12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 |
- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __M_MENU__
- #define __M_MENU__
- #include "d_event.h"
- //
- // MENUS
- //
- // Called by main loop,
- // saves config file and calls I_Quit when user exits.
- // Even when the menu is not displayed,
- // this can resize the view and change game parameters.
- // Does all the real work of the menu interaction.
- qboolean M_Responder (event_t *ev);
- // Called by main loop,
- // only used for menu (skull cursor) animation.
- void M_Ticker (void);
- // Called by main loop,
- // draws the menus directly into the screen buffer.
- void M_Drawer (void);
- // Called by D_DoomMain,
- // loads the config file.
- void M_Init (void);
- // Called by intro code to force menu up upon a keypress,
- // does nothing if menu is already up.
- void M_StartControlPanel (void);
- #endif
|