i_system.h 2.8 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 BFG Edition GPL Source Code
  4. Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
  6. Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __I_SYSTEM__
  21. #define __I_SYSTEM__
  22. #include "d_ticcmd.h"
  23. #include "d_event.h"
  24. #ifdef __GNUG__
  25. #pragma interface
  26. #endif
  27. // Called by DoomMain.
  28. void I_Init (void);
  29. // Called by D_DoomLoop,
  30. // returns current time in tics.
  31. int I_GetTime (void);
  32. //
  33. // Called by D_DoomLoop,
  34. // called before processing any tics in a frame
  35. // (just after displaying a frame).
  36. // Time consuming syncronous operations
  37. // are performed here (joystick reading).
  38. // Can call D_PostEvent.
  39. //
  40. void I_StartFrame (void);
  41. //
  42. // Called by D_DoomLoop,
  43. // called before processing each tic in a frame.
  44. // Quick syncronous operations are performed here.
  45. // Can call D_PostEvent.
  46. #include "doomlib.h"
  47. // Asynchronous interrupt functions should maintain private queues
  48. // that are read by the synchronous functions
  49. // to be converted into events.
  50. // Either returns a null ticcmd,
  51. // or calls a loadable driver to build it.
  52. // This ticcmd will then be modified by the gameloop
  53. // for normal input.
  54. ticcmd_t* I_BaseTiccmd (void);
  55. // Called by M_Responder when quit is selected.
  56. // Clean exit, displays sell blurb.
  57. void I_Quit (void);
  58. void I_Error (char *error, ...);
  59. void I_Printf(char *error, ...);
  60. void I_PrintfE(char *error, ...);
  61. #endif