123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155 |
- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __D_NET__
- #define __D_NET__
- #include "d_player.h"
- #ifdef __GNUG__
- #pragma interface
- #endif
- //
- // Network play related stuff.
- // There is a data struct that stores network
- // communication related stuff, and another
- // one that defines the actual packets to
- // be transmitted.
- //
- #define DOOMCOM_ID 0x12345678l
- // Max computers/players in a game.
- #define MAXNETNODES 8
- // Networking and tick handling related.
- #define BACKUPTICS 64
- typedef enum
- {
- CMD_SEND = 1,
- CMD_GET = 2
- } command_t;
- //
- // Network packet data.
- //
- typedef struct
- {
- // High bit is retransmit request.
- unsigned checksum;
- // Only valid if NCMD_RETRANSMIT.
- byte retransmitfrom;
-
- byte sourceDest;
-
- byte starttic;
- byte player;
- byte numtics;
- ticcmd_t cmds[BACKUPTICS];
- } doomdata_t;
- struct doomcom_t
- {
- // Supposed to be DOOMCOM_ID?
- long id;
-
- // DOOM executes an int to execute commands.
- short intnum;
- // Communication between DOOM and the driver.
- // Is CMD_SEND or CMD_GET.
- short command;
- // Is dest for send, set by get (-1 = no packet).
- short remotenode;
-
- // Number of bytes in doomdata to be sent
- short datalength;
- // Info common to all nodes.
- // Console is allways node 0.
- short numnodes;
- // Flag: 1 = no duplication, 2-5 = dup for slow nets.
- short ticdup;
- // Flag: 1 = send a backup tic in every packet.
- short extratics;
- // Flag: 1 = deathmatch.
- short deathmatch;
- // Flag: -1 = new game, 0-5 = load savegame
- short savegame;
- short episode; // 1-3
- short map; // 1-9
- short skill; // 1-5
- // Info specific to this node.
- short consoleplayer;
- short numplayers;
-
- // These are related to the 3-display mode,
- // in which two drones looking left and right
- // were used to render two additional views
- // on two additional computers.
- // Probably not operational anymore.
- // 1 = left, 0 = center, -1 = right
- short angleoffset;
- // 1 = drone
- short drone;
- // The packet data to be sent.
- doomdata_t data;
-
- } ;
- class idUserCmdMgr;
- // Create any new ticcmds and broadcast to other players.
- void NetUpdate ( idUserCmdMgr * userCmdMgr );
- // Broadcasts special packets to other players
- // to notify of game exit
- void D_QuitNetGame (void);
- //? how many ticks to run?
- bool TryRunTics (void);
- #endif
|