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- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // DESCRIPTION:
- // Refresh module, data I/O, caching, retrieval of graphics
- // by name.
- //
- //-----------------------------------------------------------------------------
- #ifndef __R_DATA__
- #define __R_DATA__
- #include "r_defs.h"
- #include "r_state.h"
- #ifdef __GNUG__
- #pragma interface
- #endif
- // Retrieve column data for span blitting.
- byte*
- R_GetColumn
- ( int tex,
- int col );
- // I/O, setting up the stuff.
- void R_InitData (void);
- void R_PrecacheLevel (void);
- // Retrieval.
- // Floor/ceiling opaque texture tiles,
- // lookup by name. For animation?
- int R_FlatNumForName (char* name);
- // Called by P_Ticker for switches and animations,
- // returns the texture number for the texture name.
- int R_TextureNumForName (char *name);
- int R_CheckTextureNumForName (char *name);
- #endif
- //-----------------------------------------------------------------------------
- //
- // $Log:$
- //
- //-----------------------------------------------------------------------------
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