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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../../idLib/precompiled.h"
- #include "../Game_local.h"
- /*
- ========================
- idMenuWidget_MenuBar::Initialize
- ========================
- */
- void idMenuWidget_MenuBar::Initialize( idMenuHandler * data ) {
- idMenuWidget::Initialize( data );
- }
- /*
- ========================
- idMenuWidget_MenuBar::Update
- ========================
- */
- void idMenuWidget_MenuBar::Update() {
- if ( GetSWFObject() == NULL ) {
- return;
- }
- idSWFScriptObject & root = GetSWFObject()->GetRootObject();
- if ( !BindSprite( root ) ) {
- return;
- }
- totalWidth = 0.0f;
- buttonPos = 0.0f;
- for ( int index = 0; index < GetNumVisibleOptions(); ++index ) {
-
- if ( index >= children.Num() ) {
- break;
- }
- if ( index != 0 ) {
- totalWidth += rightSpacer;
- }
- idMenuWidget & child = GetChildByIndex( index );
- child.SetSpritePath( GetSpritePath(), va( "btn%d", index ) );
- if ( child.BindSprite( root ) ) {
- PrepareListElement( child, index );
- child.Update();
- }
- }
- // 640 is half the size of our flash files width
- float xPos = 640.0f - ( totalWidth / 2.0f );
- GetSprite()->SetXPos( xPos );
- idSWFSpriteInstance * backing = GetSprite()->GetScriptObject()->GetNestedSprite( "backing" );
- if ( backing != NULL ) {
- if ( menuData != NULL && menuData->GetPlatform() != 2 ) {
- backing->SetVisible( false );
- } else {
- backing->SetVisible( true );
- backing->SetXPos( totalWidth / 2.0f );
- }
- }
- }
- /*
- ========================
- idMenuWidget_MenuBar::SetListHeadings
- ========================
- */
- void idMenuWidget_MenuBar::SetListHeadings( idList< idStr > & list ) {
- headings.Clear();
- for ( int index = 0; index < list.Num(); ++index ) {
- headings.Append( list[ index ] );
- }
- }
- /*
- ========================
- idMenuWidget_MenuBar::GetTotalNumberOfOptions
- ========================
- */
- int idMenuWidget_MenuBar::GetTotalNumberOfOptions() const {
- return GetChildren().Num();
- }
- /*
- ========================
- idMenuWidget_MenuBar::PrepareListElement
- ========================
- */
- bool idMenuWidget_MenuBar::PrepareListElement( idMenuWidget & widget, const int navIndex ) {
- if ( navIndex >= GetNumVisibleOptions() ) {
- return false;
- }
- idMenuWidget_MenuButton * const button = dynamic_cast< idMenuWidget_MenuButton * >( &widget );
- if ( button == NULL || button->GetSprite() == NULL ) {
- return false;
- }
- if ( navIndex >= headings.Num() ) {
- button->SetLabel( "" );
- } else {
- button->SetLabel( headings[navIndex] );
- idSWFTextInstance * ti = button->GetSprite()->GetScriptObject()->GetNestedText( "txtVal" );
- if ( ti != NULL ) {
- ti->SetStrokeInfo( true, 0.7f, 1.25f );
- ti->SetText( headings[ navIndex ] );
- button->SetPosition( buttonPos );
- totalWidth += ti->GetTextLength();
- buttonPos += rightSpacer + ti->GetTextLength();
- }
- }
- return true;
- }
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