r_demo.c 2.7 KB

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  1. /* Emacs style mode select -*- C++ -*-
  2. *-----------------------------------------------------------------------------
  3. *
  4. *
  5. * PrBoom: a Doom port merged with LxDoom and LSDLDoom
  6. * based on BOOM, a modified and improved DOOM engine
  7. * Copyright (C) 1999 by
  8. * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
  9. * Copyright (C) 1999-2000 by
  10. * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze, Andrey Budko
  11. * Copyright 2005, 2006 by
  12. * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
  13. *
  14. * This program is free software; you can redistribute it and/or
  15. * modify it under the terms of the GNU General Public License
  16. * as published by the Free Software Foundation; either version 2
  17. * of the License, or (at your option) any later version.
  18. *
  19. * This program is distributed in the hope that it will be useful,
  20. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  21. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  22. * GNU General Public License for more details.
  23. *
  24. * You should have received a copy of the GNU General Public License
  25. * along with this program; if not, write to the Free Software
  26. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
  27. * 02111-1307, USA.
  28. *
  29. * DESCRIPTION:
  30. * Demo stuff
  31. *
  32. *---------------------------------------------------------------------
  33. */
  34. #include "doomstat.h"
  35. #include "r_demo.h"
  36. #include "r_fps.h"
  37. int demo_smoothturns = false;
  38. int demo_smoothturnsfactor = 6;
  39. static int smooth_playing_turns[SMOOTH_PLAYING_MAXFACTOR];
  40. static int_64_t smooth_playing_sum;
  41. static int smooth_playing_index;
  42. static angle_t smooth_playing_angle;
  43. void R_SmoothPlaying_Reset(player_t *player)
  44. {
  45. if (demo_smoothturns && demoplayback && players)
  46. {
  47. if (!player)
  48. player = &players[displayplayer];
  49. if (player==&players[displayplayer])
  50. {
  51. smooth_playing_angle = players[displayplayer].mo->angle;
  52. memset(smooth_playing_turns, 0, sizeof(smooth_playing_turns[0]) * SMOOTH_PLAYING_MAXFACTOR);
  53. smooth_playing_sum = 0;
  54. smooth_playing_index = 0;
  55. }
  56. }
  57. }
  58. void R_SmoothPlaying_Add(int delta)
  59. {
  60. if (demo_smoothturns && demoplayback)
  61. {
  62. smooth_playing_sum -= smooth_playing_turns[smooth_playing_index];
  63. smooth_playing_turns[smooth_playing_index] = delta;
  64. smooth_playing_index = (smooth_playing_index + 1)%(demo_smoothturnsfactor);
  65. smooth_playing_sum += delta;
  66. smooth_playing_angle += (int)(smooth_playing_sum/(demo_smoothturnsfactor));
  67. }
  68. }
  69. angle_t R_SmoothPlaying_Get(angle_t defangle)
  70. {
  71. if (demo_smoothturns && demoplayback)
  72. return smooth_playing_angle;
  73. else
  74. return defangle;
  75. }
  76. void R_ResetAfterTeleport(player_t *player)
  77. {
  78. R_ResetViewInterpolation();
  79. R_SmoothPlaying_Reset(player);
  80. }