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- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // DESCRIPTION:
- //
- //
- //-----------------------------------------------------------------------------
- #ifndef __D_EVENT__
- #define __D_EVENT__
- #include "doomtype.h"
- //
- // Event handling.
- //
- // Input event types.
- typedef enum
- {
- ev_keydown,
- ev_keyup,
- ev_mouse,
- ev_joystick
- } evtype_t;
- // Event structure.
- typedef struct
- {
- evtype_t type;
- int data1; // keys / mouse/joystick buttons
- int data2; // mouse/joystick x move
- int data3; // mouse/joystick y move
- } event_t;
-
- typedef enum
- {
- ga_nothing,
- ga_loadlevel,
- ga_newgame,
- ga_loadgame,
- ga_savegame,
- ga_playdemo,
- ga_completed,
- ga_victory,
- ga_worlddone,
- ga_screenshot
- } gameaction_t;
- //
- // Button/action code definitions.
- //
- typedef enum
- {
- // Press "Fire".
- BT_ATTACK = 1,
- // Use button, to open doors, activate switches.
- BT_USE = 2,
- // Flag: game events, not really buttons.
- BT_SPECIAL = 128,
- BT_SPECIALMASK = 3,
-
- // Flag, weapon change pending.
- // If true, the next 3 bits hold weapon num.
- BT_CHANGE = 4,
- // The 3bit weapon mask and shift, convenience.
- BT_WEAPONMASK = (8+16+32),
- BT_WEAPONSHIFT = 3,
- // Pause the game.
- BTS_PAUSE = 1,
- // Save the game at each console.
- BTS_SAVEGAME = 2,
- // Savegame slot numbers
- // occupy the second byte of buttons.
- BTS_SAVEMASK = (4+8+16),
- BTS_SAVESHIFT = 2,
-
- } buttoncode_t;
- //
- // GLOBAL VARIABLES
- //
- #define MAXEVENTS 64
- extern event_t events[MAXEVENTS];
- extern int eventhead;
- extern int eventtail;
- extern gameaction_t gameaction;
- #endif
- //-----------------------------------------------------------------------------
- //
- // $Log:$
- //
- //-----------------------------------------------------------------------------
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