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- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // DESCRIPTION:
- // The not so system specific sound interface.
- //
- //-----------------------------------------------------------------------------
- #ifndef __S_SOUND__
- #define __S_SOUND__
- #ifdef __GNUG__
- #pragma interface
- #endif
- //
- // Initializes sound stuff, including volume
- // Sets channels, SFX and music volume,
- // allocates channel buffer, sets S_sfx lookup.
- //
- void
- S_Init
- ( int sfxVolume,
- int musicVolume );
- //
- // Per level startup code.
- // Kills playing sounds at start of level,
- // determines music if any, changes music.
- //
- void S_Start(void);
- //
- // Start sound for thing at <origin>
- // using <sound_id> from sounds.h
- //
- void
- S_StartSound
- ( void* origin,
- int sound_id );
- // Will start a sound at a given volume.
- void
- S_StartSoundAtVolume
- ( void* origin,
- int sound_id,
- int volume );
- // Stop sound for thing at <origin>
- void S_StopSound(void* origin);
- // Start music using <music_id> from sounds.h
- void S_StartMusic(int music_id);
- // Start music using <music_id> from sounds.h,
- // and set whether looping
- void
- S_ChangeMusic
- ( int music_id,
- int looping );
- // Stops the music fer sure.
- void S_StopMusic(void);
- // Stop and resume music, during game PAUSE.
- void S_PauseSound(void);
- void S_ResumeSound(void);
- //
- // Updates music & sounds
- //
- void S_UpdateSounds(void* listener);
- void S_SetMusicVolume(int volume);
- void S_SetSfxVolume(int volume);
- #endif
- //-----------------------------------------------------------------------------
- //
- // $Log:$
- //
- //-----------------------------------------------------------------------------
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