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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef PREDICTED_VALUE_H_
- #define PREDICTED_VALUE_H_
- #include "Game_local.h"
- /*
- ================================================
- A simple class to handle simple predictable values
- on multiplayer clients.
- The class encapsulates the actual value to be stored
- as well as the client frame number on which it is set.
- When reading predicted values from a snapshot, the actual
- value is only updated if the server has processed the client's
- usercmd for the frame in which the client predicted the value.
- Got that?
- ================================================
- */
- template< class type_ >
- class idPredictedValue {
- public:
- explicit idPredictedValue();
- explicit idPredictedValue( const type_ & value_ );
- void Set( const type_ & newValue );
- idPredictedValue< type_ > & operator=( const type_ & value );
- idPredictedValue< type_ > & operator+=( const type_ & toAdd );
- idPredictedValue< type_ > & operator-=( const type_ & toSubtract );
- bool UpdateFromSnapshot( const type_ & valueFromSnapshot, int clientNumber );
- type_ Get() const { return value; }
- private:
- // Noncopyable
- idPredictedValue( const idPredictedValue< type_ > & other );
- idPredictedValue< type_ > & operator=( const idPredictedValue< type_ > & other );
- type_ value;
- int clientPredictedMilliseconds; // The time in which the client predicted the value.
- void UpdatePredictionTime();
- };
- #endif
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