238. still need to update Radiant to recognize XML nodes split into several messages (using an input buffer)
  6239. - added a test map for MAX_NETMESSAGE: sput.map
  6240. - project file for vfspk3and win32 patching
  6241. 15/11/2000
  6242. - More plugin cleanup
  6243. - Added IsEqualGUID() to qerplugin.h
  6244. TTimo
  6245. - merged Alpha back in (didn't try to merge this CHANGES file)
  6246. - backported some stuff from the trunk to here, the Sys_Printf, gtk_MessageBox and profile stuff
  6247. - created VC project file for gtk-based gensurf plugin
  6248. 14/11/2000
  6249. - Fixed DumpUnreferencedShaders()
  6250. TTimo
  6251. - added QE_CheckProjectEntity to check paths are following the right conventions
  6252. 13/11/2000
  6253. - Fixed bugs in the vfs plugin
  6254. - Added support to vfs plugins in Radiant
  6255. TTimo
  6256. - updated project file to libxml2-2.2.8, use libxml2 as the directory name for whatever version..
  6257. NOTE: libxml2-2.2.8 needs some patching to compile right..
  6258. 12/11/2000
  6259. TTimo
  6260. - all Radiant functions that might be exported in interfaces need to use the WINAPI calling convention
  6261. modified the GTK functions code accordingly
  6262. - started writing the shaders module
  6263. 10/11/2000
  6264. - Added new GTK functions to the plugin API
  6265. - Added 'parent' parameter to MessageBox, file_dialog and dir_dialog
  6266. - Fixed Help commands (Linux)
  6267. 09/11/2000
  6268. - Fixed bug in the Z wnd code
  6269. - Fixed copy text from the console (win32)
  6270. TTimo
  6271. - moved the libxml library out of the tree, updated the VC6 project files accordingly
  6272. 08/11/2000
  6273. - ZWnd always on top (view #2, win32)
  6274. TTimo
  6275. - added Escape key to hide the entity inspector
  6276. - S and Shift+S now act as toggles on the inspectors
  6277. 07/11/2000
  6278. - Added ungroup command to right click menu
  6279. - Fixed message box accelerator bug
  6280. - Fixed GL error on win32 startup
  6281. TTimo
  6282. - additions to the BSP interface
  6283. - fixed DestroyCursor error
  6284. - clipper caulks faces (and prefs checkbox)
  6285. 06/11/2000
  6286. - Cleaned PrtView and TexTool plugins
  6287. - Fixed bug in texture menu names (#2506)
  6288. - Added splitters to Entity dialog
  6289. TTimo
  6290. - started clipper caulk implementation
  6291. - fix to the pointfile not drawing in 2D views
  6292. - MAX_BUILD_SIDES in q3map debug stream
  6293. 05/11/2000
  6294. - Merged Alpha branch with the trunk
  6295. TTimo
  6296. - more plugin interface for Q3Build, and plugin SDK additions
  6297. - merged q3map Realloc back into Alpha branch
  6298. 04/11/2000
  6299. - Fixed crash during startup if Zwnd was hidden in views #2 and #3
  6300. - Fixed ToggleConsole command
  6301. - Fixed ToggleEntity and ToggleTexture commands in view #2
  6302. - Fixed plugin Makefiles
  6303. - Removed -rdynamic from Radiant link options (crashes pk3man plugin)
  6304. 03/11/2000
  6305. TTimo
  6306. - directory reorganisation for the plugin SDK, added an interface/ directory
  6307. 02/11/2000
  6308. - Save ZWnd state in views #2 and #3
  6309. - Entity dlg always on top (linux)
  6310. - Fixed shortcuts.ini parsing bug
  6311. - Fixed editpad crash if editpad not present (win32)
  6312. - Fixed bugs in the internal shader editor
  6313. - Fixed widget_show if window moved after gtk_widget_set_uposition
  6314. ================================================================================
  6315. 1.1 beta
  6316. ================================================================================
  6317. 31/10/2000
  6318. - Continue loading if glXGetProcAddressARB is not present (Utah-GLX fix)
  6319. - Fix BSP commands not working if a map is not in "mapspath" (linux)
  6320. 30/10/2000
  6321. - fixed the Region commands, "Region > Set brush" is working
  6322. Region uses the camera as spawn point.
  6323. - Fixed view/show menu initialization
  6324. - Fixed warning when starting view #2
  6325. - Fixed z wnd in view #3
  6326. - Fixed win32 sleep mode crashes on views #2 and #3
  6327. - Added "Restart" message when changing texture quality in the preferences
  6328. - Cleanup: removed radbsp.cpp (unused) and unzip.cpp (already in pak.a)
  6329. 29/10/2000
  6330. - Fixed SIGCHLD handler
  6331. - Built 1.1b setups
  6332. 28/10/2000
  6333. - Fixed q3map bug visbytes > MAX_MAP_VISIBILITY
  6334. - Fixed clipper display bug
  6335. TTimo
  6336. - updated quakev2.qe4 with -vlight options
  6337. - added checks in q3map to prevent crashing on allocating a winding too big
  6338. will stop with an error now.
  6339. - added the corresponding editor support for debug messages if MAX_POINTS_ON_WINDING is exceeded
  6340. G_Dewan
  6341. - improved q3map, reducing minimal memory footprint by about 45Mb
  6342. 27/10/2000
  6343. - Fixed crash in BSP debug window
  6344. - Reorganized the preferences dialog
  6345. - Fixed q3map Makefile
  6346. - Fixed +/- bug in win32 (Gtk patch)
  6347. - Fixed Alt shortcuts bug in win32 (Gtk patch)
  6348. - Fixed q3map crash when visbytes > MAX_MAP_VISIBILITY
  6349. TTimo
  6350. - improved snapshots behaviour, doesn't snapshot non-modified maps
  6351. 26/10/2000
  6352. - Fixed patch inspector not showing after it has been closed
  6353. - Added 'Reset' button to entity dialog
  6354. 25/10/2000
  6355. - Fixed more grid issues
  6356. - Fixed load window position bug (saved pos greater than screen resolution)
  6357. - Fixed selection nudge bug
  6358. - Improved entity windows layout
  6359. - Fixed GL font not being recreated when exiting sleep mode
  6360. TTimo
  6361. - cleaned m_nTextureTweak and m_bSnapTToGrid
  6362. - improved the CycleCapTexturePatch command, now cycles across the 3 planes only
  6363. and works on multiple patches at once
  6364. 24/10/2000
  6365. - Added an overwrite prompt when saving files
  6366. - Fixed 128 and 256 grid display
  6367. - Commented-out grouping code (not functional yet)
  6368. 23/10/2000
  6369. - Fixed q3map to load jpgs under Linux
  6370. - Fixed wake-up crash when floating windows were closed (#2423)
  6371. 21/10/2000
  6372. - More q3map and radiant Makefile fixes
  6373. - Remember size/position of the entities dialog
  6374. 20/10/2000
  6375. - Redirect Gdk warnings
  6376. - Draw border around active XY wnd
  6377. - Moved some scripts to the Makefile
  6378. - Added shift+rclick to zoom in/out
  6379. - Removed minimize/maximize buttons for z wnd in floating mode under win32
  6380. TTimo
  6381. - Two new entries in View > Show: Show Outline and Show Axes
  6382. Show Outline turns on/off colored outline of the current view
  6383. Show Axes turns on/off display of a small axis base in the 2D view
  6384. - fix q3map Makefile to use external libxml2 source
  6385. G_DEWAN
  6386. - Fix to bogus noshader error message in q3map
  6387. 19/10/2000
  6388. - Added new console functions that support colors
  6389. - Revised linux makefile for debug/release builds
  6390. - Redirect Gtk warnings to the console
  6391. TTimo
  6392. - reorganized the entity inspector window, layout depends on the number of flags to get
  6393. more space in the comment window.
  6394. 18/10/2000
  6395. - Fixed add/remove bsp items in project settings dialog
  6396. - Did some cleanup (removed #define WIN32_CONSOLE)
  6397. - Fixed console not working in view #3
  6398. - Fixed warning when exiting in views #2 #3
  6399. TTimo
  6400. - fix to entity inspector comment window for the eclass_t on win32 (removed the white squares)
  6401. 17/10/2000
  6402. - Fixed texwindow not scrolling when last texture is large
  6403. - Added LOD for patches
  6404. - Fixed prefab path & user ini in preferences dialog
  6405. 13/10/2000
  6406. TTimo (XML branch)
  6407. - basic architecture for XML feedback is functional
  6408. see radiant/feedback.cpp radiant/watchbsp.cpp q3tools/common2/inout.c
  6409. merging back in alpha
  6410. 04/10/2000
  6411. TTimo (XML branch)
  6412. - sax interface is in Radiant, need to add a state machine and proper processing
  6413. 04/10/2000
  6414. TTimo (XML branch)
  6415. - experimental use of SAX interface to parse the stream on the server side, see q3tools/q3map/NetTest
  6416. 03/10/2000
  6417. TTimo (XML branch)
  6418. - adding libxml2 in the repository, based on libxml2-2.2.4 with project files and stuff to build on win32
  6419. 31/09/2000
  6420. TTimo (XML branch)
  6421. - new common2/ dir, output system rewritten through Sys_Printf
  6422. - experimental use of libxml
  6423. 28/09/2000
  6424. TTimo (Inspector branch)
  6425. - shift+arrows matches the increments from the surface inspector
  6426. - button 'Match Grid' in the SI to set the increment according to current grid
  6427. 25/09/2000
  6428. TTimo (Inspector branch)
  6429. - fixed crappy bug in SavedInfo.bin upgrade (when the struct sizes don't match)
  6430. - surface inspector has inc step dialog boxes (+saved in prefs)
  6431. - face selection is always on (was something weird from the prefs)
  6432. - undo works better with the surface inspector
  6433. 25/09/2000
  6434. - Added ARB_Multitexture support
  6435. 21/09/2000
  6436. - Fixed preferences dialog warning
  6437. - Added new grid sizes
  6438. 20/09/2000
  6439. - Fixed small bugs reported from Fenris
  6440. 17/09/2000
  6441. TTimo
  6442. - fixed a bug with template project loading / path to the engine safecheck (a weird hidden one)
  6443. G_Dewan & TTimo
  6444. - fixes to the process spawning (Q_Exec in cmdlib) + appropriate warning and error messages
  6445. Fishman
  6446. - antialiased drawing in 2D views
  6447. 14/09/2000
  6448. TTimo
  6449. - radiant.log commandlist.txt and radiant.pid are create in g_strAppPath on win32 and g_strTempPath on linux
  6450. - moved the splash screen after the .pid code
  6451. - I suspect a bug in the .pid removal, added a check and message box
  6452. - help works again on win32, spawning Word with the Q3Rad_Manual.doc (temporary solution of course)
  6453. - surface inspector: removed all Q2 related stuff, fixed horizontal shift, reorganized the widgets layout
  6454. hooked the widgets to apply the changes on the fly (the inspectors need a good chunk of work)
  6455. - fixed a radiant.pid bug
  6456. - added icon to MSVC6 project (with some help)
  6457. G_Dewan
  6458. - fix to BSP menu order getting mixed up
  6459. - fix to the file dialog
  6460. 11/09/2000
  6461. - Added splash screen
  6462. 25/08/2000 TTimo
  6463. - launch sleep mode before running game
  6464. - fixed Map_Snapshot bug
  6465. - going to sleep works on view n2, raising is still screwed (contexts)
  6466. 24/08/2000 TTimo
  6467. - fixed some sleep mode stuff
  6468. - fixed map snapshot bug
  6469. 21/08/2000
  6470. - fixed stuff to build on linux
  6471. - Merged in q3map 1.0p
  6472. 18/08/2000
  6473. - Removed "High Color Textures" option (always on)
  6474. - Removed "Status Point Size" option
  6475. 17/08/2000
  6476. - Fixed win32 console issues
  6477. 16/08/2000
  6478. - added g_strTempPath
  6479. - restore maximized window state
  6480. - fixed logo.bmp
  6481. 15/08/2000 TTimo
  6482. - fixed keyboard shortcuts
  6483. - fixed engine path in prefs (must use the file dialog to change)
  6484. - fixed a bug related to engine path and project templates
  6485. 15/08/2000
  6486. - Removed QE4 update model option (always on)
  6487. - Removed Buggy ICD option (always off)
  6488. - Reorganized the preferences dialog to take a bit less space
  6489. 14/08/2000 TTimo
  6490. - using profile.cpp code to read shortcut keys files
  6491. - moved DevDocs/changelog.txt to data/changelog.txt
  6492. (data/ should be used for user-side stuff and DevDocs/ for developpers)
  6493. - added data/quickstart.txt with a beginning of info about the main differences
  6494. between Q3Radiant 202 and GtkRadiant. to be used as a doc later.
  6495. 13/08/2000 TTimo
  6496. - added DevDocs/WIN32SETUP and DevDocs/changelog.txt
  6497. changelog.txt is end user changes
  6498. WIN32SETUP the TODO list for install specific stuff
  6499. - wrapped a first version of the win32 installers (full and patch)
  6500. 11/08/2000 TTimo
  6501. - quickfix to put undo/redo back in
  6502. - added DevDocs/WIN32SETUP, describes what I'm up to with the setup of win32 version
  6503. 10/08/2000 TTimo
  6504. - added back the window position saving code that was in earlier tree
  6505. NOTE: would have rather have it done in prefs than hooked in mainframe_delete and MainFrame::Create
  6506. (would have been cleaner IMO)
  6507. NOTE: IT'S STILL BROKEN .. I ADDED THE CODE BUT I MUST BE MISSING SOMETHING
  6508. NOTE: it doesn't remember the maximized state. It should.
  6509. 08/08/2000 TTimo
  6510. - fixed win32 build for GLWidget code, added WINAPI calling convention on all exported stuff
  6511. - fixed TexTool to compile under win32
  6512. 07/08/2000 TTimo
  6513. - fixed some crash with the new jpeg lib
  6514. - fixed console logging behaviour (was always turned on at startup)
  6515. - added console logging checkbutton in prefs
  6516. 07/08/2000
  6517. - Merged the GLWidget branch
  6518. - Merged 202 patches
  6519. - Fixed "clean" button in the preferences dialog
  6520. - Added pid startup detection
  6521. - Updated plugin interface with GLWidget functions
  6522. - Updated TexTool plugin
  6523. 04/08/2000
  6524. - Added "errno" string to the Error() message box
  6525. - More 202 patches
  6526. 03/08/2000
  6527. - Merged changes from MFC Radiant 202
  6528. - Fixed the win32 GLWidget stuff
  6529. 02/08/2000
  6530. - new OpenGL widget to keep all platform specific code in only one file
  6531. 01/08/2000
  6532. - Added code to restore the windows when coming out of sleep mode
  6533. - Rewrote the TexTool plugin
  6534. 31/07/2000 TTimo
  6535. - added vc6 projects for PrtView
  6536. - tested PrtView and Radiant against latest binary release of Gtk (works great)
  6537. Leo:
  6538. - Updated VC5 projects
  6539. - Fixed plugin loading under win32
  6540. - Updated PrtView to compile under win32
  6541. - Radiant is now iconified when going in sleep mode
  6542. 30/07/2000 TTimo
  6543. - prefs dialog for BSP monitoring
  6544. - Added data/ directory with entities.def and quakev2.qe4
  6545. - stabilized syntax of v2 project file, same project file for both platforms
  6546. - added DevDocs/WIN32BETA with a list of stuff to do before going on public beta on win32
  6547. - added DevDocs/d2u .. handy script to remove linefeeds from DOS files
  6548. - added radiant/radiant.proj, project file for source navigator (SN rules)
  6549. Leo:
  6550. - Fixed the logfile crash when ~/.q3a/radiant doesn't exist (fenris #1953)
  6551. 28/07/2000 TTimo
  6552. - Fix to the win32 console to use window's default font
  6553. - Added File > Sleep for experimentation
  6554. NOTE: we need to keep Radiant minimized when going into sleep mode
  6555. 28/07/2000
  6556. - Finished the win32 console replacement
  6557. - Fixed bug 1952 (map loading segfault)
  6558. - Added a Makefile to the libs dir
  6559. 26/07/2000
  6560. - Added PrtView plugin
  6561. - Added qvm target to source/Makefile
  6562. - Another release candidate sent to QA
  6563. 18/07/2000
  6564. - Fixed the slow updates issue in the win32 version
  6565. - Added 3 new variables to fix the paths issue
  6566. 17/07/2000
  6567. - Fixed the plugin search directory (broken with the changes to g_strAppPath)
  6568. 14/07/2000
  6569. - Increased the timer speed in MainFrame::RoutineProcessing
  6570. - Added code to release and recreate the contexts to the win32 version
  6571. - Fixed the mouse capture under win32
  6572. 13/07/2000
  6573. - Fixed the new path and bsp problems
  6574. - Sent new version to QA for testing/release
  6575. 12/07/2000
  6576. - Added "tools/" back to g_strAppPath under linux
  6577. 11/07/2000
  6578. - Added code to release and the recreate the GL contexts (linux)
  6579. 10/07/2000
  6580. - Changed directory structure
  6581. 09/07/2000
  6582. - Added CS_OWNDC for win32 with a GDK hack
  6583. 07/07/2000
  6584. - Fixed "white textures" bug (gluBuild2DMipmaps bug)
  6585. 03/07/2000
  6586. TTimo: - main.cpp l386, removed tools/ appending to g_strAppPath, g_strAppPath is expected to point to the app.. (hope it doesn't break anything)
  6587. 02/07/2000
  6588. - Added precompiled headers for faster win32 builds
  6589. 01/07/2000
  6590. - Finally got q3asm/lcc working
  6591. 26/06/2000
  6592. - 201 patches
  6593. - Added screenshot option
  6594. - Added an error message if X is running in 8 bits
  6595. 23/06/2000
  6596. - Updated with build 200 source
  6597. 13/06/2000
  6598. - Remove --noshare option
  6599. - Added --nofonts option to workaround a bug using glXUseXFonts in XFree 4.0
  6600. 04/06/2000
  6601. - Fixed bug with the Ctrl-X accelerator for the File/Exit menu
  6602. 02/06/2000
  6603. - Converting the TexTool plugin
  6604. 30/05/2000
  6605. - Changes to the plugin loading code
  6606. 28/05/2000
  6607. - Files with an underscore character are now correctly parsed in the MRU menu
  6608. 25/05/2000
  6609. - Fixed _exit bugs
  6610. - Fixed bug in CMapStringToString::SetAt
  6611. - Fixed copy/paste/clone bug
  6612. 24/05/2000
  6613. - Finished applying the 199 patches
  6614. - Fixed a bug in CShaderArray::SortShaders() that was calling the wrong version of InsertAt()
  6615. - Added numbers to the MRU menu items
  6616. 23/05/2000
  6617. - Fixed the floating point bug in gluBuild2DMipmaps
  6618. - Fixed the time display after a bsp command is executed
  6619. - Applied several patches from the 199 version
  6620. - The console is now visible by default
  6621. 21/05/2000
  6622. - Added a replacement for gluBuild2DMipmaps
  6623. 20/05/2000
  6624. - Fixed the repeating textures bug when playing a map, "brush_primit" must be set to "1".
  6625. - Fixed the bug about no current GL context when exiting in computers with 3dfx cards.
  6626. - Textures in the directory pointed by "texturepath" are now loaded correctly in Radiant.
  6627. - Fixed bug in q3map where it would require a shaderlist.txt file in ~/.q3a/baseq3/scripts.
  6628. 19/05/2000
  6629. - Fixed a bug in the multiple directories hack in libs/pakstuff.cc
  6630. - Finished the filter in the texture window
  6631. - The wait cursor is now correctly set in the XY window
  6632. - Added replacements for gluPerspective and gluLookAt
  6633. - Textures can now be stored in 2 places:
  6634. * The path pointed by "texturepath" (defaults to ~/.q3a/baseq3/textures,
  6635. but can be changed in the project settings)
  6636. * The base texture path (<install_path>/baseq3/textures)
  6637. - Radiant and the q3map tool now looks for shaders in ~/.q3a/baseq3/shaderlist.txt
  6638. and <install_path>/baseq3/scripts/shaderlist.txt
  6639. 18/05/2000
  6640. - Plugin menu fixes
  6641. - Created a simple text editor to edit the shaders (instead of calling an external program)
  6642. - Copy and paste now work
  6643. - Fixed some bugs with the MRU menu
  6644. - Some menu items are now enabled/disabled correctly in MainFrame::RoutineProcessing ()
  6645. - Added a new command line option (--cdpath) to set the CD-ROM path
  6646. - Fixed some bugs in the entity window, now it's possible to add/edit/remove properties
  6647. - New directory paths:
  6648. * maps now default to ~/.q3a/baseq3/maps
  6649. * autosave files are saved in ~/.q3a/baseq3/maps
  6650. * .pk3 files can be in ~/.q3a/baseq3, <install_path>/baseq3 and in the CD-ROM
  6651. 17/05/2000
  6652. - Fixed bug deselecting a brush after the surface dialog is open
  6653. - hide cursor when right-dragging XYWnd
  6654. - files saved to /tmp are now saved in ~/.q3a/radiant
  6655. - Disabled undo
  6656. - Fixed a bug in FillTextureMenu
  6657. - User can now correctly change the accelerators at run-time
  6658. - Accelerators are read from ~/.q3a/radiant/radiant.ini
  6659. 16/05/2000
  6660. - Finished the patch inspector
  6661. - Finished the texture toolbar
  6662. - more small bug fixes
  6663. 11/05/2000
  6664. - Finished the GroupDlg stuff
  6665. - Added support to read pak files from the Quake3 CD-ROM
  6666. - moved /tmp/paklog.txt to ~/.q3a/radiant/paklog
  6667. - added functions to replace GetKeyState and SetCursorPos
  6668. - fixed the command key handlers for the mainwindow