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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __V_VIDEO__
- #define __V_VIDEO__
- #include "doomtype.h"
- #include "doomdef.h"
- // Needed because we are refering to patches.
- #include "r_data.h"
- //
- // VIDEO
- //
- #define CENTERY (SCREENHEIGHT/2)
- // Screen 0 is the screen updated by I_Update screen.
- // Screen 1 is an extra buffer.
- extern byte* screens[5];
- extern int dirtybox[4];
- const extern byte gammatable[5][256];
- extern int usegamma;
- // Allocates buffer screens, call before R_Init.
- void V_Init (void);
- void
- V_CopyRect
- ( int srcx,
- int srcy,
- int srcscrn,
- int width,
- int height,
- int destx,
- int desty,
- int destscrn );
- void
- V_DrawPatch
- ( int x,
- int y,
- int scrn,
- patch_t* patch);
- void
- V_DrawPatchDirect
- ( int x,
- int y,
- int scrn,
- patch_t* patch );
- // Draw a linear block of pixels into the view buffer.
- void
- V_DrawBlock
- ( int x,
- int y,
- int scrn,
- int width,
- int height,
- byte* src );
- // Reads a linear block of pixels into the view buffer.
- void
- V_GetBlock
- ( int x,
- int y,
- int scrn,
- int width,
- int height,
- byte* dest );
- void
- V_MarkRect
- ( int x,
- int y,
- int width,
- int height );
- #endif
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