p_tick.h 1.1 KB

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  1. // Emacs style mode select -*- C++ -*-
  2. //-----------------------------------------------------------------------------
  3. //
  4. // $Id:$
  5. //
  6. // Copyright (C) 1993-1996 by id Software, Inc.
  7. //
  8. // This source is available for distribution and/or modification
  9. // only under the terms of the DOOM Source Code License as
  10. // published by id Software. All rights reserved.
  11. //
  12. // The source is distributed in the hope that it will be useful,
  13. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
  15. // for more details.
  16. //
  17. // DESCRIPTION:
  18. // ?
  19. //
  20. //-----------------------------------------------------------------------------
  21. #ifndef __P_TICK__
  22. #define __P_TICK__
  23. #ifdef __GNUG__
  24. #pragma interface
  25. #endif
  26. // Called by C_Ticker,
  27. // can call G_PlayerExited.
  28. // Carries out all thinking of monsters and players.
  29. void P_Ticker (void);
  30. #endif
  31. //-----------------------------------------------------------------------------
  32. //
  33. // $Log:$
  34. //
  35. //-----------------------------------------------------------------------------