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- /*
- Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
- Copyright (C) 2009 Id Software, Inc.
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
- #ifndef _DOOM_IPHONE_H_
- #define _DOOM_IPHONE_H_
- #include <string.h>
- #include <stdarg.h>
- #include <assert.h>
- #include <setjmp.h>
- #include <math.h>
- #include <unistd.h>
- #include <stdio.h>
- #include <dlfcn.h>
- #include <dlfcn.h>
- #include <time.h>
- #include <sys/time.h>
- #include <sys/stat.h>
- #include <sys/mman.h>
- #include <dirent.h>
- #include <stdlib.h>
- #include <errno.h>
- #include <fcntl.h>
- #include <pthread.h>
- #include <semaphore.h>
- #include <sys/socket.h>
- #include <netinet/in.h>
- #include <sys/ioctl.h>
- #include <ifaddrs.h>
- #include <OpenGLES/ES1/gl.h>
- #include <OpenGLES/ES1/glext.h>
- #include "iphone/gles_glue.h"
- #include <OpenAL/al.h>
- #include <OpenAL/alc.h>
- #include <OpenAL/oalStaticBufferExtension.h>
- #undef ALCAPI
- #define ALCAPI
- #undef false
- #undef true
- #include "prboom/SDL_opengl.h"
- // prBoom code
- #include "prboom/m_fixed.h"
- #include "prboom/doomdef.h"
- #include "prboom/doomtype.h"
- #include "prboom/doomstat.h"
- #include "prboom/d_net.h"
- #include "prboom/dstrings.h"
- #include "prboom/sounds.h"
- #include "prboom/z_zone.h"
- #include "prboom/w_wad.h"
- #include "prboom/s_sound.h"
- #include "prboom/v_video.h"
- #include "prboom/f_finale.h"
- #include "prboom/f_wipe.h"
- #include "prboom/m_argv.h"
- #include "prboom/m_misc.h"
- #include "prboom/m_menu.h"
- #include "prboom/p_checksum.h"
- #include "prboom/i_main.h"
- #include "prboom/i_system.h"
- #include "prboom/i_sound.h"
- #include "prboom/i_video.h"
- #include "prboom/g_game.h"
- #include "prboom/hu_stuff.h"
- #include "prboom/wi_stuff.h"
- #include "prboom/st_stuff.h"
- #include "prboom/am_map.h"
- #include "prboom/p_setup.h"
- #include "prboom/r_draw.h"
- #include "prboom/r_main.h"
- #include "prboom/r_fps.h"
- #include "prboom/d_main.h"
- #include "prboom/d_deh.h"
- #include "prboom/lprintf.h"
- #include "prboom/am_map.h"
- #include "prboom/gl_intern.h"
- #include "prboom/p_mobj.h"
- #include "prboom/p_maputl.h"
- #include "prboom/p_map.h"
- // open / close name collision problem... #include "prboom/p_spec.h"
- #include "prboom/p_inter.h"
- #include "prboom/m_random.h"
- #include "prboom/m_bbox.h"
- #include "prboom/m_cheat.h"
- // we will now define landscapeViewport / landscapeScissor to rotate the coords
- #undef glViewport
- #undef glScissor
- // our vestigial system environment
- #include "iphone/misc.h"
- #include "iphone/cvar.h"
- // new iphone code
- #include "iphone/IBGlue.h"
- #include "iphone/ipak.h"
- #include "iphone/iphone_doom.h"
- #include "iphone/iphone_email.h" //gsh, adds support for emailing the console to id
- #endif
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