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- /*
- Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
- Copyright (C) 2009 Id Software, Inc.
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
- #include "../doomiphone.h"
- int desired_fullscreen;
- int usejoystick;
- int joyright;
- int joyleft;
- int joydown;
- int joyup;
- int gl_colorbuffer_bits;
- int gl_depthbuffer_bits;
- int snd_card;
- int mus_card;
- int endoom_mode;
- int use_fullscreen;
- int snd_samplerate;
- int ms_to_next_tick;
- int realtic_clock_rate;
- /* I_SafeExit
- * This function is called instead of exit() by functions that might be called
- * during the exit process (i.e. after exit() has already been called)
- * Prevent infinitely recursive exits -- killough
- *
- * JDC: we don't do any atexit() calls on iphone, so this shouldn't be necessary
- */
- void I_SafeExit(int rc) {
- static int has_exited;
- if (!has_exited) {
- has_exited=rc ? 2 : 1;
- exit(rc);
- }
- }
- void I_uSleep( unsigned long usec ) {
- usleep( usec );
- }
- /*
- * HasTrailingSlash
- *
- * cphipps - simple test for trailing slash on dir names
- */
- boolean HasTrailingSlash(const char* dn)
- {
- return ( (dn[strlen(dn)-1] == '/') );
- }
- char* I_FindFile(const char* wfname, const char* ext)
- {
- char *p = malloc( 1024 );
-
- sprintf( p, "%s/base/%s", SysIphoneGetAppDir(), wfname );
- if (access(p,F_OK))
- strcat(p, ext); // try adding the extension
- if (!access(p,F_OK)) {
- lprintf(LO_INFO, " found %s\n", p);
- return p;
- }
- free( p );
- return NULL;
- #if 0
- // lookup table of directories to search
- static const struct {
- const char *dir; // directory
- const char *sub; // subdirectory
- const char *env; // environment variable
- const char *(*func)(void); // for I_DoomExeDir
- } search[] = {
- {NULL}, // current working directory
- {NULL, NULL, "DOOMWADDIR"}, // run-time $DOOMWADDIR
- {DOOMWADDIR}, // build-time configured DOOMWADDIR
- {NULL, "doom", "HOME"}, // ~/doom
- {NULL, NULL, "HOME"}, // ~
- {NULL, NULL, NULL, I_DoomExeDir}, // config directory
- {"/usr/local/share/games/doom"},
- {"/usr/share/games/doom"},
- {"/usr/local/share/doom"},
- {"/usr/share/doom"},
- };
-
- int i;
- /* Precalculate a length we will need in the loop */
- size_t pl = strlen(wfname) + strlen(ext) + 4;
-
- for (i = 0; i < sizeof(search)/sizeof(*search); i++) {
- char * p;
- const char * d = NULL;
- const char * s = NULL;
- /* Each entry in the switch sets d to the directory to look in,
- * and optionally s to a subdirectory of d */
- // switch replaced with lookup table
- if (search[i].env) {
- if (!(d = getenv(search[i].env)))
- continue;
- } else if (search[i].func)
- d = search[i].func();
- else
- d = search[i].dir;
- s = search[i].sub;
-
- p = malloc((d ? strlen(d) : 0) + (s ? strlen(s) : 0) + pl);
- sprintf(p, "%s%s%s%s%s", d ? d : "", (d && !HasTrailingSlash(d)) ? "/" : "",
- s ? s : "", (s && !HasTrailingSlash(s)) ? "/" : "",
- wfname);
-
- if (access(p,F_OK))
- strcat(p, ext);
- if (!access(p,F_OK)) {
- lprintf(LO_INFO, " found %s\n", p);
- return p;
- }
- free(p);
- }
- return NULL;
- #endif
- }
- boolean I_StartDisplay(void) {
- return true;
- }
- void I_EndDisplay(void) {}
- int I_GetTime_RealTime(void) { return 0; }
- fixed_t I_GetTimeFrac (void) { return 0; }
- void I_GetTime_SaveMS(void) {}
- unsigned long I_GetRandomTimeSeed(void) { return 0; }
- //const char* I_GetVersionString(char* buf, size_t sz);
- //const char* I_SigString(char* buf, size_t sz, int signum);
- const char *I_DoomExeDir(void) { return SysIphoneGetAppDir(); }
- //void I_SetAffinityMask(void);
- /*
- * I_Read
- *
- * cph 2001/11/18 - wrapper for read(2) which handles partial reads and aborts
- * on error.
- */
- void I_Read(int fd, void* vbuf, size_t sz)
- {
- unsigned char* buf = vbuf;
-
- while (sz) {
- int rc = read(fd,buf,sz);
- if (rc <= 0) {
- I_Error("I_Read: read failed: %s", rc ? strerror(errno) : "EOF");
- }
- sz -= rc; buf += rc;
- }
- }
- /*
- * I_Filelength
- *
- * Return length of an open file.
- */
- int I_Filelength(int handle)
- {
- struct stat fileinfo;
- if (fstat(handle,&fileinfo) == -1)
- I_Error("I_Filelength: %s",strerror(errno));
- return fileinfo.st_size;
- }
- //
- // MUSIC I/O
- //
- void I_InitMusic(void) {}
- void I_ShutdownMusic(void) {}
- void I_UpdateMusic(void) {}
- // Volume.
- void I_SetMusicVolume(int volume) {}
- // PAUSE game handling.
- void I_PauseSong(int handle) {}
- void I_ResumeSong(int handle) {}
- // Registers a song handle to song data.
- int I_RegisterSong(const void *data, size_t len) {
- return 0;
- }
- // cournia - tries to load a music file
- int I_RegisterMusic( const char* filename, musicinfo_t *music ) {
- return 0;
- }
- // Called by anything that wishes to start music.
- // plays a song, and when the song is done,
- // starts playing it again in an endless loop.
- // Horrible thing to do, considering.
- void I_PlaySong(int handle, int looping) {
- }
- // Stops a song over 3 seconds.
- void I_StopSong(int handle) {
- }
- // See above (register), then think backwards
- void I_UnRegisterSong(int handle) {
- }
- void I_PreInitGraphics(void){}
- void I_CalculateRes(unsigned int width, unsigned int height){}
- void I_ShutdownGraphics(void){}
- void I_SetPalette(int pal){}
- void I_UpdateNoBlit (void){}
- void I_FinishUpdate (void){}
- int I_ScreenShot (const char *fname){return 0;}
- // CPhipps -
- // I_SetRes
- // Sets the screen resolution
- void I_SetRes(void)
- {
- int i;
-
- I_CalculateRes(SCREENWIDTH, SCREENHEIGHT);
-
- // set first three to standard values
- for (i=0; i<3; i++) {
- screens[i].width = SCREENWIDTH;
- screens[i].height = SCREENHEIGHT;
- screens[i].byte_pitch = SCREENPITCH;
- screens[i].short_pitch = SCREENPITCH / V_GetModePixelDepth(VID_MODE16);
- screens[i].int_pitch = SCREENPITCH / V_GetModePixelDepth(VID_MODE32);
- }
-
- // statusbar
- screens[4].width = SCREENWIDTH;
- screens[4].height = (ST_SCALED_HEIGHT+1);
- screens[4].byte_pitch = SCREENPITCH;
- screens[4].short_pitch = SCREENPITCH / V_GetModePixelDepth(VID_MODE16);
- screens[4].int_pitch = SCREENPITCH / V_GetModePixelDepth(VID_MODE32);
-
- lprintf(LO_INFO,"I_SetRes: Using resolution %dx%d\n", SCREENWIDTH, SCREENHEIGHT);
- }
- void I_UpdateVideoMode(void)
- {
- lprintf(LO_INFO, "I_UpdateVideoMode: %dx%d\n", SCREENWIDTH, SCREENHEIGHT );
-
- V_InitMode(VID_MODEGL);
- I_SetRes();
- #if 0
- screens[0].not_on_heap = true;
- screens[0].data = NULL;
- screens[0].byte_pitch = screen->pitch;
- screens[0].short_pitch = screen->pitch / V_GetModePixelDepth(VID_MODE16);
- screens[0].int_pitch = screen->pitch / V_GetModePixelDepth(VID_MODE32);
- #endif
-
- V_AllocScreens();
-
- R_InitBuffer(SCREENWIDTH, SCREENHEIGHT);
- gld_Init(SCREENWIDTH, SCREENHEIGHT);
- }
- void I_InitGraphics(void)
- {
- char titlebuffer[2048];
- static int firsttime=1;
- SCREENWIDTH = displaywidth;
- SCREENHEIGHT = displayheight;
-
- if (firsttime)
- {
- firsttime = 0;
-
- atexit(I_ShutdownGraphics);
- lprintf(LO_INFO, "I_InitGraphics: %dx%d\n", SCREENWIDTH, SCREENHEIGHT);
-
- /* Set the video mode */
- I_UpdateVideoMode();
-
- /* Setup the window title */
- strcpy(titlebuffer,PACKAGE);
- strcat(titlebuffer," ");
- strcat(titlebuffer,VERSION);
- // SDL_WM_SetCaption(titlebuffer, titlebuffer);
-
- /* Initialize the input system */
- // I_InitInputs();
- }
- }
- /* I_StartTic
- * Called by D_DoomLoop,
- * called before processing each tic in a frame.
- * Quick syncronous operations are performed here.
- * Can call D_PostEvent.
- */
- void I_StartTic (void){}
- /* I_StartFrame
- * Called by D_DoomLoop,
- * called before processing any tics in a frame
- * (just after displaying a frame).
- * Time consuming syncronous operations
- * are performed here (joystick reading).
- * Can call D_PostEvent.
- */
- void I_StartFrame (void){}
- void I_Init(){}
- unsigned int SDL_GetTicks() { return 0; };
- int (*I_GetTime)(void) = I_GetTime_RealTime;
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