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- /*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
- /*
- ** Author: Eric Veach, July 1994.
- **
- */
- #ifndef __sweep_h_
- #define __sweep_h_
- #include "mesh.h"
- /* __gl_computeInterior( tess ) computes the planar arrangement specified
- * by the given contours, and further subdivides this arrangement
- * into regions. Each region is marked "inside" if it belongs
- * to the polygon, according to the rule given by tess->windingRule.
- * Each interior region is guaranteed be monotone.
- */
- int __gl_computeInterior( GLUtesselator *tess );
- /* The following is here *only* for access by debugging routines */
- #include "dict.h"
- /* For each pair of adjacent edges crossing the sweep line, there is
- * an ActiveRegion to represent the region between them. The active
- * regions are kept in sorted order in a dynamic dictionary. As the
- * sweep line crosses each vertex, we update the affected regions.
- */
- struct ActiveRegion {
- GLUhalfEdge *eUp; /* upper edge, directed right to left */
- DictNode *nodeUp; /* dictionary node corresponding to eUp */
- int windingNumber; /* used to determine which regions are
- * inside the polygon */
- GLboolean inside; /* is this region inside the polygon? */
- GLboolean sentinel; /* marks fake edges at t = +/-infinity */
- GLboolean dirty; /* marks regions where the upper or lower
- * edge has changed, but we haven't checked
- * whether they intersect yet */
- GLboolean fixUpperEdge; /* marks temporary edges introduced when
- * we process a "right vertex" (one without
- * any edges leaving to the right) */
- };
- #define RegionBelow(r) ((ActiveRegion *) dictKey(dictPred((r)->nodeUp)))
- #define RegionAbove(r) ((ActiveRegion *) dictKey(dictSucc((r)->nodeUp)))
- #endif
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