sweep.h 3.3 KB

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  1. /*
  2. * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
  3. * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
  4. *
  5. * Permission is hereby granted, free of charge, to any person obtaining a
  6. * copy of this software and associated documentation files (the "Software"),
  7. * to deal in the Software without restriction, including without limitation
  8. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  9. * and/or sell copies of the Software, and to permit persons to whom the
  10. * Software is furnished to do so, subject to the following conditions:
  11. *
  12. * The above copyright notice including the dates of first publication and
  13. * either this permission notice or a reference to
  14. * http://oss.sgi.com/projects/FreeB/
  15. * shall be included in all copies or substantial portions of the Software.
  16. *
  17. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18. * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  20. * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  21. * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
  22. * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  23. * SOFTWARE.
  24. *
  25. * Except as contained in this notice, the name of Silicon Graphics, Inc.
  26. * shall not be used in advertising or otherwise to promote the sale, use or
  27. * other dealings in this Software without prior written authorization from
  28. * Silicon Graphics, Inc.
  29. */
  30. /*
  31. ** Author: Eric Veach, July 1994.
  32. **
  33. */
  34. #ifndef __sweep_h_
  35. #define __sweep_h_
  36. #include "mesh.h"
  37. /* __gl_computeInterior( tess ) computes the planar arrangement specified
  38. * by the given contours, and further subdivides this arrangement
  39. * into regions. Each region is marked "inside" if it belongs
  40. * to the polygon, according to the rule given by tess->windingRule.
  41. * Each interior region is guaranteed be monotone.
  42. */
  43. int __gl_computeInterior( GLUtesselator *tess );
  44. /* The following is here *only* for access by debugging routines */
  45. #include "dict.h"
  46. /* For each pair of adjacent edges crossing the sweep line, there is
  47. * an ActiveRegion to represent the region between them. The active
  48. * regions are kept in sorted order in a dynamic dictionary. As the
  49. * sweep line crosses each vertex, we update the affected regions.
  50. */
  51. struct ActiveRegion {
  52. GLUhalfEdge *eUp; /* upper edge, directed right to left */
  53. DictNode *nodeUp; /* dictionary node corresponding to eUp */
  54. int windingNumber; /* used to determine which regions are
  55. * inside the polygon */
  56. GLboolean inside; /* is this region inside the polygon? */
  57. GLboolean sentinel; /* marks fake edges at t = +/-infinity */
  58. GLboolean dirty; /* marks regions where the upper or lower
  59. * edge has changed, but we haven't checked
  60. * whether they intersect yet */
  61. GLboolean fixUpperEdge; /* marks temporary edges introduced when
  62. * we process a "right vertex" (one without
  63. * any edges leaving to the right) */
  64. };
  65. #define RegionBelow(r) ((ActiveRegion *) dictKey(dictPred((r)->nodeUp)))
  66. #define RegionAbove(r) ((ActiveRegion *) dictKey(dictSucc((r)->nodeUp)))
  67. #endif