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- /*
-
- Copyright (C) 2011 Id Software, Inc.
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
- #ifndef doomengine_SDL_Mixer_h
- #define doomengine_SDL_Mixer_h
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*
- ===============================
- This is a minimal implemenation of SDL_Mixer for iOS, just to get MIDI files
- playing so that we can play the music directly from the WADs.
- ===============================
- */
- #include <stdint.h>
- typedef struct Mix_Music_tag {
- char unused;
- } Mix_Music;
- /* Open the mixer with a certain audio format */
- extern int Mix_OpenAudio(int frequency, uint16_t format, int channels,
- int chunksize);
- /* Close the mixer, halting all playing audio */
- extern void Mix_CloseAudio(void);
- /* Set a function that is called after all mixing is performed.
- This can be used to provide real-time visual display of the audio stream
- or add a custom mixer filter for the stream data.
- */
- extern void Mix_SetPostMix(void (*mix_func)
- (void *udata, uint8_t *stream, int len), void *arg);
- /* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
- extern int Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
- /* Pause/Resume the music stream */
- extern void Mix_PauseMusic(void);
- extern void Mix_ResumeMusic(void);
- /* Halt a channel, fading it out progressively till it's silent
- The ms parameter indicates the number of milliseconds the fading
- will take.
- */
- extern int Mix_FadeOutMusic(int ms);
- /* Free an audio chunk previously loaded */
- extern void Mix_FreeMusic(Mix_Music *music);
- /* Load a wave file or a music (.mod .s3m .it .xm) file */
- extern Mix_Music * Mix_LoadMUS(const char *file);
- extern const char * Mix_GetError(void);
- /* Set the volume in the range of 0-128 of a specific channel or chunk.
- If the specified channel is -1, set volume for all channels.
- Returns the original volume.
- If the specified volume is -1, just return the current volume.
- */
- extern int Mix_VolumeMusic(int volume);
- #ifdef __cplusplus
- }
- #endif
- #endif
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