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- /*
- =======================================================================================
-
- Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company. All Right Reserved.
-
- This file is part of the DOOM Classic iOS v2.1 GPL Source Code.
-
- =======================================================================================
- */
- #import "MapMenuView.h"
- #import "doomAppDelegate.h"
- @implementation MapMenuView
- - (void) initialize{
-
- [self resetDifficulty ];
-
- [mapScroller1 setContentSize:CGSizeMake(
- mapScroller1.bounds.size.width,
- CGRectGetMaxY(lastElement1.frame)
- )];
-
- [mapScroller2 setContentSize:CGSizeMake(
- mapScroller2.bounds.size.width,
- CGRectGetMaxY(lastElement2.frame)
- )];
-
- [mapScroller3 setContentSize:CGSizeMake(
- mapScroller3.bounds.size.width,
- CGRectGetMaxY(lastElement3.frame)
- )];
-
- [mapScroller4 setContentSize:CGSizeMake(
- mapScroller4.bounds.size.width,
- CGRectGetMaxY(lastElement4.frame)
- )];
-
- [ playButton setEnabled: NO ];
- [ playLabel setEnabled: NO ];
-
- selectedMap = nil;
- episodeSelected = -1;
- mapSelected = -1;
-
- }
- - (void)awakeFromNib {
-
- [self initialize];
-
- }
- - (id) initWithCoder:(NSCoder *)aCoder{
-
- if(self = [super initWithCoder:aCoder] ) {
- [self initialize];
- }
-
- return self;
- }
- - (id) initWithFrame:(CGRect)rect{
- if(self = [super initWithFrame:rect] ) {
- [self initialize];
- }
- return self;
- }
- - (void) resetDifficulty {
-
- easySelection.hidden = NO;
- easySelectionLabel.hidden = NO;
- mediumSelection.hidden = YES;
- mediumSelectionLabel.hidden = YES;
- hardSelection.hidden = YES;
- hardSelectionLabel.hidden = YES;
- NightmareSelection.hidden = YES;
- nightmareSelectionLabel.hidden = YES;
- }
- - (void) setEpisode: (int) episode {
-
- mapScroller1.alpha = 0.0f;
- mapScroller2.alpha = 0.0f;
- mapScroller3.alpha = 0.0f;
- mapScroller4.alpha = 0.0f;
-
-
- switch( episode ) {
-
- case 0:
- selectedScroller = mapScroller1;
- break;
- case 1:
- selectedScroller = mapScroller2;
- break;
- case 2:
- selectedScroller = mapScroller3;
- break;
- case 3:
- selectedScroller = mapScroller4;
- break;
-
- };
-
- selectedScroller.alpha = 1.0f;
- }
- -(IBAction) BackPressed {
-
- // Go Back to MainMenu.
- [gAppDelegate NewGame ];
-
- Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
-
- }
- - (int) getSkill {
-
- if( easySelection.hidden == NO ) {
- return 0;
- } else if( mediumSelection.hidden == NO ) {
- return 1;
- } else if( hardSelection.hidden == NO ) {
- return 2;
- } else if( NightmareSelection.hidden == NO ) {
- return 3;
- }
-
- return 0;
- }
- -(IBAction) UpMission {
-
-
- CGFloat xOffset = selectedScroller.contentOffset.x;
- CGFloat yOffset = selectedScroller.contentOffset.y;
-
- if (selectedScroller.contentOffset.y > 10 )
- {
- [selectedScroller setContentOffset:CGPointMake(xOffset, yOffset - 50 ) animated:YES];
- }
- }
- -(IBAction) DownMission {
-
- CGFloat xOffset = selectedScroller.contentOffset.x;
- CGFloat yOffset = selectedScroller.contentOffset.y;
-
- if (selectedScroller.contentOffset.y < 300 )
- {
- [selectedScroller setContentOffset:CGPointMake(xOffset, yOffset + 50 ) animated:YES];
- }
-
- }
- -(IBAction) Play {
-
- int skillLevel = [self getSkill];
-
- [gAppDelegate playMap: 0: episodeSelected: mapSelected: skillLevel ];
-
- }
- - (void) playMap: (int) dataset: (int) episode: (int) map {
-
- [ playButton setEnabled: YES ];
- [ playLabel setEnabled: YES ];
-
- if( selectedMap != nil ) {
- [ selectedMap setEnabled: YES ];
- }
- episodeSelected = episode;
- mapSelected = map;
-
- int mapTag = episode * 10 + ( map - 1 );
- selectedMap = (UIFontButton *)[ self viewWithTag: mapTag ];
-
- [selectedMap setEnabled: NO];
-
- Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
- }
- // Difficulty Setting
- -(IBAction) EasyPressed {
-
- [self resetDifficulty];
-
- Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
- }
- -(IBAction) MediumPressed {
-
- easySelection.hidden = YES;
- mediumSelection.hidden = NO;
- hardSelection.hidden = YES;
- NightmareSelection.hidden = YES;
-
- easySelectionLabel.hidden = YES;
- mediumSelectionLabel.hidden = NO;
- hardSelectionLabel.hidden = YES;
- nightmareSelectionLabel.hidden = YES;
-
- Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
-
- }
- -(IBAction) HardPressed {
-
- easySelection.hidden = YES;
- mediumSelection.hidden = YES;
- hardSelection.hidden = NO;
- NightmareSelection.hidden = YES;
-
- easySelectionLabel.hidden = YES;
- mediumSelectionLabel.hidden = YES;
- hardSelectionLabel.hidden = NO;
- nightmareSelectionLabel.hidden = YES;
-
- Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
-
- }
- -(IBAction) NightmarePressed{
-
- easySelection.hidden = YES;
- mediumSelection.hidden = YES;
- hardSelection.hidden = YES;
- NightmareSelection.hidden = NO;
-
- easySelectionLabel.hidden = YES;
- mediumSelectionLabel.hidden = YES;
- hardSelectionLabel.hidden = YES;
- nightmareSelectionLabel.hidden = NO;
-
- Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
- }
- // DOOM EPISODES
- -(IBAction) E1M1 {
- [ self playMap: 0: 1: 1 ];
- }
- -(IBAction) E1M2{
- [ self playMap: 0: 1: 2 ];
- }
- -(IBAction) E1M3{
- [ self playMap: 0: 1: 3 ];
- }
- -(IBAction) E1M4{
- [ self playMap: 0: 1: 4 ];
- }
- -(IBAction) E1M5{
- [ self playMap: 0: 1: 5 ];
- }
- -(IBAction) E1M6{
- [ self playMap: 0: 1: 6 ];
- }
- -(IBAction) E1M7{
- [ self playMap: 0: 1: 7 ];
- }
- -(IBAction) E1M8{
- [ self playMap: 0: 1: 8 ];
- }
- -(IBAction) E1M9{
- [ self playMap: 0: 1: 9 ];
- }
- -(IBAction) E2M1{
- [ self playMap: 0: 2: 1 ];
- }
- -(IBAction) E2M2{
- [ self playMap: 0: 2: 2 ];
- }
- -(IBAction) E2M3{
- [ self playMap: 0: 2: 3 ];
- }
- -(IBAction) E2M4{
- [ self playMap: 0: 2: 4 ];
- }
- -(IBAction) E2M5{
- [ self playMap: 0: 2: 5 ];
- }
- -(IBAction) E2M6{
- [ self playMap: 0: 2: 6 ];
- }
- -(IBAction) E2M7{
- [ self playMap: 0: 2: 7 ];
- }
- -(IBAction) E2M8{
- [ self playMap: 0: 2: 8 ];
- }
- -(IBAction) E2M9{
- [ self playMap: 0: 2: 9 ];
- }
- -(IBAction) E3M1{
- [ self playMap: 0: 3: 1 ];
- }
- -(IBAction) E3M2{
- [ self playMap: 0: 3: 2 ];
- }
- -(IBAction) E3M3{
- [ self playMap: 0: 3: 3 ];
- }
- -(IBAction) E3M4{
- [ self playMap: 0: 3: 4 ];
- }
- -(IBAction) E3M5{
- [ self playMap: 0: 3: 5 ];
- }
- -(IBAction) E3M6{
- [ self playMap: 0: 3: 6 ];
- }
- -(IBAction) E3M7 {
- [ self playMap: 0: 3: 7 ];
- }
- -(IBAction) E3M8{
- [ self playMap: 0: 3: 8 ];
- }
- -(IBAction) E3M9{
- [ self playMap: 0: 3: 9 ];
- }
- -(IBAction) E4M1{
- [ self playMap: 0: 4: 1 ];
- }
- -(IBAction) E4M2{
- [ self playMap: 0: 4: 2 ];
- }
- -(IBAction) E4M3{
- [ self playMap: 0: 4: 3 ];
- }
- -(IBAction) E4M4{
- [ self playMap: 0: 4: 4 ];
- }
- -(IBAction) E4M5{
- [ self playMap: 0: 4: 5 ];
- }
- -(IBAction) E4M6{
- [ self playMap: 0: 4: 6 ];
- }
- -(IBAction) E4M7{
- [ self playMap: 0: 4: 7 ];
- }
- -(IBAction) E4M8{
- [ self playMap: 0: 4: 8 ];
- }
- -(IBAction) E4M9{
- [ self playMap: 0: 4: 9 ];
- }
- @end
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