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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../../idLib/precompiled.h"
- #include "../Game_local.h"
- extern idCVar g_demoMode;
- const static int NUM_PAUSE_OPTIONS = 6;
- enum pauseMenuCmds_t {
- PAUSE_CMD_RESTART,
- PAUSE_CMD_DEAD_RESTART,
- PAUSE_CMD_SETTINGS,
- PAUSE_CMD_EXIT,
- PAUSE_CMD_LEAVE,
- PAUSE_CMD_RETURN,
- PAUSE_CMD_LOAD,
- PAUSE_CMD_SAVE,
- PAUSE_CMD_PS3,
- PAUSE_CMD_INVITE_FRIENDS
- };
- /*
- ========================
- idMenuScreen_Shell_Pause::Initialize
- ========================
- */
- void idMenuScreen_Shell_Pause::Initialize( idMenuHandler * data ) {
- idMenuScreen::Initialize( data );
- if ( data != NULL ) {
- menuGUI = data->GetGUI();
- }
- SetSpritePath( "menuPause" );
- options = new (TAG_SWF) idMenuWidget_DynamicList();
- options->SetNumVisibleOptions( NUM_PAUSE_OPTIONS );
- options->SetSpritePath( GetSpritePath(), "info", "options" );
- options->SetWrappingAllowed( true );
- AddChild( options );
- idMenuWidget_Help * const helpWidget = new ( TAG_SWF ) idMenuWidget_Help();
- helpWidget->SetSpritePath( GetSpritePath(), "info", "helpTooltip" );
- AddChild( helpWidget );
- while ( options->GetChildren().Num() < NUM_PAUSE_OPTIONS ) {
- idMenuWidget_Button * const buttonWidget = new (TAG_SWF) idMenuWidget_Button();
- buttonWidget->Initialize( data );
- buttonWidget->RegisterEventObserver( helpWidget );
- options->AddChild( buttonWidget );
- }
- options->Initialize( data );
-
- options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
- }
- /*
- ========================
- idMenuScreen_Shell_Pause::Update
- ========================
- */
- void idMenuScreen_Shell_Pause::Update() {
- if ( menuData != NULL ) {
- idMenuWidget_CommandBar * cmdBar = menuData->GetCmdBar();
- if ( cmdBar != NULL ) {
- cmdBar->ClearAllButtons();
- idMenuWidget_CommandBar::buttonInfo_t * buttonInfo;
- buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
- if ( menuData->GetPlatform() != 2 ) {
- buttonInfo->label = "#str_SWF_SELECT";
- }
- buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
-
- bool isDead = false;
- idPlayer * player = gameLocal.GetLocalPlayer();
- if ( player != NULL ) {
- if ( player->health <= 0 ) {
- isDead = true;
- }
- }
- if ( !isDead ) {
- buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
- if ( menuData->GetPlatform() != 2 ) {
- buttonInfo->label = "#str_00395";
- }
- buttonInfo->action.Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RETURN );
- }
- }
- }
- idMenuScreen::Update();
- }
- /*
- ========================
- idMenuScreen_Shell_Pause::ShowScreen
- ========================
- */
- void idMenuScreen_Shell_Pause::ShowScreen( const mainMenuTransition_t transitionType ) {
-
- idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > menuOptions;
- idList< idStr > option;
- bool isDead = false;
- idPlayer * player = gameLocal.GetLocalPlayer();
- if ( player != NULL ) {
- if ( player->health <= 0 ) {
- isDead = true;
- }
- }
- if ( g_demoMode.GetBool() ) {
- isMpPause = false;
- if ( isDead ) {
- option.Append( "#str_swf_restart_map" ); // retart map
- menuOptions.Append( option );
- option.Clear();
- option.Append( "#str_swf_settings" ); // settings
- menuOptions.Append( option );
- option.Clear();
- option.Append( "#str_swf_exit_game" ); // exit game
- menuOptions.Append( option );
- int index = 0;
- options->GetChildByIndex( index ).ClearEventActions();
- options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_DEAD_RESTART );
- index++;
- options->GetChildByIndex( index ).ClearEventActions();
- options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS );
- index++;
- options->GetChildByIndex( index ).ClearEventActions();
- options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_LEAVE );
- } else {
- option.Append( "#str_04106" ); // return to game
- menuOptions.Append( option );
- option.Clear();
- option.Append( "#str_swf_restart_map" ); // retart map
- menuOptions.Append( option );
- option.Clear();
- option.Append( "#str_swf_settings" ); // settings
- menuOptions.Append( option );
- option.Clear();
- option.Append( "#str_swf_exit_game" ); // exit game
- menuOptions.Append( option );
- int index = 0;
- options->GetChildByIndex( index ).ClearEventActions();
- options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RETURN );
- index++;
- options->GetChildByIndex( index ).ClearEventActions();
- options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RESTART );
- index++;
- options->GetChildByIndex( index ).ClearEventActions();
- options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS );
- index++;
- options->GetChildByIndex( index ).ClearEventActions();
- options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_EXIT );
- }
- } else {
- if ( common->IsMultiplayer() ) {
- isMpPause = true;
- option.Append( "#str_04106" ); // return to game
- menuOptions.Append( option );
- option.Clear();
- option.Append( "#str_swf_settings" ); // settings
- menuOptions.Append( option );
- option.Clear();
- option.Append( "#str_swf_invite_friends_upper" ); // settings
- menuOptions.Append( option );
- option.Clear();
- option.Append( "#str_swf_leave_game" ); // leave game
- menuOptions.Append( option );
- int index = 0;
- idMenuWidget_Button * buttonWidget = NULL;
- options->GetChildByIndex( index ).ClearEventActions();
- options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RETURN );
- buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->SetDescription( "#str_swf_resume_desc" );
- }
- index++;
- options->GetChildByIndex( index ).ClearEventActions();
- options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS );
- buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->SetDescription( "#str_02206" );
- }
- index++;
- options->GetChildByIndex( index ).ClearEventActions();
- options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_INVITE_FRIENDS );
- buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->SetDescription( "#str_swf_invite_desc" );
- }
- index++;
- options->GetChildByIndex( index ).ClearEventActions();
- options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_LEAVE );
- buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->SetDescription( "#str_swf_exit_game_desc" );
- }
- } else {
- isMpPause = false;
- if ( isDead ) {
- option.Append( "#str_02187" ); // load game
- menuOptions.Append( option );
- option.Clear();
- option.Append( "#str_swf_settings" ); // settings
- menuOptions.Append( option );
- option.Clear();
- option.Append( "#str_swf_exit_game" ); // exit game
- menuOptions.Append( option );
- int index = 0;
- idMenuWidget_Button * buttonWidget = NULL;
- options->GetChildByIndex( index ).ClearEventActions();
- options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_LOAD );
- buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->SetDescription( "#str_02213" );
- }
- index++;
- options->GetChildByIndex( index ).ClearEventActions();
- options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS );
- buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->SetDescription( "#str_02206" );
- }
- index++;
- options->GetChildByIndex( index ).ClearEventActions();
- options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_EXIT );
- buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->SetDescription( "#str_swf_exit_game_desc" );
- }
- } else {
- option.Append( "#str_04106" ); // return to game
- menuOptions.Append( option );
- option.Clear();
- option.Append( "#str_02179" ); // save game
- menuOptions.Append( option );
- option.Clear();
- option.Append( "#str_02187" ); // load game
- menuOptions.Append( option );
- option.Clear();
- option.Append( "#str_swf_settings" ); // settings
- menuOptions.Append( option );
- option.Clear();
- option.Append( "#str_swf_exit_game" ); // exit game
- menuOptions.Append( option );
- int index = 0;
- idMenuWidget_Button * buttonWidget = NULL;
- options->GetChildByIndex( index ).ClearEventActions();
- options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RETURN );
- buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->SetDescription( "#str_swf_resume_desc" );
- }
- index++;
- options->GetChildByIndex( index ).ClearEventActions();
- options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SAVE );
- buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->SetDescription( "#str_02211" );
- }
- index++;
- options->GetChildByIndex( index ).ClearEventActions();
- options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_LOAD );
- buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->SetDescription( "#str_02213" );
- }
- index++;
- options->GetChildByIndex( index ).ClearEventActions();
- options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS );
- buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->SetDescription( "#str_02206" );
- }
- index++;
- options->GetChildByIndex( index ).ClearEventActions();
- options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_EXIT );
- buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->SetDescription( "#str_swf_exit_game_desc" );
- }
- }
- }
- }
-
- options->SetListData( menuOptions );
- idMenuScreen::ShowScreen( transitionType );
- if ( options->GetFocusIndex() >= menuOptions.Num() ) {
- options->SetViewIndex( 0 );
- options->SetFocusIndex( 0 );
- }
- }
- /*
- ========================
- idMenuScreen_Shell_Pause::HideScreen
- ========================
- */
- void idMenuScreen_Shell_Pause::HideScreen( const mainMenuTransition_t transitionType ) {
- idMenuScreen::HideScreen( transitionType );
- }
- /*
- ========================
- idMenuScreen_Shell_Pause::HandleExitGameBtn
- ========================
- */
- void idMenuScreen_Shell_Pause::HandleExitGameBtn() {
- class idSWFScriptFunction_QuitDialog : public idSWFScriptFunction_RefCounted {
- public:
- idSWFScriptFunction_QuitDialog( idMenuScreen_Shell_Pause * _menu, gameDialogMessages_t _msg, bool _accept ) {
- menu = _menu;
- msg = _msg;
- accept = _accept;
- }
- idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
- common->Dialog().ClearDialog( msg );
- if ( accept ) {
- cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "disconnect\n" );
- }
- return idSWFScriptVar();
- }
- private:
- idMenuScreen_Shell_Pause * menu;
- gameDialogMessages_t msg;
- bool accept;
- };
- gameDialogMessages_t msg = GDM_SP_QUIT_SAVE;
- if ( common->IsMultiplayer() ) {
- if ( ( session->GetGameLobbyBase().GetNumLobbyUsers() > 1 ) && MatchTypeHasStats( session->GetGameLobbyBase().GetMatchParms().matchFlags ) ) {
- msg = GDM_MULTI_VDM_QUIT_LOSE_LEADERBOARDS;
- } else {
- msg = GDM_MULTI_VDM_QUIT;
- }
- }
- common->Dialog().AddDialog( msg, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_QuitDialog( this, msg, true ), new idSWFScriptFunction_QuitDialog( this, msg, false ), false );
- }
- /*
- ========================
- idMenuScreen_Shell_Pause::HandleRestartBtn
- ========================
- */
- void idMenuScreen_Shell_Pause::HandleRestartBtn() {
- class idSWFScriptFunction_RestartDialog : public idSWFScriptFunction_RefCounted {
- public:
- idSWFScriptFunction_RestartDialog( idMenuScreen_Shell_Pause * _menu, gameDialogMessages_t _msg, bool _accept ) {
- menu = _menu;
- msg = _msg;
- accept = _accept;
- }
- idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
- common->Dialog().ClearDialog( msg );
- if ( accept ) {
- cmdSystem->AppendCommandText( "restartMap\n" );
- }
- return idSWFScriptVar();
- }
- private:
- idMenuScreen_Shell_Pause * menu;
- gameDialogMessages_t msg;
- bool accept;
- };
- common->Dialog().AddDialog( GDM_SP_RESTART_SAVE, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_RestartDialog( this, GDM_SP_RESTART_SAVE, true ), new idSWFScriptFunction_RestartDialog( this, GDM_SP_RESTART_SAVE, false ), false );
- }
- /*
- ========================
- idMenuScreen_Shell_Pause::HandleAction
- ========================
- */
- bool idMenuScreen_Shell_Pause::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {
- if ( menuData == NULL ) {
- return true;
- }
- if ( menuData->ActiveScreen() != SHELL_AREA_ROOT ) {
- return false;
- }
- widgetAction_t actionType = action.GetType();
- const idSWFParmList & parms = action.GetParms();
- switch ( actionType ) {
- case WIDGET_ACTION_COMMAND: {
- switch ( parms[0].ToInteger() ) {
- case PAUSE_CMD_RESTART: {
- HandleRestartBtn();
- break;
- }
- case PAUSE_CMD_DEAD_RESTART: {
- cmdSystem->AppendCommandText( "restartMap\n" );
- break;
- }
- case PAUSE_CMD_SETTINGS: {
- menuData->SetNextScreen( SHELL_AREA_SETTINGS, MENU_TRANSITION_SIMPLE );
- break;
- }
- case PAUSE_CMD_LEAVE:
- case PAUSE_CMD_EXIT: {
- HandleExitGameBtn();
- break;
- }
- case PAUSE_CMD_RETURN: {
- menuData->SetNextScreen( SHELL_AREA_INVALID, MENU_TRANSITION_SIMPLE );
- break;
- }
- case PAUSE_CMD_LOAD: {
- menuData->SetNextScreen( SHELL_AREA_LOAD, MENU_TRANSITION_SIMPLE );
- break;
- }
- case PAUSE_CMD_SAVE: {
- menuData->SetNextScreen( SHELL_AREA_SAVE, MENU_TRANSITION_SIMPLE );
- break;
- }
- case PAUSE_CMD_PS3: {
- menuData->SetNextScreen( SHELL_AREA_PLAYSTATION, MENU_TRANSITION_SIMPLE );
- break;
- }
- case PAUSE_CMD_INVITE_FRIENDS: {
- session->InviteFriends();
- break;
- }
- }
- return true;
- }
- }
- return idMenuWidget::HandleAction( action, event, widget, forceHandled );
- }
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