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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __PARALLELJOBLIST_H__
- #define __PARALLELJOBLIST_H__
- struct CellSpursJob128;
- class idColor;
- typedef void ( * jobRun_t )( void * );
- enum jobSyncType_t {
- SYNC_NONE,
- SYNC_SIGNAL,
- SYNC_SYNCHRONIZE
- };
- // NOTE: keep in sync with jobNames[]
- enum jobListId_t {
- JOBLIST_RENDERER_FRONTEND = 0,
- JOBLIST_RENDERER_BACKEND = 1,
- JOBLIST_UTILITY = 9, // won't print over-time warnings
- MAX_JOBLISTS = 32 // the editor may cause quite a few to be allocated
- };
- compile_time_assert( CONST_ISPOWEROFTWO( MAX_JOBLISTS ) );
- enum jobListPriority_t {
- JOBLIST_PRIORITY_NONE,
- JOBLIST_PRIORITY_LOW,
- JOBLIST_PRIORITY_MEDIUM,
- JOBLIST_PRIORITY_HIGH
- };
- enum jobListParallelism_t {
- JOBLIST_PARALLELISM_DEFAULT = -1, // use "jobs_numThreads" number of threads
- JOBLIST_PARALLELISM_MAX_CORES = -2, // use a thread for each logical core (includes hyperthreads)
- JOBLIST_PARALLELISM_MAX_THREADS = -3 // use the maximum number of job threads, which can help if there is IO to overlap
- };
- #define assert_spu_local_store( ptr )
- #define assert_not_spu_local_store( ptr )
- /*
- ================================================
- idParallelJobList
- A job should be at least a couple of 1000 clock cycles in
- order to outweigh any job switching overhead. On the other
- hand a job should consume no more than a couple of
- 100,000 clock cycles to maintain a good load balance over
- multiple processing units.
- ================================================
- */
- class idParallelJobList {
- friend class idParallelJobManagerLocal;
- public:
- void AddJob( jobRun_t function, void * data );
- CellSpursJob128 * AddJobSPURS();
- void InsertSyncPoint( jobSyncType_t syncType );
- // Submit the jobs in this list.
- void Submit( idParallelJobList * waitForJobList = NULL, int parallelism = JOBLIST_PARALLELISM_DEFAULT );
- // Wait for the jobs in this list to finish. Will spin in place if any jobs are not done.
- void Wait();
- // Try to wait for the jobs in this list to finish but either way return immediately. Returns true if all jobs are done.
- bool TryWait();
- // returns true if the job list has been submitted.
- bool IsSubmitted() const;
- // Get the number of jobs executed in this job list.
- unsigned int GetNumExecutedJobs() const;
- // Get the number of sync points.
- unsigned int GetNumSyncs() const;
- // Time at which the job list was submitted.
- uint64 GetSubmitTimeMicroSec() const;
- // Time at which execution of this job list started.
- uint64 GetStartTimeMicroSec() const;
- // Time at which all jobs in the list were executed.
- uint64 GetFinishTimeMicroSec() const;
- // Time the host thread waited for this job list to finish.
- uint64 GetWaitTimeMicroSec() const;
- // Get the total time all units spent processing this job list.
- uint64 GetTotalProcessingTimeMicroSec() const;
- // Get the total time all units wasted while processing this job list.
- uint64 GetTotalWastedTimeMicroSec() const;
- // Time the given unit spent processing this job list.
- uint64 GetUnitProcessingTimeMicroSec( int unit ) const;
- // Time the given unit wasted while processing this job list.
- uint64 GetUnitWastedTimeMicroSec( int unit ) const;
- // Get the job list ID
- jobListId_t GetId() const;
- // Get the color for profiling.
- const idColor * GetColor() const { return this->color; }
- private:
- class idParallelJobList_Threads * jobListThreads;
- const idColor * color;
- idParallelJobList( jobListId_t id, jobListPriority_t priority, unsigned int maxJobs, unsigned int maxSyncs, const idColor * color );
- ~idParallelJobList();
- };
- /*
- ================================================
- idParallelJobManager
- This is the only interface through which job lists
- should be allocated or freed.
- ================================================
- */
- class idParallelJobManager {
- public:
- virtual ~idParallelJobManager() {}
- virtual void Init() = 0;
- virtual void Shutdown() = 0;
- virtual idParallelJobList * AllocJobList( jobListId_t id, jobListPriority_t priority, unsigned int maxJobs, unsigned int maxSyncs, const idColor * color ) = 0;
- virtual void FreeJobList( idParallelJobList * jobList ) = 0;
- virtual int GetNumJobLists() const = 0;
- virtual int GetNumFreeJobLists() const = 0;
- virtual idParallelJobList * GetJobList( int index ) = 0;
- virtual int GetNumProcessingUnits() = 0;
- virtual void WaitForAllJobLists() = 0;
- };
- extern idParallelJobManager * parallelJobManager;
- // jobRun_t functions can have the debug name associated with them
- // by explicitly calling this, or using the REGISTER_PARALLEL_JOB()
- // static variable macro.
- void RegisterJob( jobRun_t function, const char * name );
- /*
- ================================================
- idParallelJobRegistration
- ================================================
- */
- class idParallelJobRegistration {
- public:
- idParallelJobRegistration( jobRun_t function, const char * name );
- };
- #define REGISTER_PARALLEL_JOB( function, name ) static idParallelJobRegistration register_##function( (jobRun_t) function, name )
- #endif // !__PARALLELJOBLIST_H__
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