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- /*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
- /*
- ** Author: Eric Veach, July 1994.
- **
- */
- #ifndef __tess_h_
- #define __tess_h_
- #include "../prboom/SDL_opengl.h" // JDC
- // JDC #include <GL/glu.h>
- #include <setjmp.h>
- #include "mesh.h"
- #include "dict.h"
- #include "priorityq.h"
- /* The begin/end calls must be properly nested. We keep track of
- * the current state to enforce the ordering.
- */
- enum TessState { T_DORMANT, T_IN_POLYGON, T_IN_CONTOUR };
- /* We cache vertex data for single-contour polygons so that we can
- * try a quick-and-dirty decomposition first.
- */
- #define TESS_MAX_CACHE 100
- typedef struct CachedVertex {
- GLdouble coords[3];
- void *data;
- } CachedVertex;
- struct GLUtesselator {
- /*** state needed for collecting the input data ***/
- enum TessState state; /* what begin/end calls have we seen? */
- GLUhalfEdge *lastEdge; /* lastEdge->Org is the most recent vertex */
- GLUmesh *mesh; /* stores the input contours, and eventually
- the tessellation itself */
- void (GLAPIENTRY *callError)( GLenum errnum );
- /*** state needed for projecting onto the sweep plane ***/
- GLdouble normal[3]; /* user-specified normal (if provided) */
- GLdouble sUnit[3]; /* unit vector in s-direction (debugging) */
- GLdouble tUnit[3]; /* unit vector in t-direction (debugging) */
- /*** state needed for the line sweep ***/
- GLdouble relTolerance; /* tolerance for merging features */
- GLenum windingRule; /* rule for determining polygon interior */
- GLboolean fatalError; /* fatal error: needed combine callback */
- Dict *dict; /* edge dictionary for sweep line */
- PriorityQ *pq; /* priority queue of vertex events */
- GLUvertex *event; /* current sweep event being processed */
- void (GLAPIENTRY *callCombine)( GLdouble coords[3], void *data[4],
- GLfloat weight[4], void **outData );
- /*** state needed for rendering callbacks (see render.c) ***/
- GLboolean flagBoundary; /* mark boundary edges (use EdgeFlag) */
- GLboolean boundaryOnly; /* Extract contours, not triangles */
- GLUface *lonelyTriList;
- /* list of triangles which could not be rendered as strips or fans */
- void (GLAPIENTRY *callBegin)( GLenum type );
- void (GLAPIENTRY *callEdgeFlag)( GLboolean boundaryEdge );
- void (GLAPIENTRY *callVertex)( void *data );
- void (GLAPIENTRY *callEnd)( void );
- void (GLAPIENTRY *callMesh)( GLUmesh *mesh );
- /*** state needed to cache single-contour polygons for renderCache() */
- GLboolean emptyCache; /* empty cache on next vertex() call */
- int cacheCount; /* number of cached vertices */
- CachedVertex cache[TESS_MAX_CACHE]; /* the vertex data */
- /*** rendering callbacks that also pass polygon data ***/
- void (GLAPIENTRY *callBeginData)( GLenum type, void *polygonData );
- void (GLAPIENTRY *callEdgeFlagData)( GLboolean boundaryEdge,
- void *polygonData );
- void (GLAPIENTRY *callVertexData)( void *data, void *polygonData );
- void (GLAPIENTRY *callEndData)( void *polygonData );
- void (GLAPIENTRY *callErrorData)( GLenum errnum, void *polygonData );
- void (GLAPIENTRY *callCombineData)( GLdouble coords[3], void *data[4],
- GLfloat weight[4], void **outData,
- void *polygonData );
- jmp_buf env; /* place to jump to when memAllocs fail */
- void *polygonData; /* client data for current polygon */
- };
- void GLAPIENTRY __gl_noBeginData( GLenum type, void *polygonData );
- void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge, void *polygonData );
- void GLAPIENTRY __gl_noVertexData( void *data, void *polygonData );
- void GLAPIENTRY __gl_noEndData( void *polygonData );
- void GLAPIENTRY __gl_noErrorData( GLenum errnum, void *polygonData );
- void GLAPIENTRY __gl_noCombineData( GLdouble coords[3], void *data[4],
- GLfloat weight[4], void **outData,
- void *polygonData );
- #define CALL_BEGIN_OR_BEGIN_DATA(a) \
- if (tess->callBeginData != &__gl_noBeginData) \
- (*tess->callBeginData)((a),tess->polygonData); \
- else (*tess->callBegin)((a));
- #define CALL_VERTEX_OR_VERTEX_DATA(a) \
- if (tess->callVertexData != &__gl_noVertexData) \
- (*tess->callVertexData)((a),tess->polygonData); \
- else (*tess->callVertex)((a));
- #define CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA(a) \
- if (tess->callEdgeFlagData != &__gl_noEdgeFlagData) \
- (*tess->callEdgeFlagData)((a),tess->polygonData); \
- else (*tess->callEdgeFlag)((a));
- #define CALL_END_OR_END_DATA() \
- if (tess->callEndData != &__gl_noEndData) \
- (*tess->callEndData)(tess->polygonData); \
- else (*tess->callEnd)();
- #define CALL_COMBINE_OR_COMBINE_DATA(a,b,c,d) \
- if (tess->callCombineData != &__gl_noCombineData) \
- (*tess->callCombineData)((a),(b),(c),(d),tess->polygonData); \
- else (*tess->callCombine)((a),(b),(c),(d));
- #define CALL_ERROR_OR_ERROR_DATA(a) \
- if (tess->callErrorData != &__gl_noErrorData) \
- (*tess->callErrorData)((a),tess->polygonData); \
- else (*tess->callError)((a));
- #endif
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