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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __R_DRAW__
- #define __R_DRAW__
- #ifdef __GNUG__
- #pragma interface
- #endif
- extern lighttable_t* dc_colormap;
- extern int dc_x;
- extern int dc_yl;
- extern int dc_yh;
- extern fixed_t dc_iscale;
- extern fixed_t dc_texturemid;
- // first pixel in a column
- extern byte* dc_source;
- // The span blitting interface.
- // Hook in assembler or system specific BLT
- // here.
- void R_DrawColumn ( lighttable_t * dc_colormap,
- byte * dc_source );
- void R_DrawColumnLow ( lighttable_t * dc_colormap,
- byte * dc_source );
- // The Spectre/Invisibility effect.
- void R_DrawFuzzColumn ( lighttable_t * dc_colormap,
- byte * dc_source );
- void R_DrawFuzzColumnLow ( lighttable_t * dc_colormap,
- byte * dc_source );
- // Draw with color translation tables,
- // for player sprite rendering,
- // Green/Red/Blue/Indigo shirts.
- void R_DrawTranslatedColumn ( lighttable_t * dc_colormap,
- byte * dc_source );
- void R_DrawTranslatedColumnLow ( lighttable_t * dc_colormap,
- byte * dc_source );
- void
- R_VideoErase
- ( unsigned ofs,
- int count );
- extern int ds_y;
- extern int ds_x1;
- extern int ds_x2;
- extern lighttable_t* ds_colormap;
- extern fixed_t ds_xfrac;
- extern fixed_t ds_yfrac;
- extern fixed_t ds_xstep;
- extern fixed_t ds_ystep;
- // start of a 64*64 tile image
- extern byte* ds_source;
- extern byte* translationtables;
- extern byte* dc_translation;
- // Span blitting for rows, floor/ceiling.
- // No Sepctre effect needed.
- void R_DrawSpan (
- fixed_t xfrac,
- fixed_t yfrac,
- fixed_t ds_y,
- int ds_x1,
- int ds_x2,
- fixed_t ds_xstep,
- fixed_t ds_ystep,
- lighttable_t * ds_colormap,
- byte * ds_source );
- // Low resolution mode, 160x200?
- void R_DrawSpanLow ( fixed_t xfrac,
- fixed_t yfrac,
- fixed_t ds_y,
- int ds_x1,
- int ds_x2,
- fixed_t ds_xstep,
- fixed_t ds_ystep,
- lighttable_t * ds_colormap,
- byte * ds_source );
- void
- R_InitBuffer
- ( int width,
- int height );
- // Initialize color translation tables,
- // for player rendering etc.
- void R_InitTranslationTables (void);
- // Rendering function.
- void R_FillBackScreen (void);
- // If the view size is not full screen, draws a border around it.
- void R_DrawViewBorder (void);
- #endif
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