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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __SCRIPT_INTERPRETER_H__
- #define __SCRIPT_INTERPRETER_H__
- #define MAX_STACK_DEPTH 64
- #define LOCALSTACK_SIZE 6144
- typedef struct prstack_s {
- int s;
- const function_t *f;
- int stackbase;
- } prstack_t;
- class idInterpreter {
- private:
- prstack_t callStack[ MAX_STACK_DEPTH ];
- int callStackDepth;
- int maxStackDepth;
- byte localstack[ LOCALSTACK_SIZE ];
- int localstackUsed;
- int localstackBase;
- int maxLocalstackUsed;
- const function_t *currentFunction;
- int instructionPointer;
- int popParms;
- const idEventDef *multiFrameEvent;
- idEntity *eventEntity;
- idThread *thread;
- void PopParms( int numParms );
- void PushString( const char *string );
- void Push( int value );
- const char *FloatToString( float value );
- void AppendString( idVarDef *def, const char *from );
- void SetString( idVarDef *def, const char *from );
- const char *GetString( idVarDef *def );
- varEval_t GetVariable( idVarDef *def );
- idEntity *GetEntity( int entnum ) const;
- idScriptObject *GetScriptObject( int entnum ) const;
- void NextInstruction( int position );
- void LeaveFunction( idVarDef *returnDef );
- void CallEvent( const function_t *func, int argsize );
- void CallSysEvent( const function_t *func, int argsize );
- public:
- bool doneProcessing;
- bool threadDying;
- bool terminateOnExit;
- bool debug;
- idInterpreter();
- // save games
- void Save( idSaveGame *savefile ) const; // archives object for save game file
- void Restore( idRestoreGame *savefile ); // unarchives object from save game file
- void SetThread( idThread *pThread );
- void StackTrace() const;
- int CurrentLine() const;
- const char *CurrentFile() const;
- void Error( VERIFY_FORMAT_STRING const char *fmt, ... ) const;
- void Warning( VERIFY_FORMAT_STRING const char *fmt, ... ) const;
- void DisplayInfo() const;
- bool BeginMultiFrameEvent( idEntity *ent, const idEventDef *event );
- void EndMultiFrameEvent( idEntity *ent, const idEventDef *event );
- bool MultiFrameEventInProgress() const;
- void ThreadCall( idInterpreter *source, const function_t *func, int args );
- void EnterFunction( const function_t *func, bool clearStack );
- void EnterObjectFunction( idEntity *self, const function_t *func, bool clearStack );
- bool Execute();
- void Reset();
- bool GetRegisterValue( const char *name, idStr &out, int scopeDepth );
- int GetCallstackDepth() const;
- const prstack_t *GetCallstack() const;
- const function_t *GetCurrentFunction() const;
- idThread *GetThread() const;
- };
- /*
- ====================
- idInterpreter::PopParms
- ====================
- */
- ID_INLINE void idInterpreter::PopParms( int numParms ) {
- // pop our parms off the stack
- if ( localstackUsed < numParms ) {
- Error( "locals stack underflow\n" );
- }
- localstackUsed -= numParms;
- }
- /*
- ====================
- idInterpreter::Push
- ====================
- */
- ID_INLINE void idInterpreter::Push( int value ) {
- if ( localstackUsed + sizeof( int ) > LOCALSTACK_SIZE ) {
- Error( "Push: locals stack overflow\n" );
- }
- *( int * )&localstack[ localstackUsed ] = value;
- localstackUsed += sizeof( int );
- }
- /*
- ====================
- idInterpreter::PushString
- ====================
- */
- ID_INLINE void idInterpreter::PushString( const char *string ) {
- if ( localstackUsed + MAX_STRING_LEN > LOCALSTACK_SIZE ) {
- Error( "PushString: locals stack overflow\n" );
- }
- idStr::Copynz( ( char * )&localstack[ localstackUsed ], string, MAX_STRING_LEN );
- localstackUsed += MAX_STRING_LEN;
- }
- /*
- ====================
- idInterpreter::FloatToString
- ====================
- */
- ID_INLINE const char *idInterpreter::FloatToString( float value ) {
- static char text[ 32 ];
- if ( value == ( float )( int )value ) {
- sprintf( text, "%d", ( int )value );
- } else {
- sprintf( text, "%f", value );
- }
- return text;
- }
- /*
- ====================
- idInterpreter::AppendString
- ====================
- */
- ID_INLINE void idInterpreter::AppendString( idVarDef *def, const char *from ) {
- if ( def->initialized == idVarDef::stackVariable ) {
- idStr::Append( ( char * )&localstack[ localstackBase + def->value.stackOffset ], MAX_STRING_LEN, from );
- } else {
- idStr::Append( def->value.stringPtr, MAX_STRING_LEN, from );
- }
- }
- /*
- ====================
- idInterpreter::SetString
- ====================
- */
- ID_INLINE void idInterpreter::SetString( idVarDef *def, const char *from ) {
- if ( def->initialized == idVarDef::stackVariable ) {
- idStr::Copynz( ( char * )&localstack[ localstackBase + def->value.stackOffset ], from, MAX_STRING_LEN );
- } else {
- idStr::Copynz( def->value.stringPtr, from, MAX_STRING_LEN );
- }
- }
- /*
- ====================
- idInterpreter::GetString
- ====================
- */
- ID_INLINE const char *idInterpreter::GetString( idVarDef *def ) {
- if ( def->initialized == idVarDef::stackVariable ) {
- return ( char * )&localstack[ localstackBase + def->value.stackOffset ];
- } else {
- return def->value.stringPtr;
- }
- }
- /*
- ====================
- idInterpreter::GetVariable
- ====================
- */
- ID_INLINE varEval_t idInterpreter::GetVariable( idVarDef *def ) {
- if ( def->initialized == idVarDef::stackVariable ) {
- varEval_t val;
- val.intPtr = ( int * )&localstack[ localstackBase + def->value.stackOffset ];
- return val;
- } else {
- return def->value;
- }
- }
- /*
- ================
- idInterpreter::GetEntity
- ================
- */
- ID_INLINE idEntity *idInterpreter::GetEntity( int entnum ) const{
- assert( entnum <= MAX_GENTITIES );
- if ( ( entnum > 0 ) && ( entnum <= MAX_GENTITIES ) ) {
- return gameLocal.entities[ entnum - 1 ];
- }
- return NULL;
- }
- /*
- ================
- idInterpreter::GetScriptObject
- ================
- */
- ID_INLINE idScriptObject *idInterpreter::GetScriptObject( int entnum ) const {
- idEntity *ent;
- assert( entnum <= MAX_GENTITIES );
- if ( ( entnum > 0 ) && ( entnum <= MAX_GENTITIES ) ) {
- ent = gameLocal.entities[ entnum - 1 ];
- if ( ent && ent->scriptObject.data ) {
- return &ent->scriptObject;
- }
- }
- return NULL;
- }
- /*
- ====================
- idInterpreter::NextInstruction
- ====================
- */
- ID_INLINE void idInterpreter::NextInstruction( int position ) {
- // Before we execute an instruction, we increment instructionPointer,
- // therefore we need to compensate for that here.
- instructionPointer = position - 1;
- }
- #endif /* !__SCRIPT_INTERPRETER_H__ */
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