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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze, Andrey Budko
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * Demo stuff
- *
- *---------------------------------------------------------------------
- */
- #include "doomstat.h"
- #include "r_demo.h"
- #include "r_fps.h"
- int demo_smoothturns = false;
- int demo_smoothturnsfactor = 6;
- static int smooth_playing_turns[SMOOTH_PLAYING_MAXFACTOR];
- static int_64_t smooth_playing_sum;
- static int smooth_playing_index;
- static angle_t smooth_playing_angle;
- void R_SmoothPlaying_Reset(player_t *player)
- {
- if (demo_smoothturns && demoplayback && players)
- {
- if (!player)
- player = &players[displayplayer];
- if (player==&players[displayplayer])
- {
- smooth_playing_angle = players[displayplayer].mo->angle;
- memset(smooth_playing_turns, 0, sizeof(smooth_playing_turns[0]) * SMOOTH_PLAYING_MAXFACTOR);
- smooth_playing_sum = 0;
- smooth_playing_index = 0;
- }
- }
- }
- void R_SmoothPlaying_Add(int delta)
- {
- if (demo_smoothturns && demoplayback)
- {
- smooth_playing_sum -= smooth_playing_turns[smooth_playing_index];
- smooth_playing_turns[smooth_playing_index] = delta;
- smooth_playing_index = (smooth_playing_index + 1)%(demo_smoothturnsfactor);
- smooth_playing_sum += delta;
- smooth_playing_angle += (int)(smooth_playing_sum/(demo_smoothturnsfactor));
- }
- }
- angle_t R_SmoothPlaying_Get(angle_t defangle)
- {
- if (demo_smoothturns && demoplayback)
- return smooth_playing_angle;
- else
- return defangle;
- }
- void R_ResetAfterTeleport(player_t *player)
- {
- R_ResetViewInterpolation();
- R_SmoothPlaying_Reset(player);
- }
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