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- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // DESCRIPTION:
- // Items: key cards, artifacts, weapon, ammunition.
- //
- //-----------------------------------------------------------------------------
- #ifndef __D_ITEMS__
- #define __D_ITEMS__
- #include "doomdef.h"
- #ifdef __GNUG__
- #pragma interface
- #endif
- // Weapon info: sprite frames, ammunition use.
- typedef struct
- {
- ammotype_t ammo;
- int upstate;
- int downstate;
- int readystate;
- int atkstate;
- int flashstate;
- } weaponinfo_t;
- extern weaponinfo_t weaponinfo[NUMWEAPONS];
- #endif
- //-----------------------------------------------------------------------------
- //
- // $Log:$
- //
- //-----------------------------------------------------------------------------
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