tessmono.h 3.1 KB

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  1. /*
  2. * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
  3. * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
  4. *
  5. * Permission is hereby granted, free of charge, to any person obtaining a
  6. * copy of this software and associated documentation files (the "Software"),
  7. * to deal in the Software without restriction, including without limitation
  8. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  9. * and/or sell copies of the Software, and to permit persons to whom the
  10. * Software is furnished to do so, subject to the following conditions:
  11. *
  12. * The above copyright notice including the dates of first publication and
  13. * either this permission notice or a reference to
  14. * http://oss.sgi.com/projects/FreeB/
  15. * shall be included in all copies or substantial portions of the Software.
  16. *
  17. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18. * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  20. * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  21. * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
  22. * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  23. * SOFTWARE.
  24. *
  25. * Except as contained in this notice, the name of Silicon Graphics, Inc.
  26. * shall not be used in advertising or otherwise to promote the sale, use or
  27. * other dealings in this Software without prior written authorization from
  28. * Silicon Graphics, Inc.
  29. */
  30. /*
  31. ** Author: Eric Veach, July 1994.
  32. **
  33. */
  34. #ifndef __tessmono_h_
  35. #define __tessmono_h_
  36. /* __gl_meshTessellateMonoRegion( face ) tessellates a monotone region
  37. * (what else would it do??) The region must consist of a single
  38. * loop of half-edges (see mesh.h) oriented CCW. "Monotone" in this
  39. * case means that any vertical line intersects the interior of the
  40. * region in a single interval.
  41. *
  42. * Tessellation consists of adding interior edges (actually pairs of
  43. * half-edges), to split the region into non-overlapping triangles.
  44. *
  45. * __gl_meshTessellateInterior( mesh ) tessellates each region of
  46. * the mesh which is marked "inside" the polygon. Each such region
  47. * must be monotone.
  48. *
  49. * __gl_meshDiscardExterior( mesh ) zaps (ie. sets to NULL) all faces
  50. * which are not marked "inside" the polygon. Since further mesh operations
  51. * on NULL faces are not allowed, the main purpose is to clean up the
  52. * mesh so that exterior loops are not represented in the data structure.
  53. *
  54. * __gl_meshSetWindingNumber( mesh, value, keepOnlyBoundary ) resets the
  55. * winding numbers on all edges so that regions marked "inside" the
  56. * polygon have a winding number of "value", and regions outside
  57. * have a winding number of 0.
  58. *
  59. * If keepOnlyBoundary is TRUE, it also deletes all edges which do not
  60. * separate an interior region from an exterior one.
  61. */
  62. int __gl_meshTessellateMonoRegion( GLUface *face );
  63. int __gl_meshTessellateInterior( GLUmesh *mesh );
  64. void __gl_meshDiscardExterior( GLUmesh *mesh );
  65. int __gl_meshSetWindingNumber( GLUmesh *mesh, int value,
  66. GLboolean keepOnlyBoundary );
  67. #endif