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- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // $Log:$
- //
- // DESCRIPTION:
- //
- //-----------------------------------------------------------------------------
- static const char
- rcsid[] = "$Id:$";
- // We are referring to sprite numbers.
- #include "info.h"
- #ifdef __GNUG__
- #pragma implementation "d_items.h"
- #endif
- #include "d_items.h"
- //
- // PSPRITE ACTIONS for waepons.
- // This struct controls the weapon animations.
- //
- // Each entry is:
- // ammo/amunition type
- // upstate
- // downstate
- // readystate
- // atkstate, i.e. attack/fire/hit frame
- // flashstate, muzzle flash
- //
- weaponinfo_t weaponinfo[NUMWEAPONS] =
- {
- {
- // fist
- am_noammo,
- S_PUNCHUP,
- S_PUNCHDOWN,
- S_PUNCH,
- S_PUNCH1,
- S_NULL
- },
- {
- // pistol
- am_clip,
- S_PISTOLUP,
- S_PISTOLDOWN,
- S_PISTOL,
- S_PISTOL1,
- S_PISTOLFLASH
- },
- {
- // shotgun
- am_shell,
- S_SGUNUP,
- S_SGUNDOWN,
- S_SGUN,
- S_SGUN1,
- S_SGUNFLASH1
- },
- {
- // chaingun
- am_clip,
- S_CHAINUP,
- S_CHAINDOWN,
- S_CHAIN,
- S_CHAIN1,
- S_CHAINFLASH1
- },
- {
- // missile launcher
- am_misl,
- S_MISSILEUP,
- S_MISSILEDOWN,
- S_MISSILE,
- S_MISSILE1,
- S_MISSILEFLASH1
- },
- {
- // plasma rifle
- am_cell,
- S_PLASMAUP,
- S_PLASMADOWN,
- S_PLASMA,
- S_PLASMA1,
- S_PLASMAFLASH1
- },
- {
- // bfg 9000
- am_cell,
- S_BFGUP,
- S_BFGDOWN,
- S_BFG,
- S_BFG1,
- S_BFGFLASH1
- },
- {
- // chainsaw
- am_noammo,
- S_SAWUP,
- S_SAWDOWN,
- S_SAW,
- S_SAW1,
- S_NULL
- },
- {
- // super shotgun
- am_shell,
- S_DSGUNUP,
- S_DSGUNDOWN,
- S_DSGUN,
- S_DSGUN1,
- S_DSGUNFLASH1
- },
- };
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