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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __SWF_SCRIPTOBJECT_H__
- #define __SWF_SCRIPTOBJECT_H__
- class idSWFSpriteInstance;
- /*
- ========================
- This is the base class for script variables which are implemented in code
- ========================
- */
- class idSWFScriptNativeVariable {
- public:
- virtual bool IsReadOnly() { return false; }
- virtual void Set( class idSWFScriptObject * object, const idSWFScriptVar & value ) = 0;
- virtual idSWFScriptVar Get( class idSWFScriptObject * object ) = 0;
- };
- #define SWF_NATIVE_VAR_DECLARE( x ) \
- class idSWFScriptNativeVar_##x : public idSWFScriptNativeVariable { \
- public: \
- void Set( class idSWFScriptObject * object, const idSWFScriptVar & value ); \
- idSWFScriptVar Get( class idSWFScriptObject * object ); \
- } swfScriptVar_##x;
- #define SWF_NATIVE_VAR_DECLARE_READONLY( x ) \
- class idSWFScriptNativeVar_##x : public idSWFScriptNativeVariable { \
- public: \
- bool IsReadOnly() { return true; } \
- void Set( class idSWFScriptObject * object, const idSWFScriptVar & value ) { assert( false ); } \
- idSWFScriptVar Get( class idSWFScriptObject * object ); \
- } swfScriptVar_##x;
- /*
- ========================
- This is a helper class for quickly setting up native variables which need access to a parent class
- ========================
- */
- template< typename T >
- class idSWFScriptNativeVariable_Nested : public idSWFScriptNativeVariable {
- public:
- idSWFScriptNativeVariable_Nested() : pThis( NULL ) { }
- idSWFScriptNativeVariable_Nested * Bind( T * p ) { pThis = p; return this; }
- virtual void Set( class idSWFScriptObject * object, const idSWFScriptVar & value ) = 0;
- virtual idSWFScriptVar Get( class idSWFScriptObject * object ) = 0;
- protected:
- T * pThis;
- };
- #define SWF_NATIVE_VAR_DECLARE_NESTED( x, y ) \
- class idSWFScriptNativeVar_##x : public idSWFScriptNativeVariable_Nested<y> { \
- public: \
- void Set( class idSWFScriptObject * object, const idSWFScriptVar & value ); \
- idSWFScriptVar Get( class idSWFScriptObject * object ); \
- } swfScriptVar_##x;
- #define SWF_NATIVE_VAR_DECLARE_NESTED_READONLY( x, y, z ) \
- class idSWFScriptNativeVar_##x : public idSWFScriptNativeVariable_Nested<y> { \
- public: \
- bool IsReadOnly() { return true; } \
- void Set( class idSWFScriptObject * object, const idSWFScriptVar & value ) { assert( false ); } \
- idSWFScriptVar Get( class idSWFScriptObject * object ) { return pThis->z; } \
- } swfScriptVar_##x;
- /*
- ========================
- An object in an action script is a collection of variables. functions are also variables.
- ========================
- */
- class idSWFScriptObject {
- public:
- idSWFScriptObject();
- virtual ~idSWFScriptObject();
- static idSWFScriptObject * Alloc();
- void AddRef();
- void Release();
- void SetNoAutoDelete( bool b ) { noAutoDelete = b; }
- void Clear();
- void MakeArray();
- void SetSprite( idSWFSpriteInstance * s ) { objectType = SWF_OBJECT_SPRITE; data.sprite = s; }
- idSWFSpriteInstance * GetSprite() { return ( objectType == SWF_OBJECT_SPRITE ) ? data.sprite : NULL; }
- void SetText( idSWFTextInstance * t ) { objectType = SWF_OBJECT_TEXT; data.text = t; }
- idSWFTextInstance * GetText() { return ( objectType == SWF_OBJECT_TEXT ) ? data.text : NULL; }
- // Also accessible via __proto__ property
- idSWFScriptObject * GetPrototype() { return prototype; }
- void SetPrototype( idSWFScriptObject *_prototype ) { assert( prototype == NULL ); prototype = _prototype; prototype->AddRef(); }
- idSWFScriptVar Get( int index );
- idSWFScriptVar Get( const char * name );
- idSWFSpriteInstance * GetSprite( int index );
- idSWFSpriteInstance * GetSprite( const char * name );
- idSWFScriptObject * GetObject( int index );
- idSWFScriptObject * GetObject( const char * name );
- idSWFTextInstance * GetText( int index );
- idSWFTextInstance * GetText( const char * name );
- void Set( int index, const idSWFScriptVar & value );
- void Set( const char * name, const idSWFScriptVar & value );
- void SetNative( const char * name, idSWFScriptNativeVariable * native );
- bool HasProperty( const char * name );
- bool HasValidProperty( const char * name );
- idSWFScriptVar DefaultValue( bool stringHint );
- // This is to implement for-in (fixme: respect DONTENUM flag)
- int NumVariables() { return variables.Num(); }
- const char * EnumVariable( int i ) { return variables[i].name; }
-
- idSWFScriptVar GetNestedVar( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL, const char * arg6 = NULL );
- idSWFScriptObject * GetNestedObj( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL, const char * arg6 = NULL );
- idSWFSpriteInstance * GetNestedSprite( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL, const char * arg6 = NULL );
- idSWFTextInstance * GetNestedText( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL, const char * arg6 = NULL );
- void PrintToConsole() const;
- private:
- int refCount;
- bool noAutoDelete;
- enum swfNamedVarFlags_t {
- SWF_VAR_FLAG_NONE = 0,
- SWF_VAR_FLAG_READONLY = BIT(1),
- SWF_VAR_FLAG_DONTENUM = BIT(2)
- };
- struct swfNamedVar_t {
- swfNamedVar_t() : native( NULL ) { }
- ~swfNamedVar_t();
- swfNamedVar_t & operator=( const swfNamedVar_t & other );
- int index;
- int hashNext;
- idStr name;
- idSWFScriptVar value;
- idSWFScriptNativeVariable * native;
- int flags;
- };
- idList< swfNamedVar_t, TAG_SWF > variables;
- static const int VARIABLE_HASH_BUCKETS = 16;
- int variablesHash[VARIABLE_HASH_BUCKETS];
- idSWFScriptObject * prototype;
- enum swfObjectType_t {
- SWF_OBJECT_OBJECT,
- SWF_OBJECT_ARRAY,
- SWF_OBJECT_SPRITE,
- SWF_OBJECT_TEXT
- } objectType;
- union swfObjectData_t {
- idSWFSpriteInstance * sprite; // only valid if objectType == SWF_OBJECT_SPRITE
- idSWFTextInstance * text; // only valid if objectType == SWF_OBJECT_TEXT
- } data;
- swfNamedVar_t * GetVariable( int index, bool create );
- swfNamedVar_t * GetVariable( const char * name, bool create );
- };
- #endif // !__SWF_SCRIPTOBJECT_H__
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