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- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- //
- // DESCRIPTION:
- // System interface, sound.
- //
- //-----------------------------------------------------------------------------
- #ifndef __I_SOUND__
- #define __I_SOUND__
- #include "doomdef.h"
- // UNIX hack, to be removed.
- #ifdef SNDSERV
- #include <stdio.h>
- extern FILE* sndserver;
- extern char* sndserver_filename;
- #endif
- #include "doomstat.h"
- #include "sounds.h"
- // Init at program start...
- void I_InitSound();
- // ... update sound buffer and audio device at runtime...
- void I_UpdateSound(void);
- void I_SubmitSound(void);
- // ... shut down and relase at program termination.
- void I_ShutdownSound(void);
- //
- // SFX I/O
- //
- // Initialize channels?
- void I_SetChannels();
- // Get raw data lump index for sound descriptor.
- int I_GetSfxLumpNum (sfxinfo_t* sfxinfo );
- // Starts a sound in a particular sound channel.
- int
- I_StartSound
- ( int id,
- int vol,
- int sep,
- int pitch,
- int priority );
- // Stops a sound channel.
- void I_StopSound(int handle);
- // Called by S_*() functions
- // to see if a channel is still playing.
- // Returns 0 if no longer playing, 1 if playing.
- int I_SoundIsPlaying(int handle);
- // Updates the volume, separation,
- // and pitch of a sound channel.
- void
- I_UpdateSoundParams
- ( int handle,
- int vol,
- int sep,
- int pitch );
- //
- // MUSIC I/O
- //
- void I_InitMusic(void);
- void I_ShutdownMusic(void);
- // Volume.
- void I_SetMusicVolume(int volume);
- // PAUSE game handling.
- void I_PauseSong(int handle);
- void I_ResumeSong(int handle);
- // Registers a song handle to song data.
- int I_RegisterSong(void *data);
- // Called by anything that wishes to start music.
- // plays a song, and when the song is done,
- // starts playing it again in an endless loop.
- // Horrible thing to do, considering.
- void
- I_PlaySong
- ( int handle,
- int looping );
- // Stops a song over 3 seconds.
- void I_StopSong(int handle);
- // See above (register), then think backwards
- void I_UnRegisterSong(int handle);
- #endif
- //-----------------------------------------------------------------------------
- //
- // $Log:$
- //
- //-----------------------------------------------------------------------------
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