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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __I_SYSTEM__
- #define __I_SYSTEM__
- #include "d_ticcmd.h"
- #include "d_event.h"
- #ifdef __GNUG__
- #pragma interface
- #endif
- // Called by DoomMain.
- void I_Init (void);
- // Called by D_DoomLoop,
- // returns current time in tics.
- int I_GetTime (void);
- //
- // Called by D_DoomLoop,
- // called before processing any tics in a frame
- // (just after displaying a frame).
- // Time consuming syncronous operations
- // are performed here (joystick reading).
- // Can call D_PostEvent.
- //
- void I_StartFrame (void);
- //
- // Called by D_DoomLoop,
- // called before processing each tic in a frame.
- // Quick syncronous operations are performed here.
- // Can call D_PostEvent.
- #include "doomlib.h"
- // Asynchronous interrupt functions should maintain private queues
- // that are read by the synchronous functions
- // to be converted into events.
- // Either returns a null ticcmd,
- // or calls a loadable driver to build it.
- // This ticcmd will then be modified by the gameloop
- // for normal input.
- ticcmd_t* I_BaseTiccmd (void);
- // Called by M_Responder when quit is selected.
- // Clean exit, displays sell blurb.
- void I_Quit (void);
- void I_Error (char *error, ...);
- void I_Printf(char *error, ...);
- void I_PrintfE(char *error, ...);
- #endif
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