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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "Precompiled.h"
- #include "globaldata.h"
- #include <stdlib.h>
- #include <stdio.h>
- #include <string.h>
- #include <stdarg.h>
- #include "doomdef.h"
- #include "m_misc.h"
- #include "i_video.h"
- #include "i_sound.h"
- #include "d_net.h"
- #include "g_game.h"
- #ifdef __GNUG__
- #pragma implementation "i_system.h"
- #endif
- #include "i_system.h"
- #include "Main.h"
- #if 1
- ticcmd_t* I_BaseTiccmd(void)
- {
- return &::g->emptycmd;
- }
- int I_GetHeapSize (void)
- {
- return ::g->mb_used*1024*1024;
- }
- //
- // I_GetTime
- // returns time in 1/70th second tics
- //
- int I_GetTime (void)
- {
- return ::g->current_time;
- }
- void I_SetTime( int time_in )
- {
- ::g->current_time = time_in;
- }
- //
- // I_Init
- //
- void I_Init (void)
- {
- I_InitSound();
- // I_InitGraphics();
- }
- //
- // I_Quit
- //
- void I_Quit (void)
- {
- D_QuitNetGame ();
- I_ShutdownSound();
- I_ShutdownMusic();
- M_SaveDefaults ();
- I_ShutdownGraphics();
- // exit(0);
- // Exceptions disabled by default on PS3
- // throw;
- }
- void I_WaitVBL(int count)
- {
- // PS3 fixme
- //Sleep(0);
- }
- void I_BeginRead(void)
- {
- }
- void I_EndRead(void)
- {
- }
- //
- // I_Error
- //
- extern bool debugOutput;
- void I_Printf(char* msg, ...)
- {
- char pmsg[1024];
- va_list argptr;
- // Message first.
- if( debugOutput ) {
- va_start (argptr,msg);
- vsprintf (pmsg, msg, argptr);
- safeOutputDebug(pmsg);
- va_end (argptr);
- }
- }
- void I_PrintfE(char* msg, ...)
- {
- char pmsg[1024];
- va_list argptr;
- // Message first.
- if( debugOutput ) {
- va_start (argptr,msg);
- vsprintf (pmsg, msg, argptr);
- safeOutputDebug("ERROR: ");
- safeOutputDebug(pmsg);
- va_end (argptr);
- }
- }
- void I_Error(char *error, ...)
- {
- const int ERROR_MSG_SIZE = 1024;
- char error_msg[ERROR_MSG_SIZE];
- va_list argptr;
- // Message first.
- if( debugOutput ) {
- va_start (argptr,error);
- idStr::vsnPrintf (error_msg, ERROR_MSG_SIZE, error, argptr);
- safeOutputDebug("Error: ");
- safeOutputDebug(error_msg);
- safeOutputDebug("\n");
- va_end (argptr);
- }
- // CRASH DUMP - enable this to get extra info on error from crash dumps
- //*(int*)0x0 = 21;
- DoomLib::Interface.QuitCurrentGame();
- idLib::Printf( "DOOM Classic error: %s", error_msg );
- common->SwitchToGame( DOOM3_BFG );
- }
- #endif
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