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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __LEADERBOARDS_LOCAL_H__
- #define __LEADERBOARDS_LOCAL_H__
- struct leaderboardStats_t {
- int frags;
- int wins;
- int teamfrags;
- int deaths;
- };
- struct columnGameMode_t {
- columnDef_t * columnDef; // The Column definition for the game mode.
- int numColumns;
- rankOrder_t rankOrder; // rank ordering of the game mode. ( RANK_GREATEST_FIRST, RANK_LEAST_FIRST )
- bool supportsAttachments;
- bool checkAgainstCurrent;
- const char * abrevName; // Leaderboard Game Mode Abrev.
- };
- /*
- ================================================================================================
- Leaderboards
- ================================================================================================
- */
- // creates and stores all the leaderboards inside the internal map ( see Sys_FindLeaderboardDef on retrieving definition )
- void LeaderboardLocal_Init();
- // Destroys any leaderboard definitions allocated by LeaderboardLocal_Init()
- void LeaderboardLocal_Shutdown();
- // Gets a leaderboard ID with map index and game type.
- int LeaderboardLocal_GetID( int mapIndex, int gametype );
- // Do it all function. Will create the column_t with the correct stats from the game type, and upload it to the leaderboard system.
- void LeaderboardLocal_Upload( lobbyUserID_t lobbyUserID, int gameType, leaderboardStats_t & stats );
- extern const columnGameMode_t gameMode_columnDefs[];
- #endif // __LEADERBOARDS_LOCAL_H__
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