am_map.h.svn-base 3.9 KB

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  1. /* Emacs style mode select -*- C++ -*-
  2. *-----------------------------------------------------------------------------
  3. *
  4. *
  5. * PrBoom: a Doom port merged with LxDoom and LSDLDoom
  6. * based on BOOM, a modified and improved DOOM engine
  7. * Copyright (C) 1999 by
  8. * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
  9. * Copyright (C) 1999-2000 by
  10. * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
  11. * Copyright 2005, 2006 by
  12. * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
  13. *
  14. * This program is free software; you can redistribute it and/or
  15. * modify it under the terms of the GNU General Public License
  16. * as published by the Free Software Foundation; either version 2
  17. * of the License, or (at your option) any later version.
  18. *
  19. * This program is distributed in the hope that it will be useful,
  20. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  21. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  22. * GNU General Public License for more details.
  23. *
  24. * You should have received a copy of the GNU General Public License
  25. * along with this program; if not, write to the Free Software
  26. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
  27. * 02111-1307, USA.
  28. *
  29. * DESCRIPTION:
  30. * AutoMap module.
  31. *
  32. *-----------------------------------------------------------------------------*/
  33. #ifndef __AMMAP_H__
  34. #define __AMMAP_H__
  35. #include "d_event.h"
  36. #define MAPBITS 12
  37. #define FRACTOMAPBITS (FRACBITS-MAPBITS)
  38. // Used by ST StatusBar stuff.
  39. #define AM_MSGHEADER (('a'<<24)+('m'<<16))
  40. #define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8))
  41. #define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8))
  42. // Called by main loop.
  43. boolean AM_Responder (event_t* ev);
  44. // Called by main loop.
  45. void AM_Ticker (void);
  46. // Called by main loop,
  47. // called instead of view drawer if automap active.
  48. void AM_Drawer (void);
  49. // Called to force the automap to quit
  50. // if the level is completed while it is up.
  51. void AM_Stop (void);
  52. // killough 2/22/98: for saving automap information in savegame:
  53. extern void AM_Start(void);
  54. //jff 4/16/98 make externally available
  55. extern void AM_clearMarks(void);
  56. typedef struct
  57. {
  58. fixed_t x,y;
  59. } mpoint_t;
  60. extern mpoint_t *markpoints;
  61. extern int markpointnum, markpointnum_max;
  62. // end changes -- killough 2/22/98
  63. // killough 5/2/98: moved from m_misc.c
  64. //jff 1/7/98 automap colors added
  65. extern int mapcolor_back; // map background
  66. extern int mapcolor_grid; // grid lines color
  67. extern int mapcolor_wall; // normal 1s wall color
  68. extern int mapcolor_fchg; // line at floor height change color
  69. extern int mapcolor_cchg; // line at ceiling height change color
  70. extern int mapcolor_clsd; // line at sector with floor=ceiling color
  71. extern int mapcolor_rkey; // red key color
  72. extern int mapcolor_bkey; // blue key color
  73. extern int mapcolor_ykey; // yellow key color
  74. extern int mapcolor_rdor; // red door color (diff from keys to allow option)
  75. extern int mapcolor_bdor; // blue door color (of enabling one not other)
  76. extern int mapcolor_ydor; // yellow door color
  77. extern int mapcolor_tele; // teleporter line color
  78. extern int mapcolor_secr; // secret sector boundary color
  79. //jff 4/23/98
  80. extern int mapcolor_exit; // exit line
  81. extern int mapcolor_unsn; // computer map unseen line color
  82. extern int mapcolor_flat; // line with no floor/ceiling changes
  83. extern int mapcolor_sprt; // general sprite color
  84. extern int mapcolor_item; // item sprite color
  85. extern int mapcolor_enemy; // enemy sprite color
  86. extern int mapcolor_frnd; // friendly sprite color
  87. extern int mapcolor_hair; // crosshair color
  88. extern int mapcolor_sngl; // single player arrow color
  89. extern int mapcolor_plyr[4]; // colors for players in multiplayer
  90. extern int mapcolor_me; // consoleplayer's chosen colour
  91. //jff 3/9/98
  92. extern int map_secret_after; // secrets do not appear til after bagged
  93. #endif