123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224 |
- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __SWAP_H__
- #define __SWAP_H__
- /*
- ================================================================================================
- Contains the Swap class, for CrossPlatform endian conversion.
- works
- ================================================================================================
- */
- /*
- ========================
- IsPointer
- ========================
- */
- template< typename type >
- bool IsPointer( type ) {
- return false;
- }
- /*
- ========================
- IsPointer
- ========================
- */
- template< typename type >
- bool IsPointer( type * ) {
- return true;
- }
- /*
- ================================================
- The *Swap* static template class, idSwap, is used by the SwapClass template class for
- performing EndianSwapping.
- ================================================
- */
- class idSwap {
- public:
- //#define SwapBytes( x, y ) (x) ^= (y) ^= (x) ^= (y)
- #define SwapBytes( x, y ) { byte t = (x); (x) = (y); (y) = t; }
- template<class type> static void Little( type &c ) {
- // byte swapping pointers is pointless because we should never store pointers on disk
- assert( !IsPointer( c ) );
- }
- template<class type> static void Big( type &c ) {
- // byte swapping pointers is pointless because we should never store pointers on disk
- assert( !IsPointer( c ) );
- if ( sizeof( type ) == 1 ) {
- } else if ( sizeof( type ) == 2 ) {
- byte *b = (byte *)&c;
- SwapBytes( b[0], b[1] );
- } else if ( sizeof( type ) == 4 ) {
- byte *b = (byte *)&c;
- SwapBytes( b[0], b[3] );
- SwapBytes( b[1], b[2] );
- } else if ( sizeof( type ) == 8 ) {
- byte * b = (byte *)&c;
- SwapBytes( b[0], b[7] );
- SwapBytes( b[1], b[6]);
- SwapBytes( b[2], b[5] );
- SwapBytes( b[3], b[4] );
- } else {
- assert( false );
- }
- }
- template<class type> static void LittleArray( type *c, int count ) {
- }
- template<class type> static void BigArray( type *c, int count ) {
- for ( int i = 0; i < count; i++ ) {
- Big( c[i] );
- }
- }
- static void SixtetsForInt( byte *out, int src ) {
- byte *b = (byte *)&src;
- out[0] = ( b[0] & 0xfc ) >> 2;
- out[1] = ( ( b[0] & 0x3 ) << 4 ) + ( ( b[1] & 0xf0 ) >> 4 );
- out[2] = ( ( b[1] & 0xf ) << 2 ) + ( ( b[2] & 0xc0 ) >> 6 );
- out[3] = b[2] & 0x3f;
- }
- static int IntForSixtets( byte *in ) {
- int ret = 0;
- byte *b = (byte *)&ret;
- b[0] |= in[0] << 2;
- b[0] |= ( in[1] & 0x30 ) >> 4;
- b[1] |= ( in[1] & 0xf ) << 4;
- b[1] |= ( in[2] & 0x3c ) >> 2;
- b[2] |= ( in[2] & 0x3 ) << 6;
- b[2] |= in[3];
- return ret;
- }
- public: // specializations
- #ifndef ID_SWAP_LITE // avoid dependency avalanche for SPU code
- #define SWAP_VECTOR( x ) \
- static void Little( x &c ) { LittleArray( c.ToFloatPtr(), c.GetDimension() ); } \
- static void Big( x &c ) { BigArray( c.ToFloatPtr(), c.GetDimension() ); }
- SWAP_VECTOR( idVec2 );
- SWAP_VECTOR( idVec3 );
- SWAP_VECTOR( idVec4 );
- SWAP_VECTOR( idVec5 );
- SWAP_VECTOR( idVec6 );
- SWAP_VECTOR( idMat2 );
- SWAP_VECTOR( idMat3 );
- SWAP_VECTOR( idMat4 );
- SWAP_VECTOR( idMat5 );
- SWAP_VECTOR( idMat6 );
- SWAP_VECTOR( idPlane );
- SWAP_VECTOR( idQuat );
- SWAP_VECTOR( idCQuat );
- SWAP_VECTOR( idAngles );
- SWAP_VECTOR( idBounds );
- static void Little( idDrawVert &v ) {
- Little( v.xyz );
- LittleArray( v.st, 2 );
- LittleArray( v.normal, 4 );
- LittleArray( v.tangent, 4 );
- LittleArray( v.color, 4 );
- }
- static void Big( idDrawVert &v ) {
- Big( v.xyz );
- BigArray( v.st, 2 );
- BigArray( v.normal, 4 );
- BigArray( v.tangent, 4 );
- BigArray( v.color, 4 );
- }
- #endif
- };
- /*
- ================================================
- idSwapClass is a template class for performing EndianSwapping.
- ================================================
- */
- template<class classType>
- class idSwapClass {
- public:
- idSwapClass() {
- #ifdef _DEBUG
- size = 0;
- #endif
- }
- ~idSwapClass() {
- #ifdef _DEBUG
- assert( size == sizeof( classType ) );
- #endif
- }
- template<class type> void Little( type &c ) {
- idSwap::Little( c );
- #ifdef _DEBUG
- size += sizeof( type );
- #endif
- }
- template<class type> void Big( type &c ) {
- idSwap::Big( c );
- #ifdef _DEBUG
- size += sizeof( type );
- #endif
- }
- template<class type> void LittleArray( type *c, int count ) {
- idSwap::LittleArray( c, count );
- #ifdef _DEBUG
- size += count * sizeof( type );
- #endif
- }
- template<class type> void BigArray( type *c, int count ) {
- idSwap::BigArray( c, count );
- #ifdef _DEBUG
- size += count * sizeof( type );
- #endif
- }
- #ifdef _DEBUG
- private:
- int size;
- #endif
- };
- #define BIG32(v) ((((uint32)(v)) >> 24) | (((uint32)(v) & 0x00FF0000) >> 8) | (((uint32)(v) & 0x0000FF00) << 8) | ((uint32)(v) << 24))
- #define BIG16(v) ((((uint16)(v)) >> 8) | ((uint16)(v) << 8))
- #endif // !__SWAP_H__
|