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- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // DESCRIPTION:
- // System specific interface stuff.
- //
- //-----------------------------------------------------------------------------
- #ifndef __D_TICCMD__
- #define __D_TICCMD__
- #include "doomtype.h"
- #ifdef __GNUG__
- #pragma interface
- #endif
- // The data sampled per tick (single player)
- // and transmitted to other peers (multiplayer).
- // Mainly movements/button commands per game tick,
- // plus a checksum for internal state consistency.
- typedef struct
- {
- char forwardmove; // *2048 for move
- char sidemove; // *2048 for move
- short angleturn; // <<16 for angle delta
- short consistancy; // checks for net game
- byte chatchar;
- byte buttons;
- } ticcmd_t;
- #endif
- //-----------------------------------------------------------------------------
- //
- // $Log:$
- //
- //-----------------------------------------------------------------------------
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