123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 |
- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // DESCRIPTION:
- //
- //
- //-----------------------------------------------------------------------------
- #ifndef __M_RANDOM__
- #define __M_RANDOM__
- #include "doomtype.h"
- // Returns a number from 0 to 255,
- // from a lookup table.
- int M_Random (void);
- // As M_Random, but used only by the play simulation.
- int P_Random (void);
- // Fix randoms for demos.
- void M_ClearRandom (void);
- #endif
- //-----------------------------------------------------------------------------
- //
- // $Log:$
- //
- //-----------------------------------------------------------------------------
|