1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768 |
- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // DESCRIPTION:
- // Menu widget stuff, episode selection and such.
- //
- //-----------------------------------------------------------------------------
- #ifndef __M_MENU__
- #define __M_MENU__
- #include "d_event.h"
- //
- // MENUS
- //
- // Called by main loop,
- // saves config file and calls I_Quit when user exits.
- // Even when the menu is not displayed,
- // this can resize the view and change game parameters.
- // Does all the real work of the menu interaction.
- boolean M_Responder (event_t *ev);
- // Called by main loop,
- // only used for menu (skull cursor) animation.
- void M_Ticker (void);
- // Called by main loop,
- // draws the menus directly into the screen buffer.
- void M_Drawer (void);
- // Called by D_DoomMain,
- // loads the config file.
- void M_Init (void);
- // Called by intro code to force menu up upon a keypress,
- // does nothing if menu is already up.
- void M_StartControlPanel (void);
- #endif
- //-----------------------------------------------------------------------------
- //
- // $Log:$
- //
- //-----------------------------------------------------------------------------
|