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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../../idLib/precompiled.h"
- #include "../Game_local.h"
- const static int NUM_CONTROLS_OPTIONS = 8;
- enum contorlsMenuCmds_t {
- CONTROLS_CMD_BINDINGS,
- CONTROLS_CMD_GAMEPAD,
- CONTROLS_CMD_GAMEPAD_ENABLED,
- CONTROLS_CMD_INVERT,
- CONTROLS_CMD_MOUSE_SENS
- };
- /*
- ========================
- idMenuScreen_Shell_Controls::Initialize
- ========================
- */
- void idMenuScreen_Shell_Controls::Initialize( idMenuHandler * data ) {
- idMenuScreen::Initialize( data );
- if ( data != NULL ) {
- menuGUI = data->GetGUI();
- }
- SetSpritePath( "menuControls" );
- options = new (TAG_SWF) idMenuWidget_DynamicList();
- options->SetNumVisibleOptions( NUM_CONTROLS_OPTIONS );
- options->SetSpritePath( GetSpritePath(), "info", "options" );
- options->SetWrappingAllowed( true );
- options->SetControlList( true );
- options->Initialize( data );
- AddChild( options );
- idMenuWidget_Help * const helpWidget = new ( TAG_SWF ) idMenuWidget_Help();
- helpWidget->SetSpritePath( GetSpritePath(), "info", "helpTooltip" );
- AddChild( helpWidget );
- btnBack = new (TAG_SWF) idMenuWidget_Button();
- btnBack->Initialize( data );
- btnBack->SetLabel( "#str_swf_settings" );
- btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
- btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
- AddChild( btnBack );
- idMenuWidget_ControlButton * control;
- control = new (TAG_SWF) idMenuWidget_ControlButton();
- control->SetOptionType( OPTION_BUTTON_TEXT );
- control->SetLabel( "#str_swf_keyboard" ); // KEY BINDINGS
- control->SetDescription( "#str_swf_binding_desc" );
- control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, CONTROLS_CMD_BINDINGS );
- control->RegisterEventObserver( helpWidget );
- options->AddChild( control );
- control = new (TAG_SWF) idMenuWidget_ControlButton();
- control->SetOptionType( OPTION_BUTTON_TEXT );
- control->SetLabel( "#str_swf_gamepad" ); // Gamepad
- control->SetDescription( "#str_swf_gamepad_desc" );
- control->RegisterEventObserver( helpWidget );
- control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, CONTROLS_CMD_GAMEPAD );
- options->AddChild( control );
- control = new (TAG_SWF) idMenuWidget_ControlButton();
- control->SetOptionType( OPTION_SLIDER_TOGGLE );
- control->SetLabel( "#str_swf_gamepad_enabled" ); // Gamepad Enabled
- control->SetDataSource( &controlData, idMenuDataSource_ControlSettings::CONTROLS_FIELD_GAMEPAD_ENABLED );
- control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
- control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, CONTROLS_CMD_GAMEPAD_ENABLED );
- control->RegisterEventObserver( helpWidget );
- options->AddChild( control );
- control = new (TAG_SWF) idMenuWidget_ControlButton();
- control->SetOptionType( OPTION_SLIDER_TOGGLE );
- control->SetLabel( "#str_swf_invert_mouse" ); // Invert Mouse
- control->SetDataSource( &controlData, idMenuDataSource_ControlSettings::CONTROLS_FIELD_INVERT_MOUSE );
- control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
- control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, CONTROLS_CMD_INVERT );
- control->RegisterEventObserver( helpWidget );
- options->AddChild( control );
- control = new (TAG_SWF) idMenuWidget_ControlButton();
- control->SetOptionType( OPTION_SLIDER_BAR );
- control->SetLabel( "#str_swf_mouse_sens" ); // Mouse Sensitivity
- control->SetDataSource( &controlData, idMenuDataSource_ControlSettings::CONTROLS_FIELD_MOUSE_SENS );
- control->SetupEvents( 2, options->GetChildren().Num() );
- control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, CONTROLS_CMD_MOUSE_SENS );
- control->RegisterEventObserver( helpWidget );
- options->AddChild( control );
- options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
- }
- /*
- ========================
- idMenuScreen_Shell_Controls::Update
- ========================
- */
- void idMenuScreen_Shell_Controls::Update() {
- if ( menuData != NULL ) {
- idMenuWidget_CommandBar * cmdBar = menuData->GetCmdBar();
- if ( cmdBar != NULL ) {
- cmdBar->ClearAllButtons();
- idMenuWidget_CommandBar::buttonInfo_t * buttonInfo;
- buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
- if ( menuData->GetPlatform() != 2 ) {
- buttonInfo->label = "#str_00395";
- }
- buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
- buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
- if ( menuData->GetPlatform() != 2 ) {
- buttonInfo->label = "#str_SWF_SELECT";
- }
- buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
- }
- }
- idSWFScriptObject & root = GetSWFObject()->GetRootObject();
- if ( BindSprite( root ) ) {
- idSWFTextInstance * heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
- if ( heading != NULL ) {
- idStr controls( idLocalization::GetString( "#str_04158" ) );
- controls.ToUpper();
- heading->SetText( controls ); // CONTROLS
- heading->SetStrokeInfo( true, 0.75f, 1.75f );
- }
- idSWFSpriteInstance * gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
- if ( gradient != NULL && heading != NULL ) {
- gradient->SetXPos( heading->GetTextLength() );
- }
- }
- if ( btnBack != NULL ) {
- btnBack->BindSprite( root );
- }
- idMenuScreen::Update();
- }
- /*
- ========================
- idMenuScreen_Shell_Controls::ShowScreen
- ========================
- */
- void idMenuScreen_Shell_Controls::ShowScreen( const mainMenuTransition_t transitionType ) {
- controlData.LoadData();
- idMenuScreen::ShowScreen( transitionType );
- }
- /*
- ========================
- idMenuScreen_Shell_Controls::HideScreen
- ========================
- */
- void idMenuScreen_Shell_Controls::HideScreen( const mainMenuTransition_t transitionType ) {
-
- if ( controlData.IsDataChanged() ) {
- controlData.CommitData();
- }
-
- if ( menuData != NULL ) {
- idMenuHandler_Shell * handler = dynamic_cast< idMenuHandler_Shell * >( menuData );
- if ( handler != NULL ) {
- handler->SetupPCOptions();
- }
- }
- idMenuScreen::HideScreen( transitionType );
- }
- /*
- ========================
- idMenuScreen_Shell_Controls::HandleAction
- ========================
- */
- bool idMenuScreen_Shell_Controls::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {
- if ( menuData == NULL ) {
- return true;
- }
- if ( menuData->ActiveScreen() != SHELL_AREA_CONTROLS ) {
- return false;
- }
-
- widgetAction_t actionType = action.GetType();
- const idSWFParmList & parms = action.GetParms();
- switch ( actionType ) {
- case WIDGET_ACTION_GO_BACK: {
- menuData->SetNextScreen( SHELL_AREA_SETTINGS, MENU_TRANSITION_SIMPLE );
- return true;
- }
- case WIDGET_ACTION_COMMAND: {
- if ( options == NULL ) {
- return true;
- }
- int selectionIndex = options->GetFocusIndex();
- if ( parms.Num() > 0 ) {
- selectionIndex = parms[0].ToInteger();
- }
- if ( selectionIndex != options->GetFocusIndex() ) {
- options->SetViewIndex( options->GetViewOffset() + selectionIndex );
- options->SetFocusIndex( selectionIndex );
- }
- switch ( parms[0].ToInteger() ) {
- case CONTROLS_CMD_BINDINGS: {
- menuData->SetNextScreen( SHELL_AREA_KEYBOARD, MENU_TRANSITION_SIMPLE );
- break;
- }
- case CONTROLS_CMD_GAMEPAD: {
- menuData->SetNextScreen( SHELL_AREA_GAMEPAD, MENU_TRANSITION_SIMPLE );
- break;
- }
- case CONTROLS_CMD_INVERT: {
- controlData.AdjustField( idMenuDataSource_ControlSettings::CONTROLS_FIELD_INVERT_MOUSE, 1 );
- if ( options != NULL ) {
- options->Update();
- }
- break;
- }
- case CONTROLS_CMD_MOUSE_SENS: {
- controlData.AdjustField( idMenuDataSource_ControlSettings::CONTROLS_FIELD_MOUSE_SENS, 1 );
- if ( options != NULL ) {
- options->Update();
- }
- break;
- }
- case CONTROLS_CMD_GAMEPAD_ENABLED: {
- controlData.AdjustField( idMenuDataSource_ControlSettings::CONTROLS_FIELD_GAMEPAD_ENABLED, 1 );
- if ( options != NULL ) {
- options->Update();
- }
- break;
- }
- }
- return true;
- }
- case WIDGET_ACTION_START_REPEATER: {
- if ( options == NULL ) {
- return true;
- }
- if ( parms.Num() == 4 ) {
- int selectionIndex = parms[3].ToInteger();
- if ( selectionIndex != options->GetFocusIndex() ) {
- options->SetViewIndex( options->GetViewOffset() + selectionIndex );
- options->SetFocusIndex( selectionIndex );
- }
- }
- break;
- }
- }
- return idMenuWidget::HandleAction( action, event, widget, forceHandled );
- }
- /////////////////////////////////
- // SCREEN SETTINGS
- /////////////////////////////////
- extern idCVar in_mouseInvertLook;
- extern idCVar in_mouseSpeed;
- extern idCVar in_useJoystick;
- /*
- ========================
- idMenuScreen_Shell_Controls::idMenuDataSource_AudioSettings::idMenuDataSource_AudioSettings
- ========================
- */
- idMenuScreen_Shell_Controls::idMenuDataSource_ControlSettings::idMenuDataSource_ControlSettings() {
- fields.SetNum( MAX_CONTROL_FIELDS );
- originalFields.SetNum( MAX_CONTROL_FIELDS );
- }
- /*
- ========================
- idMenuScreen_Shell_Controls::idMenuDataSource_AudioSettings::LoadData
- ========================
- */
- void idMenuScreen_Shell_Controls::idMenuDataSource_ControlSettings::LoadData() {
- fields[ CONTROLS_FIELD_INVERT_MOUSE ].SetBool( in_mouseInvertLook.GetBool() );
- float mouseSpeed = ( ( in_mouseSpeed.GetFloat() - 0.25f ) / ( 4.0f - 0.25 ) ) * 100.0f;
- fields[ CONTROLS_FIELD_MOUSE_SENS ].SetFloat( mouseSpeed );
- fields[ CONTROLS_FIELD_GAMEPAD_ENABLED ].SetBool( in_useJoystick.GetBool() );
- originalFields = fields;
- }
- /*
- ========================
- idMenuScreen_Shell_Controls::idMenuDataSource_AudioSettings::CommitData
- ========================
- */
- void idMenuScreen_Shell_Controls::idMenuDataSource_ControlSettings::CommitData() {
- in_mouseInvertLook.SetBool( fields[ CONTROLS_FIELD_INVERT_MOUSE ].ToBool() );
- float mouseSpeed = 0.25f + ( ( 4.0f - 0.25 ) * ( fields[ CONTROLS_FIELD_MOUSE_SENS ].ToFloat() / 100.0f ) );
- in_mouseSpeed.SetFloat( mouseSpeed );
- in_useJoystick.SetBool( fields[ CONTROLS_FIELD_GAMEPAD_ENABLED ].ToBool() );
- cvarSystem->SetModifiedFlags( CVAR_ARCHIVE );
- // make the committed fields into the backup fields
- originalFields = fields;
- }
- /*
- ========================
- idMenuScreen_Shell_Controls::idMenuDataSource_AudioSettings::AdjustField
- ========================
- */
- void idMenuScreen_Shell_Controls::idMenuDataSource_ControlSettings::AdjustField( const int fieldIndex, const int adjustAmount ) {
- if ( fieldIndex == CONTROLS_FIELD_INVERT_MOUSE || fieldIndex == CONTROLS_FIELD_GAMEPAD_ENABLED ) {
- fields[ fieldIndex ].SetBool( !fields[ fieldIndex ].ToBool() );
- } else if ( fieldIndex == CONTROLS_FIELD_MOUSE_SENS ) {
- float newValue = idMath::ClampFloat( 0.0f, 100.0f, fields[ fieldIndex ].ToFloat() + adjustAmount );
- fields[ fieldIndex ].SetFloat( newValue );
- }
- }
- /*
- ========================
- idMenuScreen_Shell_Controls::idMenuDataSource_AudioSettings::IsDataChanged
- ========================
- */
- bool idMenuScreen_Shell_Controls::idMenuDataSource_ControlSettings::IsDataChanged() const {
-
- if ( fields[ CONTROLS_FIELD_INVERT_MOUSE ].ToBool() != originalFields[ CONTROLS_FIELD_INVERT_MOUSE ].ToBool() ) {
- return true;
- }
- if ( fields[ CONTROLS_FIELD_MOUSE_SENS ].ToFloat() != originalFields[ CONTROLS_FIELD_MOUSE_SENS ].ToFloat() ) {
- return true;
- }
- if ( fields[ CONTROLS_FIELD_GAMEPAD_ENABLED ].ToFloat() != originalFields[ CONTROLS_FIELD_GAMEPAD_ENABLED ].ToFloat() ) {
- return true;
- }
- return false;
- }
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