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- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // DESCRIPTION:
- // Sprite animation.
- //
- //-----------------------------------------------------------------------------
- #ifndef __P_PSPR__
- #define __P_PSPR__
- // Basic data types.
- // Needs fixed point, and BAM angles.
- #include "m_fixed.h"
- #include "tables.h"
- //
- // Needs to include the precompiled
- // sprite animation tables.
- // Header generated by multigen utility.
- // This includes all the data for thing animation,
- // i.e. the Thing Atrributes table
- // and the Frame Sequence table.
- #include "info.h"
- #ifdef __GNUG__
- #pragma interface
- #endif
- //
- // Frame flags:
- // handles maximum brightness (torches, muzzle flare, light sources)
- //
- #define FF_FULLBRIGHT 0x8000 // flag in thing->frame
- #define FF_FRAMEMASK 0x7fff
- //
- // Overlay psprites are scaled shapes
- // drawn directly on the view screen,
- // coordinates are given for a 320*200 view screen.
- //
- typedef enum
- {
- ps_weapon,
- ps_flash,
- NUMPSPRITES
- } psprnum_t;
- typedef struct
- {
- state_t* state; // a NULL state means not active
- int tics;
- fixed_t sx;
- fixed_t sy;
- } pspdef_t;
- #endif
- //-----------------------------------------------------------------------------
- //
- // $Log:$
- //
- //-----------------------------------------------------------------------------
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