m_menu.h 2.3 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 BFG Edition GPL Source Code
  4. Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
  6. Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __M_MENU__
  21. #define __M_MENU__
  22. #include "d_event.h"
  23. //
  24. // MENUS
  25. //
  26. // Called by main loop,
  27. // saves config file and calls I_Quit when user exits.
  28. // Even when the menu is not displayed,
  29. // this can resize the view and change game parameters.
  30. // Does all the real work of the menu interaction.
  31. qboolean M_Responder (event_t *ev);
  32. // Called by main loop,
  33. // only used for menu (skull cursor) animation.
  34. void M_Ticker (void);
  35. // Called by main loop,
  36. // draws the menus directly into the screen buffer.
  37. void M_Drawer (void);
  38. // Called by D_DoomMain,
  39. // loads the config file.
  40. void M_Init (void);
  41. // Called by intro code to force menu up upon a keypress,
  42. // does nothing if menu is already up.
  43. void M_StartControlPanel (void);
  44. #endif