Makefile.am 3.1 KB

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  1. #
  2. # automake Makefile.am for the PrBoom source directory
  3. #
  4. #
  5. # Process this file with automake to produce Makefile.in
  6. #
  7. #
  8. SUBDIRS = SDL POSIX MAC
  9. gamesdir=$(prefix)/games
  10. games_PROGRAMS = prboom prboom-game-server
  11. CFLAGS = @CFLAGS@ @SDL_CFLAGS@
  12. prboom_game_server_SOURCES = d_server.c protocol.h
  13. prboom_game_server_LDADD = POSIX/libposixdoom.a SDL/i_network.o @NET_LIBS@ @SDL_LIBS@
  14. COMMON_SRC = \
  15. am_map.c g_game.c p_maputl.h r_plane.h \
  16. am_map.h g_game.h p_mobj.c r_demo.c r_segs.c \
  17. hu_lib.c lprintf.c p_mobj.h r_demo.h r_segs.h \
  18. hu_lib.h lprintf.h p_plats.c r_sky.c \
  19. d_deh.c hu_stuff.c m_argv.c p_pspr.c r_sky.h \
  20. d_deh.h hu_stuff.h m_argv.h p_pspr.h r_state.h \
  21. d_englsh.h i_joy.h m_bbox.c p_saveg.c r_things.c \
  22. d_event.h m_bbox.h p_saveg.h r_things.h \
  23. d_items.c i_network.h m_cheat.c p_setup.c s_sound.c \
  24. d_items.h i_sound.h m_cheat.h p_setup.h s_sound.h \
  25. d_main.c i_system.h m_fixed.h p_sight.c sounds.c \
  26. d_main.h i_video.h m_menu.c p_spec.c sounds.h \
  27. info.c m_menu.h p_spec.h st_lib.c \
  28. d_net.h info.h m_misc.c p_switch.c st_lib.h \
  29. d_player.h m_misc.h p_telept.c st_stuff.c \
  30. m_random.c p_tick.c st_stuff.h i_main.h \
  31. d_think.h m_random.h p_tick.h tables.c \
  32. d_ticcmd.h m_swap.h p_user.c tables.h \
  33. doomdata.h p_ceilng.c p_user.h v_video.c \
  34. doomdef.c p_doors.c protocol.h v_video.h \
  35. doomdef.h p_enemy.c r_bsp.c version.c \
  36. doomstat.c p_enemy.h r_bsp.h version.h \
  37. doomstat.h p_floor.c r_data.c w_wad.c \
  38. doomtype.h p_genlin.c r_data.h w_wad.h \
  39. dstrings.c p_inter.c r_defs.h wi_stuff.c \
  40. dstrings.h p_inter.h r_draw.c wi_stuff.h \
  41. f_finale.c p_lights.c r_draw.h z_bmalloc.c \
  42. f_finale.h p_map.c r_main.c z_bmalloc.h \
  43. f_wipe.c p_map.h r_main.h z_zone.c \
  44. f_wipe.h p_maputl.c r_plane.c z_zone.h \
  45. md5.c md5.h p_checksum.h p_checksum.c \
  46. r_patch.c r_patch.h r_fps.c r_fps.h \
  47. r_filter.c r_filter.h
  48. NET_CLIENT_SRC = d_client.c
  49. if BUILD_GL
  50. USE_GL_SRC = gl_intern.h gl_main.c gl_struct.h gl_texture.c
  51. else
  52. USE_GL_SRC =
  53. endif
  54. if WAD_MMAP
  55. WAD_SRC = w_mmap.c
  56. else
  57. WAD_SRC = w_memcache.c
  58. endif
  59. prboom_SOURCES = mmus2mid.c mmus2mid.h $(COMMON_SRC) $(NET_CLIENT_SRC) $(USE_GL_SRC) $(WAD_SRC)
  60. prboom_LDADD = SDL/libsdldoom.a @MIXER_LIBS@ @NET_LIBS@ @SDL_LIBS@ @GL_LIBS@ @MATH_LIB@
  61. EXTRA_DIST = \
  62. r_drawcolumn.inl r_drawflush.inl r_drawspan.inl r_drawcolpipeline.inl