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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "Precompiled.h"
- #include "globaldata.h"
- #include <ctype.h>
- #include <sys/types.h>
- #include <string.h>
- #include <fcntl.h>
- #include <sys/stat.h>
- #include <vector>
- #include "doomtype.h"
- #include "m_swap.h"
- #include "i_system.h"
- #include "z_zone.h"
- #include "idlib/precompiled.h"
- #ifdef __GNUG__
- #pragma implementation "w_wad.h"
- #endif
- #include "w_wad.h"
- //
- // GLOBALS
- //
- lumpinfo_t* lumpinfo = NULL;
- int numlumps;
- void** lumpcache;
- int filelength (FILE* handle)
- {
- // DHM - not used :: development tool (loading single lump not in a WAD file)
- return 0;
- }
- void
- ExtractFileBase
- ( const char* path,
- char* dest )
- {
- const char* src;
- int length;
- src = path + strlen(path) - 1;
- // back up until a \ or the start
- while (src != path
- && *(src-1) != '\\'
- && *(src-1) != '/')
- {
- src--;
- }
-
- // copy up to eight characters
- memset (dest,0,8);
- length = 0;
- while (*src && *src != '.')
- {
- if (++length == 9)
- I_Error ("Filename base of %s >8 chars",path);
- *dest++ = toupper((int)*src++);
- }
- }
- //
- // LUMP BASED ROUTINES.
- //
- //
- // W_AddFile
- // All files are optional, but at least one file must be
- // found (PWAD, if all required lumps are present).
- // Files with a .wad extension are wadlink files
- // with multiple lumps.
- // Other files are single lumps with the base filename
- // for the lump name.
- //
- // If filename starts with a tilde, the file is handled
- // specially to allow map reloads.
- // But: the reload feature is a fragile hack...
- const char* reloadname;
- void W_AddFile ( const char *filename)
- {
- wadinfo_t header;
- lumpinfo_t* lump_p;
- int i;
- idFile * handle;
- int length;
- int startlump;
- std::vector<filelump_t> fileinfo( 1 );
-
- // open the file and add to directory
- if ( (handle = fileSystem->OpenFileRead(filename)) == 0)
- {
- I_Printf (" couldn't open %s\n",filename);
- return;
- }
- I_Printf (" adding %s\n",filename);
- startlump = numlumps;
-
- if ( idStr::Icmp( filename+strlen(filename)-3 , "wad" ) )
- {
- // single lump file
- fileinfo[0].filepos = 0;
- fileinfo[0].size = 0;
- ExtractFileBase (filename, fileinfo[0].name);
- numlumps++;
- }
- else
- {
- // WAD file
- handle->Read( &header, sizeof( header ) );
- if ( idStr::Cmpn( header.identification,"IWAD",4 ) )
- {
- // Homebrew levels?
- if ( idStr::Cmpn( header.identification, "PWAD", 4 ) )
- {
- I_Error ("Wad file %s doesn't have IWAD "
- "or PWAD id\n", filename);
- }
-
- // ???modifiedgame = true;
- }
- header.numlumps = LONG(header.numlumps);
- header.infotableofs = LONG(header.infotableofs);
- length = header.numlumps*sizeof(filelump_t);
- fileinfo.resize(header.numlumps);
- handle->Seek( header.infotableofs, FS_SEEK_SET );
- handle->Read( &fileinfo[0], length );
- numlumps += header.numlumps;
- }
-
- // Fill in lumpinfo
- if (lumpinfo == NULL) {
- lumpinfo = (lumpinfo_t*)malloc( numlumps*sizeof(lumpinfo_t) );
- } else {
- lumpinfo = (lumpinfo_t*)realloc( lumpinfo, numlumps*sizeof(lumpinfo_t) );
- }
- if (!lumpinfo)
- I_Error ("Couldn't realloc lumpinfo");
- lump_p = &lumpinfo[startlump];
- ::g->wadFileHandles[ ::g->numWadFiles++ ] = handle;
- filelump_t * filelumpPointer = &fileinfo[0];
- for (i=startlump ; i<numlumps ; i++,lump_p++, filelumpPointer++)
- {
- lump_p->handle = handle;
- lump_p->position = LONG(filelumpPointer->filepos);
- lump_p->size = LONG(filelumpPointer->size);
- strncpy (lump_p->name, filelumpPointer->name, 8);
- }
- }
- //
- // W_Reload
- // Flushes any of the reloadable lumps in memory
- // and reloads the directory.
- //
- void W_Reload (void)
- {
- // DHM - unused development tool
- }
- //
- // W_FreeLumps
- // Frees all lump data
- //
- void W_FreeLumps() {
- if ( lumpcache != NULL ) {
- for ( int i = 0; i < numlumps; i++ ) {
- if ( lumpcache[i] ) {
- Z_Free( lumpcache[i] );
- }
- }
- Z_Free( lumpcache );
- lumpcache = NULL;
- }
- if ( lumpinfo != NULL ) {
- free( lumpinfo );
- lumpinfo = NULL;
- numlumps = 0;
- }
- }
- //
- // W_FreeWadFiles
- // Free this list of wad files so that a new list can be created
- //
- void W_FreeWadFiles() {
- for (int i = 0 ; i < MAXWADFILES ; i++) {
- wadfiles[i] = NULL;
- if ( ::g->wadFileHandles[i] ) {
- delete ::g->wadFileHandles[i];
- }
- ::g->wadFileHandles[i] = NULL;
- }
- ::g->numWadFiles = 0;
- extraWad = 0;
- }
- //
- // W_InitMultipleFiles
- // Pass a null terminated list of files to use.
- // All files are optional, but at least one file
- // must be found.
- // Files with a .wad extension are idlink files
- // with multiple lumps.
- // Other files are single lumps with the base filename
- // for the lump name.
- // Lump names can appear multiple times.
- // The name searcher looks backwards, so a later file
- // does override all earlier ones.
- //
- void W_InitMultipleFiles (const char** filenames)
- {
- int size;
- if (lumpinfo == NULL)
- {
- // open all the files, load headers, and count lumps
- numlumps = 0;
- // will be realloced as lumps are added
- lumpinfo = NULL;
- for ( ; *filenames ; filenames++)
- {
- W_AddFile (*filenames);
- }
-
- if (!numlumps)
- I_Error ("W_InitMultipleFiles: no files found");
- // set up caching
- size = numlumps * sizeof(*lumpcache);
- lumpcache = (void**)DoomLib::Z_Malloc(size, PU_STATIC_SHARED, 0 );
- if (!lumpcache)
- I_Error ("Couldn't allocate lumpcache");
- memset (lumpcache,0, size);
- } else {
- // set up caching
- size = numlumps * sizeof(*lumpcache);
- lumpcache = (void**)DoomLib::Z_Malloc(size, PU_STATIC_SHARED, 0 );
- if (!lumpcache)
- I_Error ("Couldn't allocate lumpcache");
- memset (lumpcache,0, size);
- }
- }
- void W_Shutdown( void ) {
- /*
- for (int i = 0 ; i < MAXWADFILES ; i++) {
- if ( ::g->wadFileHandles[i] ) {
- doomFiles->FClose( ::g->wadFileHandles[i] );
- }
- }
- if ( lumpinfo != NULL ) {
- free( lumpinfo );
- lumpinfo = NULL;
- }
- */
- W_FreeLumps();
- W_FreeWadFiles();
- }
- //
- // W_NumLumps
- //
- int W_NumLumps (void)
- {
- return numlumps;
- }
- //
- // W_CheckNumForName
- // Returns -1 if name not found.
- //
- int W_CheckNumForName (const char* name)
- {
- const int NameLength = 9;
- union {
- char s[NameLength];
- int x[2];
-
- } name8;
-
- int v1;
- int v2;
- lumpinfo_t* lump_p;
- // make the name into two integers for easy compares
- strncpy (name8.s,name, NameLength - 1);
- // in case the name was a fill 8 chars
- name8.s[NameLength - 1] = 0;
- // case insensitive
- for ( int i = 0; i < NameLength; ++i ) {
- name8.s[i] = toupper( name8.s[i] );
- }
- v1 = name8.x[0];
- v2 = name8.x[1];
- // scan backwards so patch lump files take precedence
- lump_p = lumpinfo + numlumps;
- while (lump_p-- != lumpinfo)
- {
- if ( *(int *)lump_p->name == v1
- && *(int *)&lump_p->name[4] == v2)
- {
- return lump_p - lumpinfo;
- }
- }
- // TFB. Not found.
- return -1;
- }
- //
- // W_GetNumForName
- // Calls W_CheckNumForName, but bombs out if not found.
- //
- int W_GetNumForName ( const char* name)
- {
- int i;
- i = W_CheckNumForName ( name);
-
- if (i == -1)
- I_Error ("W_GetNumForName: %s not found!", name);
-
- return i;
- }
- //
- // W_LumpLength
- // Returns the buffer size needed to load the given lump.
- //
- int W_LumpLength (int lump)
- {
- if (lump >= numlumps)
- I_Error ("W_LumpLength: %i >= numlumps",lump);
- return lumpinfo[lump].size;
- }
- //
- // W_ReadLump
- // Loads the lump into the given buffer,
- // which must be >= W_LumpLength().
- //
- void
- W_ReadLump
- ( int lump,
- void* dest )
- {
- int c;
- lumpinfo_t* l;
- idFile * handle;
-
- if (lump >= numlumps)
- I_Error ("W_ReadLump: %i >= numlumps",lump);
- l = lumpinfo+lump;
-
- handle = l->handle;
-
- handle->Seek( l->position, FS_SEEK_SET );
- c = handle->Read( dest, l->size );
- if (c < l->size)
- I_Error ("W_ReadLump: only read %i of %i on lump %i", c,l->size,lump);
- }
- //
- // W_CacheLumpNum
- //
- void*
- W_CacheLumpNum
- ( int lump,
- int tag )
- {
- #ifdef RANGECHECK
- if (lump >= numlumps)
- I_Error ("W_CacheLumpNum: %i >= numlumps",lump);
- #endif
- if (!lumpcache[lump])
- {
- byte* ptr;
- // read the lump in
- //I_Printf ("cache miss on lump %i\n",lump);
- ptr = (byte*)DoomLib::Z_Malloc(W_LumpLength (lump), tag, &lumpcache[lump]);
- W_ReadLump (lump, lumpcache[lump]);
- }
- return lumpcache[lump];
- }
- //
- // W_CacheLumpName
- //
- void*
- W_CacheLumpName
- ( const char* name,
- int tag )
- {
- return W_CacheLumpNum (W_GetNumForName(name), tag);
- }
- void W_Profile (void)
- {
- }
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