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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../../idLib/precompiled.h"
- #include "../Game_local.h"
- /*
- ========================
- idMenuWidget_LobbyList::Update
- ========================
- */
- void idMenuWidget_LobbyList::Update() {
- if ( GetSWFObject() == NULL ) {
- return;
- }
- idSWFScriptObject & root = GetSWFObject()->GetRootObject();
- if ( !BindSprite( root ) ) {
- return;
- }
- for ( int i = 0; i < headings.Num(); ++i ) {
- idSWFTextInstance * txtHeading = GetSprite()->GetScriptObject()->GetNestedText( va( "heading%d", i ) );
- if ( txtHeading != NULL ) {
- txtHeading->SetText( headings[i] );
- txtHeading->SetStrokeInfo( true, 0.75f, 1.75f );
- }
- }
- for ( int optionIndex = 0; optionIndex < GetNumVisibleOptions(); ++optionIndex ) {
- bool shown = false;
- if ( optionIndex < GetChildren().Num() ) {
- idMenuWidget & child = GetChildByIndex( optionIndex );
- child.SetSpritePath( GetSpritePath(), va( "item%d", optionIndex ) );
- if ( child.BindSprite( root ) ) {
- shown = PrepareListElement( child, optionIndex );
- if ( shown ) {
- child.GetSprite()->SetVisible( true );
- child.Update();
- } else {
- child.GetSprite()->SetVisible( false );
- }
- }
- }
- }
- }
- /*
- ========================
- idMenuWidget_LobbyList::PrepareListElement
- ========================
- */
- bool idMenuWidget_LobbyList::PrepareListElement( idMenuWidget & widget, const int childIndex ) {
- idMenuWidget_LobbyButton * const button = dynamic_cast< idMenuWidget_LobbyButton * >( &widget );
- if ( button == NULL ) {
- return false;
- }
- if ( !button->IsValid() ) {
- return false;
- }
- return true;
- }
- /*
- ========================
- idMenuWidget_LobbyList::SetHeadingInfo
- ========================
- */
- void idMenuWidget_LobbyList::SetHeadingInfo( idList< idStr > & list ) {
- headings.Clear();
- for ( int index = 0; index < list.Num(); ++index ) {
- headings.Append( list[ index ] );
- }
- }
- /*
- ========================
- idMenuWidget_LobbyList::SetEntryData
- ========================
- */
- void idMenuWidget_LobbyList::SetEntryData( int index, idStr name, voiceStateDisplay_t voiceState ) {
- if ( GetChildren().Num() == 0 || index >= GetChildren().Num() ) {
- return;
- }
- idMenuWidget & child = GetChildByIndex( index );
- idMenuWidget_LobbyButton * const button = dynamic_cast< idMenuWidget_LobbyButton * >( &child );
- if ( button == NULL ) {
- return;
- }
- button->SetButtonInfo( name, voiceState );
- }
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