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- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id: wadread.h,v 1.3 1997/01/30 19:54:23 b1 Exp $
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- //
- // $Log: wadread.h,v $
- // Revision 1.3 1997/01/30 19:54:23 b1
- // Final reformatting run. All the remains (ST, W, WI, Z).
- //
- // Revision 1.2 1997/01/21 19:00:10 b1
- // First formatting run:
- // using Emacs cc-mode.el indentation for C++ now.
- //
- // Revision 1.1 1997/01/19 17:22:52 b1
- // Initial check in DOOM sources as of Jan. 10th, 1997
- //
- //
- // DESCRIPTION:
- // WAD and Lump I/O, the second.
- // This time for soundserver only.
- // Welcome to Department of Redundancy Department.
- // (Yeah, I said that elsewhere already).
- // Note: makes up for a nice w_wad.h.
- //
- //-----------------------------------------------------------------------------
- #ifndef __WADREAD_H__
- #define __WADREAD_H__
- //
- // Opens the wadfile specified.
- // Must be called before any calls to loadlump() or getsfx().
- //
- void openwad(char* wadname);
- //
- // Gets a sound effect from the wad file. The pointer points to the
- // start of the data. Returns a 0 if the sfx was not
- // found. Sfx names should be no longer than 6 characters. All data is
- // rounded up in size to the nearest MIXBUFFERSIZE and is padded out with
- // 0x80's. Returns the data length in len.
- //
- void*
- getsfx
- ( char* sfxname,
- int* len );
- #endif
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