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- /*
- Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
- Copyright (C) 2009 Id Software, Inc.
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
- #include "../doomiphone.h"
- #include <math.h>
- hud_t huds;
- void HudDraw();
- void HudWrite();
- void HudRead();
- ibutton_t *dragHud;
- int dragX, dragY;
- void SetHudPic( ibutton_t *hp, const char *image ) {
- pkTexture_t *gl;
- gl = PK_FindTexture( image );
- assert( gl );
- hp->texture = gl;
- hp->touch = NULL; // in case one was down when it was saved
- }
- void SetHudSpot( ibutton_t *hp, int x, int y, int dw, int dh ) {
- hp->touch = NULL; // in case one was down when it was saved
-
- float xRatio = ((float)displaywidth) / 480.0f;
- float yRatio = ((float)displayheight) / 320.0f;
-
- float themin = MIN( xRatio, yRatio );
-
- x *= ((float)displaywidth) / 480.0f;
- y *= ((float)displayheight) / 320.0f;
-
- dw *= themin;
- dh *= themin;
-
- hp->x = x - dw/2;
- hp->y = y - dh/2;
- hp->drawWidth = dw;
- hp->drawHeight = dh;
- hp->buttonFlags = 0;
- hp->scale = 1.0f;
- }
- void HudSetTexnums() {
- SetHudPic( &huds.forwardStick, "iphone/up_down.tga" );
- SetHudPic( &huds.sideStick, "iphone/side_2_side.tga" );
- SetHudPic( &huds.turnStick, "iphone/directional_2.tga" );
- SetHudPic( &huds.turnRotor, "iphone/rotate.tga" );
- SetHudPic( &huds.fire, "iphone/fire.tga" );
- SetHudPic( &huds.menu, "iphone/menu_button.tga" );
- SetHudPic( &huds.map, "iphone/map_button.tga" );
-
- SetHudSpot( &huds.weaponSelect, 240, 280, 40, 90 );
- }
- void HudSetForScheme( int schemeNum ) {
- for ( ibutton_t *hud = (ibutton_t *)&huds ; hud != (ibutton_t *)(&huds+1) ; hud++ ) {
- hud->buttonFlags = BF_IGNORE;
- }
- int STICK_SIZE = 128;
- int HALF_STICK = 128/2;
-
- if( displaywidth >= 1024 ) {
- STICK_SIZE = 64;
- HALF_STICK = 64/2;
- }
-
- static const int BOTTOM = 320 - 44; // above the status bar
- SetHudSpot( &huds.weaponSelect, 240, 280, 40, 90 ); // the touch area is doubled
-
- // make the forward / back sticks touch taller than they draw
- switch ( schemeNum ) {
- default:
- case 0: // turn stick
- SetHudSpot( &huds.forwardStick, HALF_STICK, BOTTOM-HALF_STICK, STICK_SIZE, STICK_SIZE );
- SetHudSpot( &huds.turnStick, HALF_STICK, BOTTOM-HALF_STICK, STICK_SIZE, STICK_SIZE );
- SetHudSpot( &huds.fire, 480-40, BOTTOM-HALF_STICK, 80, 80 );
- SetHudSpot( &huds.menu, 480-24, 24, 48, 48 );
- SetHudSpot( &huds.map, 24, 24, 48, 48 );
- break;
- case 1: // dual stick
- SetHudSpot( &huds.forwardStick, HALF_STICK, BOTTOM-HALF_STICK, STICK_SIZE, STICK_SIZE );
- SetHudSpot( &huds.sideStick, HALF_STICK, BOTTOM-HALF_STICK, STICK_SIZE, STICK_SIZE );
- SetHudSpot( &huds.turnStick, 480-HALF_STICK, BOTTOM-HALF_STICK, STICK_SIZE, STICK_SIZE );
- SetHudSpot( &huds.fire, 480-40, 40, 80, 80 );
- SetHudSpot( &huds.menu, 48+24, 24, 48, 48 );
- SetHudSpot( &huds.map, 24, 24, 48, 48 );
- break;
- case 2: // rotor
- SetHudSpot( &huds.forwardStick, HALF_STICK, BOTTOM-HALF_STICK, STICK_SIZE, STICK_SIZE );
- SetHudSpot( &huds.sideStick, HALF_STICK, BOTTOM-HALF_STICK, STICK_SIZE, STICK_SIZE );
- SetHudSpot( &huds.turnRotor, 480-HALF_STICK, BOTTOM-HALF_STICK, STICK_SIZE, STICK_SIZE );
- SetHudSpot( &huds.fire, 480-40, 40, 80, 80 );
- SetHudSpot( &huds.menu, 48+24, 24, 48, 48 );
- SetHudSpot( &huds.map, 24, 24, 48, 48 );
- break;
- }
-
- // don't process these in the update hud touch loop, because they will be
- // handled with normal button calls
- huds.menu.buttonFlags |= BF_HUDBUTTON;
- huds.map.buttonFlags |= BF_HUDBUTTON;
-
- // don't make the big button click sound for the fire button
- huds.fire.buttonFlags |= BF_SMALL_CLICK;
-
- }
- void SnapSticks( ibutton_t *test, const ibutton_t *to ) {
- if ( abs( test->x - to->x ) < test->drawWidth && abs( test->y - to->y ) < test->drawHeight ) {
- test->x = to->x;
- test->y = to->y;
- }
- }
- /*
- ==================
- HudEditFrame
-
- ==================
- */
- void HudEditFrame() {
- color3_t gray = { 32, 32, 32 };
-
- if ( numTouches == 0 && numPrevTouches == 1 && dragHud ) {
- Sound_StartLocalSound( "iphone/baction_01.wav" );
- dragHud = NULL;
- }
-
- if ( numTouches == 1 && numPrevTouches == 0 ) {
- // identify the hud being touched for drag
- int x = touches[0][0];
- int y = touches[0][1];
- dragHud = NULL;
- for ( ibutton_t *hud = (ibutton_t *)&huds ; hud != (ibutton_t *)(&huds+1) ; hud++ ) {
- if ( hud->buttonFlags & BF_IGNORE ) {
- continue;
- }
- if ( x >= hud->x && x - hud->x < hud->drawWidth && y >= hud->y && y - hud->y < hud->drawHeight ) {
- dragHud = hud;
- dragX = dragHud->x - x;
- dragY = dragHud->y - y;
- Sound_StartLocalSound( "iphone/bdown_01.wav" );
- break;
- }
- }
- }
-
- if ( numTouches == 1 && numPrevTouches == 1 && dragHud ) {
- // adjust the position of the dragHud
- dragHud->x = touches[0][0] + dragX;
- dragHud->y = touches[0][1] + dragY;
- if ( dragHud->x < 0 ) {
- dragHud->x = 0;
- }
- if ( dragHud->x > displaywidth - dragHud->drawWidth ) {
- dragHud->x = displaywidth - dragHud->drawWidth;
- }
- if ( dragHud->y < 0 ) {
- dragHud->y = 0;
- }
- if ( dragHud->y > displayheight - dragHud->drawHeight ) {
- dragHud->y = displayheight - dragHud->drawHeight;
- }
-
- // magnet pull a matchable axis
- if ( controlScheme->value == 0 ) {
- if ( dragHud == &huds.forwardStick ) {
- SnapSticks( &huds.turnStick, dragHud );
- }
- } else {
- if ( dragHud == &huds.forwardStick ) {
- SnapSticks( &huds.sideStick, dragHud );
- }
- }
- }
-
- // solid background color and some UI elements for context
- R_Draw_Fill( 0, 0, 480, 320, gray );
- glColor4f( 1, 1, 1, 1 );
- iphoneCenterText( 240, 20, 0.75, "Drag the controls" );
- // draw the status bar
- extern patchnum_t stbarbg;
- if ( statusBar->value ) {
- // force doom to rebind, since we have changed the active GL_TEXTURE_2D
- last_gltexture = NULL;
- gld_DrawNumPatch(0, ST_Y, stbarbg.lumpnum, CR_DEFAULT, VPT_STRETCH);
- }
-
- // draw the active items at their current locations
- for ( ibutton_t *hud = (ibutton_t *)&huds ; hud != (ibutton_t *)(&huds+1) ; hud++ ) {
- if ( !hud->texture ) {
- continue;
- }
- if ( hud->buttonFlags & BF_IGNORE ) {
- continue;
- }
- PK_StretchTexture( hud->texture, hud->x, hud->y, hud->drawWidth, hud->drawHeight );
- }
-
- // draw the done button
- static ibutton_t btnDone;
- if ( !btnDone.texture ) {
- // initial setup
- SetButtonPicsAndSizes( &btnDone, "iphone/back_button.tga", "Done", 240 - 32, 160-32, 64, 64 );
- }
- if ( HandleButton( &btnDone ) ) {
- menuState = IPM_MAIN;
- }
-
- }
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