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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../../idLib/precompiled.h"
- #include "../Game_local.h"
- void idMenuWidget_ItemAssignment::SetIcon( int index, const idMaterial * icon ) {
- if ( index < 0 || index >= NUM_QUICK_SLOTS ) {
- return;
- }
- images[ index ] = icon;
- }
- void idMenuWidget_ItemAssignment::FindFreeSpot() {
- slotIndex = 0;
- for ( int i = 0; i < NUM_QUICK_SLOTS; ++i ) {
- if ( images[ i ] == NULL ) {
- slotIndex = i;
- break;
- }
- }
- }
- /*
- ========================
- idMenuWidget_ItemAssignment::Update
- ========================
- */
- void idMenuWidget_ItemAssignment::Update() {
- if ( GetSWFObject() == NULL ) {
- return;
- }
- idSWFScriptObject & root = GetSWFObject()->GetRootObject();
- if ( !BindSprite( root ) ) {
- return;
- }
- idSWFSpriteInstance * dpad = GetSprite()->GetScriptObject()->GetNestedSprite( "dpad" );
- if ( dpad != NULL ) {
- dpad->StopFrame( slotIndex + 2 );
- }
- for ( int i = 0; i < NUM_QUICK_SLOTS; ++i ) {
- idSWFSpriteInstance * item = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", i ) );
- if ( item != NULL ) {
- if ( i == slotIndex ) {
- item->StopFrame( 2 );
- } else {
- item->StopFrame( 1 );
- }
- }
- idSWFSpriteInstance * itemIcon = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", i ), "img" );
- if ( itemIcon != NULL ) {
- if ( images[ i ] != NULL ) {
- itemIcon->SetVisible( true );
- itemIcon->SetMaterial( images[ i ] );
- } else {
- itemIcon->SetVisible( false );
- }
- }
- itemIcon = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", i ), "imgTop" );
- if ( itemIcon != NULL ) {
- if ( images[ i ] != NULL ) {
- itemIcon->SetVisible( true );
- itemIcon->SetMaterial( images[ i ] );
- } else {
- itemIcon->SetVisible( false );
- }
- }
- }
- }
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